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| TBCB General Discussions Talk about the new boxing sim, Title Bout. |
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#1 (permalink) |
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All Star Starter
Join Date: Jul 2003
Posts: 1,609
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Ring Strategy - Computer controlled - Is Jacked -
I pointed this out within another thread / topic a while back - But Andreas really needs to look at tweaking the Computer controlled AI / Strategy -
It is far worse in 2.5 - the "normal" option is used far less.....and the foolish "fight defensive" strategy is used far to often by power-punchers early on in fights.....(after scoring Kds). Whatever was tweaked in this regard....from 2.0 to 2.5.....Tweak it back! Earlier version was much better than 2.5 in this regard.... The strategy of "normal" should be used more often - Fight defensive should be used far less (when using sluggers) especially after scoring KDs...or early on in fights... And realistically this is a very vital part of the game....(if playing with this feature turned on - Which I would prefer). As these different strategies do play somewhat of a large factor at times.....within the game engine...(it would appear). Last edited by meade95 : 02-19-2008 at 11:22 PM. |
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#2 (permalink) | |
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All Star Reserve
Join Date: Nov 2007
Posts: 927
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Quote:
__________________
http://www.ootpdevelopments.com/boar...d.php?t=159471 |
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#3 (permalink) |
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Minors (Rookie Ball)
Join Date: Jan 2006
Posts: 42
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I have rather the opposite feeling. I found the trainers always try to impose something of a cookie cutter strategy on the fighters, especially early in the fight, and the real trainers are too effective at getting the fighters to follow them.
The generic trainers also try to get the sluggers and in fighters to fight outside, but the fighters tend to ignore them much of the time. So I've gone back to the generics, and the results are not perfect, but to me they seem generally more appropriate then using random trainers. I do have the feeling that the AI selects strategies on the basis of the round and the general situation in the fight (ahead, close, trailing, hopelessly behind) but pays no attention to the caliber and capabilities of the opposing boxer. It also doesn't seem to notice the difference in rhythm between a four- or six-round fight and a ten-rounder. I like the suggestion someone made, that you be able to select a general strategy for the fight beforehand without picking a tactic for every round. |
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#5 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Location: louisville
Posts: 14,088
Warnings: 1
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I agree on this point ... I wish the game would use the actual fight strategy ratings for the fighters ... let's say a fighter has a FI of 1, FO of 1, CU of 1, and Go for KO of 2 ... then I would like to see him not be able to use those strats more than that many times in a fight ... that would leave you with 5-7 rounds that have to be normal.
Also I hate seeing guys with good fast start ratings come out in fight defensively. I'm afraid that it may take an engine change to cure this though. |
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#6 (permalink) | |
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All Star Starter
Join Date: Jul 2003
Posts: 1,609
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Quote:
With that said - What I would like to know, is, was the this part of the game tweaked at all with 2.5?? It definitely seems to me that it was (especially from 1.9 version). |
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#7 (permalink) | |
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Hall Of Famer
Join Date: Dec 2001
Location: louisville
Posts: 14,088
Warnings: 1
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Quote:
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#8 (permalink) | |
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All Star Starter
Join Date: Jun 2002
Location: united kingdom
Posts: 1,731
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Quote:
I would have backed you 100% on this one i feel the strategies are probably one of the weakest links in the game. This also was the case in version 2. 0. I find for me anyway the more realistic results are if i dont use the strategies. Jim Trunzo himself said even in his board game that the game would give more realistic results by not using the strategy cards. Apparently they were put in so it would make more exciting game play for two players. The drawback to this is a little bit of realism could be lacking. My own personal opinion is this has also been carried over into the computer game. The only thing i find really annoying is that when using the computer to control both fighters with no strategies employed it will still ask ME when a fighter is hurt if i want to use cover up. I would expect as the computer is controlling the fight for it to make any decisions in regard to this, and run the whole fight through from beginning to end In no way should this affect those who still want to control a fighter and act as a corner man if this was implemented in the game. |
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#9 (permalink) | |
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All Star Starter
Join Date: Jul 2003
Posts: 1,609
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Quote:
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#10 (permalink) |
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Hall Of Famer
Join Date: Dec 2001
Location: louisville
Posts: 14,088
Warnings: 1
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I just ran a fight in 2.5 without the computer selects strategies box checked for either fighter and it never came up and asked me anything ... both fighters were knocked down during the fight.
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#11 (permalink) | |
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All Star Starter
Join Date: Jul 2003
Posts: 1,609
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Quote:
However!? Will a fighter still use the extremely logical "cover-up" action when he is hurt?? Or if strategies are turned off.....will a fighter not use this at all....(I hope this isn't the case). Plan to play-test when I get home... |
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#12 (permalink) |
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All Star Starter
Join Date: Jun 2002
Location: united kingdom
Posts: 1,731
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Mike i just ran a couple of fights it still kicks in. But not when a fighter is knocked down. Its when he is getting hurt. Below is the actuel words used in one of the fights and this is with the strategies boxes unticked and the computer having full control
(Rocky Marciano's Killer Instinct has kicked in Shall Mike Tyson use the Cover Up Strategy) This is a must to be corrected i feel. Last edited by wildhawke11 : 02-20-2008 at 07:27 PM. |
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#13 (permalink) | |
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All Star Starter
Join Date: Jul 2003
Posts: 1,609
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Quote:
Yes, this is a must to be corrected - Along with the whole AI controlled conrners - But fixing this would be a quick patch for now - |
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#14 (permalink) |
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Hall Of Famer
Join Date: Aug 2002
Location: Large Province in God's Country
Posts: 3,835
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I wasn't sure what you guys were talking about. I just ran a fight and unchecked the computer controls strategies boxes. In Round 6 fighter B got hurt and a large box popped up saying exactly what Danny's said. But if the game doesn't control the strategies why doesn't it ask you other questions?
Cap |
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#18 (permalink) | |
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All Star Starter
Join Date: Jul 2003
Posts: 1,609
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Quote:
I want to know if this was tweaked at all from 1.9 to 2.5 (or from 2.0 to 2.5). As I keep seeing corners give ridiculous advice (like I did not see earlier). There notion of "fight normal" seems to hardly be used anymore (wrongly so). I have guys like Wald Klitchshko coming off a brutal KD....and then being told in the next round to "fight inside"...... (this did not happen that often in past versions). Andreas - can we get an option to fight with "no strategies"...but also that AUTOMATICALLY does have a fighter "cover-up" when necessary (without us having to sit by the computer and click "yes"...once a guy is hurt). In earlier TBCB versions - This option was no where near as erratic - It smartly used "fight normal" much more often - Last edited by meade95 : 02-24-2008 at 06:38 PM. |
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#19 (permalink) |
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All Star Starter
Join Date: Jul 2003
Posts: 1,609
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Still hoping to hear we can get a patch on this issue - Or at least a patch which automatically turns on "cover-up" mode when a fighter is hurt (when playing with Computer controlled strategies turned off) -
Refresh me on this (someone) - When you see "Fight outside offensively" and then a (-). Does this mean the fighter ignored his corners advice? (and is in fight normal mode then). Does a (+) mean he is following the advice? What I am finding really odd is the number of fast starter fighters...with heavy hands...being told to "fight outside defensive" early in fights (even after scoring Kds). Without question 2.5 is messed up in this regard - Big difference between 1.9. |
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#20 (permalink) |
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All Star Starter
Join Date: Jul 2003
Posts: 1,609
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Bump -
I'm about 3 or 4 days from starting my new Universe......After updates, tweaks, set-ups, etc, etc.... Looking to see if any new news....in regard to this topic....... The more play testing I do...the more clearly jacked TBCB 2.5 is....in this regard...compared to back in 1.9 |
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