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Old 01-05-2014, 08:11 PM   #1
9RogerMaris9
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Season Replays

Guys, I'm new to OOTP. A month or so back I bought version 14. The one thing I know for sure is that there are numerous layers to this game! I'm impressed!! Here's my question, how statistically accurate is the game engine for season replays? And if I setup a league comprised of teams from different eras can the game engine account for that? I've played them all - APBA, Strat, DMB and Action. All have their strengths. I'm just trying to find out what OOTP can and cannot do. Thank you for the help.
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Old 01-05-2014, 08:35 PM   #2
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I've only ever played with fictional leagues so far but from everything I've read on here the game is as accurate as you can get as far as the players go to start the season. However there are too many factors such as injuries, hot streaks, cold streaks, just plain dumb luck, for the season to ever play out like it did in real life. It's completely a case of "That's why you play the games"
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Old 01-05-2014, 10:09 PM   #3
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In my experience dont expect everyone to do what they did IRL. My 1959 White Sox finished 12 games under .500. Luis Aparicio hit .211, Fox .259 Pierce won 15 but lost 19. I have never seen Babe Ruth hit more then 675 HR. Frank Thomas seems to always get to 515+ HR but rarely hits .301 career.
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Old 01-06-2014, 02:21 PM   #4
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The answer to your question depends largely on your perspective as to what "statistically accurate" means to you.

OOTP is designed as more of a simulation than a single season replay type game.

So one thing to keep in mind is that OOTP doesn't somehow force individual players/teams to perform exactly how they did in a real life season and thus cut/increase their chances of success if they start of playing better/worse than they really did, as some games do.

Nothing's rigged in OOTP, it simply sets the parameters using league modifiers and player ratings and then lets the season play out using accurate probability chances.

Thus OOTP is great as far as getting stats right over longer periods of time and even getting league wide stats right in a specific season.

However there's quite a bit a variability in any given players output in a specific season or even career. You shouldn't expect f.e. Maris to regularly hit exactly 61 homers in 1961. He should hit a lot of homers, barring injury, but it may be 55 or 58 or 62 or 50 etc.

The settings when creating a historical game are quite influential as to just what kind of output you get from the top players. Particularly the make worse/make bad settings for players with less playing time. If you make more players worse/bad (set the ab/ip threshold higher), then the top players will tend to have better seasons since they get a bigger share of the statistical pie.

If you make less players worse/bad (set the ab/ip threshold lower) then the top players in a given season will have lower stats as more of the pie goes to the good/solid players.

You'll want to play around with the settings and run some test seasons until you get the kind of outcomes you're looking for.

Hopefully this info helps you a bit and if you have any more questions feel free to ask.

Last edited by Lukas Berger; 01-06-2014 at 02:25 PM.
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Old 01-06-2014, 02:47 PM   #5
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Quote:
Originally Posted by 7RogerMaris7 View Post
Guys, I'm new to OOTP. A month or so back I bought version 14. The one thing I know for sure is that there are numerous layers to this game! I'm impressed!! Here's my question, how statistically accurate is the game engine for season replays? And if I setup a league comprised of teams from different eras can the game engine account for that? I've played them all - APBA, Strat, DMB and Action. All have their strengths. I'm just trying to find out what OOTP can and cannot do. Thank you for the help.
As lukasberger said, a lot depends on your settings. Since you're looking to match teams from different eras against each other, they aren't all going to perform as they did in real life. For instance, if you match 15 steroid-era teams against 15 dead-ball era teams, something has to give. If you set the league up based on steroid era settings, then those teams are more likely to perform as they did in real life, and vice versa. Or you could choose settings from the '60s or '70s and you might get something in the middle. That's why test seasons are crucial. They allow you the opportunity to play with your settings until you feel all teams are equally competitive regardless of what era they came from.
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