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Old 03-20-2017, 09:39 AM   #21
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Originally Posted by FlipCup View Post
Cannot wait! Thank you guys for the amazing work you do each year. Quick question; I have a new PC arriving tomorrow, does this mean I should not load OOTP on my current PC as the license can only be used once? :-(
You get two licenses at a time, and you can unlicense a computer if need be.
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Old 03-20-2017, 09:39 AM   #22
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Originally Posted by FlipCup View Post
Cannot wait! Thank you guys for the amazing work you do each year. Quick question; I have a new PC arriving tomorrow, does this mean I should not load OOTP on my current PC as the license can only be used once? :-(
Nope, you can use the license twice and you can also release the license from the old pc as well. Or if you forget to do so, you can email support and I'll do it for you
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Old 03-20-2017, 09:39 AM   #23
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Quote:
Originally Posted by FlipCup View Post
Cannot wait! Thank you guys for the amazing work you do each year. Quick question; I have a new PC arriving tomorrow, does this mean I should not load OOTP on my current PC as the license can only be used once? :-(
You can unlicense it on your current PC.

Also, I think you get 2 licenses.
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Old 03-20-2017, 09:43 AM   #24
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Didn't I read an earlier post or email that the injury system was being revamped? I remember reading some details about the game providing more details when the injury happens (such as where the injury is and its severity (without specifying the number of days out)) if the delayed diagnosis is enabled.
Yeah what happened to this? One of the most anticipated improvements that was initially announced.

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Old 03-20-2017, 09:46 AM   #25
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Yeah what happened to this? One of the most anticipated improvements that was initially announced.

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It's there. Markus just forgot to mention it I guess!
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Old 03-20-2017, 09:46 AM   #26
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Originally Posted by rjl518 View Post
DOUBLE ELIMINATION PLAYOFFS!!!!
It's a modified double elimination - we only do 2 rounds of it then it switches to single elimination after that. Similar to the format used in the 2013 WBC.
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Old 03-20-2017, 09:49 AM   #27
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It's there. Markus just forgot to mention it I guess!
Lukas can you or the team elaborate more on this new feature?
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Old 03-20-2017, 09:50 AM   #28
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It's a modified double elimination - we only do 2 rounds of it then it switches to single elimination after that. Similar to the format used in the 2013 WBC.
Sounds awesome!
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Old 03-20-2017, 10:00 AM   #29
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Lukas can you or the team elaborate more on this new feature?
Some injuries are nagging and more likely to develop over time, maybe turn into bigger issues.

We're far more specific as far as what body parts are injured, and multiple injuries to specific body parts can create problems over time.

We adjusted the time and effects of some injuries, the db was significantly re-worked.

We track more in regard to injuries now.

There are more decisions for the manager/gm as to whether to have a player play through injuries or get treated and have them miss time.

I think that's most of it, but that's just off the top of my head. I may be missing some stuff or be wrong about something.
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Last edited by Lukas Berger; 03-20-2017 at 10:09 AM.
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Old 03-20-2017, 10:08 AM   #30
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Thanks for the details. This is one of the changes I am very interested in.
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Old 03-20-2017, 10:23 AM   #31
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yes...the injury system needed a good amount of re-work.

trust me...this new system will be tested by me.
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Old 03-20-2017, 10:24 AM   #32
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So I guess when ever you expand and make a new team that team will automatically have a coaching staff? No option to disable that?
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Old 03-20-2017, 10:27 AM   #33
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So I guess when ever you expand and make a new team that team will automatically have a coaching staff? No option to disable that?
No, I brought that up after you suggested it, but we didn't have time to add it this year.

Hopefully we'll be able to get it in next year!
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Old 03-20-2017, 11:09 AM   #34
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This sounds amazing, thank you for this.

I have a small concern over the new revamped injury system you have in place. It seems there are alot of small and minor injuries that are nagging that could potentially turn into bigger problems.

Has this system been tested thoroughly for being overpowered in a sense to where half your team gets little injuries to the point of where you may have half your team on the DL at one point?

If I let my manager run the team, does the AI know and understand the difference between a normal injury and a minor nick and act accordingly and realistically?
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Old 03-20-2017, 11:16 AM   #35
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This sounds amazing, thank you for this.

I have a small concern over the new revamped injury system you have in place. It seems there are alot of small and minor injuries that are nagging that could potentially turn into bigger problems.

Has this system been tested thoroughly for being overpowered in a sense to where half your team gets little injuries to the point of where you may have half your team on the DL at one point?

If I let my manager run the team, does the AI know and understand the difference between a normal injury and a minor nick and act accordingly and realistically?
Yes, this has been tested properly of course, and the results are pretty realistic and you have an added challenge
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Old 03-20-2017, 11:18 AM   #36
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Yes, this has been tested properly of course, and the results are pretty realistic and you have an added challenge
Love it....thanks Markus!
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Old 03-20-2017, 11:26 AM   #37
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Yes, this has been tested properly of course, and the results are pretty realistic and you have an added challenge
Is there a way to disable CEI as automatic type thing now, or do we still need to edit the injury.txt file and remove that bit?
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Old 03-20-2017, 11:28 AM   #38
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There have been many changes made in this area, i.e. positional distribution, player talent creating, player age distribution, young player devlopment, defense & speed aging etc. etc. Overall the result is a more stable league environment and everything is a bit more realistic.
Not sure if it falls under this or the injury system revamp, but does this mean catchers are less likely to be long term offensive dominant players? There seemed to be an 'unrealistic' distribution of catchers in 17 that had long careers putting up 1B/OF like numbers.
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Old 03-20-2017, 11:31 AM   #39
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Not sure if it falls under this or the injury system revamp, but does this mean catchers are less likely to be long term offensive dominant players? There seemed to be an 'unrealistic' distribution of catchers in 17 that had long careers putting up 1B/OF like numbers.
I don't think that quite falls under the same issue. We'll more into that issue after release.
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Old 03-20-2017, 11:37 AM   #40
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Not sure if it falls under this or the injury system revamp, but does this mean catchers are less likely to be long term offensive dominant players? There seemed to be an 'unrealistic' distribution of catchers in 17 that had long careers putting up 1B/OF like numbers.
That has been adjusted, yes.
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