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| Suggestions for the next version of OOTP Post suggestions for OOTP 13 here! |
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#1 (permalink) |
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OOTP Developments
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This suggestion thread is designed to collect suggestions for the next version of OOTP, on the following topic:
New Features / Grab Bag NOTE: This thread should only be used for suggestions that don't obviously fit into another already posted category! Includes - Any features that didn't previously exist in 2007 and don't fit obviously into another category, such as sound, 2D, etc. Excludes - Features that have an obvious fit in another category. This should be the "category of last resort"! Instructions We will use this thread to collect suggestions on the above topic. Later on, we hope to present this information back to the community in a way that would allow you to vote and prioritize certain features. If you would like to participate, here are the rules!
Suggestion What is your suggestion? Be as specific as possible; include the screen you're talking about, if applicable. Reason Why do you think this is important? If this is to correct what you perceive as a problem in OOTP 2007, what is that problem? Be as specific as possible. Priority In your opinion, how important is this suggestion? High (MUST have), Medium (should have), Low (nice to have)) Handy Cut-and-Paste Suggestion Form: Suggestion Reason Priority Thanks for participating! Steve |
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#2 (permalink) |
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Minors (Rookie Ball)
Join Date: May 2008
Posts: 39
Thanks: 0
Thanked 0x in 0 posts
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Suggestion
Allow the abandonment of the DH by putting him into the field. Reason It is an important baseball rule. It happens several times each MLB season and is a vital part of the strategy of using the DH. Not having this rule implemented forces changes in roster management and game strategy. If MLB didn't allow this to happen, for example, the Minnesota Twins would have been forced to use a roster spot on a third catcher for the last several years because they frequently use their two catchers (Mauer and Redmond) in the lineup at the same time. Without the ability to abandon the DH, they would be stuck without a catcher in case of injury unless they burned a roster spot on a third catcher. Priority High |
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#3 (permalink) |
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Minors (Rookie Ball)
Join Date: Dec 2003
Location: Chicago
Posts: 21
Thanks: 0
Thanked 0x in 0 posts
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Suggestion
Keep track of consecutive scoreless innings pitched. Reason I sorta of do this manually but it is a pretty big record that isn't being recorded yet. Priority low |
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#4 (permalink) |
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All Star Reserve
Join Date: Jan 2004
Location: The dull edge of the blade
Posts: 572
Thanks: 39
Thanked 40x in 20 posts
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Suggestion
- In the Webcast screen, I'd really like to see "Last Years Stats" for both the hitter and the pitcher. In fact, I'd like to see the first three lines for each be current season, last season and career, in that order, with potentially a line prior to the career numbers separating it from the two previous seasons. Reason - For me it's an immersion issue. Now, when I look at a players current season stats, my only comparison point is his career stats, which may or may not tell me a thing about what the player is accomplishing currently. Is he trending up, or down? For me to get to know the players on teams other than mine, this is what comes to mind. Plus in the early parts of a new season, a players performance from the previous season may carry much more relevance than his career numbers. Priority - For the game as a whole, I'd say it's a moderate priority. For me personally, it's a high one. |
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#5 (permalink) |
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Major Leagues
Join Date: Jan 2004
Location: Sanford, NC
Posts: 349
Thanks: 1
Thanked 0x in 0 posts
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Suggestion:
Minor-league Designated For Assignment Box (possibly with a variable or indefinite time length), limited to players not on the 40-man roster. Reason Since coding a minor league DL is apparently a major pain, what about a workaround where you can at least stash injured minor leaguers in a convenient location? It would make it much easier to manage those players and would also make the "Ask Bench Coach" buttons fully functional even if players are injured long term. Priority Medium |
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#6 (permalink) |
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All Star Reserve
Join Date: Apr 2007
Location: Planet Texas
Posts: 619
Thanks: 7
Thanked 16x in 14 posts
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SUGGESTION: Ability to hold or send baserunners on a case-by-case, play-by-play basis.
REASON: May not be "realistic" but adds to the tension/fun/skill of the game. I want Lou Brock to try for the extra base on Johnny Damon but not on Ichiro. ![]() LEVEL: Moderately high.
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Currently helming the expansion "Curlville Pubies" in pre-season after leading the Granite City Krazy Kats to a Fourpeat. |
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#7 (permalink) |
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All Star Reserve
Join Date: Apr 2007
Location: Planet Texas
Posts: 619
Thanks: 7
Thanked 16x in 14 posts
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(I guess this would go here)
SUGGESTION: IRS% for relief pitchers kept track of. REASON: Realism and very helpful in making crucial bullpen decisions. Unreal that a game with such stat depth is lacking this! PRIORITY: Highest!
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Currently helming the expansion "Curlville Pubies" in pre-season after leading the Granite City Krazy Kats to a Fourpeat. |
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#8 (permalink) |
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All Star Reserve
Join Date: May 2006
Location: Los Angeles of Los Angeles
Posts: 537
Thanks: 74
Thanked 134x in 64 posts
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Suggestion
Allow the players to be created or edited by inputting a stat line and receiving ratings. Reason Currently, if I want to use customized stats, I have to edit the Lahman database and then import the player. This requires a TON of work which often makes me give up on league projects that I was excited about and stop playing OOTP for a while. If I could just type in the stats, it would be so much quicker and cut out the middle man. Priority Very High (this is literally the only new feature I care about)
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Captain Walrus's logos: HERE From the Majors to the minors, from the past to the present, from professional to college, from Japan to Cuba, from the Negro Leagues to the World Baseball Classic. ![]() ALSO Captain Walrus's All-Timers League Quick-Start: HERE A 48-team league featuring the all-time greatest players in the Majors. Players' ratings are based on their 6 best major league seasons, neutralized. |
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#9 (permalink) |
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Hall Of Famer
Join Date: Sep 2008
Location: Rochester, NY
Posts: 2,729
Blog Entries: 1
Thanks: 329
Thanked 296x in 174 posts
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Suggestion
Adding an innings limit in addition to the max pitch count on the player strategy page. Reason - This is a bigger issue in spring training where starters only go up to four innings pitched. My relievers get fatigued and injured due to unintended overuse when I sim. I realize the pitch count can be set, but I'd rather also have an IP limit for this reason. Priority - Low |
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#11 (permalink) |
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Hall Of Famer
Join Date: Mar 2003
Location: 39.84 N -84.12 W
Posts: 8,327
Thanks: 76
Thanked 53x in 36 posts
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Suggestion
Playable College teams complete with a recruiting process to acquire talent. Reason Realism. it would also add an entirely new way to play the game. Priority Low |
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#12 (permalink) |
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Hall Of Famer
Join Date: Mar 2003
Location: 39.84 N -84.12 W
Posts: 8,327
Thanks: 76
Thanked 53x in 36 posts
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Suggestion
Export/Import to a Lahman format database (IE multiple CSV's) Reason This would allow for easy clean-up of data, editing, and review of data. Priority Medium |
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#13 (permalink) |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 2,997
Thanks: 224
Thanked 177x in 105 posts
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Suggestion
Make it possible to type in stats to come up with ratings in the player editor the way it was in 6.5 and earlier. Reason It's way too tedious the way it is now. I also like to create real life lefty/right stats for players when they are available. Priority For me, it's really the only thing I would like to see changed. Top priority. --------------------------------------------------------------------------------------------------- I posted this in another thread but seeing another request about this in here I will put it in here as well. Last edited by StyxNCa; 10-19-2008 at 09:53 AM. |
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#14 (permalink) |
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Hall Of Famer
Join Date: Dec 2005
Location: Kansas
Posts: 2,353
Thanks: 13
Thanked 11x in 5 posts
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OOTP10 Suggestions: Spring Training
I would like to have more control over Spring Training. Specifically, I would like to be able to expand the # of games scheduled, schedule A & B squads, and be able to move guys up and down during ST without the player losing an option.
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#15 (permalink) |
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Bat Boy
Join Date: Jun 2006
Posts: 13
Thanks: 19
Thanked 0x in 0 posts
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Suggestion
Allow a more interactive history. Allow people to set an "all time" team much like someone would set a lineup/rotation, except with all the players from the organization's previous years. Reason Allows a more expansive and interactive history. After I've simmed so many years, the history becomes one of the biggest parts of the game. Adding such a feature would let me spend more time pouring over the history of my club. Priority Low |
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#16 (permalink) |
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Bat Boy
Join Date: Jun 2006
Posts: 13
Thanks: 19
Thanked 0x in 0 posts
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Suggestion
Affiliate players in the Hall of Fame with a certain team. This can be done by the highest VORP with a certain team. I would also let Championships won with a team account for a very small deciding factor. If one player has a very close VORP with two teams, he should go to the team he's won the most with. Reason Gives GMs even more of reason to sign potential HOFers to contracts and keep them on their team as long as possible. I like to keep my players as long as possible because I think they'll go into the HOF under my team name. I even peruse the HOF and attribute players to certain teams. It would be nice to make it official, and you could see which team has had the most HOF players. This is currently a big part of the HOF (seeing what cap a player will wear when they go in) and I would like to see it reflected in OOTP. Priority Medium |
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#18 (permalink) |
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Hall Of Famer
Join Date: Sep 2008
Location: Rochester, NY
Posts: 2,729
Blog Entries: 1
Thanks: 329
Thanked 296x in 174 posts
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(the above post reminded me of something!)
Suggestion Locking in a player's number. Reason When a player moves up or down between levels or especially moves on and off the disabled list, a player's number will change even if his number had not been in use by someone else while he was away. I'd like to keep the same numbers, for potential retirement (suggestion above) Priority Low |
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#19 (permalink) |
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Hall Of Famer
Join Date: Apr 2003
Posts: 9,526
Thanks: 76
Thanked 102x in 62 posts
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Suggestion
Add team rivalries. Have games played between rivals increase attendance, increase the effect of the outcome upon fan interest, increase the likelihood of brawls in-game, and decrease the likelihood of trades between rivals. Either allow the commish to edit a field for each team to designate one or two rivals, or create a more fluid way of calculating it in game. You could do the latter by tracking a sort of rivalry score for each opposing team that would increase after a close division/wild card race, after a playoff round against the opponent, and to a much lesser extent after things like brawls. Reason It would add depth to the game without making it any more difficult to play. Priority Low. |
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#20 (permalink) | ||
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Hall Of Famer
Join Date: May 2004
Posts: 4,298
Thanks: 137
Thanked 339x in 162 posts
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Suggestion: Give the option of having a player take a cortisone shot to delay the effects of a major injury.
Reason: Something similar is done in FM, and it adds to the drama and the realism of the game. Your cleanup hitter suffers a thigh injury and will miss the next month. You have 2 weeks to go in the season and need the guy badly. Do you give him the shot and risk longer-term injury or do you let him tend to his wounds and wait 'till next year? Priority: Low.
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