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Old 02-26-2016, 08:59 AM   #1
Markus Heinsohn
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Smile OOTP 17 Complete Feature List

Hey folks,

here is the complete OOTP 17 feature list so far. When we add more features prior to release (or we forgot something to list) then we'll update this post accordingly.

Please DO NOT use this thread for questions if feature XY was or will be added. Thank you

Update 02/29 - Improved player names database (based on QuestDog's popular names mod)

Major Changes
- Added 3D On-Field Player Movement
- Reworked real 3D MLB ballparks
- Official MLBPA licensing, including real FaceGen images for most major league players
- Added auto-generated game headlines and recaps
- Added the option to import historical minor leagues (including players) in historical games, including automatic realistic affiliation changes and minor league team relocations when the league progresses
- Added Historical Exhibition mode, have any 2 teams from history play against each other or set up any real World Series matchup including accurate rosters)
- Added multithreading abilities for up to 60% faster sim speed
- Redesigned game interface
- GMs now have much more personalized strategic tendencies
- Recoded scouting algorithms, young players are more often overrated and veterans are more accurately scouted
- Redesigned defensive engine allowing more shift options and increasing realism of defensive stats
- Users may define team needs (league trade screens section) and the AI will react to those with trade offers
- Improved in-game, roster & trade AI
- Improved player creation & development routines

Smaller Changes
- Added the option to assign custom names & abbreviations to league levels
- Adjust in-game logic (pinch hitting for pitchers)
- Small edits to pages (salary report, game page lineups, arbitration page)
- AI adjustments (playoff pitching rotation, bullpen generation, 40-man roster)
- Added leverage index to pitching stats, and splits by leverage for players
- Added leverage options to bullpen roles
- Adjusted player chemistry calculations
- Added option to allow human managers to be fired in online leagues
- Added option to have the AI set the minor league roster based on player skill or the conventional way, filling teams from top to bottom until no players are left (only available when "incomplete minors / ghost players is enabled)
- Expanded world hint text items
- Added multi-year player opt-outs in contracts
- Added the option to use semi-transparent boxes as background for content (game settings dialog)
- All-star game ballots now better reflect player positions and values
- Added option to always allow the GM control over lineups and pitching staffs even while playing GM-only
- The "Quick-play to RISP" function now stops on an injury
- Added the option to allow trading of injured players. Also, by default the game now allows trading of players with DtD injuries or injuries with a duration of 7 days or less.
- Added SQLite support to replace /news/txt files
- Add-Ons Central can handle zip files now in addition to tar gz files
- Added the option to edit draft eligible players if they are from college or HS
- Added the ability to export & import the draft order in CSV format (in commish mode, draft screen or draft order screen in transactions screen)
- The MLB quickstart / standard game has the real MLB draft order for 2016
- Improved AI handling of minor league systems
- Tweaked PM notifications for less frequent simulation interruptions
- Improved player names database (based on QuestDog's popular names mod)
- Fixed minor league player DL notification
- Fixed minor league FA bug
- Fixed bug in AI pitcher evaluations
- Fixed draft display for players with impossible demands
- Several bug fixes and tweaks

Cheers,
Markus

Last edited by Markus Heinsohn; 02-29-2016 at 11:39 AM.
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Old 02-26-2016, 09:03 AM   #2
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Thanks, Markus. Your whole team is awesome. Keep up the great work you do.
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Old 02-26-2016, 09:15 AM   #3
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Great Job. Really looking forward to playing it now. Can't wait to see how the 3d in game plays out
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Old 02-26-2016, 09:24 AM   #4
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is it out yet?????
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Old 02-26-2016, 09:42 AM   #5
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Mercy...

Read the question 'is it out yet????' from rjl518...

Then saw your Thank You with the word (Today) and for a split second I thought
it was today. : )
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Old 02-26-2016, 09:48 AM   #6
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I can't wait to learn more about the development and new scouting features. Aside from the speed those are easily my two favorite new features. Looking forward to a great game.
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Old 02-26-2016, 09:51 AM   #7
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is it out yet?????
No.
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Old 02-26-2016, 10:03 AM   #8
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"Added option to have the AI set the minor league roster based on player skill or the conventional way"

Can you elaborate?
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 02-26-2016, 10:03 AM   #9
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Awesome! Thanks!
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Old 02-26-2016, 10:05 AM   #10
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No.

Westheim...you da best!
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Old 02-26-2016, 10:12 AM   #11
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Quote:
Originally Posted by The Wolf View Post
"Added option to have the AI set the minor league roster based on player skill or the conventional way"

Can you elaborate?
I was wondering the same and also: - Added the option to assign custom names & abbreviations to league levels I thought this was already an option, so maybe I'm missing something?
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Old 02-26-2016, 10:21 AM   #12
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Quote:
Originally Posted by The Wolf View Post
"Added option to have the AI set the minor league roster based on player skill or the conventional way"

Can you elaborate?
Not Markus obviously, but I think what he's referring to here is the same option that exists with feeder leagues.

Namely that you can have the ai select lineups based either on potential, so that the best prospects always play, or on current skill so that the best players according to current ratings play..
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Old 02-26-2016, 10:25 AM   #13
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Quote:
Originally Posted by Markus Heinsohn View Post
- Added the option to assign custom names & abbreviations to league levels
Quote:
Originally Posted by Chico Guilbault View Post
I was wondering the same and also: - Added the option to assign custom names & abbreviations to league levels I thought this was already an option, so maybe I'm missing something?
This is awesome! I didn't even know about this and now that I've heard about it I'm basically emulating the dancing banana here in my apartment

@Chico, this was definitely not an option before, unless you were able to hack into the source code or something!

Last edited by Lukas Berger; 02-26-2016 at 10:28 AM.
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Old 02-26-2016, 10:28 AM   #14
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Prediction: this will be the best version ever.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 02-26-2016, 10:31 AM   #15
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Originally Posted by The Wolf View Post
Prediction: this will be the best version ever.

Until OOTP18
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---Vin Scully (1986 World Series Game 6)


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Old 02-26-2016, 10:39 AM   #16
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I can't stop thinking about the XY feature Markus mentioned....
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Old 02-26-2016, 10:48 AM   #17
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- Added SQLite support to replace /news/txt files
Does this mean the player history text files are gone? Will we have access to this database to edit? I have a few small utilities that I would write to the text files to show up in player histories in game just wondering if these will be obsolete now. Thanks.
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Old 02-26-2016, 11:03 AM   #18
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Congratulations to Markus and the rest of the development team for yet another fantastic version of this already grand game. You guys hit another game winning home run!.
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Old 02-26-2016, 11:10 AM   #19
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What exactly is the "minor league FA bug" that was fixed?
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Old 02-26-2016, 11:25 AM   #20
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Originally Posted by The Wolf View Post
Prediction: this will be the best version ever.
Yet again, The Wolf is right !
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