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Old 06-02-2006, 11:12 AM   #1 (permalink)
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Historical Player Creation Modifiers

Anyone else had problems with this feature? I created a fictional league in 1901, and ticked both the "Automatically adjust league totals modifiers after each season for historical accuracy" and the "Automatically import historical player creation modifier" boxes.

Had 9 guys hit over 40 home runs in 1901, and 11 guys hit over 40 in 1902, with the league leader in 1902 hitting 54.

As I read the user's guide, these two options should create a fictional 1901 league with relatively realistic stats for that year.

Is this a bug or did I do something wrong?
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Old 06-02-2006, 11:48 AM   #2 (permalink)
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I've seen this. It's probably a bug.

When you checked the box, did all the modifiers right below it change? I was setting up competing major leagues starting in 1901. The first league changed the modifiers, but the second league left them as 1.000. I went in and manually changed them and got reasonable stats.
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Old 06-02-2006, 12:02 PM   #3 (permalink)
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Yeah, the modifyer numbers should change. If they don't, try clicking off the option then clicking it back on. That worked for me.
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Old 06-02-2006, 12:55 PM   #4 (permalink)
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OK, I'll play with that when I get home.

But, even if the historical modifiers did not "take" when I created the league, shouldn't the second season have been modified by the "Automatically adjust league totals modifiers after each season for historical accuracy" option? My offensive numbers actually went UP in the second season.
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Old 06-02-2006, 12:56 PM   #5 (permalink)
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Quote:
Originally Posted by Swimmer
OK, I'll play with that when I get home.

But, even if the historical modifiers did not "take" when I created the league, shouldn't the second season have been modified by the "Automatically adjust league totals modifiers after each season for historical accuracy" option? My offensive numbers actually went UP in the second season.
I'm thinking b/c it didn't "take" the original time", the game didn't recognize it as checked and did not readjust.
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Old 07-02-2006, 09:56 PM   #6 (permalink)
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1.01 patch- is this a problem still?
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Old 07-02-2006, 10:34 PM   #7 (permalink)
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Quote:
Originally Posted by TC Dale
1.01 patch- is this a problem still?
Well, I just tried setting up a 1941 league, with the major leagues (fake players) and a pacific league. But i used the 1941 totals and creation modifiers, and got very unrealistic hitting stats (the average obp% was around .450. And the best ERA was 4.50. AVG and HR's were OK, but the walks were just through the roof in every leage, MLB, PCL, and the 3rd one I had.
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Old 07-03-2006, 06:26 AM   #8 (permalink)
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I haven't had this problem, however keep in mind when you are using real players imported from Lahman, you do not need "Automatically import historical player creation modifier" checked. This box is more for use when using fictional players.

Not sure if that's causing the problem, wouldn't think so, but you might try unchecking it and see what happens.
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Old 07-03-2006, 09:00 AM   #9 (permalink)
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I think the first year is known to be funky if you leave the default league total settings up. There are some good deadball league totals used in 6.5 and prior versions floating around on the forum. I'm currently using one of those for 1871 and it's pretty much solved the problem. The game engine only compensates for year 2 and after.

It may also work to input actual league totals for the year in question, but I haven't tried that.
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Old 07-03-2006, 11:54 AM   #10 (permalink)
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Quote:
Originally Posted by Swimmer
Anyone else had problems with this feature? I created a fictional league in 1901, and ticked both the "Automatically adjust league totals modifiers after each season for historical accuracy" and the "Automatically import historical player creation modifier" boxes.
I don't play with automatic league total adjustments. I get better results editing the modifiers myself as the sim progresses.
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Old 07-03-2006, 01:13 PM   #11 (permalink)
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Quote:
Originally Posted by swampdragon
I think the first year is known to be funky if you leave the default league total settings up. There are some good deadball league totals used in 6.5 and prior versions floating around on the forum. I'm currently using one of those for 1871 and it's pretty much solved the problem. The game engine only compensates for year 2 and after.

It may also work to input actual league totals for the year in question, but I haven't tried that.
" to the first part. The game needs data to work with in order to figure out accurate stats for later. Unfortunately, that means that you'll have to sacrifice your first year to the baseball gods. Well, actually I have pretty decent success with comparing 2005 to the stats of the first year I want to sim and adjusting that way. That means that if, on a per-at bat basis, there are 15% more hits in the sim year than in 2005, you increase the modifier to 1.015 and so on and so forth.

One thing to watch out with swampy's suggestion: do *NOT* just put in actual league totals for the year in question. The engine works weird with this, always has. If there are 10% more homeruns in the stats you input, that means there will be about 10% fewer in the actual game. If you really want to mess around with the league totals, you have to do everything in reverse. Personally, I find it just easier to use the modifiers to the left, which work exactly the way you'd think they should work.
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Old 07-04-2006, 07:31 PM   #12 (permalink)
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Quote:
Originally Posted by Syd Thrift

One thing to watch out with swampy's suggestion: do *NOT* just put in actual league totals for the year in question. The engine works weird with this, always has. If there are 10% more homeruns in the stats you input, that means there will be about 10% fewer in the actual game. If you really want to mess around with the league totals, you have to do everything in reverse. Personally, I find it just easier to use the modifiers to the left, which work exactly the way you'd think they should work.
Then I won't bother trying it.
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Old 07-09-2006, 03:33 PM   #13 (permalink)
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Quote:
Originally Posted by BruceM
...keep in mind when you are using real players imported from Lahman, you do not need "Automatically import historical player creation modifier" checked. This box is more for use when using fictional players...
But when you create a historical major league, as a default, the game both sets modified PCMs, and checks "Automatically import historical..."
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Old 07-10-2006, 05:29 AM   #14 (permalink)
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Argh. That should have been "to the right", by the way. How witless and guileless of me.
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