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Old 03-20-2017, 11:44 AM   #41
Lukas Berger
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I don't think that quite falls under the same issue. We'll more into that issue after release.
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Originally Posted by Markus Heinsohn View Post
That has been adjusted, yes.
To clarify the conflicting answers, we've worked on this a bit and it's a bit better but still not perfect, so we're thinking of taking another look at it after release!
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Old 03-20-2017, 11:55 AM   #42
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To clarify the conflicting answers, we've worked on this a bit and it's a bit better but still not perfect, so we're thinking of taking another look at it after release!
He said Jehovah!

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Old 03-20-2017, 12:01 PM   #43
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Has anything been done regarding the AI never having more than 2 catchers regardless of how large you make the roster limit?
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Old 03-20-2017, 12:03 PM   #44
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Has anything been done regarding the AI never having more than 2 catchers regardless of how large you make the roster limit?
I think once roster limits get to 28 or 30, the AI will start running 3 catchers by default now.
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Old 03-20-2017, 12:03 PM   #45
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Has anything been done regarding the AI never having more than 2 catchers regardless of how large you make the roster limit?
Hmm... I think I need to look into this, but IIRC we tweaked that.
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Old 03-20-2017, 12:06 PM   #46
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Based on the fact that there are so many developers answering questions simultaneously all of a sudden, I choose to deduce that emails are now being sent out and we're about to start getting the game.
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Old 03-20-2017, 12:07 PM   #47
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Quote:
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I think once roster limits get to 28 or 30, the AI will start running 3 catchers by default now.
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Hmm... I think I need to look into this, but IIRC we tweaked that.
Cool. It would be nice to be able to set the number of Catchers, Indfielders and Outfielders, like we can with Relievers, on the options tab.
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Old 03-20-2017, 12:10 PM   #48
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How is the historical draft this version.
If say I am playing 1901.
No historical minors.
Want a draft.

When will the1902 players show up. Nov-dec. 1901
Next spring. 1902
Some other time.

Curious
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Old 03-20-2017, 12:12 PM   #49
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Based on the fact that there are so many developers answering questions simultaneously all of a sudden, I choose to deduce that emails are now being sent out and we're about to start getting the game.
My guess is they are waiting for the install package to be built.
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Old 03-20-2017, 12:16 PM   #50
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My guess is they are waiting for the install package to be built.
Exactly.... another hour and we're ready to rock!
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Old 03-20-2017, 12:18 PM   #51
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My life conspires against me!

I pre-ordered but I won't be able to download and play until Thursday at the earliest!

Woe is me!
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Old 03-20-2017, 12:30 PM   #52
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cant wait this game sounds awesome
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Old 03-20-2017, 12:35 PM   #53
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OK folks, here is the final list of features & improvements you'll see in OOTP 18. I am sure we forgot to list a few things, so there certainly is more to be discovered.

Major Changes
- 2017 projected rosters for MLB, MiLB and several international and independent leagues
- Added Challenge Mode & online user profiles, achievements and leaderboards
- Added Tournaments (WBC, Olympics and custom tournaments)
- Added Arizona Fall League support
- Added ability to retain contracts in player trades
- Added support for team promotion & relegation between leagues
- Improved and upgraded 3D, including caps on player pawns and much better looking 3D ballparks
- 3D Movements for simulated games may now be stored and replayed (needs game recaps as well)
- Added 3D game higlight reels
- Added Negro Leagues to the historical minor league database
- Revamped Injury System

Smaller Changes
- 7-day lineups now support double-headers
- Can now name manager of the year award
- Game logs and WPA graphs are only generated as-needed (with an option to generate all that are missing)
- Broadcast ball animation now works if sounds are disabled
- Adjusted human running success rates
- Added the option to mass adjust financial figures in league setup by a factor X
- New playoff modes: Modified Double-Elimination, Round-Robin. Added ability to prevent tiebreakers in a league.
- More dynamic morale system
- Updated team chemistry system + added new team chemistry page
- New player list view: Personality+Morale
- Added the option to have associtation draft order sort by winning pct, by league level + winning pct or entirely random
- Adjusted pitcher fatigue replies
- Adjusted Owner Goals
- Adjusted outrageous contract demands
- Coaches / managers are now much more less likely to move to an unaffiliated league in a foreign country.
- Improved import speed for historical minor leagues
- Added support for import of individual historical minor leaguers
- More free agents will be willing to sign minor league contracts with major league options
- Online profile that will save played seasons and achievements
- Online league files now in ZIP format instead of tar/gz
- Smoother widgets during games
- More accurate triples and HR locations based on individual parks
- Added more fielder positioning options. Adjusted fielder positioning and AI.
- Added option to have the AI set up the initial fielder positions for you to adjust later. Added keyboard shortcuts to switch between shift options.
- Added support for displaying splits & double-splits stats in the team stats sections of the league stats screen
- Added support for the overall ratings to be on 20-80 scale in increments of 5
- Added support for importing and exporting retired numbers and their description
- Added uniform number history for players
- Improved roster and transaction AI
- Improved in-game AI
- Fictional player creation has been improved in a number of ways to be more realisic and resulting in a very stable league environment
- Improved player development & aging, resulting in more realistic careers

Bug fixes (excerpt)
- Awards now given out for final month of the season if it ends before the end of the month
- Players in minor league rehab no longer count against minor league roster limits
- Fixed time in the schedule editor to handle noon-times properly
- Fixed case where players in DFA would not show up in rule 5 eligible players
- Fixed case where left-handed throwing players would show position ratings on the infield
- Fixed vs LH/vs RH games started stats
- Adjusted arbitration estimates for multiple future years
- Adjusted player contracts AI
- Fixed Facegen player jersey "button tape" problem
- Fixed crash when viewing 3D with detailed PBP and a WP/PB happens
- Fixed case where players on rehab assignments might not be listed as available for the playoff roster
- Fixed crash when resuming a game by simulating which started as being played out
- Player stats import & export now supports splits
With the interntional tournaments can we be picked as managers for specific countries for the tounament like i could be chosen as the manager for canada for the 2017 WBC?
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Old 03-20-2017, 12:54 PM   #54
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Can we manually vote for Manager of the Year, or is that still auto by the AI?
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Old 03-20-2017, 12:59 PM   #55
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I have been on OOTP hiatus since 14 so I am glad to be back and very excited for today. Let's play ball!!
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Old 03-20-2017, 01:10 PM   #56
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In the 3D mode, do we get the 7th inning stretch music this time? Seems pretty small but I loved hearing it. Especially the Harey Carey Mod.
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Old 03-20-2017, 01:12 PM   #57
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In the 3D mode, do we get the 7th inning stretch music this time? Seems pretty small but I loved hearing it. Especially the Harey Carey Mod.
Yeah, I found the issue that caused that to not play last year, so it's back

We also have new sounds coming up soon, but haven't gotten around to processing them yet. We should be able to get most of them in by Friday's release assuming you all don't find too many other bugs with the current build.
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Old 03-20-2017, 01:16 PM   #58
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Are dual-nationalities part of ootp18?
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Old 03-20-2017, 01:27 PM   #59
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Are dual-nationalities part of ootp18?
You'll find out soon enough.



The answer is yes. We still have some work to auto-assign second nationalities to get things working fully, but they are in and supported.
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Old 03-20-2017, 01:28 PM   #60
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You'll find out soon enough.



The answer is yes. We still have some work to auto-assign second nationalities to get things working fully, but they are in and supported.
sweeeet.
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