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#21 (permalink) |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,078
Blog Entries: 3
Thanks: 37
Thanked 299x in 172 posts
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Suggestion
Slightly warped brain working here having read the story of the AA coach killed by a line drive. Coaches/Managers/Scouts to suffer injuries which prevent them from doing their job. Reason They're immortal at the moment Priority Medium-High
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#22 (permalink) |
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Minors (Double A)
Join Date: Jun 2005
Location: Mwaaakee, WI
Posts: 128
Thanks: 0
Thanked 0x in 0 posts
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Suggestion
Bring the Job Center over from FM/WSM. Basically, this lets you advertise for a job opening and negotiate with interested applicants, instead of wandering through a database of every coach from the Yankees to the Waukesha little league system. Reason The Job Center is a terrific feature in FM/WSM that is both friendly to use and realistic. Neither is true of the current staff hiring process. Priority High (we heard about the "synergies" possible with the link-up between OOTP and SI... this one seems like a no brainer.)
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DDBL: Langlade __________________________________________ Are deaths always avenged? Is there a deserving consequence for every act of evil? Maybe in television, but in life, I'm not sure. Mengele died on a beach in South America, P-a-u-l -W-o-l-f-o-w-i-t-z and Donald Rumsfeld still have paying jobs and, oh yeah, the Baltimore Orioles have to play baseball in the same division with the Red Sox and Yankees. So... David Simon (creator of Homocide and The Wire) on the HBO Message Board |
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#23 (permalink) |
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Minors (Single A)
Join Date: Apr 2005
Posts: 63
Thanks: 0
Thanked 2x in 2 posts
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Suggestion
Allow years of experience for personnel to be edited. Reason All other info can be changed except experience. Historical players cannot accurately edit team personnel. Not realistic to have a 32 year old coach or GM with 28 years of experience. Priority medium - high |
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#25 (permalink) |
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Hall Of Famer
Join Date: Jun 2004
Posts: 3,655
Thanks: 519
Thanked 506x in 242 posts
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Suggestion
On the managers history and HTML pages, stop giving them a 'year' credit for signing on after the season is over or with multiple teams. Like players, only give them credited for years they manage games in. Reason: This makes the 'years managed' stat look stupid. I've had managers credited for 10 years of managing in a league only 5 years old. Priority Mediud-high, imo Last edited by cephasjames; 08-11-2007 at 11:13 PM. |
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#26 (permalink) |
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Hall Of Famer
Join Date: Jun 2004
Posts: 3,655
Thanks: 519
Thanked 506x in 242 posts
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Suggestion:
In Manager's histories when a team that he managed relocates all references to that team then become where the team is currently located. example: 1979 Baltimore Orioles 1980 Baltimore Orioles (after this season the team moves to South Bend) As soon as the team moves to South Bend the 'Baltimore Orioles' from 1979 & 1980 become the 'South Bend Orioles' as if Baltimore never existed. My suggestion... stop this! Reason: It doesn't change like that fro players, don't make it change like that for managers. Priority: medium-high Last edited by cephasjames; 08-11-2007 at 11:51 PM. |
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#27 (permalink) |
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Minors (Triple A)
Join Date: Jun 2006
Posts: 240
Thanks: 10
Thanked 9x in 8 posts
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The owner: forgotten man
Suggestion:
Give the team owner an identity, and give us the option of role-playing the owner. Reason: Historically some team owners have been colorful characters, actively involved in their teams, and strongly identified with their teams' image. As it stands now, the owner is a nameless entity. We can role-play an odd blend of GM, manager, and commissioner, but not owner. Even the team doctor has an identity, so should the owner. Priority Medium-low. But I bet a lot of people would like it. |
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#28 (permalink) |
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Minors (Triple A)
Join Date: Jun 2006
Posts: 240
Thanks: 10
Thanked 9x in 8 posts
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identities for announcers
Sugestion:
Create identities for the play-by-play and color announcers. Better ones would get paid higher salaries, but would contribute to the popularity of the team. Reason: It's realistic, it'd be fun, and it would add another user-controlled element to improving the team's finances and forming the team's image. Priority: Low, but it would be fun. |
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#29 (permalink) | |
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Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,276
Thanks: 26
Thanked 43x in 29 posts
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Quote:
For this to be implemented, the slider settings would have to be made so they are no longer relative to the average value for that situation. I'd be in favor of this then.
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When is good enough, good enough? |
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#31 (permalink) | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 4,923
Thanks: 0
Thanked 6x in 4 posts
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Quote:
If it is relative then the relativity is off. My changes aren't drastic, and I constantly come with equal stats as the other teams. My move down from the managers longer hook in close late games is just like 2 notches, yet my team continues to have normal complete games, my bullpen notches up appropriate appearances. The only thing is I don't blow a lot of games becaus emy idiot manager lets him walk the bases loaded before getting someone up in the pen. My team is a little skewed for various reasons, but I win over 100 for 29 straight years now. My worst record, 101 wins or so, was the year my manager retired and I got a new one. I didn't bother setting the sliders that year, and it cost me quite a few games with an all-star team... how many would it have cost a mediocre or even pretty good team? Just as more info on this, not to argue the point here. I'd enjoy hearing from Markus on this so I can try and make some sense out of these moronic managers.
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I don't know about you, but as for me, the question has already been answered: Should we be here? Yes! Jack Buck, September 17, 2001 It's what you learn after you know it all that counts. I firmly believe that any man's finest hour... is that moment when he has worked his heart out in a good cause and lies exhausted on the field of battle - victorious. (Vince Lombardi) I don't measure a man's success by how high he climbs but how high he bounces when he hits bottom. (George S. Patton) |
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#33 (permalink) |
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All Star Starter
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,321
Thanks: 16
Thanked 61x in 41 posts
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Suggestion
Have coaches start out being very good teachers (possibly excelling in one of the 3 teaching areas), and then develop their ability to handle players. Reason Realism. Most coaches IRL are initially hired because they are already good at teaching their craft. The ones that then learn to "handle" players are the ones that progress into managers. Managers main job is handling the personalities and issues of the team, teaching is left to others at that point. Also, this allows you to place good teachers in the minors, helping in player development. Right now, the best teachers are also the best hanlders and/or are already in the majors. Sending them down to the minors (where teaching is more important) is like a demotion. And like player development, perhaps some would develop handling abilities well and move into management whereas others never will and remain career coaches. Priority Medium <!-- / message --> |
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#35 (permalink) |
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All Star Starter
Join Date: Apr 2002
Location: St. Louis, MO
Posts: 1,608
Thanks: 386
Thanked 486x in 202 posts
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Player Agents
Suggestion:
Have a pool of agents with individual qualities assigned to each player. Each agent would have a rating that indicates how difficult he/she is to negotiate with. Reason: Adds a touch of realism by giving contract negotiations a little personality. Plus, it would be easier to predict how difficult it will be to meet a player's demands. No more need for the random "I simply don't like your organization" comments. Priority: LOW |
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