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OOTP Mods - Schedules Create your very own game schedules, or share historical schedules |
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05-12-2016, 02:42 PM | #1 |
Minors (Rookie Ball)
Join Date: Mar 2016
Location: Ontario, Canada
Posts: 33
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MLB RISK - 42 team/162 game schedule request
This is my first year playing OOTP, and so far I have just been playing a Modern Day setup, but I've been putting together the pieces of a fictional league based on the 42 territories on the original Risk board for weeks now, and I'm about ready to finally get it going. I wanted to know how to play before getting so deep into this
I'm not even really sure what you need to do to create/implement custom schedules in a fictional setup right now? But this would be the schedule i'm looking for: There will be 42 teams and 2 subleagues, each with 3 divisions consisting of 7 teams. I would like each team to play 13 divisional games against one another (13 x 6 = 78) Then have 4 games each against the rest of the subleague (14 x 4 = 56) The final games would be 7 Interleague opponents 4 times each (7 x 4 = 28) I'm assuming it is not possible to make those 7 interleague games be a revolving division year after year? 78+56+28 = 162 games total I'm not up to speed on everything required, but 3-4 games series with no all star gam. And running during the same time as the real MLB season runs works just fine. I will search this forum for instructions on how to actually implement the schedule into the game. I would imagine I will have to create schedules for each level of minor leagues also? But i'm betting i'll find those templates on the main sticky post, as each minor league setup I have will not be more than 14 teams in any league. Thanks in advance. |
05-12-2016, 06:40 PM | #2 |
All Star Reserve
Join Date: Mar 2011
Location: Louisiana
Posts: 708
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You can make three different versions of the schedule to rotate the interleague play. But your bigger problems with this 162-game breakdown for this league setup are these:
Last edited by cheo25; 05-12-2016 at 06:42 PM. |
05-13-2016, 11:12 AM | #3 |
Minors (Rookie Ball)
Join Date: Mar 2016
Location: Ontario, Canada
Posts: 33
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Ahh yes, didn't stop to consider the 7 team / 3 division issue.
Well, I did have an idea to add more territories to the USA, as it seems ridiculous to only have West US/East US/Alaska representing Baseball where as Canada has 4 for itself. So it's either that, or a more balanced schedule to include more interleague play. Back to the drawing board! And i'll come back with a workable request Thank you for the info. |
05-13-2016, 11:23 AM | #4 |
Minors (Rookie Ball)
Join Date: Mar 2016
Location: Ontario, Canada
Posts: 33
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Could I assume that something like this would make it MUCH easier:
Division 6 x 10 = 60 League 14 x 3 = 42 Interleague 21 x 3 = 63 Total = 165 |
05-13-2016, 07:08 PM | #5 |
All Star Reserve
Join Date: Mar 2011
Location: Louisiana
Posts: 708
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What about this:
Division 6 x 9 = 54 League 14 x 3 = 42 Interleague 20 x 3 = 60 1 interleague rival x 6 = 6 Total = 162 You'd play 6A/3H with half of your division rivals, and 3A/6H with the other half. Last edited by cheo25; 05-13-2016 at 07:09 PM. |
05-14-2016, 08:38 PM | #6 |
Minors (Rookie Ball)
Join Date: Mar 2016
Location: Ontario, Canada
Posts: 33
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That looks pretty solid... and with the RISK concept, having an overseas "rival/enemy" interleague series is appealing.
I'll give that a try. |
05-16-2016, 10:57 AM | #7 |
Major Leagues
Join Date: Aug 2014
Posts: 349
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Regarding the rotating IL schedules.
You would only need three really. One vs. div A and one vs Div B and one vs div C Regarding IL rivals, the game doesn't work like that. The schedule is based on numbers and I believe the numbers reflect the standings from the prior year. So if your first year schedule is Team 1 vs Team 22. (that should be div 1 1st and div 1 4th. So unless you finish the same place as your rival, it won't work out. This schedule looks like a beast. You have 2 issues. You can have a day of all division games because you have 777. So you need at least 1 interleague series each grouping. You will need to break up the IL games in batches of 1,3,5,7,9,11,etc. You have to schedule all of those first, but then you have the added complexity of odd teams within a conference. so say series 1 you have one IL series, Div 3 v Div 6 teams 1 for each That leaves you with 3 division games in division 3. for divisions 1/2, you have 7/7 so you need at least 1 conference game between 1/2. Keep all these straight is going to be a major undertaking. So now you want rotating IL, you can just swap out Div 1 vs Div 4 for Div 2 v Div 4 because each game is embedded in a schedule group of 21 series. So you would need to make each schedule from the ground up. |
05-16-2016, 10:59 AM | #8 |
Major Leagues
Join Date: Aug 2014
Posts: 349
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I would strongly suggest going to an 8/8/8 and 6/6/6 set up
Or even 8/8/6 and 6/6/8 set up At least then you can have whole days of IL + a few random division games I would make this an 8/8/8 // 6/6/6 league or even 6/6/6/6 6/6/6 |
05-16-2016, 02:33 PM | #9 |
Minors (Rookie Ball)
Join Date: Mar 2016
Location: Ontario, Canada
Posts: 33
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The limitations of the RISK map and the division of Continents is making this a hardship.. but i'm determined to find a balance
I could probably play around and make it 8/8/6 and 6/6/8 as I have already taken liberties with continents (IE - Middle East plays in African division and not in Asia as per RISK map) Or, I could get creative and add in 1 team per division for a 48 team schedule with a nice 8/8/8/8/8/8... I did always feel silly having only 3 Teams from the USA represented. This would solve 2 problems at once. I think that is the best way to go. I'll draw up a 48 team format for scheduling. I really appreciate all the thoughts going into picking these apart guys. Reading these forums before I bought this game for the first time and finding such helpful comments and ideas, gave me the incentive to try the game. And it has been fantastic on all levels so far. |
05-16-2016, 02:45 PM | #10 |
Minors (Rookie Ball)
Join Date: Mar 2016
Location: Ontario, Canada
Posts: 33
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I see in the templates sticky there is a 48 team/2S/3D/8T template exists, but with no interleague play. So I guess I simply need to tweak that one for interleague.
Division 7 x 6 = 42 League 16 x 3 = 48 Interleague 24 x 3 = 72 Total = 162 |
05-16-2016, 08:04 PM | #11 |
All Star Reserve
Join Date: Mar 2011
Location: Louisiana
Posts: 708
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"Regarding IL rivals, the game doesn't work like that."
It's not a rival, per se, it's just one team you would play home-and-home. It wouldn't be the same team each year because, as you mentioned, the schedule only treats the teams as numbers as those numbers change for each franchise from year to year. Once you get the first schedule built, it doesn't take nearly as long to make the other two versions to set up an interleague division rotation. You're really just doing a set of find-and-replace functions to move the team numbers around a bit in the schedule. |
05-17-2016, 09:45 AM | #12 | |
Major Leagues
Join Date: Aug 2014
Posts: 349
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Quote:
For some schedules that is the case, but in a 777 777 format, I dont think so. Think about a smaller schedule, like 55 55 teams 1-5 in D1, 6-10 in d2, etc So for week one, you need at least 1 IL game or conference games. You would need 4 teams in a division for two division games so 1v2 3v4 5 has to play IL or 6-10 Lets make it easy and play all IL with the extra teams s 1-2 3-4 6-7 8-9 11-12 13-14 16-17 18-19 (this leaves 5,10,15,20) lets use IL 5-15 10-20 So thats series 1 in year 1. Series two 2-3 4-5 7-8 9-10 12-13 14-15 17-18 19-20 (leaves 1,6,11,15 for IL) 1-11 6-15 If you find and replace 6 with another team, what team? All the other teams are playing. In his new plan of 888 888 You can have entire days of IL. So year 1 SL1D1 plays SL2D1 In year two, SL1D1 PLAYS SL2D2, you can just replace 25 with 33, and so on down the road. Using a 777 777 makes that impossible. |
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06-15-2016, 07:16 PM | #13 |
All Star Reserve
Join Date: Jul 2013
Location: Southwestern Illinois
Posts: 610
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Bucky Ball had indicated to me in a PM that he'd still be interested in the 42-team version, so I've whipped it up.
* 42 teams, 162 games - 7/7/7-7/7/7 format * * 13 games against divisional opponents (7H/6A or 6H/7A - 39H/39A total) * 6 games against six subleague opponents (3H/3A - 18H/18A) * 3 games against the other eight subleague opponents (3H/0A or 0H/3A - 12H/12A) * 6 games against one interleague opponent (3H/3A) * 3 games against six other interleague opponents (3H/0A or 0H/3A - 9H/9A total) * Total of 162 games (81H/81A) * * Season is only slightly longer than an MLB season, at 52 half-weeks plus the all-star break. (The MLB season is 51 half-weeks plus the ASB.) * Season begins on either the last Friday of March or the first Friday of April, and ends on a Sunday around the normal time. * * No road trips longer than 13 games, with most around 6 games * No homestands longer than 16 games, with most around 6 games * * There is one instance of two teams playing two series against each other in a row (teams 38 and 39), but the all-star break comes in between the two series, so I think it's fine. |
06-15-2016, 07:16 PM | #14 |
All Star Reserve
Join Date: Jul 2013
Location: Southwestern Illinois
Posts: 610
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And I've just realized that I needed to make 3 schedules to account for interleague rotations. Standby.
EDIT: Here we go. Last edited by Ruwisc; 06-15-2016 at 07:32 PM. |
06-15-2016, 08:16 PM | #15 |
Minors (Rookie Ball)
Join Date: Mar 2016
Location: Ontario, Canada
Posts: 33
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Many thanks. Now I can get back on track to setting it all up.
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05-16-2023, 11:40 PM | #17 |
Hall Of Famer
Join Date: May 2002
Location: Longmont, CO
Posts: 3,162
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You need to do something, and manually loading a schedule at the start of the season is something I know how it works.
See this page: http://manuals.ootpdevelopments.com/...ng-conventions. The key point is that you may be able to do the set up with copied & renamed versions of the schedules to get prepared for however many years into the future. I believe you could set up using the "saved game" naming convention for future years, like take three files and copy them for 2024, 2025, and 2026, then copy them for 2027, 2028, and 2029, etc. I think that has been around for a while, and though I have never tried it out, maybe someone can say they have done this. The "comments" section at the bottom of the page talks about siblings and versions. That I am not familiar with at all and not really sure how that would work. I can imagine the "V#" or "S#" stuff working like years in the "saved game" sort of way, but I do not know if that is the case.
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