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| TBCB General Discussions Talk about the new boxing sim, Title Bout. |
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#1 (permalink) |
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Minors (Single A)
Join Date: Nov 2003
Posts: 85
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Problem with the year offset in tb2.5
I just installed tb2.5 and migrated in my universe from v2. Everything went fine, but the year offset doesn't seem to be working. All of my fighters are now a few hundred years old even though the year offset is something like -260 years. Any ideas what I can do to get this working properly?
TIA, -bt |
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#6 (permalink) | |
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Hall Of Famer
Join Date: Dec 2004
Location: Chicago
Posts: 4,937
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Quote:
Never used it either.
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Bear's Unstable UTBA Season Four Gold Conference Central Division Champion First UTBA expansion franchise to win a conference divisional title |
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#7 (permalink) |
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All Star Reserve
Join Date: Jan 2004
Location: Toronto, Canada
Posts: 978
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When I was going to start my slowly evolving Universe I attempted to use it as I was going to start with fighters from 1950 to 1959, and I thought I might have been doing something wrong, and never questioned it.
Greg
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Keep on Punchin' There are three things that go on a fighter, first your reflexes go, then your chin goes, and then your friends go. Willie Pep |
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#8 (permalink) |
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Minors (Single A)
Join Date: Nov 2003
Posts: 85
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I appreciate the responses. The problem with the feature is that the sim never really tells you what the current year is, so you mentally have to know what it is. I keep track of it all in a spreadsheet and increment the offset number every year to simulate progression of time in the fighter's records. So my fighter records look realistic.
With the feature broken I really can't go forward until it's fixed. It'll just be too tedious to keep track of the outrageous numbers. I really hope it's looked at for the first patch. -bt |
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#10 (permalink) |
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Minors (Single A)
Join Date: Nov 2003
Posts: 85
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All the feature does is allow you to manually change the base year. So if I want my records to start at 1950 I would set the offset to -58. I decided to have my universe start at the year 1720. So my records now are completely skewed making tracking important things difficult. Thanks for reporting it.
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#12 (permalink) |
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Minors (Single A)
Join Date: Nov 2003
Posts: 85
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Actaully, it's not. When you set the fight year to 1950 the fighter's personal stats will still reflect 2008, or whatever the game's internal year is. So if my fighter's is fighting on a 1950 date at 30 years old, his age in the game will show up as 80 years old. You need to set the game offset to -50 to get the age down to 30 years old so the fighter statistics are correct.
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#14 (permalink) | |
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Minors (Single A)
Join Date: Nov 2003
Posts: 85
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Quote:
When you have a game like this that doesn't do a whole lot to organize the universe we have to take a lot of that upon ourselves. The year offset does complicate that a bit, but I think it's made my universe a bit more interesting mainly because I don't want it to reflect modern times. |
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