Home | Webstore
Latest News: OOTP 13 THIRD Update Available: Version 13.3.9! - OOTP 13 Released! Download Now! - iOOTP 2012 Available NOW on the AppStore - Title Bout Championship Boxing 2.5 released!

Download OOTP 13 Now! | Download iOOTP 2012 from the AppStore

Go Back   OOTP Developments Forums > Out of the Park Baseball 13 > OOTP Mods > OOTP Mods - Names and Nations

Reply
 
LinkBack Thread Tools Display Modes
Old 09-12-2011, 02:12 PM   #1 (permalink)
Minors (Triple A)
 
tylertoo's Avatar
 
Join Date: Sep 2009
Posts: 259
Blog Entries: 6
Thanks: 198
Thanked 72x in 50 posts
names.txt question

Are the names.txt and first_names.txt used only at the creation of the fictional league? Or are they accessed later as new players are created?

Put in a different way, if I want to alter the 'pool' of names and first names in an existing league with years of history, can I simply alter those two text files? Or am I stuck with these names?
__________________
SIP and ALE: A fictional world:
League website / OOTP Thread


PEBA: GM Niihama-shi Ghosts
BBS - GM Granite Aberdeen
tylertoo is offline   Reply With Quote
Old 09-12-2011, 03:37 PM   #2 (permalink)
All Star Reserve
 
Join Date: Mar 2003
Posts: 712
Thanks: 53
Thanked 85x in 69 posts
Quote:
Originally Posted by tylertoo View Post
Are the names.txt and first_names.txt used only at the creation of the fictional league? Or are they accessed later as new players are created?

Put in a different way, if I want to alter the 'pool' of names and first names in an existing league with years of history, can I simply alter those two text files? Or am I stuck with these names?

They're accessed later as new players are created (i.e. each new season's draft pool). After altering the names files, just make sure to re-import them.
__________________
Peace,

albatross
albatross11 is offline   Reply With Quote
Thank you for this post:
tylertoo (09-12-2011)
Old 09-12-2011, 08:39 PM   #3 (permalink)
Minors (Triple A)
 
tylertoo's Avatar
 
Join Date: Sep 2009
Posts: 259
Blog Entries: 6
Thanks: 198
Thanked 72x in 50 posts
Quote:
Originally Posted by albatross11 View Post
They're accessed later as new players are created (i.e. each new season's draft pool). After altering the names files, just make sure to re-import them.
Thanks, but I'm not sure how to re-import them when the league is already created. Do I simply place the newly altered files into the database folder, where the originals now sit? Would an already-created league access those files, or something else within its save game folder?
__________________
SIP and ALE: A fictional world:
League website / OOTP Thread


PEBA: GM Niihama-shi Ghosts
BBS - GM Granite Aberdeen
tylertoo is offline   Reply With Quote
Old 09-12-2011, 11:13 PM   #4 (permalink)
All Star Reserve
 
Join Date: Mar 2003
Posts: 712
Thanks: 53
Thanked 85x in 69 posts
Quote:
Originally Posted by tylertoo View Post
Thanks, but I'm not sure how to re-import them when the league is already created. Do I simply place the newly altered files into the database folder, where the originals now sit? Would an already-created league access those files, or something else within its save game folder?

You can just alter the names files in the database folder. Then go to the Game Setup page. On the right-hand side you'll see Global Database Functions. Right below that is the re-import option. (You may want to make backup copies of your original names files).
__________________
Peace,

albatross

Last edited by albatross11; 09-12-2011 at 11:17 PM.
albatross11 is offline   Reply With Quote
Thank you for this post:
tylertoo (09-13-2011)
Old 04-23-2012, 09:13 AM   #5 (permalink)
Bat Boy
 
Join Date: Aug 2010
Location: Young Harris, GA
Posts: 10
Thanks: 7
Thanked 0x in 0 posts
I've been trying to edit the names.txt file and use it to create the draft pool in my MLB 2012 game. So far I'm not having any luck. I've been re-importing the names database into the game well before the draft pool is created, but the game seems to be reverting to the original name set when it generates the draft pool. Anyone else having the same experience? I really want to have the possibility of computer-generated names like "Asa Bass" and "John Cocktoasttin," but so far the game seems unwilling to accommodate me.
The Living Bubba is offline   Reply With Quote
Old 04-23-2012, 10:31 AM   #6 (permalink)
All Star Reserve
 
joefromchicago's Avatar
 
Join Date: Jun 2011
Posts: 623
Thanks: 57
Thanked 130x in 94 posts
Quote:
Originally Posted by The Living Bubba View Post
I really want to have the possibility of computer-generated names like "Asa Bass" and "John Cocktoasttin," but so far the game seems unwilling to accommodate me.
You say that like it's a bad thing.
joefromchicago is offline   Reply With Quote
Old 04-24-2012, 11:01 AM   #7 (permalink)
Bat Boy
 
Join Date: Aug 2010
Location: Young Harris, GA
Posts: 10
Thanks: 7
Thanked 0x in 0 posts
Quote:
Originally Posted by joefromchicago View Post
You say that like it's a bad thing.
Or how about a league in which gradually, after a number of years, two-thirds of the players are named John Malkovich? Who wouldn't want that?
The Living Bubba is offline   Reply With Quote
Old 04-25-2012, 10:51 PM   #8 (permalink)
Bat Boy
 
Join Date: Aug 2010
Location: Young Harris, GA
Posts: 10
Thanks: 7
Thanked 0x in 0 posts
Seriously, though. After I re-import the names databases, the next time I generate new players (either manually or when the computer creates the draft pool), the game should be using the edited names databases, correct? That's not happening for me when I use the 2012 roster set. Is that what I should expect, or is there something I should be doing differently?
The Living Bubba is offline   Reply With Quote
Old 04-25-2012, 11:10 PM   #9 (permalink)
All Star Reserve
 
Join Date: Mar 2003
Posts: 712
Thanks: 53
Thanked 85x in 69 posts
Quote:
Originally Posted by The Living Bubba View Post
Seriously, though. After I re-import the names databases, the next time I generate new players (either manually or when the computer creates the draft pool), the game should be using the edited names databases, correct? That's not happening for me when I use the 2012 roster set. Is that what I should expect, or is there something I should be doing differently?

I've never used a "roster set", so someone else can probably give you a better response, but that may be the problem. I think the names files are for "created" (i.e. fictional) players. Sounds like your game may just be using the names in your roster set.
__________________
Peace,

albatross
albatross11 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 01:18 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.
Search Engine Friendly URLs by vBSEO 3.6.0
Copyright © 2009 Out of the Park Developments