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TBCB General Discussions Talk about the new boxing sim, Title Bout.

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Old 12-31-2007, 02:31 PM   #1 (permalink)
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Title Bout v Title Bout

Became fight fan during the Ali, Frazier, et al era. Discovered and became engrossed in Title Bout board game. For someone who loves the board game, how well does this sim stack up? What are the biggest differences? How comparable are punch scores, frequency of cuts/KOs/TKOs, boxer ratings, upsets, etc? How many fighters are available with the basic purchase? Can more fighters be added?

As a note, I've been reading the forums, but haven't discovered an "Intro" thread. I did download the trial. While that gave me a good sense of the overall game flow, it doesn't provide enough of a sample to get a sense of the questions I posed.

Again, I am an avid Title Bout (the board game) fan and am interested in this simulation.

Regards.
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Old 01-01-2008, 01:24 PM   #2 (permalink)
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Originally Posted by TB_TiM View Post
Became fight fan during the Ali, Frazier, et al era. Discovered and became engrossed in Title Bout board game. For someone who loves the board game, how well does this sim stack up? What are the biggest differences? How comparable are punch scores, frequency of cuts/KOs/TKOs, boxer ratings, upsets, etc? How many fighters are available with the basic purchase? Can more fighters be added?

As a note, I've been reading the forums, but haven't discovered an "Intro" thread. I did download the trial. While that gave me a good sense of the overall game flow, it doesn't provide enough of a sample to get a sense of the questions I posed.

Again, I am an avid Title Bout (the board game) fan and am interested in this simulation.

Regards.
Welcome, I'm glad you found the sim/this site. I'm sure other guys can answer your questions better than I but I can answer some. This sim stacks up great! At 1st it seemed odd not having the boxers card in my hand but now I love it on the computer more. It seems more realistic, maybe part of that is that if the computer says that's what happened so I'm willing to believe it. Upsets seem about as common, I think 6,000 fights come with the sim & yes, you may add more fighters. Andreas, Mike & Chris are all great guys & will answer your questions & listen to suggestions - you'll love this sim!
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Old 01-01-2008, 01:51 PM   #3 (permalink)
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If you believe in Evolution, the board game is the monkey. 2.5 will be out soon and it will come with a database of fighters between 6500 and 7000. We are always updating and adding fighters also.

This is one of the better communities you will find as far as helping you out with questions. I would hold off purchasing it until later this month when the new version comes out.

Like the board game TBCB is still a replay game, the user still has to do some work as far as scheduling and things like that. If you look in the "Inside the Ropes" section of this board you can get an idea of how we run our universes. Down the road there will be a RPG type version of the game where you control a stable of fighters.
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Old 01-01-2008, 03:55 PM   #4 (permalink)
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I don't think I'd call the board game a monkey in this process.

It's more like the Magna Carta. A beautiful, genius work upon which all we know and trust was built. It had a cadence and transparency that is not duplicated by the computer.


That said; I could never go back because I don't want to kill 6 hours running 4 fights like I did in high school.
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Old 01-01-2008, 04:29 PM   #5 (permalink)
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It wasn't meant as a slight just that the computer version is far more evolved .. besides I like monkeys
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Old 01-01-2008, 04:46 PM   #6 (permalink)
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Originally Posted by TB_TiM View Post
Became fight fan during the Ali, Frazier, et al era. Discovered and became engrossed in Title Bout board game. For someone who loves the board game, how well does this sim stack up? What are the biggest differences? How comparable are punch scores, frequency of cuts/KOs/TKOs, boxer ratings, upsets, etc? How many fighters are available with the basic purchase? Can more fighters be added?

As a note, I've been reading the forums, but haven't discovered an "Intro" thread. I did download the trial. While that gave me a good sense of the overall game flow, it doesn't provide enough of a sample to get a sense of the questions I posed.

Again, I am an avid Title Bout (the board game) fan and am interested in this simulation.

Regards.
Welcome
I, too, was an avid player of the board game. With the online game there is no way on earth that I will be likely to ever play the old board game again. I can auto sim 999 bouts in the time that it takes to flip the cards for one round of boxing. In moments of nostalgia I will sometimes look at the old cards but the online game makes everything so much easier. I blame the old board game for really triggering my interest in boxing history. I had visions of conducting a historical universe. In the late 70's the Ring Record Book listed compilations of annual rankings. I created an index card for each ranked boxer and spent hours upon hours cross referencing fight results in record book trying to find bouts for each of the ranked fighters I had no career information on. I began doing this because I wanted to create more historical fighters for the game. Many of us, here in the forums, are still interested in this. With the online version fighter creation and file shring in the forums allow for huge databases of historical fighters. The data base for the new version should have well over 6,000 fighters. If we also look at various contributions in the MODS forum around 20,000 will be available. The board game planted a seed that has germinated and grown into a budding plant. The planned role playing version will bring it to flower.

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Old 01-01-2008, 05:04 PM   #7 (permalink)
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Another advantage of the computer sim, it's easier to build up the records of top fighters because you can match them against the 0 & 1 rated fighters in the database - something I never had with the board game.
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Old 01-01-2008, 05:23 PM   #8 (permalink)
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Another advantage of the computer sim, it's easier to build up the records of top fighters because you can match them against the 0 & 1 rated fighters in the database - something I never had with the board game.

Guys that could make Mel Turnbow look like a world beater
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Old 01-01-2008, 09:06 PM   #9 (permalink)
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Again, I am an avid Title Bout (the board game) fan and am interested in this simulation.
Regards.
Reasons I like the computer game: Record-keeping, speed

Reasons I like the board game: Pretty much everything else
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Old 01-02-2008, 05:39 PM   #10 (permalink)
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yeah also the computer make the rankings i love this!!

the computer version is a lot of fun, and a exelent way to spend time xD
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Old 01-03-2008, 02:01 PM   #11 (permalink)
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Agree with everyone here ...

TB Tim,
welcome to the forum. I own two dog-eared copies of the TB board game (and most all the expansion fighter sets through about 1990) but haven't really played the board game since the last year it was at Avaloncon/WBC since the computer game is so much better, for all the reasons set forth by the above posters. Enjoy!

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Old 01-03-2008, 02:26 PM   #12 (permalink)
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I have a few copies of the old board game around but they mostly just collect dust at this point. I used a few of the cards to help me with ratings that weren't contained in the computer version of the game.
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Old 01-03-2008, 06:17 PM   #13 (permalink)
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Originally Posted by CONN CHRIS View Post
I don't think I'd call the board game a monkey in this process.

It's more like the Magna Carta. A beautiful, genius work upon which all we know and trust was built. It had a cadence and transparency that is not duplicated by the computer.


That said; I could never go back because I don't want to kill 6 hours running 4 fights like I did in high school.

I think you summed it up pretty well Chris.
With the board game and a fight lasting longer in most cases and you yourself controlling the fight cards. Somehow you felt more involved handling the fighter cards then just watching the computer do it all.

Having said that there is no way would i go back now to playing the board game. As the computer game has an excitement all of its own. To sum it up if you love the fight game this is a must buy. But as Mike said hang in for the next release is also my advice to any newcomers.
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Old 01-03-2008, 07:20 PM   #14 (permalink)
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Heard a rumour that, in an attempt to capture that elusive hands-on feel, the next version of the game will come with two boxing hand-puppets to be used during the fight screens. Of course, then you've got the same old colour problem.

I have a really old pair of Everlast gloves that I tried to wear while running Title Bout, but they made it really hard to work the mouse.....

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Old 01-04-2008, 11:22 AM   #15 (permalink)
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I think you summed it up pretty well Chris.
With the board game and a fight lasting longer in most cases and you yourself controlling the fight cards. Somehow you felt more involved handling the fighter cards then just watching the computer do it all.

Having said that there is no way would i go back now to playing the board game. As the computer game has an excitement all of its own. To sum it up if you love the fight game this is a must buy. But as Mike said hang in for the next release is also my advice to any newcomers.
That's big for me. Under the layers you know it's just a mathematical exercise, but it always felt like boxing to me . . . moreso than the computer game.

But this is not intended to discourage the OP, I've played every version of the game ever made (unless there was a pre-Avalon Hill version that actually went to market) . . Board game (before AND after the CP revolution), APBA, Title fight, Comp-u-Sports, TBCB 1, 2, and 2.5.
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Old 01-04-2008, 05:36 PM   #16 (permalink)
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Before AH its was trunco or something like that can.t remember for sure it was the Trunzos first version.
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Old 01-04-2008, 06:48 PM   #17 (permalink)
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Before AH its was trunco or something like that can.t remember for sure it was the Trunzos first version.
Was it printed on paper plates?
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Old 01-04-2008, 07:41 PM   #18 (permalink)
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With the board game and a fight lasting longer in most cases and you yourself controlling the fight cards. Somehow you felt more involved handling the fighter cards
I recall this feeling. I still haven't been able to spend any real time with the build, but I do remember holding those cards, flipping them down, developing a rhythm, locating the punch!, circling the ring, the hands putting those cards down on to the table was visually invigorating and almost made you feel like you were part of the dance.
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Old 01-04-2008, 07:49 PM   #19 (permalink)
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I recall this feeling. I still haven't been able to spend any real time with the build, but I do remember holding those cards, flipping them down, developing a rhythm, locating the punch!, circling the ring, the hands putting those cards down on to the table was visually invigorating and almost made you feel like you were part of the dance.
yeaaahhhh, good stuff. I will definitely flip some cards this weekend . . . I have to time myself, too. I'm kind of curious after seeing the 4 fights/6 hours comment
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Old 01-04-2008, 10:00 PM   #20 (permalink)
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A lot of great feedback. Thanks.

Seems my impression that the board game has a certain element that can't be duplicated on the computer is shared by many. I think the "cadence and transparency" comment nailed it. I also struggle with the time commitment of the board game. With two young boys, it's hard to find the amount of time required for the board game...throw in the time to unpack and repack the game (can't leave anything out or the boys will tear it up) and it can become a chore.

Having said that, I will most likely make the purchase when v2.5 comes out. But I don't think I'm quite ready to retire the board game completely. Will probably still use it to fight the occassional classic, i.e. an Ali v Frazier.

Thanks Again.
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