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Old 12-20-2011, 07:40 PM   #1 (permalink)
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A working trading Block

I'd like to see the shop player cut out and a working trading block put in it's place. As it seems now, it doesn't matter wether you designate a player on the block or untouchable for trades, the AI simply doesn't react. I'd like to see the trading block as something the AI checks daily for potential trades. It would be nice if it just weren't unhappy players on the block either, but rather players that teams are looking to use as bait. (much like players are transfer listed in FM) Right now it seems the feature is only useful in multiplayer leagues.
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Old 12-21-2011, 12:06 PM   #2 (permalink)
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I would not like to see the shop player option removed from the game. I use this as a starting point to trades. Without the shop player option I would probably not play the game and stay with a version that has the option.
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Old 12-21-2011, 01:33 PM   #3 (permalink)
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I would not like to see the shop player option removed from the game. I use this as a starting point to trades. Without the shop player option I would probably not play the game and stay with a version that has the option.
Yeah shop player is in fact the active trading block. Same as you I use it to start trades that often end up much different than my original idea. Definitely a keeper.
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Old 12-21-2011, 01:59 PM   #4 (permalink)
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I've gotten responses from the AI when placing a player on the block.

As far as only unhappy players on the block - well usually they become unhappy because they are on the block. Of course that shouldn't always be the case, but it is a factor.
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Old 12-21-2011, 02:40 PM   #5 (permalink)
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I've gotten responses from the AI when placing a player on the block.

As far as only unhappy players on the block - well usually they become unhappy because they are on the block. Of course that shouldn't always be the case, but it is a factor.
I will say that the trading block could be improved to make the AI more likely to accept a trade for a player on the block. It can be frustrating to have a player you want on the trading block and then have the AI price them out of any reasonable trade.
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Originally Posted by Eckstein 4 Prez View Post
Perhaps it's because NFL games are incredibly dull, especially when compared with soccer, while MLB is way, way, way more exciting than locust or grasshopper or whatever that game with the tea is called.

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Old 12-21-2011, 11:14 PM   #6 (permalink)
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Originally Posted by RchW View Post
Yeah shop player is in fact the active trading block. Same as you I use it to start trades that often end up much different than my original idea. Definitely a keeper.

Why not just getting working in a better manner? If that were done, and it were done properly, I think you would find the need for "shop player" to no longer be there. The key of course is implementing a trading block model properly. Teams would need to scour the block daily, and realize that you are shopping a player when you place a player on the block. From there you would begging to receive inquiries from interested General Managers across the league. The human would do the same, seeing players that have been placed on the block by AI General Managers.

Currently why do my players get upset "twice" if I place them on the block and then shop them?...bad design.

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Old 01-03-2012, 06:39 PM   #7 (permalink)
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Originally Posted by PSUColonel View Post
Teams would need to scour the block daily, and realize that you are shopping a player when you place a player on the block. From there you would begging to receive inquiries from interested General Managers across the league.
This is what I would like to see. I can't even remember the last time I received an offer from the AI, let alone accepted one. I'm not complaining about the lack of offers in general, but if I put a guy like Ricky Romero on the block, I'd expect to at least get some interest and therefore some trade offers.
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Old 01-08-2012, 12:31 AM   #8 (permalink)
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This is what I would like to see. I can't even remember the last time I received an offer from the AI, let alone accepted one. I'm not complaining about the lack of offers in general, but if I put a guy like Ricky Romero on the block, I'd expect to at least get some interest and therefore some trade offers.
My guess would be that your team doesn't have any weaknesses as viewed by any other GM. I have noticed this as well, the trade offers from other teams will always be directly tied to your perceived weaknesses. I was clued in to this by having the only player in a certain position (SS in this case) go on the DL, and it started a flood of offers from the AI containing shortstops.

I think readjusting this blind reliance on the weaknesses would be highly beneficial to the trade system in general. Have the AI use a blend of weaknesses, contracts, and perhaps popularity to factor into all trade offers made.
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Old 01-14-2012, 05:07 PM   #9 (permalink)
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I've been meaning to post a suggestion about the trading block for some time now. It seems to me that the main problem right now is that the trading block is solely used as a dumping ground for players which are either grossly overpaid or old and underperforming. This is not entirely true to the real use of "the block."

In real life, as I understand it, putting a player "on the block" may be done for a variety of reasons. Two of these reasons are (1) trying to get rid of an overpaid player or (2) trying to get rid of an aging player whose skills have faded. However, a team out of contention will sometimes put soon-to-be free agents (who they cannot afford to resign) on the block to get a return on them before they leave. A team in contention may offer prospects on the block to try to get that last MLB-ready piece to win the title. These latter two reasons are not present in OOTP yet.

My solution is this. Modify the trading block so that when adding a player to the block, you can indicate the reason for the move. For example, the Astros put Carlos Lee on the block, and tag it as a payroll dump. Or, the Pirates put McCutcheon (sp?) up after the all-star break and tag it as looking for prospects. In any case, it would tell the AI (or human teams, for that matter) what the team is looking for in return. So, to use the Carlos Lee example, perhaps the Rockies offer to trade a middling prospect in return for Lee and cash (to cover part of his contract).

The whole point is to build the trading block into more then just a dumping ground for unwanted players, and turn it into a viable market for selling/buying talent.
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