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#21 (permalink) | |
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All Star Starter
Join Date: Apr 2006
Posts: 1,492
Thanks: 15
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Quote:
Interesting. I wasn't aware of that issue. That kinda stinks. Do we know what formula is used to get the 'real' movement and stuff? Or is Markus keeping that secret? At the least, can we convince him to output the actual ratings in the .csv's? |
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#23 (permalink) | |
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All Star Reserve
Join Date: Jan 2006
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Quote:
And I have to say the formula for movement is quite strange. I see players with an internal movement rating of 1 (on a 1-255 scale) with GB% in the low 60's with an actual movement rating of 5 (1-10 scale). So... beats me what the formula is. It doesn't seem like a simple A x B formula.
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Get my OOTP Online Utilities for online leagues! One utility, ELEVEN tools: 1. All Star Voting Utility 2. End of Season Awards Utility 3. Development Tracker 4. Draft Utility 5. Export Tracker 6. Gamecast (new) 7. Hall of Fame Voting Utility 8. Last Sim Utility 9. Live Sim Utility (new) 10. Manager's Page 11. Ratings Reports OOTPOU for OOTP 11/12 Latest OOTPOU Patch for OOTP 11/12 Readme |
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#26 (permalink) | |
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All Star Starter
Join Date: Apr 2006
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Quote:
The program needs a 2nd export to compare the first against. It still shouldn't bomb like this, and I'll fix that, thanks! ![]() If you do have a 2nd export, though, let me know! The second time you export and restart the program, a little message will pop up saying "New export detected! Would you like to write a new baseline?" Did that happen? |
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#31 (permalink) | |
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All Star Starter
Join Date: Apr 2006
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Quote:
![]() EDIT: Unless, of course, it's not a Vista thing, but an Afino's computer thing. |
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#32 (permalink) | |
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Hall Of Famer
Join Date: Sep 2008
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Quote:
![]() It could be, but I hope not. I have no idea. |
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#34 (permalink) |
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All Star Starter
Join Date: Apr 2006
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Funny you ask, because I was just working on this.
I ran this on my Wife's Vista laptop, and it bombed. So I recompiled the code in Vista, and re ran it. And it worked. So.... I don't know if that's just because the code is also on the pc or what. But the good news (for me at least) is that it's not a code thing. There's nothing in the code that I need to change to have this work in Vista. So, I uploaded the new compiled .exe here. So give that a whirl, and let me know. Good luck! |
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#35 (permalink) |
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Hall Of Famer
Join Date: Sep 2008
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I've got nothing, dude
![]() It must be some type of setting on my machine, or I'm just completely doing it wrong. This is a brand new OOTPX league, not converted from OOTP9. I've made sure I'm running NET 3.5, I even have SP1 on it. I've thought about uninstalling THAT too, but I don't think it's the problem, so I haven't bothered, not to mention I'm afraid to screw something like that up. I've exported ALL csv's to the import_export folder just for completeness. I've even tried manually directing it to the league folder (even though it shows up in the "select league from your OOTP10 directory") It always says it can't find the csv's to make the baseline. So I guess I'm just SOL for some bad luck, bad karma, or something's screwed up within my own system for DevTracker to just not work for me. I appreciate you trying to work with me through this, but looks like it's just not meant to be for me
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#36 (permalink) | |
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All Star Starter
Join Date: Apr 2006
Posts: 1,492
Thanks: 15
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Quote:
The program runs, so it's not a .net framework issue. I'm not quite ready to give up, if you don't mind trying a few more things. |
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#37 (permalink) |
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All Star Starter
Join Date: Apr 2006
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I've uploaded a set of .csv files that I know work here (it's the test.lg.zip file). It includes a baseline already, too, so that eliminates the issue of erroring on the writing of a baseline. Just unzip the file and put the .lg folder with the rest of your leagues.
Also, try running the .exe in administrator mode. Last edited by Neags23; 07-10-2009 at 11:27 PM. |
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#38 (permalink) | |
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Hall Of Famer
Join Date: Sep 2008
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Quote:
When I tried to unpack the zip.... (e1 - the 1st screenshot) Is this what may be kicking out on me every time? Is this one of the files the DevTracker needs? I didn't think it was? Every other file imports without incident. I am able to get to this point before it crashes. e2 - 2nd screenshot, is what happens when I try to use the test.lg file in the DevTracker. That's what point I get to every time before it crashes, obviously without the baseline already being there. |
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#39 (permalink) |
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All Star Starter
Join Date: Apr 2006
Posts: 1,492
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I don't use the career stats csv. Not sure what that's about.
When you click on "View problem details" is there anything of note there? Interesting that it gets to the Players.csv and then crashes. This indicates to me that either players.csv is open in excel, or there's something keeping it from accessing the .csv, like some kind of permissions or something. There aren't any special permissions on the OOTP folder or anything, right? Make sure nothing is accessing the .csv. Tonight, I'm going to throw some error handling around the part of the program that accesses the .csv. When it errors, it'll pop up a message saying what the problem is. Now that we've isolated it to accessing the .csv's, I have a few more options to work with. I'm feeling confident now! I'll have a new version of the exe to try soon. It'll probably either pretty late tonight or sometime tomorrow. |
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#40 (permalink) |
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My probably useless update of the night.
Installed fine, picked up my first baseline without error and will establish another baseline tonight or tomorrow and check out the routines. Should I wait for the new .exe?
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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