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Old 03-29-2007, 09:45 PM   #21 (permalink)
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Well, part of what fueled me to write this post is the idea that apparently "someone" has decided(or at least I've heard this through the grapevine) to only release the rosters to certain people, after advertising they would be released to all. I mean I guess it's this person's right to do this, but really shameful in my opinion...if in fact this is the case.
Guess I'm not in the loop either, cause I didn't hear anything about this. It would be a shame if they do this, but I can't really say I blame them. Some people really got on their case and that was shameful. I'm not saying you were one of them PSU, because I don't remember you doing so. But people in general have to realize complaing and battering the people that do this, will not help anything.
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Old 03-29-2007, 09:46 PM   #22 (permalink)
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Well, part of what fueled me to write this post is the idea that apparently "someone" has decided(or at least I've heard this through the grapevine) to only release the rosters to certain people, after advertising they would be released to all. I mean I guess it's this person's right to do this, but really shameful in my opinion.
Actually the shameful part is when someone gives up time with their family to try and make something for ungrateful people that refuse to understand some things happen beyond the control of any one person. and the only reason I said when i finish the final version of my "expanded" version of Erich and Mine's work, that I will not publically release, but rather release it privately to almost anyone that asks for it is due to the crap I read when I wasn't able to access the boards for a day and a half. If you wanna say it's been ruined, thank the ones that think they are entitled to tell me how to work on something that I get nothing for. Would you prefer the alternative that I charge for them? I remember that was done back in the days of EA's MVP baseball. There was one roster where the guy would update the crap out of every single aspect of the game that was possible, then he'd make you register at his own site, and then pay to access the rosters. I would never go that far. I am just saying I will require people to ask for it rather than freely downloading it. and that's just because some people decided to ruin it for others.
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Old 03-29-2007, 10:06 PM   #23 (permalink)
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Just know that most people appreciate your work and sacrifice and can't wait for the release.
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Old 03-29-2007, 10:10 PM   #24 (permalink)
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have you started playing w/the 2006 set? i noticed some interesting aging/development modifiers, like pitcher aging at 4.0. i wonder how that will look over a longer period of time, since this set was originally made for 2006. perhaps i should just set them all to 1.0?
Yea I would suggest changing the modifiers to 1.0. They were set at those other values for the 2006 game but the game has changed so you no longer need those different modifiers. 1.0 should give you a realistic modern MLB game. Also you may want to look at the financials and alter them to be closer to the defaults OOTP has for a standard MLB game.
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Old 03-29-2007, 10:10 PM   #25 (permalink)
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I am not criticizing, please understand that first and foremost. However you can see how the story got there via "whisper down the alley". Personally, I am not sure why you are choosing to do it in this manner, but naturally it is your choice to do what you want considering the rosters are your work. That is why the community has set up common areas to download mods in the first place. But if this is going to be the case, how do I go about obtaining your roster set?

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Old 03-29-2007, 10:10 PM   #26 (permalink)
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Just know that most people appreciate your work and sacrifice and can't wait for the release.
Amen! AP is the man!
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Old 03-29-2007, 10:24 PM   #27 (permalink)
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I am not criticizing, please understand that first and foremost. However you can see how the story got there via "whisper down the alley". Personally, I am not sure why you are choosing to do it in this manner, but naturally it is your choice to do what you want considering the rosters are your work. That is why the community has set up common areas to download mods in the first place. But if this is going to be the case, how do I go about obtaining your roster set?

First off, It will depend on if you even want the file I am even talking about. The MLB only file that I am helping Erich to do, will be widely released to all Mod Sites, because I won't even begin to tell Erich what to do with his work. He had 500+ hours in before I even started helping him.

The "Expanded" set that will have my time and effort in it will add NCAA Div1 and a couple thousand premier HS prospects to the game as feeder leagues and will included as many foreign leagues as I can find reliable information on. As well as the American Indy leagues. So in the end, if you want that set, when it's done, I will post a password protected zip file up somewhere. and I will then give the password to people that haven't rubbed me the wrong way. And I will ask out of respect for the effort I placed in it, that people dont give it out freely.
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Old 03-29-2007, 10:26 PM   #28 (permalink)
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It seems alot of people still want to talk about the "ungrateful entitled ones" , or at least take shots at the other positions. So, I created a thread in the off topic forum.

Feel free to take your shots there, it'd be nice if everyone stopped messing up the mod sections.

http://www.ootpdevelopments.com/boar...d.php?t=144016
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Old 03-29-2007, 10:27 PM   #29 (permalink)
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With all due respect, why not start working on your own roster set? Instead of waiting for others, do your own.
pretty sure he wasn't given the game VERY early to get this done by release date (as Marc Duffy pretty much pointed out in another thread) - so if he started right now, he'd be a few months behind the 8 ball no?

next year, a team of people need to be assembled to do this - 8 to 10 people at least - early on so if family or weather or whatever happen, the file gets released the day the game is released. i guarantee there'd be no shortage of people volunteering to help. IMO if someone is given the game early so they can be responsible to get the mod released on time, they need to get it done or get more help. is that callous? yep but again that's just my opinion. mvp2005 had a 2007 roster out with full minors a month ago.

i know it takes a lot of work, i actually was responsible for the first high heat 2000 roster way back in 99 http://files.simcentral.net/index/Detailed/262.shtml if you remember high heat, the "player editor" they put in the game was unbelievably tedious and un-user friendly. it took me 3 weeks of working 6 hours per day to get it done, but i got it done.
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Old 03-29-2007, 10:30 PM   #30 (permalink)
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Does anyone know if Erich got the file and whether he's close to posting it? Can't wait for it to be released.
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Old 03-29-2007, 10:39 PM   #31 (permalink)
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pretty sure he wasn't given the game VERY early to get this done by release date (as Marc Duffy pretty much pointed out in another thread) - so if he started right now, he'd be a few months behind the 8 ball no?

next year, a team of people need to be assembled to do this - 8 to 10 people at least - early on so if family or weather or whatever happen, the file gets released the day the game is released. i guarantee there'd be no shortage of people volunteering to help. IMO if someone is given the game early so they can be responsible to get the mod released on time, they need to get it done or get more help. is that callous? yep but again that's just my opinion. mvp2005 had a 2007 roster out with full minors a month ago.

i know it takes a lot of work, i actually was responsible for the first high heat 2000 roster way back in 99 http://files.simcentral.net/index/Detailed/262.shtml if you remember high heat, the "player editor" they put in the game was unbelievably tedious and un-user friendly. it took me 3 weeks of working 6 hours per day to get it done, but i got it done.
The problem with your logic my friend is you're more than welcome to make your own set with the previous version and then convert them. or you can import from Lahman or a another Database. You can also import one of the previous roster sets. or you can even play the game the best way, with fictional teams and players
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Old 03-29-2007, 10:39 PM   #32 (permalink)
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pretty sure he wasn't given the game VERY early to get this done by release date (as Marc Duffy pretty much pointed out in another thread) - so if he started right now, he'd be a few months behind the 8 ball no?

next year, a team of people need to be assembled to do this - 8 to 10 people at least - early on so if family or weather or whatever happen, the file gets released the day the game is released. i guarantee there'd be no shortage of people volunteering to help. IMO if someone is given the game early so they can be responsible to get the mod released on time, they need to get it done or get more help. is that callous? yep but again that's just my opinion. mvp2005 had a 2007 roster out with full minors a month ago.

i know it takes a lot of work, i actually was responsible for the first high heat 2000 roster way back in 99 http://files.simcentral.net/index/Detailed/262.shtml if you remember high heat, the "player editor" they put in the game was unbelievably tedious and un-user friendly. it took me 3 weeks of working 6 hours per day to get it done, but i got it done.

In all honesty, SI/OOTP should completely aleviate this problem and post the rosters with the game. If anyone is "expecting" anything it's OOTP. It is well known that a large number of their gamers want to play this with current rosters. They "expect" that they don't need to get a licsense, because modders will do all their work.

I know there are legal issues and costs to consider. But I don't think they're that relevant. Why do I have that position ? :

1. Other games do it, and their prices aren't all jacked up. Look at MLB for the PS - it's at the same price as other popular games. Look at FOF for football simming - they have real rosters, ratings & cities (you do have to change the teams nicknames, but they make it a snap); and their price is about the same as OOTP.

I hope OOTP sees the chaos this has caused the last couple years, and acts on it.
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Old 03-29-2007, 10:42 PM   #33 (permalink)
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Does anyone know if Erich got the file and whether he's close to posting it? Can't wait for it to be released.
Bad news is, the problem with Erich not getting the email is on my side, for whatever reason GMail is not liking a zip file this big. So i can't do much about it considering A) I am not at home until monday night, and B) didn't bring the file with me on this laptop because I had already planned a break from the editing, was in the original topic, once the file should have been released. That way I could have a few days to work on my baby, my fictional league
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Old 03-29-2007, 10:44 PM   #34 (permalink)
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pretty sure he wasn't given the game VERY early to get this done by release date (as Marc Duffy pretty much pointed out in another thread) - so if he started right now, he'd be a few months behind the 8 ball no?

next year, a team of people need to be assembled to do this - 8 to 10 people at least - early on so if family or weather or whatever happen, the file gets released the day the game is released. i guarantee there'd be no shortage of people volunteering to help. IMO if someone is given the game early so they can be responsible to get the mod released on time, they need to get it done or get more help. is that callous? yep but again that's just my opinion. mvp2005 had a 2007 roster out with full minors a month ago.

i know it takes a lot of work, i actually was responsible for the first high heat 2000 roster way back in 99 http://files.simcentral.net/index/Detailed/262.shtml if you remember high heat, the "player editor" they put in the game was unbelievably tedious and un-user friendly. it took me 3 weeks of working 6 hours per day to get it done, but i got it done.
Your idea in theory is good, giving the game early to mod makers to do a roster, however, at that point the game will only be in beta. Alot can change during beta and the work that people start may not be good anymore by the time the final version of the game is done.

I think the problem is, that with 6.5 and earlier versions, there was less work into creating roster sets. Now there is alot more details to address. With 2006 and beyond, it is a totally different game. I think as we progress with this engine, people will be more prepared and ready to roll.
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Old 03-29-2007, 10:45 PM   #35 (permalink)
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In all honesty, SI/OOTP should completely aleviate this problem and post the rosters with the game. If anyone is "expecting" anything it's OOTP. It is well known that a large number of their gamers want to play this with current rosters. They "expect" that they don't need to get a licsense, because modders will do all their work.

I know there are legal issues and costs to consider. But I don't think they're that relevant. Why do I have that position ? :

1. Other games do it, and their prices aren't all jacked up. Look at MLB for the PS - it's at the same price as other popular games. Look at FOF for football simming - they have real rosters, ratings & cities (you do have to change the teams nicknames, but they make it a snap); and their price is about the same as OOTP.

I hope OOTP sees the chaos this has caused the last couple years, and acts on it.
Will Not happen unless Sega's lawyers give SI the OK. Which isn't going to happen until they are 100% sure they can't be sued by MLB baseball. Other games try it because they are tiny companies that assume the MLB won't waste the time to go after them because there's nothing much to get. While it's different for OOTP, since it's released by SI which is owned by Sega. So we're talking about a multi billion dollar company. So MLB is much more likely to go after them, because there's actually something there to get. Plus as I stated before there's all kinds of ways to get real players into the game without having a current user mod
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Old 03-29-2007, 10:45 PM   #36 (permalink)
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The "Expanded" set that will have my time and effort in it will add NCAA Div1 and a couple thousand premier HS prospects to the game as feeder leagues and will included as many foreign leagues as I can find reliable information on. As well as the American Indy leagues. So in the end, if you want that set, when it's done, I will post a password protected zip file up somewhere. and I will then give the password to people that haven't rubbed me the wrong way. And I will ask out of respect for the effort I placed in it, that people dont give it out freely.
I'd wait til the All Star Break for a set like that

but of course I'd love to have it sooner...take your time APujols...
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Old 03-29-2007, 10:48 PM   #37 (permalink)
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Originally Posted by DougWyatt View Post
In all honesty, SI/OOTP should completely aleviate this problem and post the rosters with the game. If anyone is "expecting" anything it's OOTP. It is well known that a large number of their gamers want to play this with current rosters. They "expect" that they don't need to get a licsense, because modders will do all their work.

I know there are legal issues and costs to consider. But I don't think they're that relevant. Why do I have that position ? :

1. Other games do it, and their prices aren't all jacked up. Look at MLB for the PS - it's at the same price as other popular games. Look at FOF for football simming - they have real rosters, ratings & cities (you do have to change the teams nicknames, but they make it a snap); and their price is about the same as OOTP.

I hope OOTP sees the chaos this has caused the last couple years, and acts on it.
With your second paragraph you hit the nail right on the head. There are legal and cost issues. There are somethings going on in US courst about the legality of using real rosters, which I really don't know any of the details. I know Markus and SI decided to play it safe and not use MLB rosters. This could change in future versions pending the outcome of the legal battles.
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Old 03-29-2007, 10:50 PM   #38 (permalink)
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I am still shooting for somewhere around June 1 for the "Expanded" Set. I've actually been working on it bits and pieces at a time since early on in the beta process. Once Markus gave us the stat importer, I have been working on spreadsheets that will have full career stats for guys outside of the bigleagues
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Old 03-29-2007, 10:52 PM   #39 (permalink)
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I am still shooting for somewhere around June 1 for the "Expanded" Set. I've actually been working on it bits and pieces at a time since early on in the beta process. Once Markus gave us the stat importer, I have been working on spreadsheets that will have full career stats for guys outside of the bigleagues
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Old 03-29-2007, 10:53 PM   #40 (permalink)
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With your second paragraph you hit the nail right on the head. There are legal and cost issues. There are somethings going on in US courst about the legality of using real rosters, which I really don't know any of the details. I know Markus and SI decided to play it safe and not use MLB rosters. This could change in future versions pending the outcome of the legal battles.
Yea right now MLB actually lost the first go round, but is appealing. For any of you that know the legal system, this will easily be tied down for a couple more years. and Sega has so much more to risk than these small companies that are including real teams and/or rosters with their games. Heck even look at Adam and Arlie over GDS, they are probably small enough to fly under the radar but choose not too.
Speaking of GDS, if anyone complaining about no rosters thinks they have it bad, check out Adam Ryland's Wrestling series, it came out around the first of the year and they are still waiting for a real world mod
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