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Old 03-06-2009, 04:30 AM   #161 (permalink)
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Easter Egg Player Traits

Suggestion
Hidden "Easter Egg" Player Attributes/Traits

Reason
I don't know if this becomes too gimmicky but I think hidden traits could be an interesting addition if implemented correctly. Some hidden traits could include:

"Playoff Pitcher" - Think of a guy like Josh Beckett or John Smoltz who seemingly steps up their game and performance in the playoffs.

"Slow April" - Some players historically in their careers start off their season slow and eventually heat up as the season progresses.

"Pinch Hitter Extraordinaire" - Some players just have a knack of getting pinch hits.

"Hometown Jitters" - Some players just perform badly when they play for/against their hometown team. A bay area native, C.C. Sabathia for some reason always tend to struggle when facing the A's in Oakland.

Anyway those were just some examples. I think the fun part would be finding these "Easter Eggs" since these traits are hidden. If you pay attention close enough, you may notice your fictional pitcher some how finds a way to step up his game in the playoffs. Or that utility player that rates out decent at best but some how has a knack for clutch pinch hits (Craig Counsell).

Nowadays sports gamers/simmers are so used to numbers and ratings. But there have been some games that have started using traits/qualities to complement or replace ratings (Konami's Power Pros Baseball series and Sega's All-Pro Football 2K8 for example). I realize these are video games but it's an interesting take/view of how to model an athlete in conjunction with ratings. It gives each player some uniqueness and some flavor rather than just a summation of numbers. Of course I don't expect every player to have these hidden traits. But it would be nice to see a handful of players receive some unique traits that give them some human element feel rather than just a name and numbers.


Priority
Low

Last edited by Pineapple; 03-06-2009 at 11:04 AM.
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Old 03-06-2009, 08:52 AM   #162 (permalink)
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Quote:
Originally Posted by Pineapple View Post
Suggestion
Hidden "Easter Egg" Player Attributes/Traits

....


Nowadays sports gamers/simmers are so used to numbers and ratings. But there have been some games that have started using traits/qualities to compliment or replace ratings (Konami's Power Pros Baseball series and Sega's All-Pro Football 2K8 for example). I realize these are video games but it's an interesting take/view of how to model an athlete in conjunction with ratings. It gives each player some uniqueness and some flavor rather than just a summation of numbers. Of course I don't expect every player to have these hidden traits. But it would be nice to see a handful of players receive some unique traits that give them some human element feel rather than just a name and numbers.


Priority
Low

Suggestion

Seriously, and in as soon a release as possible, go in the direction suggested by
Quote:
Originally Posted by Pineapple View Post
...
. It opens a window on a direction that can carry the game to another level.

I am reiterating the point to suggest, at least as an option (for me the default option) that all intangible/intrinsic psychological/physiological player attributes be hidden.

To accommodate this it seems at least two additional game traits are needed- a scouting system where the scout gives opinions (his studied guess) about what the intangible qualities of the player might be, and- a users notebook, to accumulate observations about the player (which might include a freeform part and/or a fixed part for a set of attributes- but the entries (numeric or descriptive) are those of the game user).

Reason
Pineapple's suggestion opens a window on a much more immersive game experience. People and players don't come in life with their inherent abilities stapled to their forehead. (Imagine hiring/managing/deal making/etc. if that were true- always knowing what you were dealing with.) These are things that we learn to estimate about someone through observation.

What is left explicit are of course, player statistics, and other information scouts/coaches/etc could measure with a stopwatch or a yardstick or be otherwise counted.

So now coach observations on scales like pull-spray hitter, power-finesse pitcher, soft hands-iron glove, clubhouse leader-doghouse dweller are not numbers. And the coaches comments will not in any user detectable patterned way directly correlate to the hidden, internal numbers the game has to keep. 'Undetectable to the user' accounts for differences in scouting ability, the number of observations of a player the scout/coach/etc has, and randomness/fogginess.

OOTP has a base platform that can be carried forward. But even with the significant rewrites this concept requires of the game to become a future OOTP this is the preferred starting point. Can we satisfactorily get what OOTP has now plus enhancements in this type of direction anywhere else?
It doesn't seem like there should be concerns with computer capacity to handle a more complex program. Capacity continues to grow.

(There is a third part to the psychological/physiological dimensions still held for future developement. That is physical (in the sense of physics). A psychological/physiological/physical game (P/P/P) would, for example, model the result of a pitcher's curve/batter's contact at a deeper level than currently the current level of abstraction.)


Priority
High- (eventually, know it won't happen this year but much closer to ultimate game experience.)
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Old 03-07-2009, 07:26 AM   #163 (permalink)
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Suggestion
Include the year the career record was set when looking at the leader boards.

Reason
Neat to see how long a career record has lasted at a glance like you can with season records.

Priority
Low
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Old 03-07-2009, 07:25 PM   #164 (permalink)
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Quote:
Originally Posted by bk2bkjks View Post
Sorry for being late to the party, but i think the trade block needs tweaking> Currently The AI only seems to use it with 33 and older players with some what big contracts. That is ok but i would like to see the AI use it more around the trade deadline for players it will not be keeping and getting some prospects rather them letting them become free agents.

Personally I think this is very important and very "real life"
if it is to late to get in the game then maybe in a patch.

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+1

needed.
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Old 03-08-2009, 05:34 AM   #165 (permalink)
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Suggestion
For fence heights to be taken into account when calculating distances of home runs identified as line drives.

Reason
Realism. A high fence like Boston's Green Monster does not yield many line drive home runs. The ones that do get over that fence there have to be tape measure jobs, because they have to be hit pretty far to have a trajectory identified as a "line drive" and still get enough height to clear the top of the wall. I see the game identifying a 330 foot "line drive" homer over the Green Monster and that shouldn't be realistically happening.

Priority
On the Lowish end I guess, but I'm hoping not hard to implement? Just some way to say that as a fence gets higher and higher, line drives over it become increasingly rare as the computer swaps them out for more and more fly ball homers, and the line drive homers you DO see over it are hit increasingly long distances.
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Old 03-08-2009, 04:03 PM   #166 (permalink)
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I don't know if this is too late to implement, but...

Suggestion
The ability to export data and import changes

Reason
Currently, the game only allows you to import stats and rosters—and only for so much data on the latter. In creating a league from scratch, the larger the league is, the more time-consuming editing everything else (player personalities, team finances, parks, etc.) can be.

Priority
High
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Old 03-13-2009, 02:37 PM   #167 (permalink)
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International Signing Period

Suggestion:
Create an International Signing Period with academies in various parts of Latin America providing Feeder League Talent to be bid on how the MLB bids on 16yr old future players in the Dominican, Venezuela, etc. I know nothing of coding or how possible this is, but this would add to realism to the various ways of acquiring talent.


Reason:
Realism, fun value


Priority:
Low
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Old 03-19-2009, 02:18 AM   #168 (permalink)
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Suggestion
A year by year leaders in the statistics to look at comparable to something on baseball-reference.com. (eg. Year-by-Year League Leaders & Records for Home Runs - Baseball-Reference.com)

Reason
I have been playing this game a few years and never have noticed this feature and find it to be a great thing when looking over the league's history. Seeing the leader for each statistic year by year adds a great option to this already great game.

Priority
Low (unfortunately.)

=) thank you.
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Old 03-19-2009, 07:18 PM   #169 (permalink)
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Suggestion: Have a version of the game that will run from a jump drive.

Reason: Many of us would like to play OOTP at work, but company IST restrictions prevent employees from installing the game. This despite the multiple computer license we've purchased.

I'd like to play OOTP at lunch time (when my employer allows me internet access to sports sites and other people play online games). I own an 8 GB jump drive mostly to use for portable apps like GIMP since I need to write/design manuals and such but don't have Photoshop at work.

Priority: Well I think it is higher use than Linux, which exists, so medium.
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Old 03-21-2009, 06:02 PM   #170 (permalink)
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Foul Balls in One-pitch Mode

Suggestion:

Create an option that would allow you to get, in One-Pitch mode, a PbP line for balls that could have turned into home runs if they stayed fair, but, for a reasonably close margin, didn't. I'm talking about the "this could go if it stays fair" line.

Currently whenever we get that line, I think it always goes. Maybe this will be looked at as unnecessary spam by some people, they'll say that One-pitch mode doesn't show fouls for a reason, but that is why this would be an optional thing that you choose.

I think this kind of plays should appear, they are possibly the most exciting plays not to be shown by this game mode.

Reason:

I think this could only add excitement and suspense to One-Pitch Mode PbP. The thing is, the line doesn't work for One-Pitch Mode, as you always know it's gonna be a home run if you see it.

Priority:

Medium, because this shouldn't be too hard to implement.
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Old 03-30-2009, 10:14 PM   #171 (permalink)
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Suggestion:

-Keep record of all staff (GM, Manager, pitching coach etc) and what position they were.

-Add "Job Position" for ALL individual staff history cards (not just the managers)

Reason:
GMs, Pitching coaches etc all seem to pop up out of no where and this would keep track of thier coaching/managing history. Keeping track of only the managers' history is just silly.

Priority:
High - for me this alone is worth 30 bucks for ootpx
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Old 03-31-2009, 05:12 AM   #172 (permalink)
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Quote:
Originally Posted by dave1927p View Post
Suggestion:

-Keep record of all staff (GM, Manager, pitching coach etc) and what position they were.

-Add "Job Position" for ALL individual staff history cards (not just the managers)

Reason:
GMs, Pitching coaches etc all seem to pop up out of no where and this would keep track of thier coaching/managing history. Keeping track of only the managers' history is just silly.

Priority:
High - for me this alone is worth 30 bucks for ootpx
I give this suggestion 2 thumbs up.
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Old 03-31-2009, 08:11 PM   #173 (permalink)
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Minor League Rehab Assignments

Suggestion
Implement the option of limited time minor league assignments for players coming off the DL without having to use an option year or outrighting the player.

Reason
That is how it is in the real league. Of course it would help if it would also make sense in the game´s code make use of such assignments, meaning players would have to be able to benefit from game action at a lower level of competitiveness before coming back to the major league. The same thing should apply in spring training, when players are coming off the winter. It would be best if something similar to what is done in the football manager series, an indicator of the player's match fitness, coming off the winter, some players would be labeled "lacking match fitness" and the same would happen again after they come off an injury. This way we would get a good indicator of how much playing time players should get during spring training.

Priority
Medium-High
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Old 03-31-2009, 10:52 PM   #174 (permalink)
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Suggestion:

Make all Awards Customizable

Reason:

I hate having seperate awards per conference and i'm always forced in doing this.
Also i dislike the lack of awards in ootp9 so allowing us to customize more would be awesome (and make it so we don't have to give them out manually)

Priority:

Medium
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Old 04-01-2009, 04:30 PM   #175 (permalink)
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Suggestion:
Include "Championships Won" in each player profile card under the "Acheivement" section.

Reason:
So we don't have to count the text files saying the number of championships he won. Makes things alot easier.

Priority:
low
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Old 04-01-2009, 04:33 PM   #176 (permalink)
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Suggestion:

In the Managers' History after it says "Made Playoff", next to it tell us how far they went in the playoffs (ex: lost 1st round to teamX, or lost in finals to teamY)

Reason:

Because we want to know how far they went into the playoffs and that extra info helps tell us that.

Priority:
medium
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Old 04-02-2009, 01:02 AM   #177 (permalink)
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Salarys for GMs

I know it is late in the day for this version, but I would love to have to sign contracts as a GM and decide on whether to return to a team based on their offer when the contract expires. Maybe in a future version?
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Old 04-02-2009, 05:51 AM   #178 (permalink)
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Editing options

Basically in a nutshel more things to be able to edit

Suggestion:
Include Editing ALL options of Contracts and Extensions from the editor menu

Reason:
Right now we cannot edit extensions for options and incentives. For the newer leagues that use Player Agents for FA and Extensions this would help a TON.

Priority:
Medium
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Old 04-04-2009, 02:39 AM   #179 (permalink)
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Suggestion:

Records for Rule/League Structure changes.
Say you introduce the All-Star Game in 1956 and the Salary cap in 1960 then in the "League History rule changes" it would state the year and the new rule (or the rule taken out)

Reason:

That way we will have records for all our rule changes in league history. Not only would it be interesting to look at, but it will drastically help us pinpoint league change to see if they were for the better or worse.

Priority:
Medium-low
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Old 04-04-2009, 06:52 PM   #180 (permalink)
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Suggestion:

Allow us to filter through the "Managers Index" . when we click on a manager card and go back to the "Managers Index" it should stay 'sorted'.

Reason:

I want to see the current managers records and without allowing us to filter through it, it makes it rather difficult and frustrating.

Priority:
low
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