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Old 09-03-2006, 12:33 PM   #1 (permalink)
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World Universe BETA release

finally, after some weeks of hard work, the BETA-release of my world universe-project... since filefront is down somewhat at the moment I've put it on filefactory for now - you can find it here:

http://www.filefactory.com/file/0a7451/

What does it contain?
- cubbys mlb/aaa-rosters + dsl/vsl with accurate rosters
- following leagues with more or less accurate roster sets: japan (+nigun), taiwan, korea (rosters as of 2005), mexican league, serie nacional (cuba), liga nicaraguense, serie a1 (italy), hoofdklasse (netherlands), liga nacional (spain), bundesliga (germany), claxton shield (although made as a 40-game-league, not as a tournament), and the indy leagues: atlantic, can-am, aa, frontier, nothern, golden, united (as accurate as possible due to the fast changes)
- leagues with fictional rosters: china, npc (south africa, but both with the wbc-players included), ncaa (some real rosters planned for final release, teams/divisions as of 2005 since scheduling wont work with the 293 schools of 2006)
- winter leagues, although a little bit redesigned: arizona fall league (with players who reached high minors some years ago and are now out of baseball), dominican winter league (dominican mlb-,milb-players currently out of baseball), ven, mex, pur with players from the national development leagues (liga paralela, liga norte de sonora, doble-a) and some mlb-FAs from the respective countries
- cape cod-league (with the best ncaa div2/3-players of 2006)
- HUGE FA-pool with about 2500 real-life players (necessary due to the incredible ai that is feeding reserve rosters like crazy - 1300 FAs will sign with someone on the first day alone)
- all Hall of Famers from MLB and some more retired players for accuracy of the historical stats

all teams come with logos, staff and stadium info (staff not done yet for s-a,rookie-leagues and ncaa)
ratings are manually corrected only for the players on the leaderboards, all other ratings are based on the creation modifiers that work quite well in my opinion


Why a beta?
cause its not finished and it needs further testing... especially I'd need advice on the player development and the financial settings


Known issues
- crashes:
there are some crashes because of the huge database: schedule editor won't work, it crashes all the time (so schedules are all fictional basically, and unfortunately no way to change this); also the html-schedule/score-option is somewhat sloppy and crashes by time, better use the non-html-options from the main menu. Furthermore, don't be surprised if there are some freezes, but I've simmed two years now and it worked quite ok most of the time

- ai/playability:
* as said, ai is crazy regarding the FAs, it starts filling reserve rosters like hell right from the start - if somebody has an idea how to change that... would be great
* ncaa-staff is heavily overrated (due to the bad in-game-algorithm for staff creation), and needs to be changed manually - will be done for the final release, for now don't get confused if some weird manager signes an incredible major league-contract
* scheduling, especially ncaa - well, nothing to do about this since the editor crashes with the database
* player development is quite fast, some ncaa-players go through to mlb-regulars in the same season, although they start with rather low ratings - needs to be tweaked, so advice is needed


Planned for final release:
- integration of cubbys final roster-set after its release
- at least some of the ncaa-schools with real rosters and staff
- some tweaks (esp. player development, financials)
- perhaps some deeper ratings (perhaps somebody likes to work on deeper ratings for some of the leagues...)
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Old 09-03-2006, 12:53 PM   #2 (permalink)
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very cool, especially the fact that you've included HOF's for accuracy of stats. I've been doing that manually myself, but its a pain. great work.
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Old 09-03-2006, 03:31 PM   #3 (permalink)
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wow, what a huge project. How do you import rosters that other people have done into a universe you created?
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Old 09-03-2006, 04:00 PM   #4 (permalink)
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Quote:
Originally Posted by bp_
wow, what a huge project. How do you import rosters that other people have done into a universe you created?
well - its not that difficult if player history isnt involved - you simply have to go through some spreadsheets, and I am pretty good at that (I've routines in excel that identify the players). for major leaguers its a bit more difficult - you have to import them manually (since history export/import isnt possible with ootp2006), then identify the numbers and then import the ratings, positions, etc. - big problem for pitchers tough: for some reason it isnt possible to import/export the pitches they use - so you have to configure them manually too (I still have to do that for some of them actually)...

Last edited by jope; 09-03-2006 at 04:05 PM.
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Old 09-03-2006, 08:48 PM   #5 (permalink)
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Are MLB/Minor League Rosters as of Today?
Any chance OOTP Mods will have it to?
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Old 09-03-2006, 10:32 PM   #6 (permalink)
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Stupid question, but where do I put this World file?
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Old 09-04-2006, 12:43 AM   #7 (permalink)
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Most impressive. Thanks for sharing it with us!
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Old 09-04-2006, 12:43 AM   #8 (permalink)
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Quote:
Originally Posted by neojonas
Stupid question, but where do I put this World file?
Put it in your saved games folder and unzip it into a .lg folder
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Old 09-04-2006, 01:26 AM   #9 (permalink)
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Wow..pretty impressive work here.

Thanks for doing this.
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Old 09-04-2006, 03:40 AM   #10 (permalink)
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Quote:
Originally Posted by mgom27
Are MLB/Minor League Rosters as of Today?
Any chance OOTP Mods will have it to?
they are 100% cubby and as far as he has said they are opening day... I had quite some players from the indies who are on this opening day rosters, in this case I left them with the affiliated clubs most of the time.
All in all its not 100% accurate (of course), but since the AI is devastating most of the rosters anyway with its FA-behavior it wont matter much actually.
OOTP Mods: no problem, just take it.
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Old 09-04-2006, 07:18 AM   #11 (permalink)
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wanted to add two more things I've forgotten:
first the credits to gambo for the logo packs, I've used them extensively...

and then two more disclaimers (known issues, to be corrected in the final version):
- i've identified about 200 players who are in the rosters more than once, I'll remove them after the final cubby import;
- about 1500 pitchers are just throwing fastballs, due to my sloppy exporting (mostly mlb,kbo,lmb,snb) ... I'm working on this also... (although it doesn't have any influence on the simulation output)

Last edited by jope; 09-04-2006 at 07:19 AM.
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Old 09-04-2006, 10:37 AM   #12 (permalink)
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Wow.

Very impressive stuff.
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Old 09-04-2006, 01:27 PM   #13 (permalink)
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WOW. Awesome job and superappreciated!!!
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Old 09-04-2006, 06:11 PM   #14 (permalink)
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This file has been added to http://www.ootpmodsquad.com/ under Roster Sets.
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Old 09-04-2006, 08:38 PM   #15 (permalink)
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Sounds amazing! Maybe I can finally get off my ass (or specifically ON my ass) and play the damn game!
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Old 09-05-2006, 05:26 AM   #16 (permalink)
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since some people are downloading it - I'd love to have some feedback, please

this is what I plan to do for the final version:
- correct rosters for mlb/minors (based on on cubbys final release), and therefore eliminating all fictional players from affiliated ball...
- correction of the current bugs in the database: removing all remaining doublettes, correcting the pitches thrown and fix some wrong fielding ratings
- full staff for all teams (excepting ncaa), rerating overrated ncaa-staff
- complete stats-based rerating of the following leagues: lmb (where the current ratings are particularly bad), snb, serie a/1, hoofdklasse and all indy leagues
- enhance the historic players to get all top-100-all time-leaderboards accurate
- include all mlb-players from the last 10 years that are not included yet
- accurate staff and rosters for the best 50-100 ncaa-schools
- all the necessary tweaks based on your recommendations ...

ok, might be a little bit too ambitious, but there are at least some things I can skip to get it released earlier (shouldn't be that long after cubbys final release)...
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Old 09-05-2006, 10:19 AM   #17 (permalink)
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Superb work-thanks
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Old 09-05-2006, 10:19 AM   #18 (permalink)
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Why won't the NCC have Real Staff and Front Office People?
I will be updating the MLB Rosters with just the Trades with no Claimed of Waviers or Released.
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Old 09-06-2006, 08:43 AM   #19 (permalink)
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Quote:
Originally Posted by mgom27
Why won't the NCC have Real Staff and Front Office People?
i'll try to do this at least for the top schools, otherwise its just too much work...
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Old 09-08-2006, 01:28 PM   #20 (permalink)
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ok, I revised it somehow, all the ncaa-div1-schools will come with correct head coaches ... its already finished
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