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#22 (permalink) |
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Bat Boy
Join Date: Jul 2007
Location: Farmington, Missouri
Posts: 1
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I am new to OOTPB and am in the process of setting up my own fictional league, consisting of real life people I have known over the years in the many places I have lived and worked. I have my own vision of what each player's face should look like and wish that OOTPB offered the ability to create or edit faces instead of asking me to just accept its random offering. So I have looked around for external FaceGen software, and like everyone else, came across the FaceGen Modeller by Singular Inversions. I e-mailed them and asked if they could give me advice about how I could use their software to interact with OOTPB. One of their representatives responded by telling me I should ask that the next version of OOTPB has the ability to import FG files, as the next version of their free demo is going to allow saving in that format. From what I understand, the current demo version does not allow saving and exporting, and the real deal costs between $300 and $500, depending on who you buy it from. So the ability to use their FaceGen demo for this purpose would be awesome.
I would vote that high priority be given to either this or some other functionality that enables one to override the randomly-assigned face with some sort of editor. I would consider it reasonable for OOTPB to offer this as an optional adder that could be purchased. OOTPB graphics are the reason I bought this software instead of Diamond Mind. I also second the motions suggesting the addition of road uniforms and allowing for female players. Thanks, Diamond Jim |
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#23 (permalink) | |
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Hall Of Famer
Join Date: Feb 2006
Location: Buckingham, England
Posts: 2,067
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Quote:
Diamond Jim, did they give any idea when this new version of the demo would be coming out? I've been trying to fathom out the format for fg files tonight because I've managed to import them into OOTP no problem. The only issue is getting hold of fg files. I've used one from the current demo of FaceGen (confused.fg) and stuck it in on this player Bert Bailey.. ![]() That would also imply that if the demo can save to FG that there'd be no issue working out how the file is formatted and thus either the game could have a full Facegen editor in it or somebody could write one outside of the game (probably wouldn't have graphical representation though) |
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#24 (permalink) |
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Hall Of Famer
Join Date: Jun 2003
Location: Twins Territory
Posts: 4,888
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Suggestion: Jersey Numbers
Reason: Would add to the realism of the player photos. Would also allow facegen to compile action shots instead of just head shots, as you could easily discern the player by the jersey alone. Wouldn't you love to open up your speedy SS's profile and have a "picture" of him in full stride rounding second base? Priority: (Jersey #'s) High (Action shots) Medium-Low
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-Jeff Avatar - Harry Stovey OTBA - Minneapolis Beermen (2017 - ) Clinton League - Kansas City Royals (1993 - ) AL Central Champs: 1994 LNB - Commissioner/Minneapolis Madness (2007 - ) AL Champs: 2009 Six Pitchers - 2007 WINNER! 103-56, 3.25 ERA Twin City Long Ball |
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#26 (permalink) |
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Hall Of Famer
Join Date: Jun 2004
Location: In a Fool's Paradise (1 Cor. 1:18-25)
Posts: 2,433
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Suggestion:
When a team logo 'xxx_xxx' or 'caps_logo_xxx' or 'jerseys_logo_xxx' is created by FaceGen in-game have it add the HTML code or RBG to the end off the logo. (EX: caps_logo_Boston_Red_Sox_45B678_45B678). Reason: Currently when one creates a logo, hat or jersey they are saved (EX: Detroit Tigers). If Detroit moves to Wooster, then that Detroit logo, hat and jersey are still saved, while the three are created for Wooster. Then if Wooster moves back to Detroit all of those Detroit logos are accessable but one would have to change all of the colors back to Detroit's. If the HTML or RBG were automatically tacked to each logo then whenever one uses a previously used logo the colors would automatically change. (I hope I explained this okay) Priority: High, imo
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Added 62 NEW logos 3/23/08 Most in circle format at silvam14's photobucket site. Download The Collection at PadresFan's Site _____________________________________________ "I am so hip I have difficulty seeing over my pelvis." |
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#27 (permalink) |
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Minors (Rookie Ball)
Join Date: Dec 2006
Posts: 24
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Suggestion--
Greatly increase the variety of faces. (There may be MODs to use for this but in game would be better.) Some other suggestions may be pointing in this direction. Reason-- Too many look alike players. Priority-- |
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#30 (permalink) |
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Major Leagues
Join Date: May 2004
Location: Canada
Posts: 384
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Suggestion
Ability to change the default/free agent uniform. Reason The blue cap the free agents wear is way too bright, and I've found that dull colours for the uniforms look the most realistic. The ability to change this free agent uniform to something that might be more appropriate for the league would be nice, especially since just about everything else in FaceGen can be changed. Priority Medium |
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#32 (permalink) |
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All Star Reserve
Join Date: Dec 2001
Location: Costa Mesa, CaLí
Posts: 688
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Suggestion: The ability to customize the facial hair styles to each race.
For example: The odds of a Japanese player having a Todd Jones or Mutton Chops would be slim to none. Reason: Realism. Priority: Medium. |
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#33 (permalink) |
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Minors (Double A)
Join Date: Dec 2005
Posts: 149
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Suggestion: Add new Hispanic classes for light, medium and dark (african-esque) skin tones.
Reason: Right now, most players labeled Hispanic look pretty much like Caucasians. I followed one forum users advice to set Hispanic players as East Indian and that has helped. These three ethnicities could then be applied by default to certain countries (I.E Dark Hispanic class for the Dominican, Medium for Brazil, etc) Priority: Medium |
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