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| OOTP 9 - General Discussions Discuss the latest and greatest OOTP ever, version 9! |
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#1 (permalink) |
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All Star Starter
Join Date: Apr 2004
Location: In the middle of the Yankees/Red Sox Rivalry
Posts: 1,744
Thanked 1x in 1 post
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Why does my team keep releasing top prospects?
I keep having this problem where teams release top prospects. I have no idea why this happens. One day they are ranked highly as a top prospect, and then they are released and some other team picks them up.
For me, I've stopped asking the computer to set up my entire organization because it ends up releasing my spects. I've also changed to a non-financial league (which I thought would fix it a little bit), but the same thing happened earlier this season. How can I make this stop?
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Do, or do not, there is no try! |
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#2 (permalink) | |
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All Star Starter
Join Date: Aug 2003
Location: Kenosha, Wisconsin
Posts: 1,946
Thanked 6x in 4 posts
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Quote:
You would need to take full control of your minor league teams. I think what happens is that your players are coming into the league with low ratings but high potential and the game is releasing them based on their low ratings - not future ratings. The AI thinks that the option in the minor league roster are better than your player that is being released..... |
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#3 (permalink) |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 2,240
Thanked 22x in 13 posts
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Through your GM page, change the settings so that you control signing and releasing players in the minors and not the manager of the minor league team. You can still have those managers manage lineups and pitching rotations.
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#4 (permalink) |
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All Star Starter
Join Date: Apr 2004
Location: In the middle of the Yankees/Red Sox Rivalry
Posts: 1,744
Thanked 1x in 1 post
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Yeah, it's been set like that.
__________________
Do, or do not, there is no try! |
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#5 (permalink) |
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Minors (Single A)
Join Date: Aug 2007
Posts: 63
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Really, the main thing that I've found as far as prospects, is that you need to take manual control.
The reason is this: 1) A lot of times `top prospects' will turn out to be duds, or not develop to their indicated rating potential. In that case, why would you want them? You have to have the instinct to determine this. 2) You scope out a player, maybe he's already on your team in the minors, maybe you're in the trading screen scoping out minor leaguers on other teams. 2 or 3 stars is all you need, players can perform beyond their potential, just like they can perform below their potential. You look at the star ratings of the player, and you have to have a combination of a hunch and an educated guess based on his star ratings of current ability and potential. Then, you promote him/acquire him to your 40 man roster/active lineup. At first he might be playing poorly, he needs time to get acclimated to his new team and surroundings. He might even be upset for awhile that the old team traded him away. Then, he starts getting hits. Starts getting RBI's, and turns into one of your top players, or maybe a strong, reliable bench or alternate player, while your main guy is resting for a few days. This, for me, is the true and ultimate beauty of OOTP. It's really an RPG in disguise. You can let the AI sim the games, even set your lineups, but you need to be in charge of who is on the team. I also strongly recommend manually setting your strategy settings for both team and individual players. You have to customize your strategy to the kind of players that are on your team. ie; speed, stealing, power, contact, etc. Unless you're playing a hardcore manager mode and starting at the bottom with a rookie league where you have no control. Don't forget to frequently check each players primary position compared to what the AI has him currently playing. You don't want to be wasting a 16 rated shortstop at 1st base, where he might be rated a 9. That will definitely cost you some runs. The AI isn't bad, but it's always going to be different from the way you want things done. Last edited by emcgman; 09-22-2008 at 05:50 AM. |
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