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Franchise Hockey Manager 4 - General Discussion Talk about the latest FHM, officially licensed by the NHL!

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Old 03-14-2018, 12:59 PM   #21
geoffetheridge
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Improved AI trade logic (especially for buyers/sellers at the deadline)
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Old 03-14-2018, 10:18 PM   #22
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Too add to my previous list:

The ability to easily flip teams between divisions. If I want to swap Tampa and Florida with Columbus and Pittsburgh I should be able to.
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Old 03-18-2018, 08:28 AM   #23
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Havent bought since FHM 2

And I returned that.

I want a less buggy game. I read the patch notes and its amazing how much stuff continues to slip through, especially the Phantom GM bug this time around.

There has always been talks of "you cant compare FHM"x" to OOTP"x" because OOTP has been around so much longer" well then dont price them the same. I just prepurchased OOTP for the 14th version in a row, and I saw the "package" deal for the two programs so I checked FHM4's price on Steam and its still $39.99. So its the same price at the end of the hockey season as OOTP19 is at release. HUH?

I really havent seen anything that makes me think this is a $40 game.
Make this game $19.99, as it should be, at release and maybe more people will buy it and tolerate its imperfections as it continues to go through development.
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Old 03-18-2018, 11:45 AM   #24
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Quote:
Originally Posted by AlpineSK View Post
And I returned that.

I want a less buggy game. I read the patch notes and its amazing how much stuff continues to slip through, especially the Phantom GM bug this time around.

There has always been talks of "you cant compare FHM"x" to OOTP"x" because OOTP has been around so much longer" well then dont price them the same. I just prepurchased OOTP for the 14th version in a row, and I saw the "package" deal for the two programs so I checked FHM4's price on Steam and its still $39.99. So its the same price at the end of the hockey season as OOTP19 is at release. HUH?

I really havent seen anything that makes me think this is a $40 game.
Make this game $19.99, as it should be, at release and maybe more people will buy it and tolerate its imperfections as it continues to go through development.
I've payed $60 for games that were even buggier and developed by much larger development teams, plus got far less support. There are very few developers that are in touch with their game's community as much as these guys are. Bugs can be frustrating, no doubt, but I give these guys mass props for the amout of support they offer while being such a small team with limited resources.
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Old 03-18-2018, 12:42 PM   #25
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Quote:
Originally Posted by Savoie45 View Post
I've payed $60 for games that were even buggier and developed by much larger development teams, plus got far less support. There are very few developers that are in touch with their game's community as much as these guys are. Bugs can be frustrating, no doubt, but I give these guys mass props for the amout of support they offer while being such a small team with limited resources.

No way you are thinking about EA Sports

Joke aside, I agree, game made great progress since it's first release in 2013. Sure there is a lot of work to be done, but I have full trust in dev team because they seem dedicated to the game, which acquiring NHL license confirms.
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Old 03-18-2018, 02:24 PM   #26
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No way you are thinking about EA Sports

Joke aside, I agree, game made great progress since it's first release in 2013. Sure there is a lot of work to be done, but I have full trust in dev team because they seem dedicated to the game, which acquiring NHL license confirms.
Any EA Sports game over the years could definitely fit the bill, though they have improved in support for their games. Even with the issues that this game may have though, the consistent support and communication from Jeff and Adam goes a long way in my book.
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Old 03-18-2018, 03:48 PM   #27
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I'd love it if I could loan my players out. This would be especially handy for European teams which don't have minor league affliates and therefore have to send their players on reserve lists.
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Old 03-20-2018, 05:46 AM   #28
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Quote:
Originally Posted by Savoie45 View Post
Any EA Sports game over the years could definitely fit the bill, though they have improved in support for their games. Even with the issues that this game may have though, the consistent support and communication from Jeff and Adam goes a long way in my book.
I agree, because only in co-op between community and producers this game can get better and better
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Old 03-20-2018, 11:09 AM   #29
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How realistic is to expect ability to arange pre-season games by myself, so that I can choose opponents ?

Cool feature would be friendly games with NT, for example week or two prior WC to play few practice matches.

Anniversary patch on NHL jerseys

More media pressure in hockey hotbeds like Montreal, Toronto, and not just NHL hotbeds, but euro ones as well, like Magnitogorsk, Bern, Tampere (just to name a few).

Spengler Cup

In team data screen, it would be cool to see little jerseys (with number on it) that are retired or honoured instead just of number and name of player.
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Old 04-06-2018, 12:36 PM   #30
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For historical mode - add IHWC (just Elite Division) / Canada Cups /Olympics. Shouldn't be too hard, because there are rosters at IIHF media book for every country since 1920.
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Old 04-08-2018, 02:23 AM   #31
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Talking

First off, the game is very good...

BUT, as I mostly play current day NHL games, I have to say the trade AI can just drive you up the walls...

There can be plenty of examples given but one i came across in my latest save is just the off the charts...

the Wild get G Henrik Lundqvist now 36 on a 8.5mil a year contract for 3 more years with a 3.5star ability and 3.5 star potential (which is declining at this stage AND a 21 year old C with 0.5 ability and 1.5 potential

and the Rangers get LW Niederrieter now 26 on a 5.25mil a year contract for 4 years, 3.5 ability and 3.5 potential AND a 19 year old G with 0.5 star ability and 1.5 potential....

As for current logic the trade is fairly equal....

BUT the Wild already have a G Dubnyk who is 32, on a 4.33 a year contract for the next 3 years and is 4.5 star ability and 4.5 potential... and they have G Raanta who is 29 on a 3 year 3.35 mil contract with 2 star ability and 2.5 potential and are waiving him... not even trading away for a pick but waiving...
the team is now 1.8mil over the cap hit and lost a starting 1st/2nd line wing in prime for a backup goalie and created itself cap issues...

And this is in pre season! no injury to the main keeper.

In the Current day NHL every AI GM ends up doing these types of trades...

By year 4/5 every team is over the cap limit and is placing stars on the TB and is buying out guys.

the fact that you can trade 2star potential players on expiring contract in early june for mid to late 1st round picks is stupid, i have to force myself not to do it as initially I found it great but I ended up one year with 12 first round picks....

at the Trade deadline there seem to be no seller and buyers, nobody trying "plan ahead with the cap" in mind...

If this gets fixed, the game will be 5 star...

rant over...

Last edited by tk43; 04-08-2018 at 02:57 AM.
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Old 04-16-2018, 01:39 PM   #32
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I've bought 1, 2, and 4. I'm unlikely to buy 5 at this point, unless the Devs decide to focus more on Historical and Fictional. I know they say that most people are interested in modern day NHL, and maybe that's true, but if I want that experience, there are other options (NHL 18, EHM, etc). The reason OOTP kicks butt, is the historical and fictional leagues. I agree that you can't compare the two in terms of time they've been around, but as already mentioned, don't tell us to not compare and then have the same price for each game.

Even if we're focusing on "modern day", there's a ton of issues. Decided to want to expand after year 1, and I was able to pick as many people from each team as I wanted (up to 35 players). No option to change this, or any of the expansion draft settings. Ended up with an awesome team (better than RL Vegas this year). That's silly.


I'm hopeful to get more fictional options, but not expecting it.

Last edited by dmacgreg37; 04-16-2018 at 01:40 PM.
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Old 04-26-2018, 05:24 AM   #33
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One suggestion I have in regards to the simulation results is to skew the league leaders to a slightly younger average age. In my current 15 year sim with the exception of Matthews and McDavid who won the scoring title at 23 and 24 respectively every single league leader is aged between 28-34. It’s not uncommon for guys to have career years at 33-35.

While the aging of attributes seems to be very realistic most guys peak offensively around 25, not in their early 30s.
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Old 05-04-2018, 02:27 PM   #34
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You should resign from the Countering Roles system and the numerical values for each tactic – more should be left as unknown to players, more dependent on the hockey players’ current skill (= streaks) and disposition. Furthermore, no dots and Suitability indicator. Instead of a Countering Roles there should be a new system based on the mentality of distinct lines, eg. defensive mode – when the player wants to shutdown the opponent’s line, etc. Also, you should consider removing the attributes from Head Coaches (including the one controlled by the player) because this system is not objective. Each coach should be unpredictable.

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Old 06-05-2018, 03:22 PM   #35
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Historical challenges for major european leagues (KHL, SHL, Liiga, NLA, Extraliga, DEL).
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Old 06-12-2018, 02:39 PM   #36
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Hm...

1a. More interactive trade block, such as setting a minimum "price".

1b. Better trade AI in general. More opponent GM feedback when in negotiations instead of just "NO WAY!!1!!111!" or "It's close but... nah lol" or what irks me sometimes "this is an even and fair trade for both teams but nope" the trade system hasn't changed too much since FHM 1, has it?

3. Suspensions, diving, timeouts, etc. More in-game immersion events. Coaches challenges? *trollface*

4. Player training assignments for the offseason - give players a certain skill to work on during the summer, such as shooting accuracy or conditioning to give a slight boost to the skill.

5. One of the things I really enjoyed with Football Manager is the interactive press conferences and interacting with players. More immersive elements like that would be awesome.

6a. A blank tactic preset, ie not having a certain selection of player roles for each line (kind of like how you can freely choose any player role for 4th line players but for every line/pairing).

6b. Lineup presets for players that can adapt if you lose a player (ie, it will fill in all the positions except where the player(s) is/are missing). I still find the whole tactics system a chore to work with especially when struck with injuries.

6c. "Assistant choose player role" option (separate from assistant choose lines) to just fill in the best roles for the players.

6d. Being able to double-click on a player role/tactic to select it and then close the tactic/role list popup immediately instead of always having to press okay afterwards.
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Old 06-12-2018, 04:25 PM   #37
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in historical mode ability to turn off teams reloactions, so that quebec can stay in Q, or winnipeg in Wpg.
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Old 06-13-2018, 02:24 PM   #38
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I’d love for them to implement a different ratings system or at least an alternative to the 5 star system. I feel it would help create more separation between players.


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