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Old 10-15-2006, 06:52 PM   #1 (permalink)
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Best way to do an offseason.

Im running an online league and this is our first offseason. In the previous games the offseason was just 5 days but in this game it seems like its just like in real life where its the entire winter. So what is the best way to go about this? I just want to have 5 days for the GMs to submit offers. What can I do?
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Old 10-15-2006, 10:32 PM   #2 (permalink)
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Its what we call progress. There is no way to make the 2006 offseason feel like it was in 6.5, due to the way the game goes about transitioning from season to season with out the "Proceed" button.
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Old 10-16-2006, 06:36 AM   #3 (permalink)
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My first thought would be to set 5 dates as "offer days." Let's say Nov 30, Dec 15, Dec 30, Jan 15, Jan 30. Take exports, then sim to Nov 30. Take exports, then sim to Dec 15....
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Old 10-16-2006, 06:37 AM   #4 (permalink)
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By "set" I mean via commissioner's mandate on your league forum. There is no "offer day" parameter in the game. Bt a little creativity should allow you to manage this.
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Old 10-16-2006, 08:57 AM   #5 (permalink)
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Commissioner mandate is essentially the only way to do it. But you don't want to spread the dates out as far as RonCo suggests. Free Agents sign quite quickly in OOTP2006. If you left 15 days between "offer dates", every player that received an offer on the first date would have signed by the second date, and there'd be no chance for negotiation.

The best way, as far as I can tell, is to mandate a FA period similiar to OOTP6: pick a week or two week period in the game (shortly after the FAs file and/or coinciding with the Winter Meetings seems like a good idea to me), and then sim one game day for every real world day for that period. Once that period is over, jump the game up to whatever the next event in your world is (Rule V, Spring Training, whatever). That way, people have an opportunity to bid competitively for the players, but it doesn't take up so much time that everyone gets incredibly bored of the process. Any FAs that haven't signed during your preset period will make up their minds as you jump forward in time once they realize no better offers are coming.

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Old 10-16-2006, 11:20 AM   #6 (permalink)
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After doing it once, here's my plan for next year:

Sim 3 days at a time, as many days as I can during the week. Hopefully at least 5 days, so we can get through 2 weeks in game time. After that, sim 21 days at a time(max DFA time) until I hit Spring Training.

Free Agents sign so quickly that simming 2 weeks a time at the beginning of FA just doesn't work.
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Old 10-16-2006, 11:31 AM   #7 (permalink)
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These all sound like good ideas but what worries me is that CPU making offers and signing players during those days that Im simming and not giving a chance to the real GMs. How do I get around this?
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Old 10-16-2006, 11:41 AM   #8 (permalink)
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Quote:
Originally Posted by DaMook View Post
These all sound like good ideas but what worries me is that CPU making offers and signing players during those days that Im simming and not giving a chance to the real GMs. How do I get around this?
You have CPU players in an online league? OK, that does complicate life.

Assuming those CPUs are confined to a completely different league in your world, you could forbid that league to sign foreign FAs and/or forbid FAs from your league from defecting to another (both are options in the Game Setup screen).

If you have CPU players within a league that also has human players (aside from, um, why?), you've got a couple options as well. Proceed on a day-by-day basis until every human player tells you they're done. After that, it doesn't matter who the AI bids on/signs, since no humans wanted those players anyway. Or you could set those CPU teams to Human control whenever you sim a period of time at once (basically turning of the AI), then return them back to CPU control when you want to allow everyone to negotiate again.

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Old 10-16-2006, 03:35 PM   #9 (permalink)
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You have CPU players in an online league? OK, that does complicate life.

Assuming those CPUs are confined to a completely different league in your world, you could forbid that league to sign foreign FAs and/or forbid FAs from your league from defecting to another (both are options in the Game Setup screen).

If you have CPU players within a league that also has human players (aside from, um, why?), you've got a couple options as well. Proceed on a day-by-day basis until every human player tells you they're done. After that, it doesn't matter who the AI bids on/signs, since no humans wanted those players anyway. Or you could set those CPU teams to Human control whenever you sim a period of time at once (basically turning of the AI), then return them back to CPU control when you want to allow everyone to negotiate again.

- Kai
Yes half the league is made up of CPU teams because we just dont have enough people to play.

This sounds like a freaking headache.
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Old 10-16-2006, 04:13 PM   #10 (permalink)
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I don't have any CPU teams. My league is full, but if it wasn't I'd probably run the ownerless teams like they were my own for the interim.
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Old 10-16-2006, 05:25 PM   #11 (permalink)
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I don't have any CPU teams. My league is full, but if it wasn't I'd probably run the ownerless teams like they were my own for the interim.
But then the CPU teams loses out on signing good players. Eventually CPU teams will just be uncompetative.
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