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Old 06-03-2017, 04:46 PM   #21
bd001217
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3D was working, now it's not

Quote:
Originally Posted by Markus Heinsohn View Post
OOTP 18 utilizes some advanced OpenGL features now, which may be problematic on a small number of systems. So, in order to fix the problems we need your help.

But first, please make sure you install the latest version of drivers for your graphics card! Often outdated drivers are the reason for 3D / Facegen problems.

OOTP 18 needs at least support for OpenGL 1.4, but support for OpenGL 2.0 is recommended. This is supported by most graphic cards with up-to-date drivers.

We suggest playing around with the OpenGL settings (Game Settings -> Facegen & 3D tab), you could try setting the "Open GL Shader Mode" to "Disable OpenGL shader" for example, this will ensure the game works with older systems that only support OpenGL 1.4.

If it still does not work, we need to know your exact system specs which can be obtained by an application called Opengl Caps viewer. You can download it here:
Download OpenGL Caps Viewer.

After you installed & started it, click on the tools tab and then on "export data" (see image). In the new window click on "txt export" (see image). Please post the text file here or simply copy and paste the text directly.

Thank you!
Markus

I've been playing 3D games for a while now; I created a fictional league with two teams, all time AL and NL all star teams, 25 men rosters, using their best years.

I was able to play 3D games and from one day to the next, when I try to start a game, OOTP freezes up and I have to exit the program with task manager.

It will play in broadcast mode, but not 3D.

I downloaded GLView and see that I have Open GL 2.1. But OOTP 18 still won't let me play 3D games.

I also don't have a "FaceGen and 3D" tab... I have a "Players and FaceGen" tab in the Game Settings...but don't see any options about Open GL.

I don't know why I would be able to play 3D games and then all of a sudden trying to do this freezes the game up.

Where I can I find OpenGL options? I'm playing OOTP 18.5 Build 56 and don't see any such option in the FaceGen/3D tab.

Thank you
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Old 06-09-2017, 08:41 AM   #22
Lukas Berger
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Quote:
Originally Posted by bd001217 View Post
I've been playing 3D games for a while now; I created a fictional league with two teams, all time AL and NL all star teams, 25 men rosters, using their best years.

I was able to play 3D games and from one day to the next, when I try to start a game, OOTP freezes up and I have to exit the program with task manager.

It will play in broadcast mode, but not 3D.

I downloaded GLView and see that I have Open GL 2.1. But OOTP 18 still won't let me play 3D games.

I also don't have a "FaceGen and 3D" tab... I have a "Players and FaceGen" tab in the Game Settings...but don't see any options about Open GL.

I don't know why I would be able to play 3D games and then all of a sudden trying to do this freezes the game up.

Where I can I find OpenGL options? I'm playing OOTP 18.5 Build 56 and don't see any such option in the FaceGen/3D tab.

Thank you
Sorry not to reply sooner, I missed this!

Rather than opening your league and going to setting, to get the 'FaceGen and 3D' tab, you'll want to open the settings from the start screen, you'll see the tab then.

If you still can't get things working, fill out a support ticket and I'll help further.
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Old 08-17-2017, 09:19 PM   #23
lejdot
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19679

Support ticket: 19679

==================================================
GPU Caps Viewer v1.36.1.0 report
http://www.geeks3d.com
http://www.ozone3d.net/gpu_caps_viewer/
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
- CPU Core Speed: 2591 MHz
- CPU logical cores: 8
- Family: 6 - Model: 14 - Stepping: 3
- Physical Memory Size: 32768 MB
- Operating System: Windows 10 64-bit build 14393
- PhysX Version: 9160318


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: GeForce GTX 1060
- GPU codename:
- Device ID: 10DE-1C60
- Subdevice ID: 1462-11AF
- Revision ID: A1
- Driver: 22.21.13.8205 (R382.05)
- Branch: r381_99-3
- Bus Id: 1
- Shader cores: 1280
- BIOS version: 86.06.0e.00.03
- Memory size: 6143MB
- Memory type: GDDR5
- Memory bus width: 192-bit
- PState 0 - GPU clock: 569 MHz, memory: 4004 MHz, VDDC: 0.000V
- PState 2 - GPU clock: 569 MHz, memory: 3802 MHz, VDDC: 0.000V
- PState 3 - GPU clock: 569 MHz, memory: 3003 MHz, VDDC: 0.000V
- PState 5 - GPU clock: 569 MHz, memory: 810 MHz, VDDC: 0.000V
- PState 8 - GPU clock: 607 MHz, memory: 405 MHz, VDDC: 0.000V


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce GTX 1060/PCIe/SSE2
- OpenGL Version: 4.5.0 NVIDIA 382.05
- GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA
- ARB Texture Units: 4
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 32768x32768
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 2047.0
- Max Dynamic Lights: 8
- Max Viewport Size: 32768x32768
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 4096
- Max Geometry Uniform Components: 2048
- Max Varying Float: 124
- Max Vertex Bindable Uniforms: 14
- Max Fragment Bindable Uniforms: 14
- Max Geometry Bindable Uniforms: 14
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- OpenGL Extensions: 391 extensions (GL=361 and WGL=30)
- GL_AMD_multi_draw_indirect
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_vertex_shader_viewport_index
- GL_AMD_vertex_shader_layer
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
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- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_clear_buffer_object
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- GL_ARB_clip_control
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- GL_ARB_conservative_depth
- GL_ARB_compute_shader
- GL_ARB_compute_variable_group_size
- GL_ARB_conditional_render_inverted
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_indirect
- GL_ARB_draw_elements_base_vertex
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- GL_ARB_ES2_compatibility
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- GL_ARB_explicit_attrib_location
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- GL_ARB_fragment_coord_conventions
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- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
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- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gl_spirv
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_gpu_shader_int64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
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- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_post_depth_coverage
- GL_ARB_program_interface_query
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- GL_ARB_robustness
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- GL_ARB_separate_shader_objects
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- GL_ARB_shader_ballot
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- GL_ARB_shader_clock
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod
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- GL_ARB_shader_viewport_layer_array
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- GL_ARB_shadow
- GL_ARB_sparse_buffer
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- GL_ARB_sparse_texture2
- GL_ARB_sparse_texture_clamp
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_minmax
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_post_depth_coverage
- GL_EXT_provoking_vertex
- GL_EXT_raster_multisample
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_sparse_texture2
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_filter_minmax
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback2
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_EXT_window_rectangles
- GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_KHR_no_error
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_KTX_buffer_region
- GL_NV_alpha_to_coverage_dither_control
- GL_NV_bindless_multi_draw_indirect
- GL_NV_bindless_multi_draw_indirect_count
- GL_NV_bindless_texture
- GL_NV_blend_equation_advanced
- GL_NV_blend_equation_advanced_coherent
- GL_NVX_blend_equation_advanced_multi_draw_buffers
- GL_NV_blend_square
- GL_NV_clip_space_w_scaling
- GL_NV_command_list
- GL_NV_compute_program5
- GL_NV_conditional_render
- GL_NV_conservative_raster
- GL_NV_conservative_raster_dilate
- GL_NV_conservative_raster_pre_snap_triangles
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_depth_clamp
- GL_NV_draw_texture
- GL_NV_draw_vulkan_image
- GL_NV_ES1_1_compatibility
- GL_NV_ES3_1_compatibility
- GL_NV_explicit_multisample
- GL_NV_fence
- GL_NV_fill_rectangle
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragment_coverage_to_color
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_fragment_shader_interlock
- GL_NV_framebuffer_mixed_samples
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_geometry_shader_passthrough
- GL_NV_gpu_program4
- GL_NV_internalformat_sample_query
- GL_NV_gpu_program4_1
- GL_NV_gpu_program5
- GL_NV_gpu_program5_mem_extended
- GL_NV_gpu_program_fp64
- GL_NV_gpu_shader5
- GL_NV_half_float
- GL_NV_light_max_exponent
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
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- GL_NV_pixel_data_range
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- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_sample_locations
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- GL_NV_shader_atomic_counters
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- GL_NV_shader_atomic_float64
- GL_NV_shader_atomic_fp16_vector
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- GL_NV_shader_buffer_load
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- OpenGL SPIR-V Extensions: 0
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- GL_MAX_CLIP_PLANES: 8
- GL_MAX_TEXTURE_SIZE: 32768
- GL_MAX_PIXEL_MAP_TABLE: 65536
- GL_MAX_ATTRIB_STACK_DEPTH: 16
- GL_MAX_MODELVIEW_STACK_DEPTH: 32
- GL_MAX_NAME_STACK_DEPTH: 128
- GL_MAX_PROJECTION_STACK_DEPTH: 4
- GL_MAX_TEXTURE_STACK_DEPTH: 10
- GL_MAX_VIEWPORT_DIMS: 32768
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
- GL_MAX_3D_TEXTURE_SIZE: 16384
- GL_MAX_ELEMENTS_VERTICES: 1048576
- GL_MAX_ELEMENTS_INDICES: 1048576
- GL_MAX_TEXTURE_UNITS: 4
- GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768
- GL_MAX_TEXTURE_LOD_BIAS: 15
- GL_MAX_DRAW_BUFFERS: 8
- GL_MAX_VERTEX_ATTRIBS: 16
- GL_MAX_TEXTURE_COORDS: 8
- GL_MAX_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
- GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
- GL_MAX_VARYING_FLOATS: 124
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
- GL_MAX_CLIP_DISTANCES: 8
- GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
- GL_MAX_VARYING_COMPONENTS: 124
- GL_MIN_PROGRAM_TEXEL_OFFSET: -8
- GL_MAX_PROGRAM_TEXEL_OFFSET: 7
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
- GL_MAX_RENDERBUFFER_SIZE: 32768
- GL_MAX_COLOR_ATTACHMENTS: 8
- GL_MAX_SAMPLES: 32
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7
- GL_RGBA_FLOAT_MODE_ARB: 0
- GL_MAX_COLOR_ATTACHMENTS_EXT: 8
- GL_MAX_RENDERBUFFER_SIZE_EXT: 32768
- GL_MAX_SAMPLES_EXT: 32
- GL_RGBA_INTEGER_MODE_EXT: 0
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT: 128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1
- GL_MAX_RECTANGLE_TEXTURE_SIZE: 32768
- GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728
- GL_MAX_VERTEX_UNIFORM_BLOCKS: 14
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14
- GL_MAX_COMBINED_UNIFORM_BLOCKS: 84
- GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
- GL_MAX_UNIFORM_BLOCK_SIZE: 65536
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048
- GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024
- GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128
- GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128
- GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128
- GL_MAX_SERVER_WAIT_TIMEOUT: -1
- GL_MAX_SAMPLE_MASK_WORDS: 2
- GL_MAX_COLOR_TEXTURE_SAMPLES: 32
- GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
- GL_MAX_INTEGER_SAMPLES: 32
- GL_PROVOKING_VERTEX: 36430
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4
- GL_MIN_SAMPLE_SHADING_VALUE: 0
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4
- GL_MAX_SUBROUTINES: 1024
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024
- GL_MAX_PATCH_VERTICES: 32
- GL_MAX_TESS_GEN_LEVEL: 64
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128
- GL_MAX_TESS_PATCH_COMPONENTS: 120
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 231424
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
- GL_MAX_VERTEX_STREAMS: 4
- GL_NUM_PROGRAM_BINARY_FORMATS: 1
- GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
- GL_MAX_VARYING_VECTORS: 31
- GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
- GL_MAX_VIEWPORTS: 16
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48
- GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384
- GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
- GL_MAX_IMAGE_UNITS: 8
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16
- GL_MAX_IMAGE_SAMPLES: 32
- GL_MAX_VERTEX_IMAGE_UNIFORMS: 8
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8
- GL_MAX_COMBINED_IMAGE_UNIFORMS: 48
- GL_MIN_MAP_BUFFER_ALIGNMENT: 64
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
- GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
- GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
- GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
- GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
- GL_PACK_COMPRESSED_BLOCK_SIZE: 0
- GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536
- GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535
- GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047
- GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047
- GL_MAX_UNIFORM_LOCATIONS: 65536
- GL_MAX_FRAMEBUFFER_WIDTH: 32768
- GL_MAX_FRAMEBUFFER_HEIGHT: 32768
- GL_MAX_FRAMEBUFFER_LAYERS: 2048
- GL_MAX_FRAMEBUFFER_SAMPLES: 32
- GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 1536
- GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536
- GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
- GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
- GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 32768
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 16384
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 1
- GL_MAX_CULL_DISTANCES: 8
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8
- OpenGL extension capabilities: 197 caps listed
- GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
- GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
- GL_MAX_RENDERBUFFER_SIZE_EXT: 32768 (GL_EXT_framebuffer_object)
- GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)
- GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)
- GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)
- GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)
- GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)
- GL_MAX_RECTANGLE_TEXTURE_SIZE: 32768 (GL_ARB_texture_rectangle)
- GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)
- GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)
- GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)
- GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)
- GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)
- GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)
- GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)
- GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)
- GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424 (GL_ARB_tessellation_shader)
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 231424 (GL_ARB_tessellation_shader)
- GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)
- GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)
- GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)
- GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16 (GL_ARB_shader_image_load_store)
- GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)
- GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)
- GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)
- GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)
- GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)
- GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)
- GL_MAX_FRAMEBUFFER_WIDTH: 32768 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_HEIGHT: 32768 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)
- GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 6291456 (GL_NVX_gpu_memory_info)
- GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: 6291456 (GL_NVX_gpu_memory_info)
- GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NV X: 5912800 (GL_NVX_gpu_memory_info)
- GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 5934 (GL_NVX_gpu_memory_info)
- GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 6334576 (GL_NVX_gpu_memory_info)
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)
- GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 32768 (GL_ARB_texture_cube_map)
- GL_NUM_COMPRESSED_TEXTURE_FORMATS: 51 (GL_ARB_texture_compression)
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)
- GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)
- GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)
- GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)
- GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)
- GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader)
- GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)
- GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)
- GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)
- GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100)
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)
- GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)
- GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
- GL_MAX_RENDERBUFFER_SIZE: 32768 (GL_ARB_framebuffer_object)
- GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)
- GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)
- GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)
- GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)
- GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
- GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)
- GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
- GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)
- GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
- GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)
- GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
- GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
- GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
- GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)
- GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)
- GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)
- GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 1024 (GL_NV_fragment_program)
- GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)
- GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)
- GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 5 (GL_NV_framebuffer_multisample_coverage)
- GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)
- GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)
- GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV: 4 (GL_NV_gpu_program5)
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)
- GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)
- GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)
- GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)
- GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)
- GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)
- GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)
- GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 32768 (GL_NV_texture_rectangle)
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV: 4 (GL_NV_transform_feedback)
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_N V: 128 (GL_NV_transform_feedback)
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV: 4 (GL_NV_transform_feedback)
- GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)
- GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)
- GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)


===================================[ Vulkan Capabilities ]
- Instance extensions: 9
- VK_KHR_surface (version: 25)
- VK_KHR_win32_surface (version: 5)
- VK_EXT_debug_report (version: 5)
- VK_NV_external_memory_capabilities (version: 1)
- VK_KHR_get_physical_device_properties2 (version: 1)
- VK_KHX_device_group_creation (version: 1)
- VK_KHX_external_memory_capabilities (version: 1)
- VK_KHX_external_semaphore_capabilities (version: 1)
- VK_EXT_display_surface_counter (version: 1)
- Instance layers: 2
- VK_LAYER_NV_optimus (version: 1.0.42, impl: 1)
- VK_LAYER_VALVE_steam_overlay (version: 1.0.3, impl: 1)
- Physical devices: 1
- [Vulkan device 0]: GeForce GTX 1060 ------------------
- API version: 1.0.42
- vendorID: 4318
- deviceID: 7264
- driver version: 1602306048
- NVIDIA driver version: 382.5
- memory heap count: 2
- heap1: 6084MB
- heap2: 32722MB
- memory type count: 4
- mem type 7 - heap index : 0 - property flag : 1
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
- mem type 8 - heap index : 0 - property flag : 1
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
- mem type 9 - heap index : 1 - property flag : 6
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
- mem type 10 - heap index : 1 - property flag : 14
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT
- extensions: 28
- VK_KHR_swapchain (version: 68)
- VK_KHR_descriptor_update_template (version: 1)
- VK_KHR_maintenance1 (version: 1)
- VK_KHR_push_descriptor (version: 1)
- VK_KHR_shader_draw_parameters (version: 1)
- VK_KHR_sampler_mirror_clamp_to_edge (version: 1)
- VK_KHX_device_group (version: 1)
- VK_KHX_external_memory (version: 1)
- VK_KHX_external_memory_win32 (version: 1)
- VK_KHX_external_semaphore (version: 1)
- VK_KHX_external_semaphore_win32 (version: 1)
- VK_KHX_multiview (version: 1)
- VK_KHX_win32_keyed_mutex (version: 1)
- VK_EXT_discard_rectangles (version: 1)
- VK_EXT_shader_subgroup_ballot (version: 1)
- VK_EXT_shader_subgroup_vote (version: 1)
- VK_NV_dedicated_allocation (version: 1)
- VK_NV_external_memory (version: 1)
- VK_NV_external_memory_win32 (version: 1)
- VK_NV_glsl_shader (version: 1)
- VK_NV_win32_keyed_mutex (version: 1)
- VK_NV_clip_space_w_scaling (version: 1)
- VK_NV_sample_mask_override_coverage (version: 1)
- VK_NV_viewport_array2 (version: 1)
- VK_NV_viewport_swizzle (version: 1)
- VK_NV_geometry_shader_passthrough (version: 1)
- VK_NVX_device_generated_commands (version: 1)
- VK_NVX_multiview_per_view_attributes (version: 1)
- device layers: 1
- VK_LAYER_NV_optimus (version: 1.0.42, impl: 1)
- device features:
- robustBufferAccess: true
- fullDrawIndexUint32: true
- imageCubeArray: true
- independentBlend: true
- geometryShader: true
- tessellationShader: true
- sampleRateShading: true
- dualSrcBlend: true
- logicOp: true
- multiDrawIndirect: true
- drawIndirectFirstInstance: true
- depthClamp: true
- depthBiasClamp: true
- fillModeNonSolid: true
- depthBounds: true
- wideLines: true
- largePoints: true
- alphaToOne: true
- multiViewport: true
- samplerAnisotropy: true
- textureCompressionETC2: false
- textureCompressionASTC_LDR: false
- textureCompressionBC: true
- occlusionQueryPrecise: true
- pipelineStatisticsQuery: true
- vertexPipelineStoresAndAtomics: true
- fragmentStoresAndAtomics: true
- shaderTessellationAndGeometryPointSize: true
- shaderImageGatherExtended: true
- shaderStorageImageExtendedFormats: true
- shaderStorageImageMultisample: true
- shaderStorageImageReadWithoutFormat: true
- shaderStorageImageWriteWithoutFormat: true
- shaderUniformBufferArrayDynamicIndexing: true
- shaderSampledImageArrayDynamicIndexing: true
- shaderStorageBufferArrayDynamicIndexing: true
- shaderStorageImageArrayDynamicIndexing: true
- shaderClipDistance: true
- shaderCullDistance: true
- shaderFloat64: true
- shaderInt64: true
- shaderInt16: false
- shaderResourceResidency: true
- shaderResourceMinLod: true
- sparseBinding: true
- sparseResidencyBuffer: true
- sparseResidencyImage2D: true
- sparseResidencyImage3D: true
- sparseResidency2Samples: true
- sparseResidency4Samples: false
- sparseResidency8Samples: true
- sparseResidency16Samples: true
- sparseResidencyAliased: true
- variableMultisampleRate: true
- inheritedQueries: true
- device limits
- maxImageDimension1D: 32768
- maxImageDimension2D: 32768
- maxImageDimension3D: 16384
- maxImageDimensionCube: 32768
- maxImageArrayLayers: 2048
- maxTexelBufferElements: 134217728
- maxUniformBufferRange: 65536
- maxStorageBufferRange: 2147483647
- maxPushConstantsSize: 256
- maxMemoryAllocationCount: 4096
- maxSamplerAllocationCount: 4000
- bufferImageGranularity: 1024
- sparseAddressSpaceSize: 18446744073709551615
- maxBoundDescriptorSets: 8
- maxPerStageDescriptorSamplers: 4000
- maxPerStageDescriptorUniformBuffers: 12
- maxPerStageDescriptorSampledImages: 8192
- maxPerStageDescriptorStorageImages: 8192
- maxPerStageDescriptorInputAttachments: 8
- maxPerStageResources: 24612
- maxDescriptorSetSamplers: 4000
- maxDescriptorSetUniformBuffers: 72
- maxDescriptorSetUniformBuffersDynamic: 72
- maxDescriptorSetStorageBuffers: 96
- maxDescriptorSetStorageBuffersDynamic: 96
- maxDescriptorSetSampledImages: 49152
- maxDescriptorSetStorageImages: 49152
- maxDescriptorSetInputAttachments: 8
- maxVertexInputAttributes: 32
- maxVertexInputBindings: 32
- maxVertexInputAttributeOffset: 2047
- maxVertexInputBindingStride: 2048
- maxVertexOutputComponents: 128
- maxTessellationGenerationLevel: 64
- maxTessellationPatchSize: 32
- maxTessellationControlPerVertexInputComponents: 128
- maxTessellationControlPerVertexOutputComponents: 128
- maxTessellationControlPerPatchOutputComponents: 120
- maxTessellationControlTotalOutputComponents: 4216
- maxTessellationEvaluationInputComponents: 128
- maxTessellationEvaluationOutputComponents: 128
- maxGeometryShaderInvocations: 32
- maxGeometryInputComponents: 128
- maxGeometryOutputComponents: 128
- maxGeometryOutputVertices: 1024
- maxGeometryTotalOutputComponents: 1024
- maxFragmentInputComponents: 128
- maxFragmentOutputAttachments: 8
- maxFragmentDualSrcAttachments: 1
- maxFragmentCombinedOutputResources: 16
- maxComputeSharedMemorySize: 49152
- maxComputeWorkGroupCount: [2147483647; 65535; 65535]
- maxComputeWorkGroupInvocations: 1536
- maxComputeWorkGroupSize: [1536; 1024; 64]
- subPixelPrecisionBits: 8
- subTexelPrecisionBits: 8
- mipmapPrecisionBits: 8
- maxDrawIndexedIndexValue: 4294967295
- maxDrawIndirectCount: 4294967295
- maxSamplerLodBias: 15.000000
- maxSamplerAnisotropy: 16.000000
- maxViewports: 16
- maxViewportDimensions: [32768; 32768]
- viewportBoundsRange: [-65536.000000 ; 65536.000000]
- viewportSubPixelBits: 8
- minMemoryMapAlignment: 64
- minTexelBufferOffsetAlignment: 16
- minUniformBufferOffsetAlignment: 256
- minStorageBufferOffsetAlignment: 32
- minTexelOffset: 4294967288
- maxTexelOffset: 7
- minTexelGatherOffset: 4294967264
- maxTexelGatherOffset: 31
- minInterpolationOffset: -0.500000
- maxInterpolationOffset: 0.437500
- subPixelInterpolationOffsetBits: 4
- maxFramebufferWidth: 32768
- maxFramebufferHeight: 32768
- maxFramebufferLayers: 2048
- framebufferColorSampleCounts: 15
- framebufferDepthSampleCounts: 15
- framebufferStencilSampleCounts: 31
- framebufferNoAttachmentsSampleCounts: 15
- maxColorAttachments: 8
- sampledImageColorSampleCounts: 15
- sampledImageIntegerSampleCounts: 15
- sampledImageDepthSampleCounts: 15
- sampledImageStencilSampleCounts: 31
- storageImageSampleCounts: 15
- maxSampleMaskWords: 1
- timestampComputeAndGraphics: 1
- timestampPeriod: 1.000000
- maxClipDistances: 8
- maxCullDistances: 8
- maxCombinedClipAndCullDistances: 8
- discreteQueuePriorities: 2
- pointSizeRange: [1.000000 ; 189.875000]
- lineWidthRange: [0.500000 ; 10.000000]
- pointSizeGranularity: 0.125000
- lineWidthGranularity: 0.125000
- strictLines: 1
- standardSampleLocations: 1
- optimalBufferCopyOffsetAlignment: 1
- optimalBufferCopyRowPitchAlignment: 1
- nonCoherentAtomSize: 64


===================================[ NVIDIA CUDA Capabilities ]
- CUDA Device 0
- Device name: GeForce GTX 1060
- Compute Capability: 6.1
- Total Memory: 4095 MB
- Shader Clock Rate: 1670 MHz
- Multiprocessors: 10
- Warp Size: 32
- Max Threads Per Block: 1024
- Threads Per Block: 1024 x 1024 x 64
- Grid Size: 2147483647 x 65535 x 65535
- Registers Per Block: 65536
- Texture Alignment: 512 byte
- Total Constant Memory: 64 Kb


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 1
- CL_PLATFORM_NAME: NVIDIA CUDA
- CL_PLATFORM_VENDOR: NVIDIA Corporation
- CL_PLATFORM_VERSION: OpenCL 1.2 CUDA 8.0.0
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 1

- CL_DEVICE_NAME: GeForce GTX 1060
- CL_DEVICE_VENDOR: NVIDIA Corporation
- CL_DRIVER_VERSION: 382.05
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.2 CUDA
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x10DE
- CL_DEVICE_MAX_COMPUTE_UNITS: 10
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 1670MHz
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 6
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 1
- CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536
- CL_NV_DEVICE_WARP_SIZE: 32
- CL_NV_DEVICE_GPU_OVERLAP: 1
- CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
- CL_NV_DEVICE_INTEGRATED_MEMORY: 0
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 1572864KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 6144MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 4352
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 160KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 48KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
- CL_EXEC_NATIVE_KERNEL: 21327860
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 256
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 16384
- CL_DEVICE_MAX_SAMPLERS: 32
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 15
- Extensions:
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_fp64
- cl_khr_byte_addressable_store
- cl_khr_icd
- cl_khr_gl_sharing
- cl_nv_compiler_options
- cl_nv_device_attribute_query
- cl_nv_pragma_unroll
- cl_nv_d3d10_sharing
- cl_khr_d3d10_sharing
- cl_nv_d3d11_sharing
- cl_nv_copy_opts
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