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OOTP 16 - Technical Support If you have problems with the game, please see here.

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Old 08-16-2015, 01:47 PM   #101
airmaq79
Bat Boy
 
Join Date: Aug 2013
Posts: 13
Thanks: 3
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I have been having some serious issues with crashing- it started out with no crashes whatsoever, but as more and more updates came out, the problems got progressively worse. Now, theyre pretty bad. Now when I clicked on the link on page 1 about getting system specs, that seemed to be (at least I thought) for windows OS. I am running a Mac. I am having issues if i try to actually play/manage an actual game. The game will crash about 50% of the time.(Not even attempting to use the 3d features.) Also, now in the offseason it will crash several times-typically if I try to get to free agents, hit "back" in the free agents screen, sort columns, etc. I also have the same issues with the rule 5 draft as well. Please let me know what you may need from me in order to try to fix this issue
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Old 08-16-2015, 01:54 PM   #102
airmaq79
Bat Boy
 
Join Date: Aug 2013
Posts: 13
Thanks: 3
Thanked 2x in 1 post
I just opened the game and clicked on free agents then tried to open the free agent list and it crashed. I got this error:


Process: OOTP Baseball 16 [1415]
Path: /Applications/OOTP Baseball 16.app/Contents/MacOS/OOTP Baseball 16
Identifier: com.ootpdevelopments.ootp16macappstore
Version: 16.7.36 (36)
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: OOTP Baseball 16 [1415]
User ID: 501

Date/Time: 2015-08-16 12:51:26.537 -0500
OS Version: Mac OS X 10.10.5 (14F27)
Report Version: 11
Anonymous UUID: AF0EBFEA-2145-AD7E-BD41-D12E77713CE6


Time Awake Since Boot: 160000 seconds

Crashed Thread: 2

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Application Specific Information:
terminating with uncaught exception of type std::bad_alloc: std::bad_alloc
abort() called

Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x947169ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x94715a70 mach_msg + 68
2 com.apple.CoreFoundation 0x9110fef6 __CFRunLoopServiceMachPort + 214
3 com.apple.CoreFoundation 0x9110f309 __CFRunLoopRun + 1529
4 com.apple.CoreFoundation 0x9110eaa6 CFRunLoopRunSpecific + 390
5 com.apple.CoreFoundation 0x9110e90b CFRunLoopRunInMode + 123
6 com.apple.HIToolbox 0x94ace8f8 RunCurrentEventLoopInMode + 262
7 com.apple.HIToolbox 0x94ace631 ReceiveNextEventCommon + 494
8 com.apple.HIToolbox 0x94ace42c _BlockUntilNextEventMatchingListInModeWithFilter + 99
9 com.apple.AppKit 0x9a749b41 _DPSNextEvent + 742
10 com.apple.AppKit 0x9a7491e5 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 350
11 com.apple.AppKit 0x9a73db9c -[NSApplication run] + 907
12 com.ootpdevelopments.ootp16macappstore 0x01633847 0x1000 + 23275591
13 com.ootpdevelopments.ootp16macappstore 0x00002995 0x1000 + 6549

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x9471d8ce kevent64 + 10
1 libdispatch.dylib 0x9c43d73f _dispatch_mgr_invoke + 245
2 libdispatch.dylib 0x9c43d3a2 _dispatch_mgr_thread + 52

Thread 2 Crashed:
0 libsystem_kernel.dylib 0x9471c69a __pthread_kill + 10
1 libsystem_pthread.dylib 0x91093634 pthread_kill + 101
2 libsystem_c.dylib 0x987c2dee abort + 156
3 libc++abi.dylib 0x945cb2f9 abort_message + 169
4 libc++abi.dylib 0x945ee483 default_terminate_handler() + 272
5 libc++abi.dylib 0x945ebac0 std::__terminate(void (*)()) + 14
6 libc++abi.dylib 0x945eb4db __cxa_throw + 122
7 libc++abi.dylib 0x945ebd04 operator new(unsigned long) + 100
8 com.ootpdevelopments.ootp16macappstore 0x0164d50d 0x1000 + 23381261
9 com.ootpdevelopments.ootp16macappstore 0x0164d787 0x1000 + 23381895
10 com.ootpdevelopments.ootp16macappstore 0x00d7517a 0x1000 + 14107002
11 com.ootpdevelopments.ootp16macappstore 0x00d67600 0x1000 + 14050816
12 com.ootpdevelopments.ootp16macappstore 0x00e1e0cc 0x1000 + 14799052
13 com.ootpdevelopments.ootp16macappstore 0x00e1d413 0x1000 + 14795795
14 com.ootpdevelopments.ootp16macappstore 0x00d6a315 0x1000 + 14062357
15 com.ootpdevelopments.ootp16macappstore 0x003b45bf 0x1000 + 3880383
16 com.ootpdevelopments.ootp16macappstore 0x0039f23e 0x1000 + 3793470
17 com.ootpdevelopments.ootp16macappstore 0x00da79a1 0x1000 + 14313889
18 com.ootpdevelopments.ootp16macappstore 0x01664248 0x1000 + 23474760
19 com.ootpdevelopments.ootp16macappstore 0x0166a227 0x1000 + 23499303
20 com.ootpdevelopments.ootp16macappstore 0x01666735 0x1000 + 23484213
21 com.ootpdevelopments.ootp16macappstore 0x000c4c7a 0x1000 + 801914
22 com.ootpdevelopments.ootp16macappstore 0x01631af9 0x1000 + 23268089
23 libsystem_pthread.dylib 0x91091c25 _pthread_body + 138
24 libsystem_pthread.dylib 0x91091b9b _pthread_start + 162
25 libsystem_pthread.dylib 0x9108ee32 thread_start + 34

Thread 3:
0 libsystem_kernel.dylib 0x947169ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x94715a70 mach_msg + 68
2 com.apple.CoreFoundation 0x9110fef6 __CFRunLoopServiceMachPort + 214
3 com.apple.CoreFoundation 0x9110f309 __CFRunLoopRun + 1529
4 com.apple.CoreFoundation 0x9110eaa6 CFRunLoopRunSpecific + 390
5 com.apple.CoreFoundation 0x9110e90b CFRunLoopRunInMode + 123
6 com.apple.AppKit 0x9a8192d0 _NSEventThread + 283
7 libsystem_pthread.dylib 0x91091c25 _pthread_body + 138
8 libsystem_pthread.dylib 0x91091b9b _pthread_start + 162
9 libsystem_pthread.dylib 0x9108ee32 thread_start + 34

Thread 4:
0 libsystem_kernel.dylib 0x9471ce6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x9109172a _pthread_wqthread + 939
2 libsystem_pthread.dylib 0x9108ee0e start_wqthread + 30

Thread 5:

Thread 2 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0xa0c916d0 ecx: 0xb039627c edx: 0x00000000
edi: 0xb039f000 esi: 0x00000006 ebp: 0xb0396298 esp: 0xb039627c
ss: 0x00000023 efl: 0x00000206 eip: 0x9471c69a cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0xa0c8fa00

Logical CPU: 0
Error Code: 0x00080148
Trap Number: 132


Binary Images:
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0x996f2000 - 0x9987aff7 com.apple.audio.toolbox.AudioToolbox (1.12 - 1.12) <CA1E6D99-F534-3D3B-9AA5-038E171AD0A9> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
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0x99ea7000 - 0x99eb0ffb com.apple.CommonAuth (4.0 - 2.0) <CEB9667F-4511-36E5-82EC-95CC1C48AC3B> /System/Library/PrivateFrameworks/CommonAuth.framework/Versions/A/CommonAuth
0x99eb1000 - 0x99ec8fff libsystem_asl.dylib (267) <85BD88AD-618E-3325-AC31-10DBAB8E9AF3> /usr/lib/system/libsystem_asl.dylib
0x99ec9000 - 0x99ed3ffb com.apple.audio.SoundManager (4.2 - 4.2) <4312D0A7-4B6F-3A1E-9A47-24C6E8C65E51> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x99ed4000 - 0x99ef3ffb libresolv.9.dylib (57) <C2C3810A-A45E-3375-B41D-6E1BECE1BA3C> /usr/lib/libresolv.9.dylib
0x99ef4000 - 0x99fe5ffb libiconv.2.dylib (42) <4AF77F10-0BEC-3BE0-99DF-C5170EDB316B> /usr/lib/libiconv.2.dylib
0x99fe6000 - 0x9a270ff3 com.apple.security (7.0 - 57031.40.6) <6BD03911-A879-3A3D-9495-ADA85421A593> /System/Library/Frameworks/Security.framework/Versions/A/Security
0x9a271000 - 0x9a27cff7 com.apple.NetAuth (5.2 - 5.2) <3E650FB0-5EB5-3807-8B71-8FAF64D6A0FC> /System/Library/PrivateFrameworks/NetAuth.framework/Versions/A/NetAuth
0x9a27d000 - 0x9a2e9ff3 com.apple.datadetectorscore (6.0 - 396.1.2) <ED943454-9E6A-32D6-80FC-1C396A5EF4CC> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore
0x9a2ea000 - 0x9a305ffb com.apple.openscripting (1.6.4 - 162.2) <EC0738BF-B7D0-3C9F-9FC7-97C2D84BE644> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x9a306000 - 0x9a346ffb libGLImage.dylib (11.1.2) <501AE819-E4E2-335E-AAA0-4753AEB98BAB> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x9a347000 - 0x9a65bfef com.apple.CoreAUC (211.1.0 - 211.1.0) <4ECEBB32-FAA9-357E-BD7D-039E2633AAD5> /System/Library/PrivateFrameworks/CoreAUC.framework/Versions/A/CoreAUC
0x9a65c000 - 0x9a6affff libstdc++.6.dylib (104.1) <D0EB2C99-5939-3ABA-9C18-D9AD75CE23A1> /usr/lib/libstdc++.6.dylib
0x9a6b0000 - 0x9b2dcfff com.apple.AppKit (6.9 - 1348.17) <1D891DC4-4E22-30FD-A8AC-1221531BEEA3> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x9b2dd000 - 0x9b637ff7 libmecabra.dylib (666.7) <55A50B97-92D3-3DDC-8E3A-58BC5FFE5E3F> /usr/lib/libmecabra.dylib
0x9b638000 - 0x9b728ff3 com.apple.DiskImagesFramework (10.10.5 - 398) <FE053B1A-6363-3CB6-82F0-7DD988AF5B3E> /System/Library/PrivateFrameworks/DiskImages.framework/Versions/A/DiskImages
0x9b729000 - 0x9b738ffb libxar.1.dylib (255) <4FF7DB6F-3232-302F-94BC-F1188F78AF25> /usr/lib/libxar.1.dylib
0x9b739000 - 0x9bbe1ff7 com.apple.JavaScriptCore (10600 - 10600.8.7) <618B2D5A-AE9C-36FE-AE7B-834013046ED1> /System/Library/Frameworks/JavaScriptCore.framework/Versions/A/JavaScriptCore
0x9bbe2000 - 0x9bbe9fff com.apple.speech.recognition.framework (5.0.9 - 5.0.9) <5D268178-3812-3777-92A6-D7D3395405B8> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x9bbea000 - 0x9bc3dfff com.apple.CoreMediaIO (601.0 - 4760) <7C1AFB77-9B8D-30F4-8E2C-28E8AFE5ACAB> /System/Library/Frameworks/CoreMediaIO.framework/Versions/A/CoreMediaIO
0x9bc3e000 - 0x9bc62ffb com.apple.framework.Apple80211 (10.3 - 1030.71.6) <A133A567-C369-309C-B8BE-F43C9B1B3B61> /System/Library/PrivateFrameworks/Apple80211.framework/Versions/A/Apple80211
0x9bc63000 - 0x9bc71ff3 com.apple.opengl (11.1.2 - 11.1.2) <51AAC93B-7615-3D1D-A8F3-2B72C5B78467> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x9bc72000 - 0x9bc7fff7 libbz2.1.0.dylib (36) <6BC7B049-8F03-3217-9840-B1804CCBF742> /usr/lib/libbz2.1.0.dylib
0x9bc83000 - 0x9bc94ff7 libsystem_coretls.dylib (35.40.1) <22F1F179-F6ED-3576-8169-ED44BB59780A> /usr/lib/system/libsystem_coretls.dylib
0x9bc95000 - 0x9bc99fff libCoreVMClient.dylib (79.1) <3DB52AB1-D41E-3AC9-A355-1B6DCEDB4DFD> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
0x9bc9a000 - 0x9bdb0ff3 com.apple.desktopservices (1.9.3 - 1.9.3) <544FDA55-063A-3787-A55A-A54290E4BE6E> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0x9bdd4000 - 0x9bdd4fff libOpenScriptingUtil.dylib (162.2) <7670C29D-B3A3-3E59-A117-DD7766C07862> /usr/lib/libOpenScriptingUtil.dylib
0x9bdd5000 - 0x9bddbff7 com.apple.MediaAccessibility (1.0 - 61) <81E9530E-882C-313C-A4D5-2F43EB569E4F> /System/Library/Frameworks/MediaAccessibility.framework/Versions/A/MediaAccessibility
0x9bddc000 - 0x9be16ff7 com.apple.DebugSymbols (115 - 115) <D01FFA10-1734-31C5-B5A1-9CB61463FC15> /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbols
0x9be17000 - 0x9bf18ff7 com.apple.LaunchServices (644.56 - 644.56) <CFF2C4B8-8111-3B9B-A6F7-E2AB33163238> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x9bf19000 - 0x9bf5cfff libGLU.dylib (11.1.2) <720B3E8B-1FC9-3431-A21A-4F00D6C9325E> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x9bf5d000 - 0x9bf62fff com.apple.print.framework.Print (10.0 - 265) <7C3984BB-8337-3B90-A414-17C181A45744> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x9bf63000 - 0x9bf64fff libremovefile.dylib (35) <49DCAF7B-4466-3775-9E58-EA5D7CBA8AE0> /usr/lib/system/libremovefile.dylib
0x9bf65000 - 0x9bf67fff libsystem_sandbox.dylib (358.20.5) <8F74D383-C8B0-32DD-89C1-1E99034AF763> /usr/lib/system/libsystem_sandbox.dylib
0x9bf68000 - 0x9bf70fff libsystem_dnssd.dylib (576.30.4) <185BECDC-2946-3F98-921B-80E7D12A6A6A> /usr/lib/system/libsystem_dnssd.dylib
0x9bf71000 - 0x9c181fff com.apple.CFNetwork (720.5.7 - 720.5.7) <8CE218EB-78CD-3757-B185-8FA6CB56F5B5> /System/Library/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x9c182000 - 0x9c1d3fff libcups.2.dylib (408.2) <425E4328-ECA1-31EE-B2C4-0D67FB8848BE> /usr/lib/libcups.2.dylib
0x9c1d4000 - 0x9c1dbfff com.apple.agl (3.3.0 - AGL-3.3.0) <D6B07000-4170-3007-AFD0-C51E69224B37> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x9c1dc000 - 0x9c1e9ff7 com.apple.speech.synthesis.framework (5.3.11 - 5.3.11) <E7F84974-F272-385D-8A48-DDBD10566CE1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x9c1ea000 - 0x9c239ff7 libcurl.4.dylib (83.40.2) <3311B623-79C9-3B9D-BDEB-7CD72E0D68BA> /usr/lib/libcurl.4.dylib
0x9c23a000 - 0x9c23efff com.apple.IOAccelerator (156.16 - 156.16) <5B924D9C-83A5-3D72-9388-B95C49B48790> /System/Library/PrivateFrameworks/IOAccelerator.framework/Versions/A/IOAccelerator
0x9c2e0000 - 0x9c31afff com.apple.MediaKit (16 - 757.2) <C8A90BB1-86B8-3695-B098-DDEF9A44CDC9> /System/Library/PrivateFrameworks/MediaKit.framework/Versions/A/MediaKit
0x9c31b000 - 0x9c31efff com.apple.xpc.ServiceManagement (1.0 - 1) <78BFBBC9-FBEA-3522-A8B1-5BA7D7A442D3> /System/Library/Frameworks/ServiceManagement.framework/Versions/A/ServiceManagement
0x9c31f000 - 0x9c32cff7 com.apple.OpenDirectory (10.10 - 187) <D1088BC8-E2EF-3E7A-8473-A5899FF5B518> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory
0x9c32d000 - 0x9c381ff7 com.apple.HIServices (1.22 - 523) <F3E2B552-59E8-3E93-AC38-BBCD0021D736> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x9c382000 - 0x9c385ff7 com.apple.help (1.3.3 - 46) <FDF183E4-3B95-3CBD-A390-2536C8E7E258> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x9c386000 - 0x9c38ffff libcopyfile.dylib (118.1.2) <FAF3268F-C580-33D3-A5B4-74B8A8713216> /usr/lib/system/libcopyfile.dylib
0x9c390000 - 0x9c3adffb com.apple.Ubiquity (1.3 - 313) <9ED23769-0725-3D4B-B7F4-AF08020D73C3> /System/Library/PrivateFrameworks/Ubiquity.framework/Versions/A/Ubiquity
0x9c3ae000 - 0x9c435fff com.apple.CoreServices.OSServices (640.4 - 640.4) <9C580495-B7C7-3E45-A5A5-0282C8C2B18F> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x9c436000 - 0x9c438ff7 libquarantine.dylib (76.20.1) <8694AC5A-7359-3CC6-8E93-CABFCC919D4B> /usr/lib/system/libquarantine.dylib
0x9c439000 - 0x9c460fff libdispatch.dylib (442.1.4) <B26A176C-39F7-3362-B128-27B1211068B9> /usr/lib/system/libdispatch.dylib
0x9c461000 - 0x9c463ff3 com.apple.EFILogin (2.0 - 2) <00F6D57F-5B4F-373E-BBFF-D19E1E7F87E6> /System/Library/PrivateFrameworks/EFILogin.framework/Versions/A/EFILogin
0x9c48e000 - 0x9c491ffb libutil.dylib (38) <B5A16C6B-A79E-3504-BDA6-64A063F6612D> /usr/lib/libutil.dylib

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 2
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 48854
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=267.6M resident=52.4M(20%) swapped_out_or_unallocated=215.1M(80%)
Writable regions: Total=3.3G written=2.7G(82%) resident=399.9M(12%) swapped_out=2.3G(71%) unallocated=2.9G(88%)

REGION TYPE VIRTUAL
=========== =======
CG backing stores 3772K
CG image 36K
CG shared images 240K
CoreAnimation 20K
CoreServices 516K
CoreUI image data 76K
Foundation 4K
IOKit 16.8M
Kernel Alloc Once 4K
MALLOC 3.2G
MALLOC (admin) 48K
Memory Tag 242 12K
Memory Tag 249 156K
OpenCL 16K
OpenGL GLSL 128K
Stack 65.6M
Stack (reserved) 516K reserved VM address space (unallocated)
VM_ALLOCATE 17.2M
__DATA 25.7M
__GLSLBUILTINS 2588K
__IMAGE 528K
__IMPORT 4K
__LINKEDIT 59.2M
__OBJC 4076K
__TEXT 208.4M
__UNICODE 552K
mapped file 107.0M
shared memory 68K
=========== =======
TOTAL 3.7G
TOTAL, minus reserved VM space 3.7G


Model: MacBookPro9,2, BootROM MBP91.00D3.B0B, 2 processors, Intel Core i5, 2.5 GHz, 4 GB, SMC 2.2f44
Graphics: Intel HD Graphics 4000, Intel HD Graphics 4000, Built-In
Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343235533641465236412D50422020
Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343235533641465236412D50422020
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xF5), Broadcom BCM43xx 1.0 (7.15.166.24.3)
Bluetooth: Version 4.3.6f3 16238, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en1
Serial ATA Device: APPLE HDD HTS545050A7E362, 500.11 GB
Serial ATA Device: HL-DT-ST DVDRW GS41N
USB Device: Hub
USB Device: FaceTime HD Camera (Built-in)
USB Device: Hub
USB Device: Hub
USB Device: IR Receiver
USB Device: Apple Internal Keyboard / Trackpad
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
Thunderbolt Bus: MacBook Pro, Apple Inc., 25.1
airmaq79 is offline   Reply With Quote
Old 08-16-2015, 02:58 PM   #103
BaseballLife322
Minors (Double A)
 
Join Date: Apr 2014
Posts: 199
Thanks: 83
Thanked 32x in 22 posts
I haven't really tried the facegen or 3d stuff yet, so I'm not sure how my system handles those... but as of late I've been getting A LOT of crashes... especially(mainly with quickstart) most of the time it will freeze around july 24th but once I actually was able to get through a season and it froze on Jan 1st... I love to do the quickstarts so i really hope this is fixed at some point so i can enjoy a great game, please try to help it


my info is


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
- CPU Core Speed: 2394 MHz
- CPU logical cores: 8
- Family: 6 - Model: 10 - Stepping: 9
- Physical Memory Size: 8192 MB
- Operating System: Windows 7 64-bit build 7601 [Service Pack 1]
- PhysX Version: 9131220


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp
- Num GPUs: 2

- GPU 1
- Name: NVIDIA GeForce GT 650M
- GPU codename: GK107
- Device ID: 10DE- FD1
- Subdevice ID: 1028- 578
- Driver: 10.18.10.3958 (R334.89)
- Branch: r334_00-150
- Bus Id: 1
- Shader cores: 384
- Texture units: 32
- ROP units: 16
- TDP: 45W
- BIOS version: 80.07.35.00.0c
- Memory size: 2047MB
- Memory type: GDDR5
- Memory bus width: 128-bit

- GPU 2
- Name: Intel(R) HD Graphics 4000
- GPU codename: IvyBridge(GT2)
- Device ID: 8086- 166
- Subdevice ID: 1028- 578
- Driver: 10.18.10.3958 (9-30-2014) - GL:ig7icd64.dll
- Bus Id: -1
- Shader cores: 16
- Texture units: 2
- TDP: 35W
- BIOS version: Intel Video BIOS
- Memory size: 2112MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce GT 650M/PCIe/SSE2
- OpenGL Version: 4.4.0
- GLSL (OpenGL Shading Language) Version: 4.40 NVIDIA via Cg compiler
- ARB Texture Units: 4
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 16384x16384
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 2047.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 2048
- Max Geometry Uniform Components: 2048
- Max Varying Float: 124
- Max Vertex Bindable Uniforms: 14
- Max Fragment Bindable Uniforms: 14
- Max Geometry Bindable Uniforms: 14
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- MSAA: 32X
- OpenGL Extensions: 320 extensions (GL=293 and WGL=27)
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_AMD_seamless_cubemap_per_texture</li>
<li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li>
<li>GL_ARB_base_instance (OpenGL 4.2)</li>
<li>GL_ARB_bindless_texture (OpenGL 4.4)</li>
<li>GL_ARB_blend_func_extended (OpenGL 3.3)</li>
<li>GL_ARB_buffer_storage (OpenGL 4.4)</li>
<li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_clear_texture (OpenGL 4.4)</li>
<li>GL_ARB_color_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_compatibility (OpenGL 3.2)</li>
<li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li>
<li>GL_ARB_conservative_depth (OpenGL 4.2)</li>
<li>GL_ARB_compute_shader (OpenGL 4.3)</li>
<li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li>
<li>GL_ARB_copy_buffer (OpenGL 3.1)</li>
<li>GL_ARB_copy_image (OpenGL 4.3)</li>
<li>GL_ARB_debug_output (OpenGL 3.0)</li>
<li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_depth_clamp (OpenGL 3.2)</li>
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_draw_buffers (OpenGL 2.0)</li>
<li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li>
<li>GL_ARB_draw_indirect (OpenGL 4.0)</li>
<li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li>
<li>GL_ARB_draw_instanced (OpenGL 3.1)</li>
<li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li>
<li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li>
<li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li>
<li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li>
<li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li>
<li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li>
<li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li>
<li>GL_ARB_fragment_shader (OpenGL 2.0)</li>
<li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li>
<li>GL_ARB_framebuffer_object (OpenGL 3.0)</li>
<li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li>
<li>GL_ARB_get_program_binary (OpenGL 4.1)</li>
<li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li>
<li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li>
<li>GL_ARB_half_float_pixel (OpenGL 3.0)</li>
<li>GL_ARB_half_float_vertex (OpenGL 2.1)</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_indirect_parameters (OpenGL 4.3)</li>
<li>GL_ARB_instanced_arrays (OpenGL 3.3)</li>
<li>GL_ARB_internalformat_query (OpenGL 4.2)</li>
<li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li>
<li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li>
<li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li>
<li>GL_ARB_map_buffer_range (OpenGL 2.1)</li>
<li>GL_ARB_multi_bind (OpenGL 4.4)</li>
<li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li>
<li>GL_ARB_multisample (OpenGL 1.3)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li>
<li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_point_sprite (OpenGL 2.0)</li>
<li>GL_ARB_program_interface_query (OpenGL 4.3)</li>
<li>GL_ARB_provoking_vertex (OpenGL 3.2)</li>
<li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li>
<li>GL_ARB_robustness (OpenGL 4.1)</li>
<li>GL_ARB_sample_shading (OpenGL 4.0)</li>
<li>GL_ARB_sampler_objects (OpenGL 3.3)</li>
<li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li>
<li>GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)</li>
<li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li>
<li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li>
<li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li>
<li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li>
<li>GL_ARB_shader_group_vote (OpenGL 4.3)</li>
<li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li>
<li>GL_ARB_shader_image_size (OpenGL 4.3)</li>
<li>GL_ARB_shader_objects (OpenGL 2.0)</li>
<li>GL_ARB_shader_precision (OpenGL 4.1)</li>
<li>GL_ARB_query_buffer_object (OpenGL 4.4)</li>
<li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_shader_subroutine (OpenGL 4.0)</li>
<li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_100 (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li>
<li>GL_ARB_shading_language_include (OpenGL 3.2)</li>
<li>GL_ARB_shading_language_packing (OpenGL 4.1)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_stencil_texturing (OpenGL 4.3)</li>
<li>GL_ARB_sync (OpenGL 3.2)</li>
<li>GL_ARB_tessellation_shader (OpenGL 4.0)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li>
<li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li>
<li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_float (OpenGL 3.0)</li>
<li>GL_ARB_texture_gather (OpenGL 4.0)</li>
<li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li>
<li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li>
<li>GL_ARB_texture_multisample (OpenGL 3.2)</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels (OpenGL 4.3)</li>
<li>GL_ARB_texture_query_lod (OpenGL 4.0)</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_ARB_texture_rg (OpenGL 3.0)</li>
<li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li>
<li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li>
<li>GL_ARB_texture_storage (OpenGL 4.2)</li>
<li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li>
<li>GL_ARB_texture_swizzle (OpenGL 3.3)</li>
<li>GL_ARB_texture_view (OpenGL 4.3)</li>
<li>GL_ARB_timer_query (OpenGL 3.3)</li>
<li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li>
<li>GL_ARB_vertex_array_object (OpenGL 2.1)</li>
<li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li>
<li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_ARB_vertex_shader (OpenGL 2.0)</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li>
<li>GL_ARB_viewport_array (OpenGL 4.1)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_float (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_bindable_uniform (OpenGL 2.0)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li>
<li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li>
<li>GL_EXT_packed_float (OpenGL 3.0)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_EXT_shader_integer_mix</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_array (OpenGL 3.0)</li>
<li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_integer (OpenGL 3.0)</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture_object (Requires OpenGL 1.1)</li>
<li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle (OpenGL 2.1)</li>
<li>GL_EXT_timer_query (Requires OpenGL 1.5)</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_debug (OpenGL 4.3)</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_bindless_multi_draw_indirect</li>
<li>GL_NV_bindless_texture (OpenGL 4.0)</li>
<li>GL_NV_blend_equation_advanced</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render (OpenGL 3.0)</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program5_mem_extended</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float (OpenGL 3.0)</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart (OpenGL 3.1)</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_ARB_sparse_texture (OpenGL 4.3)</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_expand_normal</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_NVX_nvenc_interop</li>
<li>GL_NVX_shader_thread_group</li>
<li>GL_NVX_shader_thread_shuffle</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context (OpenGL 3.0)</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li>
<li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li>
<li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_delay_before_swap</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
- OpenGL Extensions: 320 extensions (GL=293 and WGL=27)
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_AMD_seamless_cubemap_per_texture</li>
<li>GL_ARB_arrays_of_arrays</li>
<li>GL_ARB_base_instance</li>
<li>GL_ARB_bindless_texture</li>
<li>GL_ARB_blend_func_extended</li>
<li>GL_ARB_buffer_storage</li>
<li>GL_ARB_clear_buffer_object</li>
<li>GL_ARB_clear_texture</li>
<li>GL_ARB_color_buffer_float</li>
<li>GL_ARB_compatibility</li>
<li>GL_ARB_compressed_texture_pixel_storage</li>
<li>GL_ARB_conservative_depth</li>
<li>GL_ARB_compute_shader</li>
<li>GL_ARB_compute_variable_group_size</li>
<li>GL_ARB_copy_buffer</li>
<li>GL_ARB_copy_image</li>
<li>GL_ARB_debug_output</li>
<li>GL_ARB_depth_buffer_float</li>
<li>GL_ARB_depth_clamp</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_draw_buffers_blend</li>
<li>GL_ARB_draw_indirect</li>
<li>GL_ARB_draw_elements_base_vertex</li>
<li>GL_ARB_draw_instanced</li>
<li>GL_ARB_enhanced_layouts</li>
<li>GL_ARB_ES2_compatibility</li>
<li>GL_ARB_ES3_compatibility</li>
<li>GL_ARB_explicit_attrib_location</li>
<li>GL_ARB_explicit_uniform_location</li>
<li>GL_ARB_fragment_coord_conventions</li>
<li>GL_ARB_fragment_layer_viewport</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_fragment_program_shadow</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_framebuffer_no_attachments</li>
<li>GL_ARB_framebuffer_object</li>
<li>GL_ARB_framebuffer_sRGB</li>
<li>GL_ARB_geometry_shader4</li>
<li>GL_ARB_get_program_binary</li>
<li>GL_ARB_gpu_shader5</li>
<li>GL_ARB_gpu_shader_fp64</li>
<li>GL_ARB_half_float_pixel</li>
<li>GL_ARB_half_float_vertex</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_indirect_parameters</li>
<li>GL_ARB_instanced_arrays</li>
<li>GL_ARB_internalformat_query</li>
<li>GL_ARB_internalformat_query2</li>
<li>GL_ARB_invalidate_subdata</li>
<li>GL_ARB_map_buffer_alignment</li>
<li>GL_ARB_map_buffer_range</li>
<li>GL_ARB_multi_bind</li>
<li>GL_ARB_multi_draw_indirect</li>
<li>GL_ARB_multisample</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_occlusion_query2</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_point_sprite</li>
<li>GL_ARB_program_interface_query</li>
<li>GL_ARB_provoking_vertex</li>
<li>GL_ARB_robust_buffer_access_behavior</li>
<li>GL_ARB_robustness</li>
<li>GL_ARB_sample_shading</li>
<li>GL_ARB_sampler_objects</li>
<li>GL_ARB_seamless_cube_map</li>
<li>GL_ARB_seamless_cubemap_per_texture</li>
<li>GL_ARB_separate_shader_objects</li>
<li>GL_ARB_shader_atomic_counters</li>
<li>GL_ARB_shader_bit_encoding</li>
<li>GL_ARB_shader_draw_parameters</li>
<li>GL_ARB_shader_group_vote</li>
<li>GL_ARB_shader_image_load_store</li>
<li>GL_ARB_shader_image_size</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shader_precision</li>
<li>GL_ARB_query_buffer_object</li>
<li>GL_ARB_shader_storage_buffer_object</li>
<li>GL_ARB_shader_subroutine</li>
<li>GL_ARB_shader_texture_lod</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_shading_language_420pack</li>
<li>GL_ARB_shading_language_include</li>
<li>GL_ARB_shading_language_packing</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_stencil_texturing</li>
<li>GL_ARB_sync</li>
<li>GL_ARB_tessellation_shader</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_buffer_object</li>
<li>GL_ARB_texture_buffer_object_rgb32</li>
<li>GL_ARB_texture_buffer_range</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_compression_bptc</li>
<li>GL_ARB_texture_compression_rgtc</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_cube_map_array</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_float</li>
<li>GL_ARB_texture_gather</li>
<li>GL_ARB_texture_mirror_clamp_to_edge</li>
<li>GL_ARB_texture_mirrored_repeat</li>
<li>GL_ARB_texture_multisample</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels</li>
<li>GL_ARB_texture_query_lod</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_texture_rg</li>
<li>GL_ARB_texture_rgb10_a2ui</li>
<li>GL_ARB_texture_stencil8</li>
<li>GL_ARB_texture_storage</li>
<li>GL_ARB_texture_storage_multisample</li>
<li>GL_ARB_texture_swizzle</li>
<li>GL_ARB_texture_view</li>
<li>GL_ARB_timer_query</li>
<li>GL_ARB_transform_feedback2</li>
<li>GL_ARB_transform_feedback3</li>
<li>GL_ARB_transform_feedback_instanced</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_uniform_buffer_object</li>
<li>GL_ARB_vertex_array_bgra</li>
<li>GL_ARB_vertex_array_object</li>
<li>GL_ARB_vertex_attrib_64bit</li>
<li>GL_ARB_vertex_attrib_binding</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev</li>
<li>GL_ARB_viewport_array</li>
<li>GL_ARB_window_pos</li>
<li>GL_ATI_draw_buffers</li>
<li>GL_ATI_texture_float</li>
<li>GL_ATI_texture_mirror_once</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_bindable_uniform</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2</li>
<li>GL_EXT_draw_instanced</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_framebuffer_blit</li>
<li>GL_EXT_framebuffer_multisample</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object</li>
<li>GL_EXT_framebuffer_sRGB</li>
<li>GL_EXT_geometry_shader4</li>
<li>GL_EXT_gpu_program_parameters</li>
<li>GL_EXT_gpu_shader4</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_packed_depth_stencil</li>
<li>GL_EXT_packed_float</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_EXT_shader_integer_mix</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_texture_array</li>
<li>GL_EXT_texture_buffer_object</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_EXT_texture_cube_map</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture_integer</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_mirror_clamp</li>
<li>GL_EXT_texture_object</li>
<li>GL_EXT_texture_shared_exponent</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle</li>
<li>GL_EXT_timer_query</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_debug</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_bindless_multi_draw_indirect</li>
<li>GL_NV_bindless_texture</li>
<li>GL_NV_blend_equation_advanced</li>
<li>GL_NV_blend_square</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program5_mem_extended</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_ARB_sparse_texture</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_expand_normal</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_NVX_nvenc_interop</li>
<li>GL_NVX_shader_thread_group</li>
<li>GL_NVX_shader_thread_shuffle</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture</li>
<li>WGL_ATI_pixel_format_float</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB</li>
<li>WGL_EXT_pixel_format_packed_float</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_delay_before_swap</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
- OpenGL core capabilities: 179 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 8</li>
<li>GL_MAX_LIGHTS: 8</li>
<li>GL_MAX_CLIP_PLANES: 8</li>
<li>GL_MAX_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 16384</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 2048</li>
<li>GL_MAX_ELEMENTS_VERTICES: 1048576</li>
<li>GL_MAX_ELEMENTS_INDICES: 1048576</li>
<li>GL_MAX_TEXTURE_UNITS: 4</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 15</li>
<li>GL_MAX_DRAW_BUFFERS: 8</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16</li>
<li>GL_MAX_TEXTURE_COORDS: 8</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li>
<li>GL_MAX_VARYING_FLOATS: 124</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li>
<li>GL_MAX_CLIP_DISTANCES: 8</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li>
<li>GL_MAX_VARYING_COMPONENTS: 124</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 16384</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8</li>
<li>GL_MAX_SAMPLES: 32</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li>
<li>GL_MAX_SAMPLES_EXT: 32</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 2</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32</li>
<li>GL_MAX_INTEGER_SAMPLES: 32</li>
<li>GL_PROVOKING_VERTEX: 36430</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li>
<li>GL_MAX_SUBROUTINES: 1024</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li>
<li>GL_MAX_PATCH_VERTICES: 32</li>
<li>GL_MAX_TESS_GEN_LEVEL: 64</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li>
<li>GL_MAX_VERTEX_STREAMS: 4</li>
<li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li>
<li>GL_MAX_VARYING_VECTORS: 31</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512</li>
<li>GL_MAX_VIEWPORTS: 16</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li>
<li>GL_MAX_IMAGE_UNITS: 8</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li>
<li>GL_MAX_IMAGE_SAMPLES: 32</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 65536</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 32</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 1536</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 2048</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 1</li>
<li>GL_MAX_CULL_DISTANCES: 0</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li>
- OpenGL extension capabilities: 197 caps listed
<li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li>
<li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li>
<li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li>
<li>GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li>
<li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li>
<li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_ NVX: 2097152 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDME M_NVX: 2037436 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 0 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 0 (GL_NVX_gpu_memory_info)</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li>
<li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 23 (GL_ARB_texture_compression)</li>
<li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_fragment_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li>
<li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li>
<li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li>
<li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li>
<li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li>
<li>GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li>
<li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li>
<li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li>
<li>GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)</li>
<li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 512 (GL_NV_fragment_program)</li>
<li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li>
<li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 9 (GL_NV_framebuffer_multisample_coverage)</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)</li>
<li>GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_ NV: 4 (GL_NV_gpu_program5)</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)</li>
<li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li>
<li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li>
<li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)</li>
<li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li>
<li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li>
<li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ NV: 4 (GL_NV_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_NV: 128 (GL_NV_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_N V: 4 (GL_NV_transform_feedback)</li>
<li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li>
<li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li>
<li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li>


===================================[ NVIDIA CUDA Capabilities ]
- CUDA Device 0
- Device name: GeForce GT 650M
- Compute Capability: 3.0
- Total Memory: 2048 MB
- Shader Clock Rate: 835 MHz
- Multiprocessors: 2
- Warp Size: 32
- Max Threads Per Block: 1024
- Threads Per Block: 1024 x 1024 x 64
- Grid Size: 2147483647 x 65535 x 65535
- Registers Per Block: 65536
- Texture Alignment: 512 byte
- Total Constant Memory: 64 Kb


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 2
- CL_PLATFORM_NAME: Intel(R) OpenCL
- CL_PLATFORM_VENDOR: Intel(R) Corporation
- CL_PLATFORM_VERSION: OpenCL 1.2
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 2

- CL_DEVICE_NAME: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
- CL_DEVICE_VENDOR: Intel(R) Corporation
- CL_DRIVER_VERSION: 3.0.1.10878
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.2 (Build 76413)
- CL_DEVICE_TYPE: CPU
- CL_DEVICE_VENDOR_ID: 0x8086
- CL_DEVICE_MAX_COMPUTE_UNITS: 8
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 2400MHz
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 3840
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Global
- CL_DEVICE_LOCAL_MEM_SIZE: 32KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 1024]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
- CL_EXEC_NATIVE_KERNEL: 3848660
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 480
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 480
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 14
- Extensions:
- cl_khr_fp64
- cl_khr_icd
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_byte_addressable_store
- cl_intel_printf
- cl_ext_device_fission
- cl_intel_exec_by_local_thread
- cl_khr_gl_sharing
- cl_intel_dx9_media_sharing
- cl_khr_dx9_media_sharing
- cl_khr_d3d11_sharing

- CL_DEVICE_NAME: Intel(R) HD Graphics 4000
- CL_DEVICE_VENDOR: Intel(R) Corporation
- CL_DRIVER_VERSION: 10.18.10.3958
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.2
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x8086
- CL_DEVICE_MAX_COMPUTE_UNITS: 16
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 1150MHz
- CL_DEVICE_ADDRESS_BITS: 64
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 332185KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 1297MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 1024
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 2048KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 64KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 512]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 512
- CL_EXEC_NATIVE_KERNEL: 3848656
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0
- CL_DEVICE_EXTENSIONS: 20
- Extensions:
- cl_intel_d3d11_nv12_media_sharing
- cl_intel_dx9_media_sharing
- cl_khr_3d_image_writes
- cl_khr_byte_addressable_store
- cl_khr_d3d10_sharing
- cl_khr_d3d11_sharing
- cl_khr_depth_images
- cl_khr_dx9_media_sharing
- cl_khr_gl_depth_images
- cl_khr_gl_event
- cl_khr_gl_msaa_sharing
- cl_khr_gl_sharing
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_icd
- cl_khr_image2d_from_buffer
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_intel_accelerator
- cl_intel_motion_estimation
- CL_PLATFORM_NAME: NVIDIA CUDA
- CL_PLATFORM_VENDOR: NVIDIA Corporation
- CL_PLATFORM_VERSION: OpenCL 1.1 CUDA 6.0.1
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 1

- CL_DEVICE_NAME: GeForce GT 650M
- CL_DEVICE_VENDOR: NVIDIA Corporation
- CL_DRIVER_VERSION: 334.89
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.1 CUDA
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x10DE
- CL_DEVICE_MAX_COMPUTE_UNITS: 2
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 835MHz
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 3
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 0
- CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536
- CL_NV_DEVICE_WARP_SIZE: 32
- CL_NV_DEVICE_GPU_OVERLAP: 1
- CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
- CL_NV_DEVICE_INTEGRATED_MEMORY: 0
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524288KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 2048MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 4352
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 32KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 48KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
- CL_EXEC_NATIVE_KERNEL: 3848656
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 256
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 4096
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 4096
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 4096
- CL_DEVICE_MAX_SAMPLERS: 32
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 15
- Extensions:
- cl_khr_byte_addressable_store
- cl_khr_icd
- cl_khr_gl_sharing
- cl_nv_d3d9_sharing
- cl_nv_d3d10_sharing
- cl_khr_d3d10_sharing
- cl_nv_d3d11_sharing
- cl_nv_compiler_options
- cl_nv_device_attribute_query
- cl_nv_pragma_unroll
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_fp64


===================================[ Misc. ]


===================================[ Related Graphics Drivers ]
- Graphics Drivers | Geeks3D


===================================[ Related Graphics Cards Reviews ]
- Graphics Cards | Geeks3D
BaseballLife322 is offline   Reply With Quote
Old 10-30-2015, 01:59 PM   #104
beatnikpoet13
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I'm having this same issue with Facegen, but I'm also noticing that any time I attempt to change the settings for Facegen/OpenGL from the main screen, the settings don't save when I exit the game, making it impossible for me to get Facegen working again.

Has there been any progress on this issue, or should I not hold my breath?
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Old 10-31-2015, 07:17 PM   #105
Reggie
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Quote:
Originally Posted by Go Tribe View Post
if you have the Mobile Intel(R) 4 Series Express Chipset Family and are using windows 8, read this

https://communities.intel.com/message/154604

Apparently they stripped out support for Open GL 2 or higher in their Windows 8 drivers. They recommend uninstalling the drivers and installing the Windows 7 drivers, which had full Open GL working.

I haven't had the time to try this yet but wanted to pass it along.
This is an issue. Not sure I can even roll back the driver.
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Old 10-31-2015, 08:12 PM   #106
Reggie
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Quote:
Originally Posted by Reggie View Post
This is an issue. Not sure I can even roll back the driver.
Wont let me do it manually either. Back to 15 or play without face gen?
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Old 11-01-2015, 10:37 AM   #107
Reggie
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Quote:
Originally Posted by Reggie View Post
This is an issue. Not sure I can even roll back the driver.
Ok! Got it to work with this chipset. Installed graphics driver build 8.15.10.2104. Then I had trouble with the game as it kept disabling opengl when I restarted game. Simple solution was to run it in administrator mode. Viola..everything works!
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Old 11-26-2015, 05:05 AM   #108
thehef
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Good lord, this is a brutal & painful thread. A simple question: Is there a semi-simple answer for "Facegen Not Initialized!" issues? By now, there certainly should be.
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Old 11-26-2015, 09:01 AM   #109
HerbD
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Quote:
Originally Posted by thehef View Post
Good lord, this is a brutal & painful thread. A simple question: Is there a semi-simple answer for "Facegen Not Initialized!" issues? By now, there certainly should be.
The answer for me was buy a new computer. For some reason the facegen worked on my old Win7 even though it wasn't suppose to(the 3D didn't work and I was ok with that). When I upgraded to Win10 the facegen no longer worked. So I ended up buying a new rig that supported 3D with a dedicated video card.
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Old 11-26-2015, 01:24 PM   #110
thehef
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Quote:
Originally Posted by HerbD View Post
The answer for me was buy a new computer. For some reason the facegen worked on my old Win7 even though it wasn't suppose to(the 3D didn't work and I was ok with that). When I upgraded to Win10 the facegen no longer worked. So I ended up buying a new rig that supported 3D with a dedicated video card.
Thanks, but yikes. Let's hope that's not the final answer...

If it helps from a solution standpoint, I do not use or care about 3D. And in my case, after conversion from 15 to 16, some Facegens show up, most do not...
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Old 11-29-2015, 04:29 AM   #111
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Bumping, because - knowing OOTP - I would find it hard to believe that something like this is an it is what it is issue without a resolution either already known or on its way.
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