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Old 08-20-2008, 08:35 AM   #321 (permalink)
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Originally Posted by CubbyFan23 View Post
The Soriano thing IS weird. I'm going to try re-importing him and simming to see if it still kills him or if that fixes the bug.
If you'll recall, I first mentioned the Soriano issue a couple of versions ago. It's on page 10 of this thread. Very strange.
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Old 08-20-2008, 03:39 PM   #322 (permalink)
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Originally Posted by clamel View Post
Sad thing we will be left with an unfinished roster product again.
This always seams to be the case in all sport games.
Creators bust their behind to finish it, but then the season finish and a new sport gets attention.
A new 2009 roster will probably be drowned in a new version of OOTP10 so it will be a uncertain thing indeed.
The hardest thing to create a fix roster for a fixed year is SPEED to create it and also inside this time get it to work up to 90%.
This roster looked very promissing and I guess we have to go whit what we got. Sad thing the coaches wasnīt finished. This one was soooo close to being 99%.

The rest of the unfinished things (not too many thanks to CubbyFan) will be fixed by each and everyone that likes to improve this roster. Still the best platform one have.
Thanks CubbyFan.
Calm down, I'm sure it'll be finished eventually. I have a month and a half here to go. I need to recharge my batteries and not get burnt out (like I always end up doing to myself! )

Actually MLB coaches shouldn't take long at all, let me see if I can blow through them today. You inspired me. :P
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Old 08-20-2008, 03:42 PM   #323 (permalink)
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I also think it sets up a nice base for the next version as CubbyFan was pointing out. Lets hope Markus embraces CubbyFan and utilizes his abilities for next year's set.
The only thing I can say is hint to them that it's something you're interested in. I've sent multiple IMs/PMs and things haven't progressed at all. I'm worried we'll be in the exact same boat next year that we were this year.

I'm sure they're quite busy this time of year however so I wouldn't quite panic. My GOAL is to get something out the door for OOTP9 before OOTP10 even goes to beta, so the worst case scenario is we can just convert the 2009 league in OOTP9 to OOTP10 when it releases and not even have to worry about it.

Also if the 2009 set can get done very early it could leave time for other more minor things (player histories finally for the first time in forever? )
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Old 08-20-2008, 06:52 PM   #324 (permalink)
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The only thing I can say is hint to them that it's something you're interested in. I've sent multiple IMs/PMs and things haven't progressed at all. I'm worried we'll be in the exact same boat next year that we were this year.

I'm sure they're quite busy this time of year however so I wouldn't quite panic. My GOAL is to get something out the door for OOTP9 before OOTP10 even goes to beta, so the worst case scenario is we can just convert the 2009 league in OOTP9 to OOTP10 when it releases and not even have to worry about it.

Also if the 2009 set can get done very early it could leave time for other more minor things (player histories finally for the first time in forever? )
I'll try and push it on the main forum. They have really alienated MLB simmers and it's shown in their lack of sales. I have no doubt that if your rosters were in the game from launch, with promotion, this game would have sold much better.

Couple questions:

1) Any clue why the game despises Soriano? I have never seen anything like that before. I've never seen anyone in the game decline as fast as he does (even with an injury). It's crazy.

2) Did you know what you were going to do with Samardzija? I see you made him a starter, but he seems like a solid reliever. He also never has made it to the majors once when simming. Although that may be in part to poor roster management by the AI in not promoting him at the proper times. He has to be one of the toughest guys to rate considering his potential and current situation.
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Old 08-21-2008, 12:55 AM   #325 (permalink)
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I am a complete Noob, so don't know why this would occur, but in the budgets for all of the teams, the amount for staff payroll is completely out of line (by millions), which results in severe budget limitations for teams in the first year. Is this amount something that manually entered, or generated by the computer?
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Old 08-21-2008, 01:49 AM   #326 (permalink)
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I think I found the solution to the "ghost player" problem in the minor leagues. Just turn off the "allow ghost player" option in the league setup option menu. I don't know what would happen if the draft didn't come along to fill up the rosters in June, but it seems to work for this roster.

Last edited by SteveP; 08-21-2008 at 02:12 AM.
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Old 08-21-2008, 12:38 PM   #327 (permalink)
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A couple notes.

First, Steve just reminded me of this- offseason contracts get way, way out of hand. A quick fix for this, I found, was to turn down the higher level average contracts by $2M or $3M, but I'm sure there has to be a better solution. When Nick Johnson asks for $24M/YR, though, that's a problem.

Also, to fix the minor league stats problem, I went through and found the league totals for every league. I'll email Cubby a spready containing all the relevant league totals for 2007 at some point later on today.
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Old 08-21-2008, 02:25 PM   #328 (permalink)
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About the double headers at the start of season. Oakland is one of the teams I play, so it didn't take long to see that 2 double headers back-to-back followed by only one day of rest is pretty tough on the pitching staff -- perhaps more so for Oakland than for Boston, but could be trouble for Boston as well. Possible suggestion: adjust Oakland and Boston active rosters so they each have 12 pitchers on Opening Day. Don't know if the AI would be smart enough to keep 12 pitchers through the first week, but it might increase the odds of that happening.

Side note: the Oakland opening day active roster is not quite accurate anyway, so messing around with the pitchers wouldn't make it any more out of line.
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Old 08-21-2008, 02:33 PM   #329 (permalink)
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More on the "ghost player" option. It looks to me like a lot of the teams will still be short on complete rosters for all the minor teams, even after the draft. So, I suppose the right way to do it is to turn off the ghost player option at the beginning of the game, then turn it on right after the draft. Does that make sense?

I gather that these "ghost players" are designed to play at around low-end single A level, which is why that's where you get the big gap in the distribution of players in the minors at the beginning of the season. I suppose that would still be the case if you turn that option back on after the draft, but it would look quite so wacky.
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Old 08-21-2008, 02:45 PM   #330 (permalink)
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Are other people having problems with the Player Development Report when using this roster? When I call up the report, I get only the headers, no players. I assume this is a problem with the report, and not with development per se, since I have disabled development. But maybe there is another setting that I've missed. Any suggestions?
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Old 08-22-2008, 04:52 AM   #331 (permalink)
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Originally Posted by RedSoxFaithful View Post
A couple notes.

First, Steve just reminded me of this- offseason contracts get way, way out of hand. A quick fix for this, I found, was to turn down the higher level average contracts by $2M or $3M, but I'm sure there has to be a better solution. When Nick Johnson asks for $24M/YR, though, that's a problem.

Also, to fix the minor league stats problem, I went through and found the league totals for every league. I'll email Cubby a spready containing all the relevant league totals for 2007 at some point later on today.
Would you mind posting the spreadsheet here? I'd like to add in the numbers to my league and don't really want to wait for the next update.
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Old 08-22-2008, 04:39 PM   #332 (permalink)
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About the double headers at the start of season. Oakland is one of the teams I play, so it didn't take long to see that 2 double headers back-to-back followed by only one day of rest is pretty tough on the pitching staff -- perhaps more so for Oakland than for Boston, but could be trouble for Boston as well. Possible suggestion: adjust Oakland and Boston active rosters so they each have 12 pitchers on Opening Day. Don't know if the AI would be smart enough to keep 12 pitchers through the first week, but it might increase the odds of that happening.

Side note: the Oakland opening day active roster is not quite accurate anyway, so messing around with the pitchers wouldn't make it any more out of line.
The Doubleheaders are no problem. I found other days to play them. I had to move the free day but it all worked out, so I only have 1 Doubleheader the first week. Then I think the schedule have no doubleheaders.

I did this with the 2.1 release I think so I have to do it again. But I post what games I moved and where when I get to this. Itīs not a big thing
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Old 08-22-2008, 04:41 PM   #333 (permalink)
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Originally Posted by CubbyFan23 View Post
Calm down, I'm sure it'll be finished eventually. I have a month and a half here to go. I need to recharge my batteries and not get burnt out (like I always end up doing to myself! )

Actually MLB coaches shouldn't take long at all, let me see if I can blow through them today. You inspired me. :P

Just donīt BLOW up yourself in the process
Itīs easy to overwork the roster and yourself. As one can see there is always that final thing to adjust adjust adjust adjust ........
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Old 08-22-2008, 04:49 PM   #334 (permalink)
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I'm not sure if this is a problem with this roster set or with the game in general, but on the leaderboard, triples are not factored into the extra-base hit total.
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Old 08-22-2008, 07:24 PM   #335 (permalink)
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If you'll recall, I first mentioned the Soriano issue a couple of versions ago. It's on page 10 of this thread. Very strange.
Ever figure out a way to fix it?
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Old 08-22-2008, 07:57 PM   #336 (permalink)
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The first game created draft class was nothing but 16 year olds.

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Do you have to disable age limitations on just the Major League Baseball setting or on all the minor leagues?


So what is the fix for this? Have the same problem. Great roster set. Thanks.

-Josh
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Old 08-22-2008, 08:04 PM   #337 (permalink)
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So what is the fix for this? Have the same problem. Great roster set. Thanks.

-Josh
Never mind. I wasn't in comish mode and it did not display the ages(16 & 50).

-Josh
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Old 08-23-2008, 07:54 AM   #338 (permalink)
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Ah that option does not work like I thought it did then!

I would just disable the age limitations and it should go back to normal. I thought it would just prevent anyone younger than 16 from entering the league but apparently that is not the case (which makes no sense but whatev)
If this should be done in 3.1 version before you get the next version up, Please tell me what to do and where I can find this.

Has it something to do with Player/Picture option, Batting aging speed and the others. What would be the new stuff then ???
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Old 08-23-2008, 06:01 PM   #339 (permalink)
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I'm now in my second run through with this roster set. I'm enjoying it a great deal, but have some very specific questions that I've seen touched on in the thread but was hoping I (and others) could have answered as simply as possible:

1. In my first league, my second season had a draft class of all 16 and 17 year olds. Is the solution to this problem to just turn off age restrictions? Or to set it older?

2. I just finished the first-year draft in my second league. Before the draft, both of my rookie league teams had no roster. After, one was full, the other only had pitchers. I could not advance to the next say since another organization (Cardinals, I'm Dodgers) did not have any players on its roster. How do I fix this so teams have full rosters...more rounds in the draft? Enabling/disabling ghost players?

3. Finally, a more general question. Is there a prevailing preference amongst the community using this roster set about using coaching/scouting or not? I love the scouting concept, but feel that it's very easy to sign coaches and managers with amazing attributes. Doing this would seemingly give me an unfair advantage over the AI.

Thanks in advance for any insight into these issues.
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Old 08-23-2008, 06:57 PM   #340 (permalink)
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The Doubleheaders are no problem. I found other days to play them. I had to move the free day but it all worked out, so I only have 1 Doubleheader the first week. Then I think the schedule have no doubleheaders.

I did this with the 2.1 release I think so I have to do it again. But I post what games I moved and where when I get to this. Itīs not a big thing
I would like to see what you did. Being a noob, I tried editing the schedule for the first time, to have no double headers for Oakland/Boston in the first week, by moving one of the games to later in the season, but found that the Game ID number system caused the game to misconstrue the order in which these four games should be played. So, I assume that all four games still have to played one right after the other in the first week. Am I correct?
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