Home | Webstore
Latest News: FHM 5 Available - Update OOTP 19.8 is online - OOTP 19 Available! - MLB Manager 2018 Available Now

Perfect Team is LIVE!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Out of the Park Baseball 16 > OOTP 16 - Technical Support

OOTP 16 - Technical Support If you have problems with the game, please see here.

Reply
 
Thread Tools
Old 03-23-2015, 09:56 PM   #41
rudel.dietrich
Hall Of Famer
 
rudel.dietrich's Avatar
 
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 6,613
Thanks: 12
Thanked 804x in 461 posts
This may help some users

There are four main classes of GPU's depending on who makes them


1. Find out who makes your GPU

2. Find out the specific card, you can run the process Markus outlined in his first post or ask for help on this forum.

3. Find out what operating system you are using and if you have a 32 bit or 64 bit operating system. Again you can get this from the diagnostic tool Markus linked or ask for help.

4. Use the following links to update your video card drivers. I recommend doing this every 1-2 months. All of these companies regularly update their video card software and it helps fix issues and improve performance when gaming.


If you have an Nvidia card use this link

Drivers - Download NVIDIA Drivers


If you have an ATI Radeon OR AMD integrated GPU then use the following link

Download Drivers


If you have an Intel integrated GPU then use the following link

https://downloadcenter.intel.com





Markus, if you find this helpful, feel free to add it to your opening post.

I am assuming this would also help Mac users since TMK Macs use these four classes of GPU as well.
Probably the same for Linux. If I am wrong, someone please correct me so I can correct the information.

Last edited by rudel.dietrich; 03-23-2015 at 09:58 PM.
rudel.dietrich is offline   Reply With Quote
Old 03-23-2015, 10:12 PM   #42
MorseMoose
Hall Of Famer
 
Join Date: Dec 2005
Posts: 5,990
Blog Entries: 4
Thanks: 348
Thanked 478x in 291 posts
Infractions: 1/1 (1)
Apples don't have drivers though. At least that I'm aware of. Te update is just apart of the update process. I'm completely updated and am having the issues. I'll try other leagues and will see if it happens still.
MorseMoose is offline   Reply With Quote
Old 03-23-2015, 11:00 PM   #43
da commish
Major Leagues
 
Join Date: Aug 2007
Location: Minnesota
Posts: 383
Thanks: 214
Thanked 118x in 69 posts
can't get Facegen to work

I have tried everything recommended already. I updated my video driver, disabled OpenGL and 3D, downloaded patch #1, re-installed AIO, etc. but still can't get Facegen to work. Facegen says it's enabled on the file settings but is diabled/not initialized on the Players & Facegen tab in the game settings. So here is the text from Caps Viewer. Your help would be greatly appreciated as OOTP 16 is essentially not playable for me right now. It's been extremely frustrating to have spent hours doing everything possible with no success. I am in an online league which I may have to drop out of if I can't get Facegen to work. Thanks for your help.

================================================== =
GPU Caps Viewer v1.23.0.1
GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz
- CPU Core Speed: 1995 MHz
- CPU logical cores: 8
- Family: 6 - Model: 10 - Stepping: 7
- Physical Memory Size: 8192 MB
- Operating System: Windows 7 64-bit build 7601 [Service Pack 1]
- PhysX Version: 9140702


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1600x900 @ 60 Hz - 32 bpp
- Num GPUs: 2

- GPU 1
- Name: NVIDIA GeForce GT 550M
- GPU codename: GF108
- Device ID: 10DE- DD6
- Subdevice ID: 1028- 4B8
- Driver: 8.15.10.2321 (R347.88)
- Branch: r346_00-386
- Bus Id: 1
- Shader cores: 144
- TDP: 35W
- BIOS version: 70.06.29.00.06
- Memory size: 1023MB
- Memory type: DDR3
- Memory bus width: 128-bit
- PState 0 - GPU clock: 475 MHz, memory: 900 MHz, VDDC: 0.870V
- PState 8 - GPU clock: 202 MHz, memory: 324 MHz, VDDC: 0.820V
- PState 12 - GPU clock: 50 MHz, memory: 135 MHz, VDDC: 0.820V

- GPU 2
- Name: Intel(R) HD Graphics Family
- GPU codename: SandyBridge(GT2)
- Device ID: 8086- 116
- Subdevice ID: 1028- 4B8
- Driver: 8.15.10.2321 (3-6-2011) - GL:ig4icd64.dll
- Bus Id: -1
- Shader cores: 12
- Texture units: 1
- TDP: 35W
- BIOS version: Intel Video BIOS
- Memory size: 3861MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce GT 550M/PCIe/SSE2
- OpenGL Version: 4.5.0 NVIDIA 347.88
- GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA
- ARB Texture Units: 4
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 16384x16384
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 2047.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 2048
- Max Geometry Uniform Components: 2048
- Max Varying Float: 124
- Max Vertex Bindable Uniforms: 14
- Max Fragment Bindable Uniforms: 14
- Max Geometry Bindable Uniforms: 14
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- MSAA: 32X
- OpenGL Extensions: 337 extensions (GL=308 and WGL=29)
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li>
<li>GL_ARB_base_instance (OpenGL 4.2)</li>
<li>GL_ARB_blend_func_extended (OpenGL 3.3)</li>
<li>GL_ARB_buffer_storage (OpenGL 4.4)</li>
<li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_clear_texture (OpenGL 4.4)</li>
<li>GL_ARB_clip_control (OpenGL 4.5)</li>
<li>GL_ARB_color_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_compatibility (OpenGL 3.2)</li>
<li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li>
<li>GL_ARB_conservative_depth (OpenGL 4.2)</li>
<li>GL_ARB_compute_shader (OpenGL 4.3)</li>
<li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li>
<li>GL_ARB_conditional_render_inverted (OpenGL 4.5)</li>
<li>GL_ARB_copy_buffer (OpenGL 3.1)</li>
<li>GL_ARB_copy_image (OpenGL 4.3)</li>
<li>GL_ARB_cull_distance (OpenGL 4.5)</li>
<li>GL_ARB_debug_output (OpenGL 3.0)</li>
<li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_depth_clamp (OpenGL 3.2)</li>
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_derivative_control (OpenGL 4.5)</li>
<li>GL_ARB_direct_state_access (OpenGL 4.5)</li>
<li>GL_ARB_draw_buffers (OpenGL 2.0)</li>
<li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li>
<li>GL_ARB_draw_indirect (OpenGL 4.0)</li>
<li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li>
<li>GL_ARB_draw_instanced (OpenGL 3.1)</li>
<li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li>
<li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li>
<li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li>
<li>GL_ARB_ES3_1_compatibility (OpenGL 4.5)</li>
<li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li>
<li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li>
<li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li>
<li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li>
<li>GL_ARB_fragment_shader (OpenGL 2.0)</li>
<li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li>
<li>GL_ARB_framebuffer_object (OpenGL 3.0)</li>
<li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li>
<li>GL_ARB_get_program_binary (OpenGL 4.1)</li>
<li>GL_ARB_get_texture_sub_image (OpenGL 4.5)</li>
<li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li>
<li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li>
<li>GL_ARB_half_float_pixel (OpenGL 3.0)</li>
<li>GL_ARB_half_float_vertex (OpenGL 2.1)</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_indirect_parameters (OpenGL 4.3)</li>
<li>GL_ARB_instanced_arrays (OpenGL 3.3)</li>
<li>GL_ARB_internalformat_query (OpenGL 4.2)</li>
<li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li>
<li>GL_NV_internalformat_sample_query</li>
<li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li>
<li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li>
<li>GL_ARB_map_buffer_range (OpenGL 2.1)</li>
<li>GL_ARB_multi_bind (OpenGL 4.4)</li>
<li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li>
<li>GL_ARB_multisample (OpenGL 1.3)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li>
<li>GL_ARB_pipeline_statistics_query (OpenGL 4.5)</li>
<li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_point_sprite (OpenGL 2.0)</li>
<li>GL_ARB_program_interface_query (OpenGL 4.3)</li>
<li>GL_ARB_provoking_vertex (OpenGL 3.2)</li>
<li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li>
<li>GL_ARB_robustness (OpenGL 4.1)</li>
<li>GL_ARB_sample_shading (OpenGL 4.0)</li>
<li>GL_ARB_sampler_objects (OpenGL 3.3)</li>
<li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li>
<li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li>
<li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li>
<li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li>
<li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li>
<li>GL_ARB_shader_group_vote (OpenGL 4.3)</li>
<li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li>
<li>GL_ARB_shader_image_size (OpenGL 4.3)</li>
<li>GL_ARB_shader_objects (OpenGL 2.0)</li>
<li>GL_ARB_shader_precision (OpenGL 4.1)</li>
<li>GL_ARB_query_buffer_object (OpenGL 4.4)</li>
<li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_shader_subroutine (OpenGL 4.0)</li>
<li>GL_ARB_shader_texture_image_samples (OpenGL 4.5)</li>
<li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_100 (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li>
<li>GL_ARB_shading_language_include (OpenGL 3.2)</li>
<li>GL_ARB_shading_language_packing (OpenGL 4.1)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_sparse_buffer (OpenGL 4.5)</li>
<li>GL_ARB_sparse_texture (OpenGL 4.3)</li>
<li>GL_ARB_stencil_texturing (OpenGL 4.3)</li>
<li>GL_ARB_sync (OpenGL 3.2)</li>
<li>GL_ARB_tessellation_shader (OpenGL 4.0)</li>
<li>GL_ARB_texture_barrier (OpenGL 4.5)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li>
<li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li>
<li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_float (OpenGL 3.0)</li>
<li>GL_ARB_texture_gather (OpenGL 4.0)</li>
<li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li>
<li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li>
<li>GL_ARB_texture_multisample (OpenGL 3.2)</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels (OpenGL 4.3)</li>
<li>GL_ARB_texture_query_lod (OpenGL 4.0)</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_ARB_texture_rg (OpenGL 3.0)</li>
<li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li>
<li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li>
<li>GL_ARB_texture_storage (OpenGL 4.2)</li>
<li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li>
<li>GL_ARB_texture_swizzle (OpenGL 3.3)</li>
<li>GL_ARB_texture_view (OpenGL 4.3)</li>
<li>GL_ARB_timer_query (OpenGL 3.3)</li>
<li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li>
<li>GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li>
<li>GL_ARB_vertex_array_object (OpenGL 2.1)</li>
<li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li>
<li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_ARB_vertex_shader (OpenGL 2.0)</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li>
<li>GL_ARB_viewport_array (OpenGL 4.1)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_float (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_bindable_uniform (OpenGL 2.0)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li>
<li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li>
<li>GL_EXT_packed_float (OpenGL 3.0)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_polygon_offset_clamp</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shader_integer_mix</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_array (OpenGL 3.0)</li>
<li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_integer (OpenGL 3.0)</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture_object (Requires OpenGL 1.1)</li>
<li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle (OpenGL 2.1)</li>
<li>GL_EXT_timer_query (Requires OpenGL 1.5)</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_context_flush_control (OpenGL 4.5)</li>
<li>GL_KHR_debug (OpenGL 4.3)</li>
<li>GL_KHR_robust_buffer_access_behavior</li>
<li>GL_KHR_robustness (OpenGL 4.5)</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_bindless_multi_draw_indirect</li>
<li>GL_NV_bindless_multi_draw_indirect_count</li>
<li>GL_NV_blend_equation_advanced</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_command_list</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render (OpenGL 3.0)</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_ES3_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program5_mem_extended</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float (OpenGL 3.0)</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart (OpenGL 3.1)</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_uniform_buffer_unified_memory</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_NV_shader_thread_group</li>
<li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context (OpenGL 3.0)</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li>
<li>WGL_ARB_context_flush_control (OpenGL 4.5)</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li>
<li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li>
<li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_copy_image</li>
<li>WGL_NV_delay_before_swap</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
- OpenGL Extensions: 337 extensions (GL=308 and WGL=29)
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_ARB_arrays_of_arrays</li>
<li>GL_ARB_base_instance</li>
<li>GL_ARB_blend_func_extended</li>
<li>GL_ARB_buffer_storage</li>
<li>GL_ARB_clear_buffer_object</li>
<li>GL_ARB_clear_texture</li>
<li>GL_ARB_clip_control</li>
<li>GL_ARB_color_buffer_float</li>
<li>GL_ARB_compatibility</li>
<li>GL_ARB_compressed_texture_pixel_storage</li>
<li>GL_ARB_conservative_depth</li>
<li>GL_ARB_compute_shader</li>
<li>GL_ARB_compute_variable_group_size</li>
<li>GL_ARB_conditional_render_inverted</li>
<li>GL_ARB_copy_buffer</li>
<li>GL_ARB_copy_image</li>
<li>GL_ARB_cull_distance</li>
<li>GL_ARB_debug_output</li>
<li>GL_ARB_depth_buffer_float</li>
<li>GL_ARB_depth_clamp</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_derivative_control</li>
<li>GL_ARB_direct_state_access</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_draw_buffers_blend</li>
<li>GL_ARB_draw_indirect</li>
<li>GL_ARB_draw_elements_base_vertex</li>
<li>GL_ARB_draw_instanced</li>
<li>GL_ARB_enhanced_layouts</li>
<li>GL_ARB_ES2_compatibility</li>
<li>GL_ARB_ES3_compatibility</li>
<li>GL_ARB_ES3_1_compatibility</li>
<li>GL_ARB_explicit_attrib_location</li>
<li>GL_ARB_explicit_uniform_location</li>
<li>GL_ARB_fragment_coord_conventions</li>
<li>GL_ARB_fragment_layer_viewport</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_fragment_program_shadow</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_framebuffer_no_attachments</li>
<li>GL_ARB_framebuffer_object</li>
<li>GL_ARB_framebuffer_sRGB</li>
<li>GL_ARB_geometry_shader4</li>
<li>GL_ARB_get_program_binary</li>
<li>GL_ARB_get_texture_sub_image</li>
<li>GL_ARB_gpu_shader5</li>
<li>GL_ARB_gpu_shader_fp64</li>
<li>GL_ARB_half_float_pixel</li>
<li>GL_ARB_half_float_vertex</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_indirect_parameters</li>
<li>GL_ARB_instanced_arrays</li>
<li>GL_ARB_internalformat_query</li>
<li>GL_ARB_internalformat_query2</li>
<li>GL_NV_internalformat_sample_query</li>
<li>GL_ARB_invalidate_subdata</li>
<li>GL_ARB_map_buffer_alignment</li>
<li>GL_ARB_map_buffer_range</li>
<li>GL_ARB_multi_bind</li>
<li>GL_ARB_multi_draw_indirect</li>
<li>GL_ARB_multisample</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_occlusion_query2</li>
<li>GL_ARB_pipeline_statistics_query</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_point_sprite</li>
<li>GL_ARB_program_interface_query</li>
<li>GL_ARB_provoking_vertex</li>
<li>GL_ARB_robust_buffer_access_behavior</li>
<li>GL_ARB_robustness</li>
<li>GL_ARB_sample_shading</li>
<li>GL_ARB_sampler_objects</li>
<li>GL_ARB_seamless_cube_map</li>
<li>GL_ARB_separate_shader_objects</li>
<li>GL_ARB_shader_atomic_counters</li>
<li>GL_ARB_shader_bit_encoding</li>
<li>GL_ARB_shader_draw_parameters</li>
<li>GL_ARB_shader_group_vote</li>
<li>GL_ARB_shader_image_load_store</li>
<li>GL_ARB_shader_image_size</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shader_precision</li>
<li>GL_ARB_query_buffer_object</li>
<li>GL_ARB_shader_storage_buffer_object</li>
<li>GL_ARB_shader_subroutine</li>
<li>GL_ARB_shader_texture_image_samples</li>
<li>GL_ARB_shader_texture_lod</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_shading_language_420pack</li>
<li>GL_ARB_shading_language_include</li>
<li>GL_ARB_shading_language_packing</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_sparse_buffer</li>
<li>GL_ARB_sparse_texture</li>
<li>GL_ARB_stencil_texturing</li>
<li>GL_ARB_sync</li>
<li>GL_ARB_tessellation_shader</li>
<li>GL_ARB_texture_barrier</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_buffer_object</li>
<li>GL_ARB_texture_buffer_object_rgb32</li>
<li>GL_ARB_texture_buffer_range</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_compression_bptc</li>
<li>GL_ARB_texture_compression_rgtc</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_cube_map_array</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_float</li>
<li>GL_ARB_texture_gather</li>
<li>GL_ARB_texture_mirror_clamp_to_edge</li>
<li>GL_ARB_texture_mirrored_repeat</li>
<li>GL_ARB_texture_multisample</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels</li>
<li>GL_ARB_texture_query_lod</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_texture_rg</li>
<li>GL_ARB_texture_rgb10_a2ui</li>
<li>GL_ARB_texture_stencil8</li>
<li>GL_ARB_texture_storage</li>
<li>GL_ARB_texture_storage_multisample</li>
<li>GL_ARB_texture_swizzle</li>
<li>GL_ARB_texture_view</li>
<li>GL_ARB_timer_query</li>
<li>GL_ARB_transform_feedback2</li>
<li>GL_ARB_transform_feedback3</li>
<li>GL_ARB_transform_feedback_instanced</li>
<li>GL_ARB_transform_feedback_overflow_query</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_uniform_buffer_object</li>
<li>GL_ARB_vertex_array_bgra</li>
<li>GL_ARB_vertex_array_object</li>
<li>GL_ARB_vertex_attrib_64bit</li>
<li>GL_ARB_vertex_attrib_binding</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev</li>
<li>GL_ARB_viewport_array</li>
<li>GL_ARB_window_pos</li>
<li>GL_ATI_draw_buffers</li>
<li>GL_ATI_texture_float</li>
<li>GL_ATI_texture_mirror_once</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_bindable_uniform</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2</li>
<li>GL_EXT_draw_instanced</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_framebuffer_blit</li>
<li>GL_EXT_framebuffer_multisample</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object</li>
<li>GL_EXT_framebuffer_sRGB</li>
<li>GL_EXT_geometry_shader4</li>
<li>GL_EXT_gpu_program_parameters</li>
<li>GL_EXT_gpu_shader4</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_packed_depth_stencil</li>
<li>GL_EXT_packed_float</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_polygon_offset_clamp</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shader_integer_mix</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_texture_array</li>
<li>GL_EXT_texture_buffer_object</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_EXT_texture_cube_map</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture_integer</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_mirror_clamp</li>
<li>GL_EXT_texture_object</li>
<li>GL_EXT_texture_shared_exponent</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle</li>
<li>GL_EXT_timer_query</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_context_flush_control</li>
<li>GL_KHR_debug</li>
<li>GL_KHR_robust_buffer_access_behavior</li>
<li>GL_KHR_robustness</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_bindless_multi_draw_indirect</li>
<li>GL_NV_bindless_multi_draw_indirect_count</li>
<li>GL_NV_blend_equation_advanced</li>
<li>GL_NV_blend_square</li>
<li>GL_NV_command_list</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_ES3_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program5_mem_extended</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_uniform_buffer_unified_memory</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_NV_shader_thread_group</li>
<li>GL_KHR_blend_equation_advanced</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness</li>
<li>WGL_ARB_context_flush_control</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture</li>
<li>WGL_ATI_pixel_format_float</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB</li>
<li>WGL_EXT_pixel_format_packed_float</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_copy_image</li>
<li>WGL_NV_delay_before_swap</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
- OpenGL core capabilities: 179 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 8</li>
<li>GL_MAX_LIGHTS: 8</li>
<li>GL_MAX_CLIP_PLANES: 8</li>
<li>GL_MAX_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 16384</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 2048</li>
<li>GL_MAX_ELEMENTS_VERTICES: 1048576</li>
<li>GL_MAX_ELEMENTS_INDICES: 1048576</li>
<li>GL_MAX_TEXTURE_UNITS: 4</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 15</li>
<li>GL_MAX_DRAW_BUFFERS: 8</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16</li>
<li>GL_MAX_TEXTURE_COORDS: 8</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li>
<li>GL_MAX_VARYING_FLOATS: 124</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li>
<li>GL_MAX_CLIP_DISTANCES: 8</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li>
<li>GL_MAX_VARYING_COMPONENTS: 124</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 16384</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8</li>
<li>GL_MAX_SAMPLES: 32</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li>
<li>GL_MAX_SAMPLES_EXT: 32</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 2</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32</li>
<li>GL_MAX_INTEGER_SAMPLES: 32</li>
<li>GL_PROVOKING_VERTEX: 36430</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li>
<li>GL_MAX_SUBROUTINES: 1024</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li>
<li>GL_MAX_PATCH_VERTICES: 32</li>
<li>GL_MAX_TESS_GEN_LEVEL: 64</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li>
<li>GL_MAX_VERTEX_STREAMS: 4</li>
<li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li>
<li>GL_MAX_VARYING_VECTORS: 31</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512</li>
<li>GL_MAX_VIEWPORTS: 16</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li>
<li>GL_MAX_IMAGE_UNITS: 8</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li>
<li>GL_MAX_IMAGE_SAMPLES: 32</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 65536</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 32</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 1536</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 2048</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 1</li>
<li>GL_MAX_CULL_DISTANCES: 8</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8</li>
- OpenGL extension capabilities: 197 caps listed
<li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li>
<li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li>
<li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li>
<li>GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li>
<li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li>
<li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 1048576 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_ NVX: 1048576 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDME M_NVX: 999800 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 0 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 0 (GL_NVX_gpu_memory_info)</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li>
<li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 51 (GL_ARB_texture_compression)</li>
<li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_fragment_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li>
<li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li>
<li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li>
<li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li>
<li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li>
<li>GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li>
<li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li>
<li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li>
<li>GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)</li>
<li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 512 (GL_NV_fragment_program)</li>
<li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li>
<li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 9 (GL_NV_framebuffer_multisample_coverage)</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)</li>
<li>GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_ NV: 4 (GL_NV_gpu_program5)</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)</li>
<li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li>
<li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li>
<li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)</li>
<li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li>
<li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li>
<li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ NV: 4 (GL_NV_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_NV: 128 (GL_NV_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_N V: 4 (GL_NV_transform_feedback)</li>
<li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li>
<li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li>
<li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li>


===================================[ NVIDIA CUDA Capabilities ]
- CUDA Device 0
- Device name: GeForce GT 550M
- Compute Capability: 2.1
- Total Memory: 1024 MB
- Shader Clock Rate: 950 MHz
- Multiprocessors: 3
- Warp Size: 32
- Max Threads Per Block: 1024
- Threads Per Block: 1024 x 1024 x 64
- Grid Size: 65535 x 65535 x 65535
- Registers Per Block: 32768
- Texture Alignment: 512 byte
- Total Constant Memory: 64 Kb


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 1
- CL_PLATFORM_NAME: NVIDIA CUDA
- CL_PLATFORM_VENDOR: NVIDIA Corporation
- CL_PLATFORM_VERSION: OpenCL 1.1 CUDA 7.0.29
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 1

- CL_DEVICE_NAME: GeForce GT 550M
- CL_DEVICE_VENDOR: NVIDIA Corporation
- CL_DRIVER_VERSION: 347.88
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.1 CUDA
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x10DE
- CL_DEVICE_MAX_COMPUTE_UNITS: 3
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 950MHz
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 2
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 1
- CL_NV_DEVICE_REGISTERS_PER_BLOCK: 32768
- CL_NV_DEVICE_WARP_SIZE: 32
- CL_NV_DEVICE_GPU_OVERLAP: 1
- CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
- CL_NV_DEVICE_INTEGRATED_MEMORY: 0
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 262144KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 1024MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 4352
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 48KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 47KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
- CL_EXEC_NATIVE_KERNEL: 1358272
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 16
- Extensions:
- cl_khr_byte_addressable_store
- cl_khr_icd
- cl_khr_gl_sharing
- cl_nv_compiler_options
- cl_nv_device_attribute_query
- cl_nv_pragma_unroll
- cl_nv_d3d9_sharing
- cl_nv_d3d10_sharing
- cl_khr_d3d10_sharing
- cl_nv_d3d11_sharing
- cl_nv_copy_opts
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_fp64


===================================[ Misc. ]


===================================[ Related Graphics Drivers ]
- Graphics Drivers | Geeks3D


===================================[ Related Graphics Cards Reviews ]
- Graphics Cards | Geeks3D
da commish is offline   Reply With Quote
Old 03-24-2015, 12:36 PM   #44
radiorosco
Minors (Rookie Ball)
 
Join Date: Mar 2014
Location: Belleville, WI
Posts: 39
Thanks: 36
Thanked 3x in 2 posts
Im with Da Commish....I have done everything recommended on multiple threads, still no facegen. I have spents hours and hours doing this. Is it that my 3 year old Toshiba laptop AMD processor jusy cant process the facegens?? If so...that is sad. In addition to playing with all the settings multiple ways, I was anle to verify withAMD that I have the most current and best driver already loaded. ...i also downloaded the program Markus posted, but when I open the program it just errors out. Im no pc genius, but not an idiot either. Really losing faith about tjis facegen issue...if anyone can help, please do. Thanks
radiorosco is offline   Reply With Quote
Old 03-24-2015, 01:41 PM   #45
clish1
Bat Boy
 
Join Date: Apr 2004
Location: PENNSYLVANIA
Posts: 5
Thanks: 0
Thanked 0x in 0 posts
Angry facegen issue

I updated my driver today 3/24/2015 and the update from Nividia stated that it had OpenGL 4.2. However the below report states OpenGL 1.1.

I just want my players' pictures!!!

Please Help



Current Display Mode: 1920x1080 @ 32 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: NVIDIA GeForce GT 630 (OEM)
- GPU codename: GK107
- Device ID: 10DE- FC2
- Subdevice ID: 1462-2750
- Driver: Unknown version (R347.88)
- Branch: r346_00-386
- Bus Id: 1
- Shader cores: 192
- Texture units: 16
- ROP units: 16
- TDP: 50W
- BIOS version: 80.07.24.00.53
- Memory size: 2047MB
- Memory type: DDR3
- Memory bus width: 128-bit
- PState 0 - GPU clock: 875 MHz, memory: 891 MHz, VDDC: 1.025V
- PState 8 - GPU clock: 324 MHz, memory: 324 MHz, VDDC: 0.900V


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: Microsoft Corporation
- OpenGL renderer: GDI Generic
- OpenGL Version: 1.1.0
- GLSL (OpenGL Shading Language) Version: n.a.
- ARB Texture Units: 0
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 0
- Geometry Shader Texture Units: 0
- Max Texture Size: 1024x1024
- Max Anisotropic Filtering Value: X1.0
- Max Point Sprite Size: 1.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 0
- Max Fragment Uniform Components: 0
- Max Geometry Uniform Components: 0
- Max Varying Float: 0
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[no]
- Multiple Render Targets / Max draw buffers: 0
- Pixel Buffer Objects (PBO) Support:[no]
- S3TC Texture Compression Support:[no]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[no]
- Floating Point Textures Support:[no]
- OpenGL Extensions: 2 extensions (GL=2 and WGL=0)
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
- OpenGL Extensions: 2 extensions (GL=2 and WGL=0)
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_bgra</li>
- OpenGL core capabilities: 176 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 30</li>
<li>GL_MAX_LIGHTS: 8</li>
<li>GL_MAX_CLIP_PLANES: 6</li>
<li>GL_MAX_TEXTURE_SIZE: 1024</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 10</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 16384</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 0</li>
<li>GL_MAX_ELEMENTS_VERTICES: 256</li>
<li>GL_MAX_ELEMENTS_INDICES: 2048</li>
<li>GL_MAX_TEXTURE_UNITS: 0</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 0</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 0</li>
<li>GL_MAX_DRAW_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATTRIBS: 0</li>
<li>GL_MAX_TEXTURE_COORDS: 0</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_VARYING_FLOATS: 0</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_CLIP_DISTANCES: 6</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 0</li>
<li>GL_MAX_VARYING_COMPONENTS: 0</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 0</li>
<li>GL_MAX_SAMPLES: 0</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 0</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 0</li>
<li>GL_MAX_SAMPLES_EXT: 0</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 0</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 0</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_INTEGER_SAMPLES: 0</li>
<li>GL_PROVOKING_VERTEX: 0</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li>
<li>GL_MAX_SUBROUTINES: 0</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_PATCH_VERTICES: 0</li>
<li>GL_MAX_TESS_GEN_LEVEL: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_STREAMS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VARYING_VECTORS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VIEWPORTS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li>
<li>GL_MAX_IMAGE_SAMPLES: 0</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li>
<li>GL_MAX_CULL_DISTANCES: 0</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li>
- OpenGL extension capabilities: 1 caps listed


===================================[ Misc. ]


===================================[ Related Graphics Drivers ]
clish1 is offline   Reply With Quote
Old 03-24-2015, 02:49 PM   #46
Fuzzymonkey
Bat Boy
 
Fuzzymonkey's Avatar
 
Join Date: Apr 2014
Location: Wisconsin
Posts: 8
Thanks: 0
Thanked 3x in 2 posts
No generation of Facegen pictures

Hey,

I pre-ordered the game and Facegen did not generate then or after I installed the first patch when the game was officially released. The pictures just come up like this, with default settings:

Name:  facegen example.PNG
Views: 342
Size:  14.3 KB

So, like asked went to update my drivers:

Name:  AMD proof.PNG
Views: 396
Size:  11.6 KB

And supposedly all good there, however not exactly sure what I'm looking for when using the Opengl data so here it is:

gpu_caps_viewer_report.txt

I have pretty much no idea what I'm doing with messing around with the settings, so if the drivers look good and extremely dumbed down process to follow would help
Fuzzymonkey is offline   Reply With Quote
Old 03-24-2015, 03:24 PM   #47
clish1
Bat Boy
 
Join Date: Apr 2004
Location: PENNSYLVANIA
Posts: 5
Thanks: 0
Thanked 0x in 0 posts
facegen issues

After I installed the update, the downloaded jpegs came up but I still have no way to activate facegen. I also updated my drivers. I have a large number of Japanese players in my game and would like some kind of face generated.
I keep trying to play around with it.
clish1 is offline   Reply With Quote
Old 03-24-2015, 09:04 PM   #48
da commish
Major Leagues
 
Join Date: Aug 2007
Location: Minnesota
Posts: 383
Thanks: 214
Thanked 118x in 69 posts
works now

I played around with several combinations of the file settings and found one that allows Facegen to work so far. Here's what is working for me now: 3D Enabled; OpenGL and OpenGL Shader modes - both Use default; and Facegen Enabled. This is working so far, hopefully it continues.
da commish is offline   Reply With Quote
Old 03-25-2015, 12:58 AM   #49
Aceshigh24
All Star Reserve
 
Aceshigh24's Avatar
 
Join Date: Jan 2002
Location: Brea, CA
Posts: 537
Thanks: 197
Thanked 129x in 62 posts
So my issue is more of the facegen photo's vanishing while I'm trying to play out games. Not sure if this falls into the same category as this post but i figured i would give it a try. Here is my information below:

================================================== =
GPU Caps Viewer v1.23.0.1
GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz
- CPU Core Speed: 2491 MHz
- CPU logical cores: 4
- Family: 6 - Model: 10 - Stepping: 7
- Physical Memory Size: 4096 MB
- Operating System: Windows 7 32-bit build 7601 [Service Pack 1]
- PhysX Version: drivers not installed


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1366x768 @ 50 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: Intel(R) HD Graphics 3000
- GPU codename: SandyBridge(GT2)
- Device ID: 8086- 126
- Subdevice ID: 17AA-21CE
- Driver: 9.17.10.2843 (8-21-2012) - GL:ig4icd32.dll
- Bus Id: -1
- Shader cores: 12
- Texture units: 1
- TDP: 35W
- BIOS version: Intel Video BIOS
- Memory size: 1554MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: Intel
- OpenGL renderer: Intel(R) HD Graphics 3000
- OpenGL Version: 3.1.0 - Build 9.17.10.2843
- GLSL (OpenGL Shading Language) Version: 1.40 - Intel Build 9.17.10.2843
- ARB Texture Units: 8
- Vertex Shader Texture Units: 16
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 8192x8192
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 255.0
- Max Dynamic Lights: 8
- Max Viewport Size: 8192x8192
- Max Vertex Uniform Components: 512
- Max Fragment Uniform Components: 1024
- Max Geometry Uniform Components: 0
- Max Varying Float: 41
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[no]
- MSAA: 4X
- OpenGL Extensions: 130 extensions (GL=116 and WGL=14)
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_EXT_texture_rectangle (Requires OpenGL 1.3)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_ATI_separate_stencil (Requires OpenGL 1.2.1)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_fragment_shader (OpenGL 2.0)</li>
<li>GL_ARB_shader_objects (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_100 (OpenGL 2.0)</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_vertex_shader (OpenGL 2.0)</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_ARB_point_sprite (OpenGL 2.0)</li>
<li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_ARB_draw_buffers (OpenGL 2.0)</li>
<li>GL_ARB_color_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_half_float_pixel (OpenGL 3.0)</li>
<li>GL_ARB_texture_float (OpenGL 3.0)</li>
<li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li>
<li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li>
<li>GL_ARB_draw_instanced (OpenGL 3.1)</li>
<li>GL_ARB_half_float_vertex (OpenGL 2.1)</li>
<li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li>
<li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li>
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_ARB_multisample (OpenGL 1.3)</li>
<li>GL_EXT_packed_float (OpenGL 3.0)</li>
<li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li>
<li>GL_ARB_texture_rg (OpenGL 3.0)</li>
<li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_NV_conditional_render (OpenGL 3.0)</li>
<li>GL_EXT_texture_swizzle (OpenGL 2.1)</li>
<li>GL_ARB_sync (OpenGL 3.2)</li>
<li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li>
<li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_EXT_transform_feedback (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li>
<li>GL_ARB_framebuffer_object (OpenGL 3.0)</li>
<li>GL_EXT_texture_array (OpenGL 3.0)</li>
<li>GL_EXT_texture_integer (OpenGL 3.0)</li>
<li>GL_ARB_map_buffer_range (OpenGL 2.1)</li>
<li>GL_EXT_texture_snorm</li>
<li>GL_INTEL_performance_queries</li>
<li>GL_ARB_copy_buffer (OpenGL 3.1)</li>
<li>GL_ARB_sampler_objects (OpenGL 3.3)</li>
<li>GL_NV_primitive_restart (OpenGL 3.1)</li>
<li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li>
<li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_depth_clamp (OpenGL 3.2)</li>
<li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li>
<li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li>
<li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li>
<li>GL_ARB_texture_query_lod (OpenGL 4.0)</li>
<li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li>
<li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li>
<li>GL_ARB_instanced_arrays (OpenGL 3.3)</li>
<li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li>
<li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li>
<li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li>
<li>GL_ARB_compatibility (OpenGL 3.2)</li>
<li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li>
<li>GL_ARB_timer_query (OpenGL 3.3)</li>
<li>GL_INTEL_map_texture</li>
<li>GL_ARB_vertex_array_object (OpenGL 2.1)</li>
<li>GL_ARB_provoking_vertex (OpenGL 3.2)</li>
<li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li>
<li>WGL_EXT_depth_float</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_framebuffer_sRGB (OpenGL 2.0)</li>
<li>WGL_ARB_create_context (OpenGL 3.0)</li>
<li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li>
- OpenGL Extensions: 130 extensions (GL=116 and WGL=14)
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_SGIS_texture_edge_clamp</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_ARB_multitexture</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_NV_blend_square</li>
<li>GL_ARB_texture_compression</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_window_pos</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_ARB_vertex_program</li>
<li>GL_EXT_texture_rectangle</li>
<li>GL_ARB_fragment_program</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_ATI_separate_stencil</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_ARB_point_sprite</li>
<li>GL_ARB_fragment_program_shadow</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_color_buffer_float</li>
<li>GL_ARB_half_float_pixel</li>
<li>GL_ARB_texture_float</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_EXT_framebuffer_object</li>
<li>GL_ARB_draw_instanced</li>
<li>GL_ARB_half_float_vertex</li>
<li>GL_ARB_occlusion_query2</li>
<li>GL_EXT_draw_buffers2</li>
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_ARB_multisample</li>
<li>GL_EXT_packed_float</li>
<li>GL_EXT_texture_shared_exponent</li>
<li>GL_ARB_texture_rg</li>
<li>GL_ARB_texture_compression_rgtc</li>
<li>GL_NV_conditional_render</li>
<li>GL_EXT_texture_swizzle</li>
<li>GL_ARB_sync</li>
<li>GL_ARB_framebuffer_sRGB</li>
<li>GL_EXT_packed_depth_stencil</li>
<li>GL_ARB_depth_buffer_float</li>
<li>GL_EXT_transform_feedback</li>
<li>GL_EXT_framebuffer_blit</li>
<li>GL_EXT_framebuffer_multisample</li>
<li>GL_ARB_framebuffer_object</li>
<li>GL_EXT_texture_array</li>
<li>GL_EXT_texture_integer</li>
<li>GL_ARB_map_buffer_range</li>
<li>GL_EXT_texture_snorm</li>
<li>GL_INTEL_performance_queries</li>
<li>GL_ARB_copy_buffer</li>
<li>GL_ARB_sampler_objects</li>
<li>GL_NV_primitive_restart</li>
<li>GL_ARB_seamless_cube_map</li>
<li>GL_ARB_uniform_buffer_object</li>
<li>GL_ARB_depth_clamp</li>
<li>GL_ARB_vertex_array_bgra</li>
<li>GL_ARB_shader_bit_encoding</li>
<li>GL_ARB_draw_buffers_blend</li>
<li>GL_ARB_texture_query_lod</li>
<li>GL_ARB_explicit_attrib_location</li>
<li>GL_ARB_draw_elements_base_vertex</li>
<li>GL_ARB_instanced_arrays</li>
<li>GL_ARB_fragment_coord_conventions</li>
<li>GL_EXT_gpu_program_parameters</li>
<li>GL_ARB_texture_buffer_object_rgb32</li>
<li>GL_ARB_compatibility</li>
<li>GL_ARB_texture_rgb10_a2ui</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev</li>
<li>GL_ARB_timer_query</li>
<li>GL_INTEL_map_texture</li>
<li>GL_ARB_vertex_array_object</li>
<li>GL_ARB_provoking_vertex</li>
<li>GL_EXT_gpu_shader4</li>
<li>WGL_EXT_depth_float</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_framebuffer_sRGB</li>
<li>WGL_ARB_create_context</li>
<li>WGL_EXT_pixel_format_packed_float</li>
- OpenGL core capabilities: 176 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 32</li>
<li>GL_MAX_LIGHTS: 8</li>
<li>GL_MAX_CLIP_PLANES: 6</li>
<li>GL_MAX_TEXTURE_SIZE: 8192</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 8192</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 2048</li>
<li>GL_MAX_ELEMENTS_VERTICES: 1200</li>
<li>GL_MAX_ELEMENTS_INDICES: 1200</li>
<li>GL_MAX_TEXTURE_UNITS: 8</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 15</li>
<li>GL_MAX_DRAW_BUFFERS: 8</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16</li>
<li>GL_MAX_TEXTURE_COORDS: 8</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 16</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512</li>
<li>GL_MAX_VARYING_FLOATS: 41</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16</li>
<li>GL_MAX_CLIP_DISTANCES: 6</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 256</li>
<li>GL_MAX_VARYING_COMPONENTS: 41</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 64</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 4096</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8</li>
<li>GL_MAX_SAMPLES: 4</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 4096</li>
<li>GL_MAX_SAMPLES_EXT: 4</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 256</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 64</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 65536</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 65536</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 12</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 24</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 24</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 16384</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 1</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 4</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 4</li>
<li>GL_MAX_INTEGER_SAMPLES: 4</li>
<li>GL_PROVOKING_VERTEX: 36430</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li>
<li>GL_MAX_SUBROUTINES: 0</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_PATCH_VERTICES: 0</li>
<li>GL_MAX_TESS_GEN_LEVEL: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_STREAMS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VARYING_VECTORS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VIEWPORTS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li>
<li>GL_MAX_IMAGE_SAMPLES: 0</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li>
<li>GL_MAX_CULL_DISTANCES: 0</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li>
- OpenGL extension capabilities: 52 caps listed
<li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 4096 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_SAMPLES_EXT: 4 (GL_EXT_framebuffer_multisample)</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 256 (GL_EXT_texture_array)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 64 (GL_EXT_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4 (GL_EXT_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4 (GL_EXT_transform_feedback)</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 24 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 24 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 16384 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1 (GL_ARB_uniform_buffer_object)</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192 (GL_ARB_texture_rectangle)</li>
<li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0 (GL_ARB_provoking_vertex)</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 8192 (GL_ARB_texture_cube_map)</li>
<li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 6 (GL_ARB_texture_compression)</li>
<li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VARYING_FLOATS: 41 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 1024 (GL_ARB_fragment_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)</li>
<li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 0 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 4096 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_SAMPLES: 4 (GL_ARB_framebuffer_object)</li>
<li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li>
<li>GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)</li>


===================================[ Misc. ]


===================================[ Related Graphics Drivers ]
- Graphics Drivers | Geeks3D


===================================[ Related Graphics Cards Reviews ]
- Graphics Cards | Geeks3D
Aceshigh24 is offline   Reply With Quote
Old 03-25-2015, 01:30 AM   #50
Aceshigh24
All Star Reserve
 
Aceshigh24's Avatar
 
Join Date: Jan 2002
Location: Brea, CA
Posts: 537
Thanks: 197
Thanked 129x in 62 posts
This is what i see or don't see and I'm only 4 games into my first season.

First picture is my team players not showing up.

Second photo is my whole lineup except the pitcher not visible
Attached Images
Image Image 
Aceshigh24 is offline   Reply With Quote
Old 03-25-2015, 02:23 PM   #51
Aceshigh24
All Star Reserve
 
Aceshigh24's Avatar
 
Join Date: Jan 2002
Location: Brea, CA
Posts: 537
Thanks: 197
Thanked 129x in 62 posts
One thing I've noticed is in order to get the pictures back for the players that are missing, i have to go to:

1. Open up the Editor
2. Change the user's "Facial type" to something other than what there default is. Example Joc Pederson from Caucasian to African and back to Cacasian.
3. This should correct the issue but is super time consuming assuming that a lot of players in the league are missing their photo.
Aceshigh24 is offline   Reply With Quote
Old 03-25-2015, 02:35 PM   #52
clish1
Bat Boy
 
Join Date: Apr 2004
Location: PENNSYLVANIA
Posts: 5
Thanks: 0
Thanked 0x in 0 posts
Facegen issues

Mine magically started working last night. As of today still working.

My setings are:
3d features disabled
Use Default
disable OpenGL shader
All is good but I don't know why
clish1 is offline   Reply With Quote
Old 03-25-2015, 02:44 PM   #53
Aceshigh24
All Star Reserve
 
Aceshigh24's Avatar
 
Join Date: Jan 2002
Location: Brea, CA
Posts: 537
Thanks: 197
Thanked 129x in 62 posts
Quote:
Originally Posted by clish1 View Post
Mine magically started working last night. As of today still working.

My setings are:
3d features disabled
Use Default
disable OpenGL shader
All is good but I don't know why
Are yours just not showing up at all? I'm trying to find someone that is having the same issue as me.
Aceshigh24 is offline   Reply With Quote
Old 03-25-2015, 08:37 PM   #54
rudel.dietrich
Hall Of Famer
 
rudel.dietrich's Avatar
 
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 6,613
Thanks: 12
Thanked 804x in 461 posts
Quote:
Originally Posted by Aceshigh24 View Post
One thing I've noticed is in order to get the pictures back for the players that are missing, i have to go to:

1. Open up the Editor
2. Change the user's "Facial type" to something other than what there default is. Example Joc Pederson from Caucasian to African and back to Cacasian.
3. This should correct the issue but is super time consuming assuming that a lot of players in the league are missing their photo.
I believe there is an option to re generate faces for every player in the league.
rudel.dietrich is offline   Reply With Quote
Old 03-25-2015, 08:39 PM   #55
Aceshigh24
All Star Reserve
 
Aceshigh24's Avatar
 
Join Date: Jan 2002
Location: Brea, CA
Posts: 537
Thanks: 197
Thanked 129x in 62 posts
Quote:
Originally Posted by rudel.dietrich View Post
I believe there is an option to re generate faces for every player in the league.
No i mean this is my fix for guys that should have faces like the whole roster of the Dodgers LOL. You can you see in my previous post that has the pictures they're all missing the photo's

** Edit ** There is that option but i want it to have the real players. I don't mind generating the photo's for the random players. It's just my real players i don't understand why the vanish from time to time.

Last edited by Aceshigh24; 03-25-2015 at 08:41 PM.
Aceshigh24 is offline   Reply With Quote
Old 03-25-2015, 09:00 PM   #56
rudel.dietrich
Hall Of Famer
 
rudel.dietrich's Avatar
 
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 6,613
Thanks: 12
Thanked 804x in 461 posts
Quote:
Originally Posted by Aceshigh24 View Post
No i mean this is my fix for guys that should have faces like the whole roster of the Dodgers LOL. You can you see in my previous post that has the pictures they're all missing the photo's

** Edit ** There is that option but i want it to have the real players. I don't mind generating the photo's for the random players. It's just my real players i don't understand why the vanish from time to time.
Sorry, I misunderstood you. I don't play real roster leagues so I have never had to generate real faces. I have had the issue in the past in my fictional leagues of some players not having faces.

How did you get the real player faces? Is it a mod that is downloaded or do they appear if you do the MLB quickstart?
rudel.dietrich is offline   Reply With Quote
Old 03-25-2015, 09:03 PM   #57
CraigBShuman
Minors (Single A)
 
Join Date: Mar 2015
Posts: 61
Thanks: 27
Thanked 7x in 5 posts
================================================== =
GPU Caps Viewer v1.23.0.1
GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
- CPU Core Speed: 2992 MHz
- CPU logical cores: 2
- Family: 6 - Model: 7 - Stepping: 6
- Physical Memory Size: 4096 MB
- Operating System: Windows 7 32-bit build 7601 [Service Pack 1]
- PhysX Version: drivers not installed


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1600x1200 @ 60 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: ATI Radeon HD 6350
- GPU codename: Cedar
- Device ID: 1002-68F9
- Subdevice ID: 1028-2126
- Driver: 8.821.0.0 - Catalyst 11.2 (1-26-2011)
- Bus Id: 1
- Shader cores: 80
- Texture units: 8
- ROP units: 4
- TDP: 19W
- BIOS version: 113-C09002-103
- Memory size: 512MB
- Memory type:
- Memory bus width: 0-bit
- GPU clock: 157 MHz, memory: 200 MHz, VDDC: 0.900V
- GPU clock: 400 MHz, memory: 500 MHz, VDDC: 0.950V
- GPU clock: 650 MHz, memory: 800 MHz, VDDC: 1.000V


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: ATI Technologies Inc.
- OpenGL renderer: ATI Radeon HD 5450
- OpenGL Version: 4.1.10524 Compatibility Profile/Debug Context
- GLSL (OpenGL Shading Language) Version: 4.10
- ARB Texture Units: 8
- Vertex Shader Texture Units: 16
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 16
- Max Texture Size: 16384x16384
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 8192.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 16384
- Max Fragment Uniform Components: 16384
- Max Geometry Uniform Components: 16384
- Max Varying Float: 128
- Max Vertex Bindable Uniforms: 15
- Max Fragment Bindable Uniforms: 15
- Max Geometry Bindable Uniforms: 15
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[yes]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- OpenGL Extensions: 215 extensions (GL=195 and WGL=20)
<li>GL_AMDX_debug_output</li>
<li>GL_AMDX_vertex_shader_tessellator</li>
<li>GL_AMD_conservative_depth</li>
<li>GL_AMD_debug_output</li>
<li>GL_AMD_depth_clamp_separate</li>
<li>GL_AMD_draw_buffers_blend</li>
<li>GL_AMD_name_gen_delete</li>
<li>GL_AMD_performance_monitor</li>
<li>GL_AMD_sample_positions</li>
<li>GL_AMD_seamless_cubemap_per_texture</li>
<li>GL_AMD_shader_stencil_export</li>
<li>GL_AMD_shader_trace</li>
<li>GL_AMD_texture_cube_map_array</li>
<li>GL_AMD_texture_texture4</li>
<li>GL_AMD_transform_feedback3_lines_triangles</li>
<li>GL_AMD_vertex_shader_tessellator</li>
<li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li>
<li>GL_ARB_blend_func_extended (OpenGL 3.3)</li>
<li>GL_ARB_color_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_copy_buffer (OpenGL 3.1)</li>
<li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_depth_clamp (OpenGL 3.2)</li>
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_draw_buffers (OpenGL 2.0)</li>
<li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li>
<li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li>
<li>GL_ARB_draw_indirect (OpenGL 4.0)</li>
<li>GL_ARB_draw_instanced (OpenGL 3.1)</li>
<li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li>
<li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li>
<li>GL_ARB_fragment_shader (OpenGL 2.0)</li>
<li>GL_ARB_framebuffer_object (OpenGL 3.0)</li>
<li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li>
<li>GL_ARB_get_program_binary (OpenGL 4.1)</li>
<li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li>
<li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li>
<li>GL_ARB_half_float_pixel (OpenGL 3.0)</li>
<li>GL_ARB_half_float_vertex (OpenGL 2.1)</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_instanced_arrays (OpenGL 3.3)</li>
<li>GL_ARB_map_buffer_range (OpenGL 2.1)</li>
<li>GL_ARB_multisample (OpenGL 1.3)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li>
<li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_point_sprite (OpenGL 2.0)</li>
<li>GL_ARB_provoking_vertex (OpenGL 3.2)</li>
<li>GL_ARB_sample_shading (OpenGL 4.0)</li>
<li>GL_ARB_sampler_objects (OpenGL 3.3)</li>
<li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li>
<li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li>
<li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li>
<li>GL_ARB_shader_objects (OpenGL 2.0)</li>
<li>GL_ARB_shader_precision (OpenGL 4.1)</li>
<li>GL_ARB_shader_stencil_export (OpenGL 4.0)</li>
<li>GL_ARB_shader_subroutine (OpenGL 4.0)</li>
<li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_100 (OpenGL 2.0)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_shadow_ambient (OpenGL 1.3)</li>
<li>GL_ARB_sync (OpenGL 3.2)</li>
<li>GL_ARB_tessellation_shader (OpenGL 4.0)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li>
<li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_float (OpenGL 3.0)</li>
<li>GL_ARB_texture_gather (OpenGL 4.0)</li>
<li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li>
<li>GL_ARB_texture_multisample (OpenGL 3.2)</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_lod (OpenGL 4.0)</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_ARB_texture_rg (OpenGL 3.0)</li>
<li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li>
<li>GL_ARB_texture_snorm</li>
<li>GL_ARB_timer_query (OpenGL 3.3)</li>
<li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li>
<li>GL_ARB_vertex_array_object (OpenGL 2.1)</li>
<li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_ARB_vertex_shader (OpenGL 2.0)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li>
<li>GL_ARB_viewport_array (OpenGL 4.1)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li>
<li>GL_ATI_envmap_bumpmap</li>
<li>GL_ATI_fragment_shader (Requires OpenGL 1.2.1)</li>
<li>GL_ATI_meminfo (OpenGL 2.0)</li>
<li>GL_ATI_separate_stencil (Requires OpenGL 1.2.1)</li>
<li>GL_ATI_texture_compression_3dc (Requires X800 and higher graphics card)</li>
<li>GL_ATI_texture_env_combine3 (Requires OpenGL 1.2)</li>
<li>GL_ATI_texture_float (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_bindable_uniform (OpenGL 2.0)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_copy_buffer (OpenGL 3.0)</li>
<li>GL_EXT_copy_texture</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li>
<li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li>
<li>GL_EXT_histogram</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li>
<li>GL_EXT_packed_float (OpenGL 3.0)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_EXT_subtexture</li>
<li>GL_EXT_texgen_reflection</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_array (OpenGL 3.0)</li>
<li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li>
<li>GL_EXT_texture_compression_bptc</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_integer (OpenGL 3.0)</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture_object (Requires OpenGL 1.1)</li>
<li>GL_EXT_texture_rectangle (Requires OpenGL 1.3)</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li>
<li>GL_EXT_texture_snorm</li>
<li>GL_EXT_texture_swizzle (OpenGL 2.1)</li>
<li>GL_EXT_timer_query (Requires OpenGL 1.5)</li>
<li>GL_EXT_transform_feedback (OpenGL 3.0)</li>
<li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_conditional_render (OpenGL 3.0)</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_half_float (OpenGL 3.0)</li>
<li>GL_NV_primitive_restart (OpenGL 3.1)</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_NV_texture_barrier</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_SUN_multi_draw_arrays</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li>
<li>WGL_ATI_render_texture_rectangle</li>
<li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li>
<li>WGL_I3D_genlock (OpenGL 1.2.1)</li>
<li>WGL_NV_swap_group</li>
<li>WGL_ARB_create_context (OpenGL 3.0)</li>
<li>WGL_AMD_gpu_association</li>
<li>WGL_AMDX_gpu_association</li>
<li>WGL_ARB_create_context_profile</li>
- OpenGL Extensions: 215 extensions (GL=195 and WGL=20)
<li>GL_AMDX_debug_output</li>
<li>GL_AMDX_vertex_shader_tessellator</li>
<li>GL_AMD_conservative_depth</li>
<li>GL_AMD_debug_output</li>
<li>GL_AMD_depth_clamp_separate</li>
<li>GL_AMD_draw_buffers_blend</li>
<li>GL_AMD_name_gen_delete</li>
<li>GL_AMD_performance_monitor</li>
<li>GL_AMD_sample_positions</li>
<li>GL_AMD_seamless_cubemap_per_texture</li>
<li>GL_AMD_shader_stencil_export</li>
<li>GL_AMD_shader_trace</li>
<li>GL_AMD_texture_cube_map_array</li>
<li>GL_AMD_texture_texture4</li>
<li>GL_AMD_transform_feedback3_lines_triangles</li>
<li>GL_AMD_vertex_shader_tessellator</li>
<li>GL_ARB_ES2_compatibility</li>
<li>GL_ARB_blend_func_extended</li>
<li>GL_ARB_color_buffer_float</li>
<li>GL_ARB_copy_buffer</li>
<li>GL_ARB_depth_buffer_float</li>
<li>GL_ARB_depth_clamp</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_draw_buffers_blend</li>
<li>GL_ARB_draw_elements_base_vertex</li>
<li>GL_ARB_draw_indirect</li>
<li>GL_ARB_draw_instanced</li>
<li>GL_ARB_explicit_attrib_location</li>
<li>GL_ARB_fragment_coord_conventions</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_fragment_program_shadow</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_framebuffer_object</li>
<li>GL_ARB_framebuffer_sRGB</li>
<li>GL_ARB_geometry_shader4</li>
<li>GL_ARB_get_program_binary</li>
<li>GL_ARB_gpu_shader5</li>
<li>GL_ARB_gpu_shader_fp64</li>
<li>GL_ARB_half_float_pixel</li>
<li>GL_ARB_half_float_vertex</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_instanced_arrays</li>
<li>GL_ARB_map_buffer_range</li>
<li>GL_ARB_multisample</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_occlusion_query2</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_point_sprite</li>
<li>GL_ARB_provoking_vertex</li>
<li>GL_ARB_sample_shading</li>
<li>GL_ARB_sampler_objects</li>
<li>GL_ARB_seamless_cube_map</li>
<li>GL_ARB_separate_shader_objects</li>
<li>GL_ARB_shader_bit_encoding</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shader_precision</li>
<li>GL_ARB_shader_stencil_export</li>
<li>GL_ARB_shader_subroutine</li>
<li>GL_ARB_shader_texture_lod</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_shadow_ambient</li>
<li>GL_ARB_sync</li>
<li>GL_ARB_tessellation_shader</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_buffer_object</li>
<li>GL_ARB_texture_buffer_object_rgb32</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_compression_bptc</li>
<li>GL_ARB_texture_compression_rgtc</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_cube_map_array</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_float</li>
<li>GL_ARB_texture_gather</li>
<li>GL_ARB_texture_mirrored_repeat</li>
<li>GL_ARB_texture_multisample</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_lod</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_texture_rg</li>
<li>GL_ARB_texture_rgb10_a2ui</li>
<li>GL_ARB_texture_snorm</li>
<li>GL_ARB_timer_query</li>
<li>GL_ARB_transform_feedback2</li>
<li>GL_ARB_transform_feedback3</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_uniform_buffer_object</li>
<li>GL_ARB_vertex_array_bgra</li>
<li>GL_ARB_vertex_array_object</li>
<li>GL_ARB_vertex_attrib_64bit</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev</li>
<li>GL_ARB_viewport_array</li>
<li>GL_ARB_window_pos</li>
<li>GL_ATI_draw_buffers</li>
<li>GL_ATI_envmap_bumpmap</li>
<li>GL_ATI_fragment_shader</li>
<li>GL_ATI_meminfo</li>
<li>GL_ATI_separate_stencil</li>
<li>GL_ATI_texture_compression_3dc</li>
<li>GL_ATI_texture_env_combine3</li>
<li>GL_ATI_texture_float</li>
<li>GL_ATI_texture_mirror_once</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_bindable_uniform</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_EXT_copy_buffer</li>
<li>GL_EXT_copy_texture</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2</li>
<li>GL_EXT_draw_instanced</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_framebuffer_blit</li>
<li>GL_EXT_framebuffer_multisample</li>
<li>GL_EXT_framebuffer_object</li>
<li>GL_EXT_framebuffer_sRGB</li>
<li>GL_EXT_geometry_shader4</li>
<li>GL_EXT_gpu_program_parameters</li>
<li>GL_EXT_gpu_shader4</li>
<li>GL_EXT_histogram</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_packed_depth_stencil</li>
<li>GL_EXT_packed_float</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_subtexture</li>
<li>GL_EXT_texgen_reflection</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_texture_array</li>
<li>GL_EXT_texture_buffer_object</li>
<li>GL_EXT_texture_compression_bptc</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_EXT_texture_cube_map</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture_integer</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_mirror_clamp</li>
<li>GL_EXT_texture_object</li>
<li>GL_EXT_texture_rectangle</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_shared_exponent</li>
<li>GL_EXT_texture_snorm</li>
<li>GL_EXT_texture_swizzle</li>
<li>GL_EXT_timer_query</li>
<li>GL_EXT_transform_feedback</li>
<li>GL_EXT_vertex_array</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_blend_square</li>
<li>GL_NV_conditional_render</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_half_float</li>
<li>GL_NV_primitive_restart</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_NV_texture_barrier</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_SGIS_texture_edge_clamp</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_SUN_multi_draw_arrays</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ATI_pixel_format_float</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_render_texture</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_EXT_framebuffer_sRGB</li>
<li>WGL_ATI_render_texture_rectangle</li>
<li>WGL_EXT_pixel_format_packed_float</li>
<li>WGL_I3D_genlock</li>
<li>WGL_NV_swap_group</li>
<li>WGL_ARB_create_context</li>
<li>WGL_AMD_gpu_association</li>
<li>WGL_AMDX_gpu_association</li>
<li>WGL_ARB_create_context_profile</li>
- OpenGL core capabilities: 177 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 40</li>
<li>GL_MAX_LIGHTS: 8</li>
<li>GL_MAX_CLIP_PLANES: 8</li>
<li>GL_MAX_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 256</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 64</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 10</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 16384</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 8192</li>
<li>GL_MAX_ELEMENTS_VERTICES: 2147483647</li>
<li>GL_MAX_ELEMENTS_INDICES: 16777215</li>
<li>GL_MAX_TEXTURE_UNITS: 8</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 16</li>
<li>GL_MAX_DRAW_BUFFERS: 8</li>
<li>GL_MAX_VERTEX_ATTRIBS: 29</li>
<li>GL_MAX_TEXTURE_COORDS: 16</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 16</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 16384</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384</li>
<li>GL_MAX_VARYING_FLOATS: 128</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_CLIP_DISTANCES: 8</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 8192</li>
<li>GL_MAX_VARYING_COMPONENTS: 128</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 64</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 16384</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8</li>
<li>GL_MAX_SAMPLES: 4</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li>
<li>GL_MAX_SAMPLES_EXT: 4</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 8192</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 64</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 268435456</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 268435456</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 15</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 15</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 15</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 75</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 75</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 262144</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 262144</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 262144</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 16</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 16384</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 16384</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: 2147483647</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 1</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 4</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 4</li>
<li>GL_MAX_INTEGER_SAMPLES: 4</li>
<li>GL_PROVOKING_VERTEX: 36430</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 16</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 128</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 128</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 16384</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 16384</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: -2147483648</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li>
<li>GL_MAX_SUBROUTINES: 4096</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 4096</li>
<li>GL_MAX_PATCH_VERTICES: 32</li>
<li>GL_MAX_TESS_GEN_LEVEL: 64</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 16384</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 16384</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 16</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 16</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 15</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 15</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 262144</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 262144</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li>
<li>GL_MAX_VERTEX_STREAMS: 4</li>
<li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 4096</li>
<li>GL_MAX_VARYING_VECTORS: 32</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 4096</li>
<li>GL_MAX_VIEWPORTS: 16</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_IMAGE_UNITS: 8</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 8</li>
<li>GL_MAX_IMAGE_SAMPLES: 0</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li>
<li>GL_MAX_CULL_DISTANCES: 0</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li>
- OpenGL extension capabilities: 111 caps listed
<li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_SAMPLES_EXT: 4 (GL_EXT_framebuffer_multisample)</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 8192 (GL_EXT_texture_array)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 64 (GL_EXT_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4 (GL_EXT_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4 (GL_EXT_transform_feedback)</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 268435456 (GL_ARB_texture_buffer_object)</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 15 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 15 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 15 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 75 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 75 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 262144 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 262144 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 262144 (GL_ARB_uniform_buffer_object)</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li>
<li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 4 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 4 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_INTEGER_SAMPLES: 4 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 128 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 128 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 16384 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 16384 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: 9223372036854775807 (GL_ARB_sync)</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li>
<li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: -2147483648 (GL_ARB_sample_shading)</li>
<li>GL_MAX_SUBROUTINES: 4096 (GL_ARB_shader_subroutine)</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 4096 (GL_ARB_shader_subroutine)</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 16384 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 16384 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 262144 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 262144 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 15 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 15 (GL_ARB_tessellation_shader)</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0 (GL_ARB_texture_gather)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li>
<li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li>
<li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li>
<li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 0 (GL_ARB_texture_compression)</li>
<li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VARYING_FLOATS: 128 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS: 29 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_COORDS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 16384 (GL_ARB_fragment_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS_ARB: 29 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRICES_ARB: 32 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 32 (GL_ARB_vertex_program)</li>
<li>GL_MAX_TEXTURE_COORDS_ARB: 16 (GL_ARB_fragment_program)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 16384 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 16384 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_SAMPLES: 4 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li>
<li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li>
<li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 10 (GL_ARB_imaging)</li>
<li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li>
<li>GL_POINT_SIZE_MAX_ARB: 8192.000000 (GL_ARB_point_parameters)</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 4096 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_VARYING_VECTORS: 32 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 4096 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_DEBUG_MESSAGE_LENGTH_AMD: 1024 (GL_AMD_debug_output)</li>
<li>GL_MAX_DEBUG_LOGGED_MESSAGES_AMD: 256 (GL_AMD_debug_output)</li>
<li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 15 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 15 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 15 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 16 (GL_EXT_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 268435456 (GL_EXT_texture_buffer_object)</li>
<li>GL_MAX_SAMPLE_MASK_WORDS_NV: 1 (GL_NV_explicit_multisample)</li>


===================================[ Misc. ]


===================================[ Related Graphics Drivers ]
- Graphics Drivers | Geeks3D
- download from Guru3D.com
- TweakGuides.com - ATI Catalyst Tweak Guide


===================================[ Related Graphics Cards Reviews ]
- radeon hd 5450 | Geeks3D
- ATI Radeon 5450 review - Google Search
CraigBShuman is offline   Reply With Quote
Old 03-25-2015, 11:49 PM   #58
JimboJones
Minors (Triple A)
 
Join Date: Feb 2002
Posts: 210
Thanks: 3
Thanked 20x in 9 posts
================================================== =
GPU Caps Viewer v1.23.0.1
GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Processor 5Y10 CPU @ 0.80GHz
- CPU Core Speed: 997 MHz
- CPU logical cores: 4
- Family: 6 - Model: 13 - Stepping: 4
- Physical Memory Size: 8192 MB
- Operating System: Windows 8.1 64-bit build 9600
- PhysX Version: drivers not installed


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: Intel(R) HD Graphics 5300
- GPU codename:
- Device ID: 8086-161E
- Subdevice ID: 1043-181D
- Driver: 10.18.10.3960 (9-29-2014) - GL:ig8icd64.dll
- Bus Id: -1
- BIOS version: Intel Video BIOS
- Memory size: 1024MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: Intel
- OpenGL renderer: Intel(R) HD Graphics 5300
- OpenGL Version: 4.3.0 - Build 10.18.10.3960
- GLSL (OpenGL Shading Language) Version: 4.30 - Build 10.18.10.3960
- ARB Texture Units: 8
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 16384x16384
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 255.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 4096
- Max Geometry Uniform Components: 4096
- Max Varying Float: 64
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[no]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- OpenGL Extensions: 206 extensions (GL=187 and WGL=19)
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li>
<li>GL_ARB_conservative_depth (OpenGL 4.2)</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_internalformat_query (OpenGL 4.2)</li>
<li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_SUN_multi_draw_arrays</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_EXT_texture_rectangle (Requires OpenGL 1.3)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_ATI_separate_stencil (Requires OpenGL 1.2.1)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_fragment_shader (OpenGL 2.0)</li>
<li>GL_ARB_shader_objects (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_100 (OpenGL 2.0)</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_vertex_shader (OpenGL 2.0)</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_ARB_point_sprite (OpenGL 2.0)</li>
<li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_ARB_draw_buffers (OpenGL 2.0)</li>
<li>GL_ARB_color_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_half_float_pixel (OpenGL 3.0)</li>
<li>GL_ARB_texture_float (OpenGL 3.0)</li>
<li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li>
<li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li>
<li>GL_ARB_draw_instanced (OpenGL 3.1)</li>
<li>GL_ARB_half_float_vertex (OpenGL 2.1)</li>
<li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li>
<li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li>
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_ARB_multisample (OpenGL 1.3)</li>
<li>GL_EXT_packed_float (OpenGL 3.0)</li>
<li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li>
<li>GL_ARB_texture_rg (OpenGL 3.0)</li>
<li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_NV_conditional_render (OpenGL 3.0)</li>
<li>GL_ARB_texture_swizzle (OpenGL 3.3)</li>
<li>GL_EXT_texture_swizzle (OpenGL 2.1)</li>
<li>GL_ARB_texture_gather (OpenGL 4.0)</li>
<li>GL_ARB_sync (OpenGL 3.2)</li>
<li>GL_ARB_cl_event (OpenGL 4.1)</li>
<li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li>
<li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_EXT_transform_feedback (OpenGL 3.0)</li>
<li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li>
<li>GL_ARB_draw_indirect (OpenGL 4.0)</li>
<li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li>
<li>GL_ARB_framebuffer_object (OpenGL 3.0)</li>
<li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li>
<li>GL_EXT_texture_array (OpenGL 3.0)</li>
<li>GL_EXT_texture_integer (OpenGL 3.0)</li>
<li>GL_ARB_map_buffer_range (OpenGL 2.1)</li>
<li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li>
<li>GL_EXT_texture_snorm</li>
<li>GL_ARB_blend_func_extended (OpenGL 3.3)</li>
<li>GL_INTEL_performance_queries</li>
<li>GL_INTEL_performance_query</li>
<li>GL_ARB_copy_buffer (OpenGL 3.1)</li>
<li>GL_ARB_sampler_objects (OpenGL 3.3)</li>
<li>GL_NV_primitive_restart (OpenGL 3.1)</li>
<li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li>
<li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_depth_clamp (OpenGL 3.2)</li>
<li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li>
<li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li>
<li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li>
<li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li>
<li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li>
<li>GL_ARB_texture_query_lod (OpenGL 4.0)</li>
<li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li>
<li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li>
<li>GL_ARB_instanced_arrays (OpenGL 3.3)</li>
<li>GL_ARB_base_instance (OpenGL 4.2)</li>
<li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li>
<li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li>
<li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li>
<li>GL_ARB_compatibility (OpenGL 3.2)</li>
<li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li>
<li>GL_ARB_texture_multisample (OpenGL 3.2)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li>
<li>GL_ARB_timer_query (OpenGL 3.3)</li>
<li>GL_ARB_tessellation_shader (OpenGL 4.0)</li>
<li>GL_ARB_vertex_array_object (OpenGL 2.1)</li>
<li>GL_ARB_provoking_vertex (OpenGL 3.2)</li>
<li>GL_ARB_sample_shading (OpenGL 4.0)</li>
<li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li>
<li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li>
<li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li>
<li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li>
<li>GL_INTEL_fragment_shader_ordering</li>
<li>GL_EXT_clip_control</li>
<li>GL_ARB_shader_subroutine (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li>
<li>GL_ARB_get_program_binary (OpenGL 4.1)</li>
<li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li>
<li>GL_ARB_shader_precision (OpenGL 4.1)</li>
<li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li>
<li>GL_ARB_viewport_array (OpenGL 4.1)</li>
<li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li>
<li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li>
<li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li>
<li>GL_ARB_shading_language_packing (OpenGL 4.1)</li>
<li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li>
<li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li>
<li>GL_ARB_texture_storage (OpenGL 4.2)</li>
<li>GL_EXT_texture_storage</li>
<li>GL_ARB_compute_shader (OpenGL 4.3)</li>
<li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li>
<li>GL_ARB_texture_view (OpenGL 4.3)</li>
<li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li>
<li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li>
<li>GL_ARB_program_interface_query (OpenGL 4.3)</li>
<li>GL_ARB_shader_image_size (OpenGL 4.3)</li>
<li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li>
<li>GL_ARB_buffer_storage (OpenGL 4.4)</li>
<li>GL_AMD_vertex_shader_layer</li>
<li>GL_AMD_vertex_shader_viewport_index</li>
<li>GL_ARB_debug_output (OpenGL 3.0)</li>
<li>GL_KHR_debug (OpenGL 4.3)</li>
<li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li>
<li>GL_ARB_texture_query_levels (OpenGL 4.3)</li>
<li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li>
<li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li>
<li>GL_INTEL_map_texture</li>
<li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li>
<li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li>
<li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li>
<li>GL_ARB_robustness (OpenGL 4.1)</li>
<li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_ARB_copy_image (OpenGL 4.3)</li>
<li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_ARB_stencil_texturing (OpenGL 4.3)</li>
<li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li>
<li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li>
<li>WGL_EXT_depth_float</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_framebuffer_sRGB (OpenGL 2.0)</li>
<li>WGL_ARB_create_context (OpenGL 3.0)</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li>
- OpenGL Extensions: 206 extensions (GL=187 and WGL=19)
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_SGIS_texture_edge_clamp</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_map_buffer_alignment</li>
<li>GL_ARB_conservative_depth</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_internalformat_query</li>
<li>GL_ARB_internalformat_query2</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_SUN_multi_draw_arrays</li>
<li>GL_NV_blend_square</li>
<li>GL_ARB_texture_compression</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_window_pos</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_ARB_vertex_program</li>
<li>GL_EXT_texture_rectangle</li>
<li>GL_ARB_fragment_program</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_ATI_separate_stencil</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_ARB_point_sprite</li>
<li>GL_ARB_fragment_program_shadow</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_color_buffer_float</li>
<li>GL_ARB_half_float_pixel</li>
<li>GL_ARB_texture_float</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_EXT_framebuffer_object</li>
<li>GL_ARB_draw_instanced</li>
<li>GL_ARB_half_float_vertex</li>
<li>GL_ARB_occlusion_query2</li>
<li>GL_EXT_draw_buffers2</li>
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_ARB_multisample</li>
<li>GL_EXT_packed_float</li>
<li>GL_EXT_texture_shared_exponent</li>
<li>GL_ARB_texture_rg</li>
<li>GL_ARB_texture_compression_rgtc</li>
<li>GL_NV_conditional_render</li>
<li>GL_ARB_texture_swizzle</li>
<li>GL_EXT_texture_swizzle</li>
<li>GL_ARB_texture_gather</li>
<li>GL_ARB_sync</li>
<li>GL_ARB_cl_event</li>
<li>GL_ARB_framebuffer_sRGB</li>
<li>GL_EXT_packed_depth_stencil</li>
<li>GL_ARB_depth_buffer_float</li>
<li>GL_EXT_transform_feedback</li>
<li>GL_ARB_transform_feedback2</li>
<li>GL_ARB_draw_indirect</li>
<li>GL_EXT_framebuffer_blit</li>
<li>GL_EXT_framebuffer_multisample</li>
<li>GL_ARB_framebuffer_object</li>
<li>GL_ARB_framebuffer_no_attachments</li>
<li>GL_EXT_texture_array</li>
<li>GL_EXT_texture_integer</li>
<li>GL_ARB_map_buffer_range</li>
<li>GL_ARB_texture_buffer_range</li>
<li>GL_EXT_texture_snorm</li>
<li>GL_ARB_blend_func_extended</li>
<li>GL_INTEL_performance_queries</li>
<li>GL_INTEL_performance_query</li>
<li>GL_ARB_copy_buffer</li>
<li>GL_ARB_sampler_objects</li>
<li>GL_NV_primitive_restart</li>
<li>GL_ARB_seamless_cube_map</li>
<li>GL_ARB_uniform_buffer_object</li>
<li>GL_ARB_depth_clamp</li>
<li>GL_ARB_vertex_array_bgra</li>
<li>GL_ARB_shader_bit_encoding</li>
<li>GL_ARB_draw_buffers_blend</li>
<li>GL_ARB_geometry_shader4</li>
<li>GL_EXT_geometry_shader4</li>
<li>GL_ARB_texture_query_lod</li>
<li>GL_ARB_explicit_attrib_location</li>
<li>GL_ARB_draw_elements_base_vertex</li>
<li>GL_ARB_instanced_arrays</li>
<li>GL_ARB_base_instance</li>
<li>GL_ARB_fragment_coord_conventions</li>
<li>GL_EXT_gpu_program_parameters</li>
<li>GL_ARB_texture_buffer_object_rgb32</li>
<li>GL_ARB_compatibility</li>
<li>GL_ARB_texture_rgb10_a2ui</li>
<li>GL_ARB_texture_multisample</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev</li>
<li>GL_ARB_timer_query</li>
<li>GL_ARB_tessellation_shader</li>
<li>GL_ARB_vertex_array_object</li>
<li>GL_ARB_provoking_vertex</li>
<li>GL_ARB_sample_shading</li>
<li>GL_ARB_texture_cube_map_array</li>
<li>GL_EXT_gpu_shader4</li>
<li>GL_ARB_gpu_shader5</li>
<li>GL_ARB_gpu_shader_fp64</li>
<li>GL_INTEL_fragment_shader_ordering</li>
<li>GL_EXT_clip_control</li>
<li>GL_ARB_shader_subroutine</li>
<li>GL_ARB_transform_feedback3</li>
<li>GL_ARB_get_program_binary</li>
<li>GL_ARB_separate_shader_objects</li>
<li>GL_ARB_shader_precision</li>
<li>GL_ARB_vertex_attrib_64bit</li>
<li>GL_ARB_viewport_array</li>
<li>GL_ARB_transform_feedback_instanced</li>
<li>GL_ARB_compressed_texture_pixel_storage</li>
<li>GL_ARB_shader_atomic_counters</li>
<li>GL_ARB_shading_language_packing</li>
<li>GL_ARB_shader_image_load_store</li>
<li>GL_ARB_shading_language_420pack</li>
<li>GL_ARB_texture_storage</li>
<li>GL_EXT_texture_storage</li>
<li>GL_ARB_compute_shader</li>
<li>GL_ARB_vertex_attrib_binding</li>
<li>GL_ARB_texture_view</li>
<li>GL_ARB_fragment_layer_viewport</li>
<li>GL_ARB_multi_draw_indirect</li>
<li>GL_ARB_program_interface_query</li>
<li>GL_ARB_shader_image_size</li>
<li>GL_ARB_shader_storage_buffer_object</li>
<li>GL_ARB_texture_storage_multisample</li>
<li>GL_ARB_buffer_storage</li>
<li>GL_AMD_vertex_shader_layer</li>
<li>GL_AMD_vertex_shader_viewport_index</li>
<li>GL_ARB_debug_output</li>
<li>GL_KHR_debug</li>
<li>GL_ARB_arrays_of_arrays</li>
<li>GL_ARB_texture_query_levels</li>
<li>GL_ARB_invalidate_subdata</li>
<li>GL_ARB_clear_buffer_object</li>
<li>GL_ARB_texture_mirror_clamp_to_edge</li>
<li>GL_INTEL_map_texture</li>
<li>GL_ARB_texture_compression_bptc</li>
<li>GL_ARB_ES2_compatibility</li>
<li>GL_ARB_ES3_compatibility</li>
<li>GL_ARB_robustness</li>
<li>GL_ARB_robust_buffer_access_behavior</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_ARB_copy_image</li>
<li>GL_KHR_blend_equation_advanced</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_ARB_stencil_texturing</li>
<li>GL_ARB_texture_stencil8</li>
<li>GL_ARB_explicit_uniform_location</li>
<li>WGL_EXT_depth_float</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_framebuffer_sRGB</li>
<li>WGL_ARB_create_context</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_EXT_pixel_format_packed_float</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_ARB_create_context_robustness</li>
- OpenGL core capabilities: 179 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 32</li>
<li>GL_MAX_LIGHTS: 8</li>
<li>GL_MAX_CLIP_PLANES: 8</li>
<li>GL_MAX_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 16384</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 2048</li>
<li>GL_MAX_ELEMENTS_VERTICES: 1048576</li>
<li>GL_MAX_ELEMENTS_INDICES: 1048576</li>
<li>GL_MAX_TEXTURE_UNITS: 8</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 15</li>
<li>GL_MAX_DRAW_BUFFERS: 8</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16</li>
<li>GL_MAX_TEXTURE_COORDS: 8</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li>
<li>GL_MAX_VARYING_FLOATS: 64</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li>
<li>GL_MAX_CLIP_DISTANCES: 8</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li>
<li>GL_MAX_VARYING_COMPONENTS: 64</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 16384</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8</li>
<li>GL_MAX_SAMPLES: 8</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li>
<li>GL_MAX_SAMPLES_EXT: 8</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 70</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 16384</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 61440</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 61440</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 61440</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 4096</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 256</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 1</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 8</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 8</li>
<li>GL_MAX_INTEGER_SAMPLES: 8</li>
<li>GL_PROVOKING_VERTEX: 36430</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4096</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li>
<li>GL_MAX_SUBROUTINES: 256</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li>
<li>GL_MAX_PATCH_VERTICES: 32</li>
<li>GL_MAX_TESS_GEN_LEVEL: 64</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4096</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4096</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 61440</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 61440</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li>
<li>GL_MAX_VERTEX_STREAMS: 4</li>
<li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li>
<li>GL_MAX_VARYING_VECTORS: 16</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024</li>
<li>GL_MAX_VIEWPORTS: 16</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 40</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 4096</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 4096</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 4096</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 4096</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 4096</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 4096</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 16384</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li>
<li>GL_MAX_IMAGE_UNITS: 8</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li>
<li>GL_MAX_IMAGE_SAMPLES: 8</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 40</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4096</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 4096</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 61440</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/64</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 4096</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 8</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1024</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li>
<li>GL_MAX_CULL_DISTANCES: 0</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li>
- OpenGL extension capabilities: 150 caps listed
<li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_SAMPLES_EXT: 8 (GL_EXT_framebuffer_multisample)</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128 (GL_EXT_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4 (GL_EXT_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4 (GL_EXT_transform_feedback)</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 70 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 16384 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 61440 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 61440 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 61440 (GL_ARB_uniform_buffer_object)</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li>
<li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0 (GL_ARB_provoking_vertex)</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_INTEGER_SAMPLES: 8 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: 0 (GL_ARB_sync)</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0 (GL_ARB_gpu_shader5)</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li>
<li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li>
<li>GL_MAX_SUBROUTINES: 256 (GL_ARB_shader_subroutine)</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4096 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4096 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 61440 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 61440 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8 (GL_ARB_texture_gather)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7 (GL_ARB_texture_gather)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li>
<li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li>
<li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 40 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_IMAGE_SAMPLES: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 40 (GL_ARB_shader_image_load_store)</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4096 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 4096 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 61440 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/64 (GL_ARB_compute_shader)</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 4096 (GL_ARB_explicit_uniform_location)</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 8 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li>
<li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 20 (GL_ARB_texture_compression)</li>
<li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VARYING_FLOATS: 64 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)</li>
<li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 4096 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_SAMPLES: 8 (GL_ARB_framebuffer_object)</li>
<li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li>
<li>GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_VARYING_VECTORS: 16 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li>
<li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 256 (GL_EXT_geometry_shader4)</li>


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 1
- CL_PLATFORM_NAME: Intel(R) OpenCL
- CL_PLATFORM_VENDOR: Intel(R) Corporation
- CL_PLATFORM_VERSION: OpenCL 2.0
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 2

- CL_DEVICE_NAME: Intel(R) Processor 5Y10 CPU @ 0.80GHz
- CL_DEVICE_VENDOR: Intel(R) Corporation
- CL_DRIVER_VERSION: 4.2.0.99
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 2.0 (Build 99)
- CL_DEVICE_TYPE: CPU
- CL_DEVICE_VENDOR_ID: 0x8086
- CL_DEVICE_MAX_COMPUTE_UNITS: 4
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 800MHz
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 3840
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Global
- CL_DEVICE_LOCAL_MEM_SIZE: 32KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192
- CL_EXEC_NATIVE_KERNEL: 18135492
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 480
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 480
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 16
- Extensions:
- cl_khr_icd
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_byte_addressable_store
- cl_khr_spir
- cl_intel_exec_by_local_thread
- cl_khr_depth_images
- cl_khr_3d_image_writes
- cl_khr_image2d_from_buffer
- cl_khr_fp64
- cl_intel_dx9_media_sharing
- cl_khr_dx9_media_sharing
- cl_khr_d3d11_sharing
- cl_khr_gl_sharing

- CL_DEVICE_NAME: Intel(R) HD Graphics 5300
- CL_DEVICE_VENDOR: Intel(R) Corporation
- CL_DRIVER_VERSION: 10.18.10.3960
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 2.0
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x8086
- CL_DEVICE_MAX_COMPUTE_UNITS: 24
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 100MHz
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 784383KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 3063MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 1024
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 2048KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 64KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [256 ; 256 ; 256]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
- CL_EXEC_NATIVE_KERNEL: 18135488
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 128
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0
- CL_DEVICE_EXTENSIONS: 25
- Extensions:
- cl_intel_accelerator
- cl_intel_ctz
- cl_intel_d3d11_nv12_media_sharing
- cl_intel_dx9_media_sharing
- cl_intel_motion_estimation
- cl_intel_simultaneous_sharing
- cl_khr_3d_image_writes
- cl_khr_byte_addressable_store
- cl_khr_d3d10_sharing
- cl_khr_d3d11_sharing
- cl_khr_depth_images
- cl_khr_dx9_media_sharing
- cl_khr_gl_depth_images
- cl_khr_gl_event
- cl_khr_gl_msaa_sharing
- cl_khr_gl_sharing
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_icd
- cl_khr_image2d_from_buffer
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_mipmap_image
- cl_khr_mipmap_image_writes
- cl_khr_spir


===================================[ Misc. ]


===================================[ Related Graphics Drivers ]
- Graphics Drivers | Geeks3D


===================================[ Related Graphics Cards Reviews ]
- Graphics Cards | Geeks3D
JimboJones is offline   Reply With Quote
Old 03-26-2015, 12:11 PM   #59
clish1
Bat Boy
 
Join Date: Apr 2004
Location: PENNSYLVANIA
Posts: 5
Thanks: 0
Thanked 0x in 0 posts
Facegen issues

It's working all the time.
clish1 is offline   Reply With Quote
Old 03-26-2015, 02:46 PM   #60
Go Tribe
All Star Starter
 
Go Tribe's Avatar
 
Join Date: Dec 2001
Posts: 1,534
Thanks: 64
Thanked 86x in 39 posts
Infractions: 1/0 (0)
if you have the Mobile Intel(R) 4 Series Express Chipset Family and are using windows 8, read this

https://communities.intel.com/message/154604

Apparently they stripped out support for Open GL 2 or higher in their Windows 8 drivers. They recommend uninstalling the drivers and installing the Windows 7 drivers, which had full Open GL working.

I haven't had the time to try this yet but wanted to pass it along.
Go Tribe is offline   Reply With Quote
Thank you for this post:
Reggie (10-31-2015)
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:59 PM.

 

Major League Baseball trademarks and copyrights are used with permission of MLB Advanced Media, L.P. Minor League Baseball trademarks and copyrights are used with the permission of Minor League Baseball. All rights reserved.

The Major League Baseball Players Association (www.MLBPLAYERS.com ) is the collective bargaining representative for all professional baseball players of the thirty Major League Baseball teams and serves as the exclusive group licensing agent for commercial and licensing activities involving active Major League baseball players. On behalf of its members, it operates the Players Choice licensing program and the Players Choice Awards, which benefit the needy through the Major League Baseball Players Trust, a charitable foundation established and run entirely by Major League baseball players. Follow: @MLB_Players; @MLBPAClubhouse; @MLBPlayersTrust

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2017 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
Copyright © 2018 Out of the Park Developments