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Franchise Hockey Manager 4 - General Discussion Talk about the latest FHM, officially licensed by the NHL!

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Old 09-20-2017, 06:19 PM   #1
Spartacus70
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Players editing

Can we have more details about the new editing options, specificaly the ones related to the players templates?
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Old 09-20-2017, 07:58 PM   #2
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Can we have more details about the new editing options, specificaly the ones related to the players templates?
I'm going to try to put together a "complete" list of changes from my build notes from each of the versions of 4 we've done so far (25 as of right now, it'll be higher by release), and it'll include more details on that; it probably won't appear until closer to release day, though. I'll likely also go into a longer explanation on the templates in the manual, too, since that's a fairly critical concept.
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Old 09-20-2017, 08:49 PM   #3
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Thank you. I'm please to hear that I will have more tools for ceating/editing youngs players for historicals drafts. By the way i'm very exited by what you presented in twich videos. You clearely going in the good direction.
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Old 09-21-2017, 06:16 AM   #4
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Will there be a pre game editor where we can edit the current leagues database before we actually go in and Los the game? Also is it possible to have randomized potentials like in EHM?

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Old 09-21-2017, 02:37 PM   #5
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Will there be a pre game editor where we can edit the current leagues database before we actually go in and Los the game? Also is it possible to have randomized potentials like in EHM?
Not a separate pregame editor, but you can start a game, make edits, then save the game as a new quickstart file, which will let you always start from your edited setup.

No randomized potentials, that's a very deliberate decision - they were an ongoing source of problems in balancing the top levels of the talent pool in EHM (still are, most likely; people love to overuse them), so I avoided that when we were designing FHM (and it's also a bit of a cop-out to trying to balance the player talent levels properly.) That isn't to say that development is rigid and predictable: some skills are only semi-capped by potential, there's a chance that players can change their potentials, coaching and player use have a significant effect on development, and it's possible to exceed the potentials in some circumstances. But having a dice roll at the start of the game to determine the potential of the best future prospects isn't something we're going to do.
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Old 09-22-2017, 06:19 AM   #6
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Not a separate pregame editor, but you can start a game, make edits, then save the game as a new quickstart file, which will let you always start from your edited setup.

No randomized potentials, that's a very deliberate decision - they were an ongoing source of problems in balancing the top levels of the talent pool in EHM (still are, most likely; people love to overuse them), so I avoided that when we were designing FHM (and it's also a bit of a cop-out to trying to balance the player talent levels properly.) That isn't to say that development is rigid and predictable: some skills are only semi-capped by potential, there's a chance that players can change their potentials, coaching and player use have a significant effect on development, and it's possible to exceed the potentials in some circumstances. But having a dice roll at the start of the game to determine the potential of the best future prospects isn't something we're going to do.
Thanks for the response, I didn't realize potential ratings were quite as dynamic I thought each player had a cap and they would fall somewhere under that cap no matter what. Knowing that potentials can change and that players can exceed potentials is encouraging.
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