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Franchise Hockey Manager 4 - General Discussion Talk about the latest FHM, officially licensed by the NHL!

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Old 06-23-2018, 09:02 PM   #1
Buio16
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FHM 5 Suggestions

1) Draft Day
-I think Draft Day could be improved to make it more fun, I think making it more realistic would be fun, adding a time limit of maybe like 5 minutes per pick even though you can sim but having that, adding a theme of a a draft day table could be cool, being able to make trades for picks on the spot, getting calls for your pick, making it as realistic as it could be.

2) Draft Lottery
-I think making a day for draft lottery could be fun. Like they have it now where they make it a whole big thing, Making a day where it goes from last pick to pick number 1, make it like a big cool thing.

3) Trades
-Trades could be improved. In real life you see players waive their no trade clause or no movement clause on trade deadline days, they give the gm a list of teams they want to be traded too. I think adding this feature will be great! Like somewhere in actions or salary obligations you can go to a player and ask for their team lists or something along the lines of this.

If i think of anything else ill add it. What do you guys think?
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Old 06-25-2018, 02:18 AM   #2
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I'd like to see a better 2D visual representation of what is happening on the ice (like EHM). I just sim games the way it is now as I feel I have little input in how the game plays out and I can't really see what is happening anyway.
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Old 07-04-2018, 11:35 PM   #3
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Have GM's on the floor to talk Trades at Draft and Bettman or Daly annonce Trades at Draft.
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Old 07-06-2018, 10:47 AM   #4
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A better save file format. Writing and re-writing gigabytes worth of thousands of small files is as slow and inefficient as you can get.
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Old 07-06-2018, 10:53 AM   #5
Sebastian Palkowski
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Quote:
Originally Posted by cm_rusty View Post
A better save file format. Writing and re-writing gigabytes worth of thousands of small files is as slow and inefficient as you can get.
We don´t do that.

But we found a few ways to further optimize saving by ignoring data that does not get changed at all (so does not need to be saved).
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Old 07-06-2018, 02:21 PM   #6
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Quote:
Originally Posted by Sebastian Palkowski View Post
We don´t do that.

But we found a few ways to further optimize saving by ignoring data that does not get changed at all (so does not need to be saved).
Good to know! Is that in FHM4 or coming in FHM5?
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Old 08-30-2018, 12:11 PM   #7
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FHM 5 Suggestion

Multiplayer should be added back in!!
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Old 08-31-2018, 01:41 PM   #8
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Custom League(s) in the same World as the NHL(and vice-a-versa).

The ability to move a team too another league.

More expansion(than the capped 36 teams).

Schedule editor(w/neutral site feature).

The ability to clone players.

Custom playoffs.
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Old 09-12-2018, 01:17 AM   #9
Lord PichuPal
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I'd still like to see it where expansion in custom games adds minor league affiliates. It doesn't feel the same when 2-4 teams only have a reserve list while everybody else has a proper farm team. Takes away a little of the immersion because the extra guys they sign who'd be on a farm team aren't getting stats or playing time (despite developing still as if they're on a team and playing)
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Old 09-12-2018, 11:42 AM   #10
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Playmakers/intimidaters/injuries

For FHM 5, Did you change something for the super passers.
I mean that for the game in general, the statistics are quite good. The probleme is the elite playmakers are under productives. I dont know of course your algorithms, but you need to figure out a way to make the 20+ passing/read play rating players a more important bonus in term of creating scoring chances for their teammates.
In historical games, elites passers are supose to create an aditional 1-3 scoring chances for their team. I know it's a probleme in any hockey PC simulator, but actually greatest players score a little more than they should and obtain 60-70% of their historical assists numbers, and I dont see any significative change in goals scored by theirs linemates. Changing Shoot/Pass ratio seems to work only toward below 10 (at 10 or 20 Gretzky have the same 80-100 assists/ season)
In resumé : my multiples tests show me that for the technicals attributes the statisticals correlations are great. But it look like anything beyong 20 change almost nothing and playmakers dont contributes sufficiently.

2 others aspects that need to be tweaked :
1) please implement some kind of bonus for goons and intimidators (other than pens. minutes)
2) In historical data lower the injuries attributes for most of the players. Here I'm not complaining about your systeme (it's almost perfect) my concern is to many players are in the range of 8-10 (proneness, body parts) resulting in too many players missing more games than historicaly. I like the fact that there some variations, particularly big injuries making more injury prone, I just saying that youg players (historicaly with no major injury issue) start with too high numbers in those attributes.

But again thank you for this great game who seems to go in the right direction.
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Old 09-13-2018, 09:49 AM   #11
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Better stat tracking

That's one area this game is hugely lacking.

I want to see all time defenseman scoring, I want to see single season defenseman scoring leaders. I want to sort the all time best season's via position. I want to sort the all time best playoff performances. I want to see the best Stanley Cup finals stats, both single season, and all time....

The game is fairly limited stats wise as it stands today. It needs to be expanded.
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Old 09-13-2018, 05:35 PM   #12
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3d

i would love to see 3d hockey rinks and players the same as ootp 19 that would be awesome
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Old 09-19-2018, 02:45 PM   #13
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Custom Leagues must start before July 1 on their first season because if you want to change something for whatever reason you are forced to play the first season to make changes.
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