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| TBCB General Discussions Talk about the new boxing sim, Title Bout. |
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#61 (permalink) | |
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All Star Reserve
Join Date: Nov 2007
Posts: 927
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Quote:
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http://www.ootpdevelopments.com/boar...d.php?t=159471 |
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#62 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Location: louisville
Posts: 14,483
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Note I said current system ... didn't say the best fix overall. Also if a fighter fights outside all fight long then that would be reflected in his ratings and would be his normal strategy. If he has a 1 for fight inside then that would be the max he'd be able to do that in the fight, no matter what the cornerman says.
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#63 (permalink) | |
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All Star Starter
Join Date: Jul 2003
Posts: 1,713
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Quote:
Or give them the maxium number (4) and then Zero's (0) for all the rest - In which they would be resorted to "fight normal"...and thus rated off their stats....they would fight as expected (rated). The best option is to create system in which you can dictate which styles of fighting each fighter will follow-through with......That being, allow the customer to rate (via a number) how many times a given fighter will fight a given type of way... "fight normal" should be used much more often than currently is - Much more - And "take a round off" should be used far, far, less..... The best option is to allow fighters to be rated a given number of times for each style - And if they are rated a "0" for a given style.....They will NOT fight in that mode - Last edited by meade95 : 03-19-2008 at 05:12 PM. |
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#65 (permalink) | |
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All Star Starter
Join Date: Jul 2003
Posts: 1,713
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Quote:
And again, the quick fix to this (outside of the "cover-up" patch for the "use no strategy" option).....is to simply only allow fighters to fight styles for which they are RATED for. If a fighter has a "zero" in the category of "fight outside"....then if he is given this strategy he will simply not follow it and resort to "fight normal".......If he has a "1" in this category...then he would simply only be able to follow the advice of "fight outside"....once during a fight..... I'm sure Andreas is understandting the problem here...and it will be addressed. This I don't question. TBCB is (and has been) always supported by those in charge....It is a fan/customer driven game.... With that said.....Reality is TBCB 2.5 "as is".....is flawed to the point where using it in a UNI is impossible (for me). With how the engine works.....the AI strategy has such an impact that the results are just too suspect....... |
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#66 (permalink) |
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Minors (Rookie Ball)
Join Date: May 2002
Location: Okla. City, Okla.
Posts: 36
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[quote=meade95;2436225]First off no one goes for KO an entire fight round after round - Secondly, if that were the case...Well then you could give them Go for KO (12) times - Simply allow for the number of times a given strategy can be used to be 12 -
Did you ever watch Aaron Pryor fight? |
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#67 (permalink) |
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Hall Of Famer
Join Date: Aug 2002
Location: Large Province in God's Country
Posts: 3,896
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From the sound of things, Andreas is on his own as far as programming TB is concerned. Right now I think most of his spare time is taken up with the flagship money-maker OOTP, so I don't think we'll see any further patches/fixes until that job is done. If you have problems with Title Bout 2.5, just put it on the shelf until we hear from Andreas again.
Cap |
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#68 (permalink) | |
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All Star Starter
Join Date: Jul 2003
Posts: 1,713
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Quote:
That path I am following - With the AI/Strategy just being so ad-hoc and virtually over-shadowing any and all results.... I can't use it within my UNI - Therefore basically just updating divisions and tweaking fighters here and there....until a patch is put out.... Now for simming "one" given fight....where I want to sit and be corner for both men.....TBCB 2.5 is a vast improvment over past versions... |
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#71 (permalink) | |
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Minors (Double A)
Join Date: May 2005
Posts: 117
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Hope this helps you. |
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#72 (permalink) |
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All Star Reserve
Join Date: Nov 2003
Location: Queens, NY a mile from Shea
Posts: 637
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Allow me just to say while I understand the "complaints" here my expections must be extremely different than that of most of yours meaning I am delving myself in am "alternative" fantasy world not an "exact" duplicate of history. In the end I find the results are usually what I expected with a nice smattering of surprises. If the corner strategies do affect the fight as it goes along are your results really skewed or is the end result still about what you expected? I thought the "results" we more heavily based on the fighter ratings and how each fighter matches up with one another as opposed to their in-fight strategy. Again, I'm not really sure what you guys are so anal about. That's not insult but I'm just wondering do you want to duplicate every fighter's actual history, employ their real-life strategy to a tee, and just save the results as close to reality as possible? Is that it? For me I find the cream does indeed rise to the top almost always regardless of strategy flaws and when I get an unexpected result then GREAT! Kind of brings more excitment in my mind since most of a text sim is mulled over in your mind using your imagination, pondering potential fight cards and results while riding the train to work etc. Maybe I'm crazy.
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#73 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Location: louisville
Posts: 14,483
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I don't see where the results are skewed at all ... pretty much what I expect to happen in my uni happens.
That said it does need to be fixed and I think it is probably priority #1 on the next patch. |
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