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OOTP 18 - Historical Simulations Discuss historical simulations and their results in this forum.

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Old 01-12-2018, 02:57 PM   #1
Jerry Helper
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Recalc or development engine

Which way do you guys prefer to play historical and why?
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Old 01-12-2018, 03:26 PM   #2
David Watts
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I use both at the same time. I'm a 1 year recalc guy because I love the ups and downs of real life. I know sometimes it leads to strange things like a player winning a Cy Young one season and pitching at the bottom of the bullpen the next, but that's more often than not due to a real life issue. . My current random debut uses 1 year recalc with the development engine on and I set talent change randomness to the max 200. Too early to determine the effect the 200 setting is having.

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Old 01-12-2018, 06:23 PM   #3
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I use 1 year recalc because I want to get a sense of how players really performed. Even with 1 year recalc players will hit 20 or 30 points higher/lower than they did in real life but their career stats will be somewhat close to their real life stats. With developmental engine, I think you could get something very different (depending on your settings).
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Old 01-12-2018, 07:04 PM   #4
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3 year recalc, double weighted for the current year, with the development engine on at default settings. I like it because it smooths out the rough edges that one year recalc brings out, but still brings a heavy focus (50%, as opposed to 25% each for the previous and immediately following years) to the year in question. I leave the development engine on because I play random debut historicals, so retiring players according to history is not an option, and therefore in order to get them to shuffle off rather than continuing with the final season of the players career ad nauseam is important. The ratings hit they eventually take due to age when the RL seasons run out will get them out of the game, some sooner than others.

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Old 02-05-2018, 08:56 PM   #5
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Real Stats (5-year base)
Base Potential: remaining Years of Career
Base Fielding on Career
Base Pitcher Stamina on Career

Adjust Hitters with fewer than 40 AB
Weaken Hitters with fewer than 30 AB
Adjust Pitchers with fewer than 10 IP
Weaken Pitchers with fewer than 8 IP

Position Player Fatigue: High
Disable Player Development: On
Retire Players According to History: On

Strategic Ratings for any season:
Use Relievers: Very often
Use Closers: Very Often
Pitcher Stamina: Very Low
Stealing Bases: Normal
Hit and Run: Very Rarely
Bunting: Normal
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Old 02-05-2018, 09:05 PM   #6
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Quote:
Originally Posted by Garlon View Post
Real Stats (5-year base)
Base Potential: remaining Years of Career
Base Fielding on Career
Base Pitcher Stamina on Career

Adjust Hitters with fewer than 40 AB
Weaken Hitters with fewer than 30 AB
Adjust Pitchers with fewer than 10 IP
Weaken Pitchers with fewer than 8 IP

Position Player Fatigue: High
Disable Player Development: On
Retire Players According to History: On

Strategic Ratings for any season:
Use Relievers: Very often
Use Closers: Very Often
Pitcher Stamina: Very Low
Stealing Bases: Normal
Hit and Run: Very Rarely
Bunting: Normal
I'm interested to see that you use Real Stats, considering you and Spritze created the Neutralized Stats database. Is that because Neutralized Stats appear to be on the way out, or for some other reason? Just curious. Also, nice to see you around these parts again.
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Old 02-05-2018, 09:12 PM   #7
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The neutralized stats are good too. I'd like to see us create a new build of the neutralized stats and update them as they have not been updated in many seasons. I have been enjoying using the real stats and playing with all park factors set to 1.000. Using 5 years as the base gets you around many of the issues with WWII.
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Old 02-05-2018, 09:23 PM   #8
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Quote:
Originally Posted by Garlon View Post
The neutralized stats are good too. I'd like to see us create a new build of the neutralized stats and update them as they have not been updated in many seasons. I have been enjoying using the real stats and playing with all park factors set to 1.000. Using 5 years as the base gets you around many of the issues with WWII.
I set all park factors to 1.000 as well, and neutralize the weather, by changing the weather in the cities that have MLB teams. I believe it was you who suggested that to me a looong time ago, and I've been using it ever since. Your explanation IIRC, was that the stats have already been modified by park factors and weather IRL, so why modify them again, or something like that. Interesting point about 5-years wiping out the WWII issues. Definitely food for thought. Thanks.

Very interested in the potential neutralized stats update as well. Unfortunately, I don't have the skillset that you might be looking for to help in that, as I don't really have the database skills or spreadsheet skills. I can fumble my way through spreadsheets, but databases are a whole other matter. I'm enthusiastic for anything that puts neutralized stats back on the front burner. I'm just not sure how much help I can offer.
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Old 02-05-2018, 10:13 PM   #9
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Quote:
Originally Posted by Garlon View Post
The neutralized stats are good too. I'd like to see us create a new build of the neutralized stats and update them as they have not been updated in many seasons. I have been enjoying using the real stats and playing with all park factors set to 1.000. Using 5 years as the base gets you around many of the issues with WWII.
Neutralized stats are updated every year.
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Old 02-05-2018, 11:10 PM   #10
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Originally Posted by Garlon View Post
Adjust Hitters with fewer than 40 AB
Weaken Hitters with fewer than 30 AB
Adjust Pitchers with fewer than 10 IP
Weaken Pitchers with fewer than 8 IP
Why do you use that? I'm thinking of lowering it (from 100) but not sure how much. Lowering to 40 might counteract the pinch-hitting penalty that double-penalizes those who were primarily pinch-hitters.
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Old 02-06-2018, 12:51 AM   #11
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I agree with you about the neutralized weather. I use a custom file for that too. The weather affects the simulation if you do not neutralize it. I think I remember Markus saying that it affects pitcher stamina. I don't know what else or to what extent it affects other things.

The import settings are a bit confusing. Since I use a 5-yr base for my player ratings, I am still going to be basing the player ratings on at least 40*5 = 200 AB. The values in the import settings are averages rather than raw totals. So 3-yr recalc set to 100 AB is the same as 1-yr recalc set to 300 AB in terms of requiring at least 300 total AB without getting the ratings adjusted or weakened. I have not seen any issues with players having inflated ratings using these settings and I even did a search in Lahman to see the highest batting averages for players between 200-250 AB and did not see any issues.

I personally think that 200 or 250 AB is enough to be confident in batter ratings. Remember that over 5 seasons, most guys will have way more than 200 AB anyways. One issue you will have in the simulation is the WWII seasons and if I set this to 40 AB then Hank Greenberg will never get his ratings adjusted or weakened. So, you might call this my Hank Greenberg setting.

The same goes for pitchers. By setting this to 10 IP, that is actually a sample of 200 IP for SP's. The game quadruples this value for SP, so 10 becomes 40, and over 5 seasons this becomes 200 IP. I don't think I need a bigger sample size than 200 IP to rate a pitcher. For relievers this is still a minimum of 50 IP.
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Old 02-06-2018, 09:48 AM   #12
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Quote:
Originally Posted by Garlon View Post
Real Stats (5-year base)
Base Potential: remaining Years of Career
Base Fielding on Career
Base Pitcher Stamina on Career

Adjust Hitters with fewer than 40 AB
Weaken Hitters with fewer than 30 AB
Adjust Pitchers with fewer than 10 IP
Weaken Pitchers with fewer than 8 IP

Position Player Fatigue: High
Disable Player Development: On
Retire Players According to History: On

Strategic Ratings for any season:
Use Relievers: Very often
Use Closers: Very Often
Pitcher Stamina: Very Low
Stealing Bases: Normal
Hit and Run: Very Rarely
Bunting: Normal
Question, do you let OOTP create the lefty/righty splits?

Also, with player position fatigue set to high, what injury setting do you use? With retire according to history on, what's your average roster size? Thanks.
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Old 02-06-2018, 09:19 PM   #13
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I do not use the lefty/righty thing. I turn off injuries. There are plenty of players to fill the roster. I usually go with 16-17 position players so that I have 2 players for each position if possible and then 11 pitchers. In early seasons you won't have 11 pitchers on the staff though.
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Old 02-14-2018, 01:13 AM   #14
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I am using the development engine this time around for something different.
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