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Old 07-03-2007, 11:21 AM   #1 (permalink)
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Post Suggestions: Personnel

This suggestion thread is designed to collect suggestions for the next version of OOTP, on the following topic:

Personnel

Includes
- Things related to team personnel

Excludes
- Stuff about scouts should be in the scouting thread
- Stuff about personnel contracts should be in the player/personnel contract thread
- Stuff related to HUMAN managers (there will be another thread for that)

Instructions
We will use this thread to collect suggestions on the above topic. Later on, we hope to present this information back to the community in a way that would allow you to vote and prioritize certain features.

If you would like to participate, here are the rules!
  1. Only 1 suggestion per post.
  2. Suggestions must be on-topic for the thread.
  3. Constructive, non-inflammatory suggestions only.
  4. No comments on others' suggestions are necessary. That means, we don't need 15 posts in the thread saying "Great idea!" or "I agree!"
  5. Please don't link to other forum threads as your way of making suggestions. ("My suggestion can be found HERE.") If it's important enough to you that you want it in this thread, then it should be important enough to put it in the format I've asked for here!
  6. You can certainly post suggestions that conflict with or build upon earlier suggestions.
  7. Mockups are welcomed, they really help Markus see what you're interested in accomplishing.
Format for Suggestions

Suggestion
What is your suggestion? Be as specific as possible; include the screen you're talking about, if applicable.

Reason
Why do you think this is important? If this is to correct what you perceive as a problem in OOTP 2007, what is that problem? Be as specific as possible.

Priority
In your opinion, how important is this suggestion?
High (MUST have), Medium (should have), Low (nice to have))


Handy Cut-and-Paste Suggestion Form:

Suggestion


Reason


Priority


Thanks for participating!

Steve

Last edited by battists : 07-03-2007 at 08:13 PM.
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Old 07-03-2007, 11:24 AM   #2 (permalink)
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Suggestion
A report letting us know when a player retires and joins the coaching/scouting personal pool.

Reason
Nothing like seeing Yogi manage the 1973 Mets. Seriously, I would like to have the ablility to reward a long time serving player with the chance to be a coach in my system.

Priority

Nothing major....
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Old 07-03-2007, 12:25 PM   #3 (permalink)
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Suggestion
Track Personnel History

Reason
Right now only manager history exists. I'd like to see a guy progress from Hitting Coach, to Bench Coach, to Manager, to GM and see it in their history. The team records of while he had the position would suffice as well.

Priority
Medium.
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Old 07-03-2007, 12:29 PM   #4 (permalink)
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Suggestion
Manually make a retired player into a coach.

Reason
When a personal or fan favorite retires I'd like to offer him a position in the organization. This should allow me to "force-coach" on any retired player that is not already a coach.

Priority
Low
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Old 07-03-2007, 01:52 PM   #5 (permalink)
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Suggestion
Allow the AI to upgrade his personnel if one becomes available during the season rather than wait for season's end or contract expirations.

Reason
Adds to AI competitiveness, leveling the playing ground a bit, and the human player is allowed the option. It should be extended to the AI.

Priority
Medium
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Old 07-03-2007, 01:56 PM   #6 (permalink)
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Suggestion
Allow offers to be made to personnel already under contract, but due to expire with their existing team. Allow option to both human and AI GMs. It could be added to rumours or remain a hidden negotiation.

Reason
Potentially ties up soon-to-be available talented personnel and compels a degree of proactivity on the GM.

Priority
Low
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Old 07-04-2007, 10:29 PM   #7 (permalink)
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Team Doctor

Suggestion
Eliminate the position of Team Doctor in favor of a budget line-item for Medical/Conditioning.

Reason
I suppose this is mostly cosmetic, but it seems a bit presumptuous to suggest that having a good Team Doctor is enough to keep the entire team healthy and in shape. A good doctor may be better at treating an injury that has already been sustained, but a good Team Trainer may be even more important to keep players fit enough to avoid injury in the first place. Nonetheless, it seems rather unnecessary to have to hire additional staff, or even to have memory in the game taken up by existing Team Doctors, when the whole area could be addressed very easily within the budget.

Priority
LOW
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Old 07-04-2007, 10:43 PM   #8 (permalink)
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President/CEO

Suggestion
Create the position of President/CEO to handle front office duties that aren't handled by GMs in real life. (You would have the option of whether you wanted to act as President/CEO yourself or let the owner hire one instead.)

Reason
So the GM can concentrate on player moves/development and not have to worry about finances.

Priority
MEDIUM
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Old 07-04-2007, 11:32 PM   #9 (permalink)
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Suggestion
If coaches are disabled, completely remove from game.

Reason
Takes away from immersion if you have coaches disabled and you still see them in the game. This includes removing links from html pages for available coaches, etc...

Priority
Low
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Old 07-05-2007, 12:56 PM   #10 (permalink)
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Suggestion
Give Personnel personality attributes like Greed, Loyalty, Desire to work for winning team, etc.

Reason
Would make personnel more interesting.

Priority
Medium
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Old 07-05-2007, 01:31 PM   #11 (permalink)
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Quote:
Originally Posted by Stu View Post
Suggestion
Give Personnel personality attributes like Greed, Loyalty, Desire to work for winning team, etc.

Reason
Would make personnel more interesting.

Priority
Medium
Adding to this, I think a coach's profile should be the same as a players. Personality traits, height, weight (right now a coach's profile doesnt' even say what team they are on). And they should be just as editable, so that if I want to assign a coach to a certain team (like you can do with a player) I can go into "edit" and do that.
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Old 07-05-2007, 02:48 PM   #12 (permalink)
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from an owner in my online league:

Suggestion

Development tracking and/or Potential Ratings for Personnel

Reason
would make personnel more interesting

Priority
Medium
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Old 07-08-2007, 08:05 PM   #13 (permalink)
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Suggestion
create a 3B coach

Reason
to teach and increase a player's baserunning skills

Priority
low to medium
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Old 07-08-2007, 08:10 PM   #14 (permalink)
Minors (Rookie Ball)
 
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Suggestion
create a data base of player Agents and assign them various personality traits

Reason
increase the realism of contract negotiations, trade demands etc. some agents may even develope a history with the GM over the course of several seasons and take less for their clients or make outrageous demands

Priority
low/medium
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Old 07-09-2007, 10:39 AM   #15 (permalink)
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Suggestion
Allow all personnel to be moved throughout the various levels as needed instead of having to first promote them to the ML club and hope they then take the demotion.

Reason
This will allow you to promote scouts and coaches one level at a time if need be to follow top prospects or as a reward for good performance.

Priority
Med-High
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Old 07-09-2007, 11:13 AM   #16 (permalink)
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Suggestion

Merge players.dat, retired.dat and coaches.dat into two new files - people.dat and retired.dat

Reason

A lot of data is shared anyway between these two files (personal details and the like), and it's only the ratings and stats that vary. Coaches history is based on the same record structure as teams.dat but could easily use the players.dat structure.

It would put front-office personnel contracts on the same footing as players.

It would allow more in-depth team chemistry as the players would then have things like 'handle veterans', 'handle players', 'handle rookies' etc and if you make a player your team captain this should have some effect on the rest of the team.

It would make it easier to make a player become a coach or a scout and you'd be able to offer a player a contract and say that you want them to become your A-level manager (like Gabe Kapler) without it creating a whole new record in a separate table

Priority

Medium-High
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Old 07-11-2007, 12:44 PM   #17 (permalink)
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Need a "free agency" for personnel, just as there is for players.

While it's not entirely accurate to the real world, there's not much of bidding wars for pitching coaches, it would help make everything else realistic. Right now if the guy will work for your team, you get him... period. I end up with my entire staff being 20s across the board. There are other factors besides money and "wouldn't mind working for that team" in reality, but it needs to be all about money in OOTP. Leo Mazzone left Atlanta for Baltimore not because he didn't want to work for Atlanta anymore, not because Atlanta didn't want him back, and most likely not because Baltimore paid him more... but because his friend was the manager of Baltimore. OOTP doesn't have anything like that, if they wouldn't mind working there they take the job. It doesn't take a whole lot into account.

If one team is willing to pay him more he should go there in OOTP. Right now he doesn't care, he just wants 1 million a year and whoever offers it to him first gets him. Maybe I'm the Red Sox, need his abilities, and I'd pay him 5 million a year... but he wants 1 million and I accidentally simmed a day and missed giving him an offer... now he's sitting in Kansas City getting 1 million a year losing 100 games.
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Old 07-11-2007, 01:00 PM   #18 (permalink)
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Don't know if this should go in this section, but managers need to be intelligent with their strategies.

Right now you hire a manager and ask him to set your ingame strategies. He believes in stealing bases so his strategies for the game is to steal like a mad crazy person... all the time. Doesn't matter if it's the 9th inning down by 1 run or if it's the first inning up by 50... he just has runners going like there's no tomorrow. In other words every slider is set the same for every situation. This results in stupidity. If the manager believes in letting his pitcher work out of trouble he sets the slider as such, it'll be the same if he's up by 10 in the 5th or if he's up by 1 in the bottom of the 9th.... that doesn't work.

I don't expect that it would be in depth and exactly what I expect (or what I would do)... but seeing that he does acknowledge that there's a difference between the two situations is important.
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Jack Buck, September 17, 2001

It's what you learn after you know it all that counts.

I firmly believe that any man's finest hour... is that moment when he has worked his heart out in a good cause and lies exhausted on the field of battle - victorious. (Vince Lombardi)

I don't measure a man's success by how high he climbs but how high he bounces when he hits bottom. (George S. Patton)
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Old 07-13-2007, 03:55 PM   #19 (permalink)
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Suggestion

Make it so coaches, scouts, doctors, et al are signed the same way free agents are. You make an offer, they respond in a few days and are able to weight multiple offers rather than just click and sign

Reason

Because right now for online leagues signing any of these guys is a hassle. You have to use a claim system that we were all thankful to get away from when it came to signing players. We like the idea of competing for coaches. As is, with the claim system the ability to get scouts and coaches either is unbalances or involves a lot of out of game work.

Priority

This is so absolutely crucial. It would so vastly improve online league's joy when using scouts and coaches that it cannot even come close to being quantified.
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Old 07-17-2007, 12:34 PM   #20 (permalink)
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Suggestion
Create more realistic managers. I think the sliders are a good idea, just not set very realistic.

Reason

The managers strategies are not very realistic. In the game i constantly see managers with a large lead intentionally walking players (ie putting the lead or tie run on base), playing infield in (when the runner on third is not critical to game outcome), or managers way behind in the game stealling bases, running aggressively etc. Generally when a team is behind it will play more conseratively on the bases.

MOD NOTE
No priority listed. Entered as medium

Last edited by Raidergoo : 08-11-2007 at 03:51 PM.
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