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| TBCB General Discussions Talk about the new boxing sim, Title Bout. |
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#1 (permalink) |
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Minors (Rookie Ball)
Join Date: Apr 2002
Location: Chicago, IL
Posts: 27
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Help Please
I am trying to create a universe. I have about 2000 fighters that I have downloaded, most of them don't have HT, WT, and reach added in yet, in addition I would like to change or delete most of their birthdays. Is there any easier way than simply going fighter to fighter 2000 times and editing all these things manually. Is there any kind of way to edit the actuall DB outside of the game to save my self some time?
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#3 (permalink) |
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Minors (Rookie Ball)
Join Date: Apr 2002
Location: Chicago, IL
Posts: 27
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I actually did 700 fighters a few years ago went through gave them HT, WT, reach, trainers, cut men. It took me forever. I wanted to do something with the game again but the amount of work just seems daunting. TBCB is an interesting game, but can anyone tell me the rationale behind making it so difficult to edit and create fighters. By difficult I mean time consuming.
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#5 (permalink) | |
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Hall Of Famer
Join Date: Oct 2005
Location: Connecticut
Posts: 3,180
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Quote:
For those unfamiliar with it, Mogul has .xls files (or .csv I guess, esstentially the same thing) . .batting.csv, pitching.csv and fielding .csv. Every player has one line, each stat has a column, and you can edit the projections of every player say in hitting projections in one file (ditto for pitching and fielding). It's very easy. I'd love a similar set-up for TBCB. Every fighter's name in column A down the left of the spreadsheet with column headers like CFB, CFS, HP, PL, etc. That would be darn near perfect.
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#7 (permalink) | |
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Hall Of Famer
Join Date: Mar 2007
Location: Lakewood, CA, USA
Posts: 2,780
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Quote:
I would like that idea. I know that I am one person that wanted to see mass changing capabilities instead of having to go in individually to change stats. I believe there were others that felt the same way. The one problem that would really be solved is the imported percentage points bug that I have to deal with each time I import a created fighter file into my universe. This idea would allow me to just highlight, mark or select all the files that I just imported at one time so that I could adjust the pp from 1000 to 200 or zero. I am with Thunder on this one.
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#9 (permalink) | |
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Hall Of Famer
Join Date: Oct 2005
Location: Connecticut
Posts: 3,180
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Quote:
If TBCB were coded with this "read from spreadsheet" concept, perhaps you would be able to "export" your changes to your personal default file. I have very little knowledge of coding and don't know if this is possible without a ton of time.
__________________
A government of the people, by the people, and for the people has not perished from the Earth. ~ A person I won't name said this, but he proved the U.S. electorate is sick of baseless partisan attacks (but for reasons unknown, the only ones that don't seem to have gotten the message are the ones who lost out because of said attacks). |
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#10 (permalink) |
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Hall Of Famer
Join Date: Nov 2003
Posts: 2,369
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that could be a lot easir
also to edit the carrer stage!!
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