|
|||||||
| OOTP 9 - General Discussions Discuss the latest and greatest OOTP ever, version 9! |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#41 (permalink) | |
|
All Star Starter
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,089
Thanked 11x in 8 posts
|
Quote:
In my third year with one of the lowest payrolls in the league, I've taken my team after two straight 81-81 finishes to a 13 game lead in the division at the end of July. And I only made a couple of changes from last year, nothing earth shattering. So, why, with only a couple of changes would an 81-81 team be up by 13 playing nearly .700 ball? The only answer I can come up with is the roster management AI is weak as well, and while my team hasn't improved THAT much, the other teams have gotten steadily worse. And with much larger payrolls. I see trades all the time that makes we wonder whether they're done to improve the teams or whether they're done instead just to have trades, like a crap shoot. While in RL we question trades all the time, they are done for reasons. Sometimes to fill a hole, sometimes to lower payroll, etc. etc. Finding ANY logic in some of these trades is beyond me. It really seems that trades are, I dunno, just done to reach a number. If you're trading frequency is set at such and such, then this number of trades should occur type of thing. The game is beautiful. The stats are amazing. The customability is AWESOME (my favorite feature). But without good AI, it's just not THERE yet, for lack of a better way of putting it. |
|
|
|
|
|
|
#42 (permalink) | |
|
Hall Of Famer
Join Date: Feb 2002
Location: Scheduleslovakia
Posts: 7,366
Thanked 69x in 44 posts
|
Quote:
As to a low payroll team leading its division, this happens in the real world too on occasion. Look no further than this year's Tampa Bay Rays who had the second lowest payroll in MLB on opening day ($43.8 million). In comparison, the Yankees opened the season with a $209 million payroll, Detroit with $138.7 million, the Mets with $138.3 million, and Boston with $133.4 million. Something else to consider in OOTP is the spread between the top and bottom payrolls; it tends to be narrower than is the case currently in MLB. The ratio of #1 to #30 in MLB at the opening of the 2008 season was 9.59:1 ($209 million to $21.8 million); the ratio of #2 to #30 was 6.36:1 ($133.8 million to $21.8 million). The ratio of #2 to #29 was still a considerable 3.17:1 ($138.7 million to $43.8 millon). From what I recall, the spreads in OOTP of highest team payroll to lowest team payroll typical come out around to 3:1 or lower, which is far closer than in reality (which I feel is an issue within the financial model).
__________________
. "We choose to go to the moon in this decade and do the other things not because they are easy, but because they are hard. Because that goal will serve to organize and measure the best of our abilities and skills, because that challenge is one we are willing to accept, one we are unwilling to postpone, and one which we intend to win." . Last edited by Le Grande Orange; 08-31-2008 at 07:35 PM. |
|
|
|
|
|
|
#43 (permalink) |
|
Bat Boy
Join Date: Dec 2008
Posts: 17
|
So has anyone figured out optimal league totals for years 2010 and beyond? I notice that hitting begins to dominate and league leaders average .400 And era is way up. So what would I have to do to make the league era go down and make the batting average go down. Increase at bats?
|
|
|
|
|
|
#44 (permalink) | ||
|
Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 3,826
|
Quote:
Quote:
__________________
Signature? What signature? |
||
|
|
|
|
|
#45 (permalink) |
|
All Star Starter
Join Date: Jun 2004
Posts: 1,304
|
Decreasing AB would not decrease the league AB. The games will still be 27 outs.
If you want to lower league BA, just lower the League Totals Modifier value for Hits. Don't change the values in the engine section on the left. Just change the modifiers on the right. Now, if you know exactly how you want your league to play (i.e. 1993 league ratios or any other year in history), simply copy/paste that year's stat line over and over in the era_stats file after the 2007 entry. Make sure you change the year after you paste them to be 2008, 2009, 2010, etc. Then all you need to do is turn on automatically calcualte leaue totals modifiers and OOTP will keep your baseball universe playing to those ratios each season. |
|
|
|
|
|
#46 (permalink) | |
|
Bat Boy
Join Date: Dec 2008
Posts: 17
|
Quote:
Basically I just want the stats to mirror the stats of today anyway we can make this happen? Last edited by GmOfTheYear; 12-23-2008 at 06:17 AM. |
|
|
|
|
|
|
#47 (permalink) | |
|
Hall Of Famer
Join Date: Aug 2003
Posts: 6,218
Thanked 3x in 2 posts
|
Quote:
I should note that I learned quite a bit more about League Totals since then. The BABIP issues I discuss upstream were caused by an undesirable interaction between the BABIP, H, HR, and K league total settings that I hope is resolved in OOTP X. |
|
|
|
|
|
|
#48 (permalink) |
|
Minors (Double A)
Join Date: May 2004
Posts: 121
|
Personally, I would not fool around with AB totals or hit totals to change individuals BA. If all your other stats are turning out like you want ( doubles, HRs, K, BB etc ) you can just lower BABIP play and get the desired results. There were extensive discussions about this in during th OOTP 6 days. Since there is direct correlation in how the other league total numbers ( triples, K, BB, doubles, HBP etc ) relate to the number of AB and Hits in league totals, so you can screw up your whole league if you are not careful. The BABIP function seems to override the AB/Hits Totals for BA for the most part.
Once I have a league going and I like the stats and how it plays, I check my pitching stats and hitting stats at the end of each year on the Stats Page, and tweak my numbers if I see anything creeping in the wrong direction. I don't care if one guy hits .400. Maybe he's the all time best player ever, as long as the league BA remains consistant. If however league BA in 2010 is .267 and by 2015 it is up to .279, I'll lower BABIP by by about 8 points and see what the stats are the following year ( or run a sim ). If league BA goes down to .275, I'll move it down again the next year until I have what I want. I like my league BA, HR, ERA, K, BB totals to remain fairly consistant. Your player creation modifiers, player development modifiers, and the number of players you have in your 1st year player draft can all affect league and player stats over the long haul - and these can cause league offense the creep in one direction or the other. |
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|