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#1 (permalink) |
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Major Leagues
Join Date: Mar 2007
Posts: 335
Thanks: 13
Thanked 6x in 5 posts
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historical modifiers fictional league
If I setup a fictional league within a historical format.......
(-import a historical year -check the appropriate progression boxes -delete all real players -don't import historical players, turn on amateur draft) I should have a fictional league in a historical setting, correct? And the yearly modifiers under strategy will progress identically to what I would have gotten had I kept the real players in the league? I'm finding that this is not the case however. When I setup two historical/fictional leagues side by side with the same historical settings -- their modifiers are always slightly different from year to year. Don't quite understand it, can't anybody help out? It appears that the modifiers are never quite the same from year to year, even if you load up identical league setups in the same year -- after you sim one season, the modifiers will not be the same. |
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#2 (permalink) |
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Major Leagues
Join Date: Mar 2007
Posts: 335
Thanks: 13
Thanked 6x in 5 posts
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here's an example, and maybe this is just the way the game works, but I don't quite understand it:
I have three historical leagues. League 1 is completely historical and has all real players. League 2 & 3 are completely historical but with fictional players. All are historical imports of the year 1907. All leagues have 16 teams. All have the exact same settings outside of different finances & different Saber-metric Player Creation Modifiers. (all 3 leagues) automatically adjust league strategy : on automatically adjust league total modifiers : on automatically adjust historical player-creation modifiers : on league 1 : automatically import historical rookies : on league 2 & 3 : automatically import historical rookies : off Traditional OOTP Player Creation Modifiers in 1907 : all the same League Totals in 1907 : all the same League Total Modifiers in 1907 : all the same 11 years later......... In 1918: League 1 Player Modifiers 1.076 1.125 .381 .966 2.205 .454 2.626 1.035 1.000 1.000 1.000 League Totals 80304 19700 2470 959 245 6101 738 8696 .273 Total Modifiers .903 .616 1.664 .161 .976 1.049 .837 1.686 1.013 .884 1.000 .991 .637 .945 1.385 .451 .675 .787 .838 League 2 Player Modifiers 1.080 1.134 .400 .967 2.207 .453 2.501 1.034 1.000 1.000 1.000 League Totals 80304 19700 2470 959 245 6101 738 8696 .273 Total Modifiers .943 .685 1.841 .205 .891 .883 .836 1.678 1.065 .924 1.000 1.049 .615 .297 1.754 .358 .682 .704 .807 League 3 Player Modifiers 1.080 1.134 .400 .967 2.207 .453 2.501 1.034 1.000 1.000 1.000 League Totals 80304 19700 2470 959 245 6101 738 8696 .273 Totals Modifiers .951 .762 2.055 .263 .923 .665 .775 1.609 1.048 .961 1.000 1.049 .572 .357 1.511 .359 .715 .841 .834 All 3 leagues still have the same starting league totals as they should. League 2 & 3 remain on the same path and have identical player creation modifiers. But League 1 has completely unique player creation modifiers. All 3 leagues have completely unique league total modifiers. Should not all of those numbers be identical? |
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#3 (permalink) |
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Minors (Single A)
Join Date: Apr 2008
Location: Germany
Posts: 81
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IMHO the reason for this is that league 1 has "import historical rookies" on. OOTP doesn't care about PCMs in this case (they are basically of no use, since all new players coming into the league are not created by the game and come from the historical database)
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#4 (permalink) | |
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Major Leagues
Join Date: Mar 2007
Posts: 335
Thanks: 13
Thanked 6x in 5 posts
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Quote:
My main issue is with the League Total Modifiers. All 3 leagues have the same Default League Totals that remain the same each season. All 3 leagues progress historically. Yet all 3 leagues have unique League Total Modifiers even though they started with the same. |
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#7 (permalink) | |
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Major Leagues
Join Date: Jun 2006
Posts: 407
Thanks: 87
Thanked 31x in 27 posts
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Hey Pbar25: I am FAAAARRRR from an expert on this, but since nobody is answering your post (which I know is frustrating because there ARE experts who visit these boards frequently and DO know the answers), I'll chime in...
My guess is: After 11 years of simming, your fictional players have developed uniquely, which is what you want. And OOTP looks at your actual totals and makes adjustments to tweak things to keep them where they should be. That does not mean OOTP's goal is to make sure that your Leagues 2 & 3 have identical league totals... Think of minor league baseball. The AAA International League and Pacific Coast League have roughly identical numbers of teams (14 in IL, 16 in PCL), players, and talent level, but their league totals certainly are not going to be the same. You wrote in you first post: Quote:
Hope I'm understanding your issue and that this helps. |
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#9 (permalink) |
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Major Leagues
Join Date: Mar 2007
Posts: 335
Thanks: 13
Thanked 6x in 5 posts
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thanks a lot for the answers, and that all makes sense.
I have a league setup exactly like this -- but in a relegation/promotion setup where teams switch in between the 3 aforementioned leagues each season. But after around 30 years the ground ball percentages listed for pitchers increases above 100% - after 50 years some of them are over 250%. Of course, this goofs up all of my historical stats. And I simply cannot figure out why.......If somebody had any ideas I would greatly appreciate it. I saw all of the modifiers were different among the 3 leagues and thought it was possible that this was causing the ground ball issue. I figured players were having some sort of issue going into a different league total environments/league modifiers/fictional/historical, etc. -- and that OOTP9 was simply not compatible with a relegation/promotion type format with leagues that had different environments. However, I'm also using the Spritze Database, so that's the other variable there is. It could be incompatible to this format. I'm just not sure what variable is causing this. The obvious solution is that I sim out a vanilla version with the game's database in a relegation/promotion setup with the same settings and see what happens. Problem is that it takes forever to do 40 years in that format to see if it's working, and the second problem is that I'm just not into that era with that format without the additional player's from Spritze's database; it's fun but not quite the same. Last edited by pbar25; 01-09-2009 at 12:04 AM. |
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