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TBCB General Discussions Talk about the new boxing sim, Title Bout.

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Old 02-19-2008, 11:11 PM   #1 (permalink)
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Ring Strategy - Computer controlled - Is Jacked -

I pointed this out within another thread / topic a while back - But Andreas really needs to look at tweaking the Computer controlled AI / Strategy -

It is far worse in 2.5 - the "normal" option is used far less.....and the foolish "fight defensive" strategy is used far to often by power-punchers early on in fights.....(after scoring Kds).

Whatever was tweaked in this regard....from 2.0 to 2.5.....Tweak it back! Earlier version was much better than 2.5 in this regard....

The strategy of "normal" should be used more often - Fight defensive should be used far less (when using sluggers) especially after scoring KDs...or early on in fights...

And realistically this is a very vital part of the game....(if playing with this feature turned on - Which I would prefer). As these different strategies do play somewhat of a large factor at times.....within the game engine...(it would appear).

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Old 02-20-2008, 04:09 AM   #2 (permalink)
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Originally Posted by meade95 View Post
I pointed this out within another thread / topic a while back - But Andreas really needs to look at tweaking the Computer controlled AI / Strategy -

It is far worse in 2.5 - the "normal" option is used far less.....and the foolish "fight defensive" strategy is used far to often by power-punchers early on in fights.....(after scoring Kds).

Whatever was tweaked in this regard....from 2.0 to 2.5.....Tweak it back! Earlier version was much better than 2.5 in this regard....

The strategy of "normal" should be used more often - Fight defensive should be used far less (when using sluggers) especially after scoring KDs...or early on in fights...

And realistically this is a very vital part of the game....(if playing with this feature turned on - Which I would prefer). As these different strategies do play somewhat of a large factor at times.....within the game engine...(it would appear).
This only happens for me with Generic trainers - the real ones seem to pick very well.
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Old 02-20-2008, 07:48 AM   #3 (permalink)
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I have rather the opposite feeling. I found the trainers always try to impose something of a cookie cutter strategy on the fighters, especially early in the fight, and the real trainers are too effective at getting the fighters to follow them.

The generic trainers also try to get the sluggers and in fighters to fight outside, but the fighters tend to ignore them much of the time. So I've gone back to the generics, and the results are not perfect, but to me they seem generally more appropriate then using random trainers.

I do have the feeling that the AI selects strategies on the basis of the round and the general situation in the fight (ahead, close, trailing, hopelessly behind) but pays no attention to the caliber and capabilities of the opposing boxer. It also doesn't seem to notice the difference in rhythm between a four- or six-round fight and a ten-rounder. I like the suggestion someone made, that you be able to select a general strategy for the fight beforehand without picking a tactic for every round.
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Old 02-20-2008, 09:25 AM   #4 (permalink)
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I like the suggestion someone made, that you be able to select a general strategy for the fight beforehand without picking a tactic for every round.
I made this a while back - I think this is the next step forward at making this option much more effective and realistic....
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Old 02-20-2008, 10:01 AM   #5 (permalink)
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I agree on this point ... I wish the game would use the actual fight strategy ratings for the fighters ... let's say a fighter has a FI of 1, FO of 1, CU of 1, and Go for KO of 2 ... then I would like to see him not be able to use those strats more than that many times in a fight ... that would leave you with 5-7 rounds that have to be normal.

Also I hate seeing guys with good fast start ratings come out in fight defensively.

I'm afraid that it may take an engine change to cure this though.
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Old 02-20-2008, 01:31 PM   #6 (permalink)
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I agree on this point ... I wish the game would use the actual fight strategy ratings for the fighters ... let's say a fighter has a FI of 1, FO of 1, CU of 1, and Go for KO of 2 ... then I would like to see him not be able to use those strats more than that many times in a fight ... that would leave you with 5-7 rounds that have to be normal.

Also I hate seeing guys with good fast start ratings come out in fight defensively.

I'm afraid that it may take an engine change to cure this though.
Agreed - An overhaul to the level....of allowing the player to at least set the criteria for the AI/computer corner control will likely only be possible with the next full upgrade / engine -

With that said - What I would like to know, is, was the this part of the game tweaked at all with 2.5?? It definitely seems to me that it was (especially from 1.9 version).
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Old 02-20-2008, 01:45 PM   #7 (permalink)
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Agreed - An overhaul to the level....of allowing the player to at least set the criteria for the AI/computer corner control will likely only be possible with the next full upgrade / engine -

With that said - What I would like to know, is, was the this part of the game tweaked at all with 2.5?? It definitely seems to me that it was (especially from 1.9 version).
I don't recall seeing anything about it being tweaked this time around ... but wasn't protect cut added in 2.0?
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Old 02-20-2008, 02:14 PM   #8 (permalink)
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Originally Posted by mh2365 View Post
I agree on this point ... I wish the game would use the actual fight strategy ratings for the fighters ... let's say a fighter has a FI of 1, FO of 1, CU of 1, and Go for KO of 2 ... then I would like to see him not be able to use those strats more than that many times in a fight ... that would leave you with 5-7 rounds that have to be normal.

Also I hate seeing guys with good fast start ratings come out in fight defensively.

I'm afraid that it may take an engine change to cure this though.

I would have backed you 100% on this one i feel the strategies are probably one of the weakest links in the game. This also was the case in version 2. 0. I find for me anyway the more realistic results are if i dont use the strategies. Jim Trunzo himself said even in his board game that the game would give more realistic results by not using the strategy cards. Apparently they were put in so it would make more exciting game play for two players. The drawback to this is a little bit of realism could be lacking. My own personal opinion is this has also been carried over into the computer game.

The only thing i find really annoying is that when using the computer to control both fighters with no strategies employed it will still ask ME when a fighter is hurt if i want to use cover up. I would expect as the computer is controlling the fight for it to make any decisions in regard to this, and run the whole fight through from beginning to end

In no way should this affect those who still want to control a fighter and act as a corner man if this was implemented in the game.
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Old 02-20-2008, 02:34 PM   #9 (permalink)
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The only thing i find really annoying is that when using the computer to control both fighters with no strategies employed it will still ask ME when a fighter is hurt if i want to use cover up. I would expect as the computer is controlling the fight for it to make any decisions in regard to this, and run the whole fight through from beginning to end
Darn! And I was thinking of switching my UNI to this option - Using no strategies - But in this case....does it really stop each time a fighter is hurt? - That blows in terms of me wanting to Sim a fight (and watch here and there) but also have it play out till the end (without having to sit right at the screen the entire time). That is just foolishness.
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Old 02-20-2008, 02:44 PM   #10 (permalink)
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I just ran a fight in 2.5 without the computer selects strategies box checked for either fighter and it never came up and asked me anything ... both fighters were knocked down during the fight.
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Old 02-20-2008, 03:23 PM   #11 (permalink)
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I just ran a fight in 2.5 without the computer selects strategies box checked for either fighter and it never came up and asked me anything ... both fighters were knocked down during the fight.
Good I hope this is the case -

However!? Will a fighter still use the extremely logical "cover-up" action when he is hurt?? Or if strategies are turned off.....will a fighter not use this at all....(I hope this isn't the case).

Plan to play-test when I get home...
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Old 02-20-2008, 03:26 PM   #12 (permalink)
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Mike i just ran a couple of fights it still kicks in. But not when a fighter is knocked down. Its when he is getting hurt. Below is the actuel words used in one of the fights and this is with the strategies boxes unticked and the computer having full control

(Rocky Marciano's Killer Instinct has kicked in
Shall Mike Tyson use the Cover Up Strategy)

This is a must to be corrected i feel.

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Old 02-20-2008, 03:59 PM   #13 (permalink)
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Mike i just ran a couple of fights it still kicks in. But not when a fighter is knocked down. Its when he is getting hurt. Below is the actuel words used in one of the fights and this is with the strategies boxes unticked and the computer having full control

(Rocky Marciano's Killer Instinct has kicked in
Shall Mike Tyson use the Cover Up Strategy)

This is a must to be corrected feel.
This is the main reason I stopped using it (unchecked / no computer input) back in TBCB 1.9 was because you couldnt' sim an entire fight without having to sit by and watch every round (in case you had to tell fighter A or B to "cover-up").

Yes, this is a must to be corrected - Along with the whole AI controlled conrners - But fixing this would be a quick patch for now -
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Old 02-20-2008, 04:44 PM   #14 (permalink)
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I wasn't sure what you guys were talking about. I just ran a fight and unchecked the computer controls strategies boxes. In Round 6 fighter B got hurt and a large box popped up saying exactly what Danny's said. But if the game doesn't control the strategies why doesn't it ask you other questions?

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Old 02-20-2008, 07:04 PM   #15 (permalink)
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Well I did only fight one fight so it wasn't scientific LOL
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Old 02-21-2008, 03:04 PM   #16 (permalink)
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Bump - For Andreas to discuss / look into -
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Old 02-24-2008, 10:23 AM   #17 (permalink)
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Any news on this one in regard to it getting back to Andreas
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Old 02-24-2008, 06:36 PM   #18 (permalink)
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Any news on this one in regard to it getting back to Andreas
Haven't heard anything yet - But hopefully Andreas jumps in here soon -

I want to know if this was tweaked at all from 1.9 to 2.5 (or from 2.0 to 2.5).

As I keep seeing corners give ridiculous advice (like I did not see earlier). There notion of "fight normal" seems to hardly be used anymore (wrongly so).

I have guys like Wald Klitchshko coming off a brutal KD....and then being told in the next round to "fight inside"...... (this did not happen that often in past versions).

Andreas - can we get an option to fight with "no strategies"...but also that AUTOMATICALLY does have a fighter "cover-up" when necessary (without us having to sit by the computer and click "yes"...once a guy is hurt).

In earlier TBCB versions - This option was no where near as erratic - It smartly used "fight normal" much more often -

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Old 02-25-2008, 08:22 PM   #19 (permalink)
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Still hoping to hear we can get a patch on this issue - Or at least a patch which automatically turns on "cover-up" mode when a fighter is hurt (when playing with Computer controlled strategies turned off) -

Refresh me on this (someone) - When you see "Fight outside offensively" and then a (-).

Does this mean the fighter ignored his corners advice? (and is in fight normal mode then).

Does a (+) mean he is following the advice?


What I am finding really odd is the number of fast starter fighters...with heavy hands...being told to "fight outside defensive" early in fights (even after scoring Kds).

Without question 2.5 is messed up in this regard - Big difference between 1.9.
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Old 03-03-2008, 08:57 PM   #20 (permalink)
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Bump -

I'm about 3 or 4 days from starting my new Universe......After updates, tweaks, set-ups, etc, etc....

Looking to see if any new news....in regard to this topic....... The more play testing I do...the more clearly jacked TBCB 2.5 is....in this regard...compared to back in 1.9
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