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#21 (permalink) | |
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Moderator*
Join Date: Feb 2006
Location: Buckingham, England
Posts: 3,303
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Quote:
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Tony M Technical Support Moderator |
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#22 (permalink) |
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Moderator*
Join Date: Feb 2006
Location: Buckingham, England
Posts: 3,303
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Suggestion
Make the database structure available to people who want to use it to make mods. Reason It would make life easier Priority Personally, high. Likelihood, lower than the Dead Sea
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Tony M Technical Support Moderator |
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#23 (permalink) |
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Hall Of Famer
Join Date: Mar 2003
Location: 39.84 N -84.12 W
Posts: 7,282
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Suggestion
Use PGP encryption on team emails. Each team would have a different key, and the emails generated would be encrypted, and then locally decrypted by the game. Reason No more online league espionage reading other rival team's email. Priority LOW |
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#25 (permalink) |
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Hall Of Famer
Join Date: Aug 2002
Posts: 6,392
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Suggestion
Allow the almanac to be created in user-defined path as its final destination. Reason As much as I advocated including an almanac, in its present form there is no economy. It's created in a game directory, then moved to the almanac location, then many move it again to an external drive to save space, then finally the original is deleted from its /almanac directory. Even roughly with a large league, that's an hour per step with duplications of intent. Priority Medium-High
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"Try again. Fail again. Fail better." -- Samuel Beckett We live in the shadowlands. The sun is always shining somewhere else. __________________ |
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#26 (permalink) |
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Moderator*
Join Date: Feb 2006
Location: Buckingham, England
Posts: 3,303
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Suggestion
Wherever possible in stats that are split in the database for batting purposes add a split for side of plate. Reason You can see for any batter what they're like against L or R handed pitchers, but you can't see the following splits (or if you can, I've never found it) vs LHP Batting L vs LHP Batting R vs RHP Batting L vs RHP Batting R Priority Medium
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Tony M Technical Support Moderator |
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#27 (permalink) |
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Minors (Triple A)
Join Date: Apr 2004
Posts: 222
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Suggestion
Keep career vs team stats for the lifetime of the player instead of one season Reason It would be nice in playoffs for how well a pitcher/batter has done vs the opposing team, and for HOFers it would be notable to see which team the player did best/worse against. Priority Medium |
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#28 (permalink) |
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Minors (Rookie Ball)
Join Date: Dec 2002
Location: Red Sox Nation
Posts: 40
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Suggestion
Allow for Sortable Player Statistics by League. Reason You would think that something so simple would already be an option. I can currently filter player statistics by over 70 different categories (including Nick Name!) but not by league. League Level, yes....League, no. ??? Priority High
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Commissioner: GUBA Owner: Jackson Gators Commissioner: MBWBA Owner: Cape Cod Hooks |
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#30 (permalink) |
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Hall Of Famer
Join Date: Mar 2002
Location: Balcones Fault Line
Posts: 2,251
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Suggestion
Allow access to data path options even after having re-routed the data path. Reason You can't re-route the path without copying all the data over to the new path. If you make a mistake, you're in some trouble. Right now (AFAIK), there's no way to 'go back' if you do this. Priority Medium |
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#31 (permalink) |
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Hall Of Famer
Join Date: Mar 2003
Location: 39.84 N -84.12 W
Posts: 7,282
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Suggestion
Develop a Draft pool editor export and reimport function to facilitate mass draft pool editing. The export would dump a csv that a league commish could edit to suit, then reimport the csv when done, allowing modifying the draft pool outside OOTP. Reason My online league uses a customized draft pool with more than a hundred players added to the pool manually. Excel is a great, fast tool to edit lots of data vs using the game to edit each player one by one. You could make quick comparisons on multiple categories and swiftly edit players when you see an issue. Priority medium |
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#32 (permalink) |
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Administrator
Join Date: Jul 2004
Posts: 14,219
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Suggestion
Improved backup feature Reason When a league is being saved, it overwrites all the .dat files. We should rename/move the old files into backup folders before saving the new .dat files. This doesn't "cost" much time, just less than a second. We should also write the name of the league into a file when the league is being loaded and delete that file when the league has been closed and completely saved. So, when you start OOTP and the file still exists the game knows that it has crashed last time. In that case OOTP should open the new troubleshooting dialog and ask whether the last backup (or any previous backup) should be restored. Of course there will be some inconsistances in the .txt files in that case, which the game should try to fix by deleting the records that have a timestamp greater than the last league date. Priority medium |
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#33 (permalink) | |
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Moderator*
Join Date: Feb 2006
Location: Buckingham, England
Posts: 3,303
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Quote:
__________________
Tony M Technical Support Moderator |
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#34 (permalink) | |
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Hall Of Famer
Join Date: Mar 2003
Location: 39.84 N -84.12 W
Posts: 7,282
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Quote:
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#36 (permalink) |
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Minors (Double A)
Join Date: Dec 2005
Posts: 186
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Suggestion: Not sure if this counts as a "tool" but I don't see a specific player customization thread.
Add a screen to batch edit basic player attributes on a per team basis. These attributes include name (manual edit or Generate name button), ethnicity, nationality, position, number, bats, throws and popularity. Reason: On my international league of foreign teams, I limit teams to only have players from their particular country so I need to edit any drafted players outside that country. It's just time consuming to change the ethnicity and nationality of all the players on that team and generate new names and photos. Being able to do them all on one screen or even have a button to set all of a teams players to the same nationality/ethnicity would be a HUGE help in maintaining what I've found to be a fun addition to my fictional universe. Priority: Medium-High |
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#37 (permalink) |
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Minors (Triple A)
Join Date: May 2003
Location: New Jersey
Posts: 255
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Improved support for very large MySQL files
Suggestion:
Can a feature be added that would simply chop up MySQL files to a certain amount of bytes as they come out of OOTP? Reason: Many users with purchased web hosting may not have the ability to customize file-size limits for MySQL or memory limits for PHP. Once the files reach this threshold, you have all this great data, but no easy way to import it. For a very detailed league, players_at_bat_batting_stats.mysql.sql can balloon to 100MB by the end of a season. Go here for a more expanded explanation. Priority: Medium-Low |
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#38 (permalink) |
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Moderator*
Join Date: Feb 2006
Location: Buckingham, England
Posts: 3,303
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Suggestion
Storing game pitch details in the database so that game logs can be rebuilt on demand rather than in html files. Reason A standard MLB setup will generate 330+ Mb of game log/box score files. I tend to turn this option off, but sometimes would like to look at them. Storing it in the database would enable that. I am working on the structure and at the moment it looks like it would take up no more than 100 Mb for a season. Priority High
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Tony M Technical Support Moderator |
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#39 (permalink) |
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Minors (Single A)
Join Date: Jun 2006
Posts: 52
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Suggestion
Ability to import statistics for a "new" season (for example, via a Lahman-like import) and re-calculate player ratings considering the new stats and aging. Could also move players to new teams based on the team ID in the Lahman-like DB. Reason This could REALLY make roster making easier for future seasons. Instead of having to make a new file every year, one can easily build on a past roster file, with changes automatically made using this tool. For example, someone can take a 2006 MLB league, and at the end of the 2007 season, import the 2007 stats from the Lahman DB. It would a) Update player ratings for current playeres, based on the new stats and aging b) Make player ratings for rookies. c) Move players to new teams based on the last team in the 2007 DB. And possibly other stuff.... Priority Medium. I would say hi...but I think this might be tough to do. |
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