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#322 (permalink) | |
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Hall Of Famer
Join Date: Jan 2002
Location: St. Louis, Missouri
Posts: 2,009
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Quote:
I have a month and a half here to go. I need to recharge my batteries and not get burnt out (like I always end up doing to myself! )Actually MLB coaches shouldn't take long at all, let me see if I can blow through them today. You inspired me. :P |
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#323 (permalink) | |
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Hall Of Famer
Join Date: Jan 2002
Location: St. Louis, Missouri
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Quote:
I'm sure they're quite busy this time of year however so I wouldn't quite panic. My GOAL is to get something out the door for OOTP9 before OOTP10 even goes to beta, so the worst case scenario is we can just convert the 2009 league in OOTP9 to OOTP10 when it releases and not even have to worry about it. Also if the 2009 set can get done very early it could leave time for other more minor things (player histories finally for the first time in forever? )
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#324 (permalink) | |
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All Star Reserve
Join Date: Mar 2003
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Couple questions: 1) Any clue why the game despises Soriano? I have never seen anything like that before. I've never seen anyone in the game decline as fast as he does (even with an injury). It's crazy. 2) Did you know what you were going to do with Samardzija? I see you made him a starter, but he seems like a solid reliever. He also never has made it to the majors once when simming. Although that may be in part to poor roster management by the AI in not promoting him at the proper times. He has to be one of the toughest guys to rate considering his potential and current situation. |
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#325 (permalink) |
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Moderator
Join Date: Aug 2008
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I am a complete Noob, so don't know why this would occur, but in the budgets for all of the teams, the amount for staff payroll is completely out of line (by millions), which results in severe budget limitations for teams in the first year. Is this amount something that manually entered, or generated by the computer?
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#326 (permalink) |
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Moderator
Join Date: Aug 2008
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I think I found the solution to the "ghost player" problem in the minor leagues. Just turn off the "allow ghost player" option in the league setup option menu. I don't know what would happen if the draft didn't come along to fill up the rosters in June, but it seems to work for this roster.
Last edited by SteveP; 08-21-2008 at 02:12 AM. |
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#327 (permalink) |
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Minors (Single A)
Join Date: Jun 2008
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A couple notes.
First, Steve just reminded me of this- offseason contracts get way, way out of hand. A quick fix for this, I found, was to turn down the higher level average contracts by $2M or $3M, but I'm sure there has to be a better solution. When Nick Johnson asks for $24M/YR, though, that's a problem. Also, to fix the minor league stats problem, I went through and found the league totals for every league. I'll email Cubby a spready containing all the relevant league totals for 2007 at some point later on today. |
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#328 (permalink) |
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Moderator
Join Date: Aug 2008
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About the double headers at the start of season. Oakland is one of the teams I play, so it didn't take long to see that 2 double headers back-to-back followed by only one day of rest is pretty tough on the pitching staff -- perhaps more so for Oakland than for Boston, but could be trouble for Boston as well. Possible suggestion: adjust Oakland and Boston active rosters so they each have 12 pitchers on Opening Day. Don't know if the AI would be smart enough to keep 12 pitchers through the first week, but it might increase the odds of that happening.
Side note: the Oakland opening day active roster is not quite accurate anyway, so messing around with the pitchers wouldn't make it any more out of line.
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#329 (permalink) |
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Moderator
Join Date: Aug 2008
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More on the "ghost player" option. It looks to me like a lot of the teams will still be short on complete rosters for all the minor teams, even after the draft. So, I suppose the right way to do it is to turn off the ghost player option at the beginning of the game, then turn it on right after the draft. Does that make sense?
I gather that these "ghost players" are designed to play at around low-end single A level, which is why that's where you get the big gap in the distribution of players in the minors at the beginning of the season. I suppose that would still be the case if you turn that option back on after the draft, but it would look quite so wacky. |
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#330 (permalink) |
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Moderator
Join Date: Aug 2008
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Are other people having problems with the Player Development Report when using this roster? When I call up the report, I get only the headers, no players. I assume this is a problem with the report, and not with development per se, since I have disabled development. But maybe there is another setting that I've missed. Any suggestions?
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#331 (permalink) | |
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All Star Reserve
Join Date: Mar 2003
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Quote:
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#332 (permalink) | |
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All Star Reserve
Join Date: Apr 2008
Location: Sweden
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Quote:
I did this with the 2.1 release I think so I have to do it again. But I post what games I moved and where when I get to this. Itīs not a big thing |
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#333 (permalink) | |
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All Star Reserve
Join Date: Apr 2008
Location: Sweden
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Quote:
Just donīt BLOW up yourself in the process ![]() Itīs easy to overwork the roster and yourself. As one can see there is always that final thing to adjust adjust adjust adjust ........
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#338 (permalink) | |
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All Star Reserve
Join Date: Apr 2008
Location: Sweden
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Quote:
Has it something to do with Player/Picture option, Batting aging speed and the others. What would be the new stuff then ??? |
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#339 (permalink) |
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Minors (Rookie Ball)
Join Date: Oct 2007
Posts: 34
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I'm now in my second run through with this roster set. I'm enjoying it a great deal, but have some very specific questions that I've seen touched on in the thread but was hoping I (and others) could have answered as simply as possible:
1. In my first league, my second season had a draft class of all 16 and 17 year olds. Is the solution to this problem to just turn off age restrictions? Or to set it older? 2. I just finished the first-year draft in my second league. Before the draft, both of my rookie league teams had no roster. After, one was full, the other only had pitchers. I could not advance to the next say since another organization (Cardinals, I'm Dodgers) did not have any players on its roster. How do I fix this so teams have full rosters...more rounds in the draft? Enabling/disabling ghost players? 3. Finally, a more general question. Is there a prevailing preference amongst the community using this roster set about using coaching/scouting or not? I love the scouting concept, but feel that it's very easy to sign coaches and managers with amazing attributes. Doing this would seemingly give me an unfair advantage over the AI. Thanks in advance for any insight into these issues. |
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#340 (permalink) | |
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Moderator
Join Date: Aug 2008
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Quote:
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