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Old 07-30-2009, 05:28 PM   #1 (permalink)
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Tie salary cap to financial modifiers

Currently, if you use historical financial modifiers that adjust each year, and if you set a hard salary cap to create your own alternate universe (where the players union doesn't win every labor dispute), it will not adjust along with the other financial values. I assume this is because a salary cap was unfortunately never implemented IRL, so there's no appropriate value in the financial modifier database for the game to use.

For example, I created a fictional league starting in 1987 with 1987 financials and player creation modifiers, and tied finances to the historic database, but also set a reasonable salary cap. I then simmed ten years or so to create some history. I found that every single player in the league ended up a free agent after six years because no team has room under the cap to offer contract extensions as salaries increased but the salary cap didn't.

I propose that the salary cap be tied to one of the historical financial modifiers when financials are automatically tied to historic values, perhaps to the cash maximum, so that it increases from the original entered value at the same rate as everything else.

I also think it would be a good idea to be able to enter a post-2009 per-year financial modifier, so that when a league like the one I described above passes 2009, all of the financials don't suddenly freeze at 2009 levels forever. I know this could be accomplished by directly modifying the appropriate file and adding years at the end, but since this file isn't saved game-specific, you'd be changing it for every one of your games tied to historical financials.

So here's a third idea, with broader implications: make the database folder files (era_modifiers, financials, names, injuries, etc.) into saved-game specific files, so they can be modified per-game instead of installation-wide. I know you can sort of accomplish this with injuries and names by re-importing the database, but it seems it would be better to just allow saved game-specific databases.
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