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#41 (permalink) | |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 4,415
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Quote:
-enabling ghost players (somewhere in Game Setup); -filling all rosters with fictional players (this only fills empty slots on rosters with fictional players), found in the functions in Game Setup. I'd only use the second option if the ghost players don't work, and if allowing AI roster changes, as gollum suggests above, doesn't solve the issue. If the issue arises because of a deleted team or league, it may be that neither of the above will work- then I'm not sure what you could do. |
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#42 (permalink) |
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Bat Boy
Join Date: Apr 2006
Posts: 6
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Hey Spacer I ran into the exact same problem. I got around it by enabling ghost players for the day, and then turning off ghost players after the Hawaii game is played. I have not had a problem since.
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#43 (permalink) |
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Bat Boy
Join Date: Sep 2006
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2 dumb questions after starting off using this roster set
1)on the trade screen it shows that I have 0 players on the active roster even though on the other screens it shows that i have a full roster (both 25 and 40 man) 2)eventhough i am the braves manager andrunning in commishmode i simmed themonthof januaryand the braves are making moves without medoing it(traded a couple guys away) thanks for any help and thanks for the set |
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#44 (permalink) | |
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Minors (Rookie Ball)
Join Date: May 2003
Location: Boston, MA
Posts: 22
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Quote:
My game does the same thing. I took all of my scouts off of scouting for the day, and yet it still crashes back to the desktop on Jan 31st. Any idea how you fixed yours so I can try the same with mine. I like the roster set, but I can't proceed past the 31st even when I try resigning/vacation. |
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#45 (permalink) | |
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Minors (Rookie Ball)
Join Date: Sep 2006
Posts: 37
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Quote:
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#46 (permalink) |
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Major Leagues
Join Date: Feb 2004
Location: St Louis, MO
Posts: 377
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I used these rosters and they look great. The only problem in my leagues so far have been that hardly any players can play from age 34 +... in fact there are very few 30 year olds on any of the teams... Their talent just disappears.
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#47 (permalink) | |
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Major Leagues
Join Date: Jan 2002
Location: Dayton, Ohio
Posts: 332
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Yes, I am finding this to be the case as well. I am doing some tsting with aging modfiers at 0.4....But something strange is going on here. Guys are just falling to pieces in 2-3 years. |
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#48 (permalink) |
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All Star Reserve
Join Date: Feb 2007
Posts: 891
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I ran into this issue as well. I ran a Yankees franchise, and by 34 years old, A-Rod was struggling to hit 20 HR a year.
Another issue with this roster set is that relievers seem to be severly handicapped. My teams typically finished with the worst bully in the league, even if I had 70+ rated relievers on the roster. Adjusting the aging factors didn't seem to help much, and I had no idea what to do with the bullpen issues. These problems don't seem to exist in the original Cubbyfan roster, so I don't know enough about the game to be able to guess what the issues could be. |
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#51 (permalink) |
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Hall Of Famer
Join Date: Mar 2002
Location: Greater Boston Area
Posts: 3,982
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I always thought that to slow down the aging process, you'd set the number to HIGHER than 1.000, not lower. But none of my leagues have lasted longer than 2 or 3 seasons so far, so I honestly don't know and just spending ten minutes searching for an answer on the forums got me nothing.
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Former Co-Commish and owner of the Boston Red Sox, 1783-1144, .609%, of the defunct Overlords Baseball League (1930-48). 17 Division wins, 9 ALCS wins, 5 World Series wins. |
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#52 (permalink) | |
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Major Leagues
Join Date: Jan 2002
Location: Dayton, Ohio
Posts: 332
Thanks: 0
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Quote:
The variables are aging speed...So I always assumed lower is to slow the process down- and it's always seemed to work that way for me- but I admit- I never looked in the manual. This wasn't an issue before removing ghost players and a few other changes...I am going to go back and check and see if I can find one og my older versions and check this issue. |
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#54 (permalink) |
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All Star Reserve
Join Date: Feb 2007
Posts: 891
Thanks: 7
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Page 94 of the manual describes the player aging modifiers, and a lower number would indeed slow down the aging.
Findinghomer: Using roster files like this is pretty easy. Download the file and unzip it. Inside you'll find a folder that in this case is named MLB_v30.lg. Just copy that folder and paste it into the saved games folder, which is in "my documents>Sports Interactive>OOTP Baseball 2007". Then just start OOTP and load the saved game. I'll leave it up to NomarHits400 to recommend if you should use this roster set now, given the issues we're exploring, or wait until he releases the next version. BTW, anytime you need assistance installing an OOTPB mod, just go here: http://web.mac.com/sixwilsons/OOTPMods/Main.html and click on "Mod Installation Help" (Thanks Padrefan!) Last edited by gollum65; 08-28-2007 at 06:43 AM. |
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#55 (permalink) |
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Minors (Single A)
Join Date: Aug 2007
Posts: 94
Thanks: 1
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thanx for the reply gollum, i got now, however the one i got is name v27 not v30. and its saying the save is corrupt or from an older version. is this roster not for ootp 2007?
nm... think i got it.. thanx alot for your help/ and to whoever put these together i truely appreciate it. Last edited by findinghomer; 08-28-2007 at 09:55 PM. |
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#56 (permalink) | |
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Major Leagues
Join Date: Jan 2002
Location: Dayton, Ohio
Posts: 332
Thanks: 0
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Quote:
I was able to effect a change on batting and pitching ratings using the aging modifiers- however, a bigger problem- and one I am currently stumped on and really have no idea at the moment how to fix is the fielding ratings. I am seeing players fielding range drop precipitously in just a year or two. For example, Andruw Jones- who has a range rating of 90 (out of 100) in Center- is diwn to a 2 after just three years....This is ridiculous- but I have no idea what is going on. I agree this was picked up on along the way somehow- I don't remember Cubby's roster's having this problem. The interesting thing is it seems to only effect current major leaguers- so I don't think the problem persists after they are gone. The problem is- they are literally almost all out of the game in 5-7 years. What's worse is I believe if you leave the aging modifiers such that the MLB guys hang around- they will need to be changed again to keep from computer gnerated players from hanging around much longet than they should. Since the whole point of these rosters was to begin initially with real MLB palyers- I wouldn't reccomend using this set. I find this very frustrating- I have no idea how many hours I have on this already....Right now I am perplexed on how to proceed. I am not giving up- however- maybe something will come to me. Redsoxford- if you are still checking around in here- let me know if you have any ideas.... |
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#57 (permalink) |
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All Star Reserve
Join Date: Feb 2007
Posts: 891
Thanks: 7
Thanked 7x in 7 posts
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Thanks for your hard work on this set Nomar. I know it's frustrating when stuff like this happens. It's a great roster, so I hope you get it fixed.
Unfortunately I don't have any ideas on how to fix the problems. Hopefully someone out there can figure it out. |
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#58 (permalink) |
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Global Moderator
Join Date: Feb 2006
Location: Here
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On this area I have no idea NH, I don't think there's anything hidden in the players record that determines their aging...
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