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Old 01-09-2019, 06:03 PM   #21
TPinrose
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Is it possible to simply lock out the ability to edit players for a league.
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Old 01-09-2019, 08:43 PM   #22
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Quote:
Originally Posted by TPinrose View Post
Is it possible to simply lock out the ability to edit players for a league.

That's actually a great and much simpler idea to this issue!
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Old 01-14-2019, 05:54 PM   #23
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It'd also be a good recruiting tool.

"xyz league recruiting. Edits locked."
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Old 01-14-2019, 11:58 PM   #24
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I'd like to know where lock the door and throw away the key is ever a good idea.
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Old 01-17-2019, 08:39 PM   #25
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I'd like to know where lock the door and throw away the key is ever a good idea.

Online leagues?
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Old 01-19-2019, 08:19 AM   #26
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the game gets run on 1 person's computer. data integrity isn't a problem. if they do any memory/file edits, it will stand out like a sore thumb.

it's got to be able to recognize corrupt or different data... as you submit your team back and it's different than the other 30 playes data on your team etc... if not, that's be a simple check. it has to do this, or it can't handle a basic potential problem of merging data once everone sends back their lineups and stuff for the week.

the only concern is your comissioner.

as long as it all gets merged back at one cetral location, the truth should out any nefarious ongoings -- unless they did it to all "30" submissions, so that it doesn't stand out.

nothing you can do with a corrupt comissioner, except look for a new league.

i'd avoid any leagues that the bulk is a RL clique. they are more likely to rationalize treating their friends differently than the rules allow. you don't give special treatment to random people as often, right?

one of the first fantasy football leagues i was in allowed a trade of kevin jones? (det rb, 1/2 year wonder) and some more trash for peyton manning.... the year he threw for ~50TD and 5k yards before anyone else matched it in the next few years. (brees / brady did it after). one team was out of the playoffs and wanted to trade manning to their "friend"..... never underestimate the shadiness of people... it's human nature to cheat and lie. you have to learn not to do these things and it isn't an easy task. most don't try at all in their formative years... then you get things like brexit and a wall, lol.

Last edited by NoOne; 01-19-2019 at 08:22 AM.
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Old 01-19-2019, 08:54 AM   #27
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The league exports are only imports of that team into the basic game file. So if a commissioner edited their own team, it wouldn't be impacted by the imports. The would see the new ratings, etc when the download the new league file. However, they'd need to know to look for them.

I think ratings edits being locked makes some sense. I can see a need to edit them prior to the league starting though for various reasons if you want to make it more" realistic". Editing contracts would definitely need to be allowed. That would probably be the simplest solution and would let guys get out early if they noticed any shenanigans prior to the season starting.
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Old 01-19-2019, 10:45 AM   #28
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And when there's a corrupted file there's no fix available, right?
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Old 01-22-2019, 06:49 PM   #29
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Honestly, this is so incredibly needed. I don't get why OOTP doesn't seem to understand that online leagues are their path to increased sales. Make it easier for people to join/play in them (and not be cheated by them) and there will be a lot more casual fans that want to play. Not that many people are that interested in playing historical leagues against the AI, but I can bet almost everyone that buys MLB The Show (and a lot of baseball fans that don't even want to deal with "stick skills") would be interested in playing in online leagues against real people if it wasn't such a PIA.
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Old 01-23-2019, 09:48 PM   #30
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I'm not sure its a path to additional revenue. Maybe. I dont have the metrics. But I know most console sports game are moving away from them. MLB The Sow completely did away with them. However, OOTP is a different animal. Its definitely a lot more fun with an online league but right now they're so hard to set up for the avg user its hard to gauge how popular they are. Its sounds like this is a tough thing to do too so... might be kinda stuck where we are
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