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TBCB General Discussions Talk about the new boxing sim, Title Bout.

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Old 06-21-2008, 07:54 PM   #1 (permalink)
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Favorite new feature of 2.5 is the ability to change databases without shutting the whole game down. What a time saver and irritation decreaser!!!
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Old 06-21-2008, 08:58 PM   #2 (permalink)
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Favorite new feature of 2.5 is the ability to change databases without shutting the whole game down. What a time saver and irritation decreaser!!!
Amen. I agree wholeheartedly.

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Old 06-21-2008, 11:40 PM   #3 (permalink)
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Favorite new feature of 2.5 is the ability to change databases without shutting the whole game down. What a time saver and irritation decreaser!!!
Just get me that AI - Startegy patch up and running! Make is KISS (Keep it simple) - Allow for say only 8 stratgies to be selected (per 12 rounds). Allow the user to select what types of stratgey a fighter will have a possibility to implement -

For example - Fighter A

3 - Fight Inside
2 - Go for KO
2 - Fight outside offensively
1 - Go all out for KO -
1 - Cover-up

And if a fighter was only rated with these strategy possibilities....if his corner told him to "fight outside defensively"....he would simply resort to "fight normal"..... Or if he had used up all there "fight inside" and was given the "fight inside" command....he would revert to "fight normal".

Also, Andreas should "tweak" the setting to where "fight normal" is choosen much more often!! to begin with....

A few more elaborate tweaks could work very nicely.....but for starters this would be a god-send....and get me back playing / simming TBCB!!

Last edited by meade95 : 06-21-2008 at 11:42 PM.
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Old 06-22-2008, 05:13 AM   #4 (permalink)
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Originally Posted by meade95 View Post
Just get me that AI - Startegy patch up and running! Make is KISS (Keep it simple) - Allow for say only 8 stratgies to be selected (per 12 rounds). Allow the user to select what types of stratgey a fighter will have a possibility to implement -

For example - Fighter A

3 - Fight Inside
2 - Go for KO
2 - Fight outside offensively
1 - Go all out for KO -
1 - Cover-up

And if a fighter was only rated with these strategy possibilities....if his corner told him to "fight outside defensively"....he would simply resort to "fight normal"..... Or if he had used up all there "fight inside" and was given the "fight inside" command....he would revert to "fight normal".

Also, Andreas should "tweak" the setting to where "fight normal" is choosen much more often!! to begin with....

A few more elaborate tweaks could work very nicely.....but for starters this would be a god-send....and get me back playing / simming TBCB!!
I think that instead of a limited number of strategies a fighter could use in a given fight, the ratings given for a fighter represent the relative weighting used to determine the percentage chance they will select a specific strategy. If a fighter is rated as a 0 in a strategy there will be no chance they will choose it. Other ratings between 1 and 4 would have a percentage chance of occurring based on the ratio of the rating versus the total ratings of the total strategies a fighter can use. Fight normal would automatically be an 8 rating to make it chosen more often.

In your example above Fighter A would choose
Fight Normal - 8 out of 17 -or- 47.06%
Fight Inside - 3 out of 17 -or- 17.65%
Go for KO - 2 out of 17 -or- 11.76%
Fight Outside Offensively - 2 out of 17 -or- 11.76%
Go all out for KO - 1 out of 17 -or- 5.88%
Cover Up - 1 out of 17 -or- 5.88%

All other strategies would have a 0% chance of being picked.

These non-zero ratings would be modified based on conditions, such as knockdowns or injuries which may have occurred in the previous round.

Just an idea.
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Old 06-22-2008, 09:04 AM   #5 (permalink)
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Both great ideas ... I will link them in the beta section so Andreas has a starting point ... Meade's idea is probably the easiest and quickest fix. IMO normal should be 4-8 rounds in a 12 round bout.
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Old 06-22-2008, 11:28 AM   #6 (permalink)
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Both great ideas ... I will link them in the beta section so Andreas has a starting point ... Meade's idea is probably the easiest and quickest fix. IMO normal should be 4-8 rounds in a 12 round bout.
As long as Andrea's starts working on this......I'm happy as hell....
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Old 06-22-2008, 12:41 PM   #7 (permalink)
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If he doesn't look at it for the patch, it won't be because I didn't bug him enough about it.

What happened to the avatars?
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Old 06-22-2008, 11:18 PM   #8 (permalink)
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I like both ideas as well. The strategy part especially Sluggers should not fight outside defensively for 4 rounds because they are leading. I also think cover-up should be limited only to when fighters are hurt. When winning in the last round the outside defensively is a much better option.

I actually like a variation the includes both Meades and Non Compos Mentis' suggestions.

Fighters should only have a limited number of each strategy a fight...when they are gone, they are gone as Meade said. There usage should also be weighted (similar to what NCM said) by the conditions of the fight.

Examples
Go for KO
This should primarily be used early in a fight (to catch an opp cold) or late, either when winning big or your opp is ready to go.

So fighter A as a go for KO strategy usage of 3 times per fight. That would be matched against the chart below.

Go for KO selection (pct would be chance of strategy getting picked, the first number is the pct for a "Boxer" the 2nd is the pct for a "Slugger)
First two rounds of the fight - 5% / 20%
middle rounds - 10% / 15%
Final two rounds needs KO to win - 80% / 90%
Final two rounds winning - opponent stamina = 0 - 20% / 60%
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Old 06-23-2008, 01:10 PM   #9 (permalink)
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I like both ideas as well. The strategy part especially Sluggers should not fight outside defensively for 4 rounds because they are leading. I also think cover-up should be limited only to when fighters are hurt. When winning in the last round the outside defensively is a much better option.

I actually like a variation the includes both Meades and Non Compos Mentis' suggestions.

Fighters should only have a limited number of each strategy a fight...when they are gone, they are gone as Meade said. There usage should also be weighted (similar to what NCM said) by the conditions of the fight.

Examples
Go for KO
This should primarily be used early in a fight (to catch an opp cold) or late, either when winning big or your opp is ready to go.

So fighter A as a go for KO strategy usage of 3 times per fight. That would be matched against the chart below.

Go for KO selection (pct would be chance of strategy getting picked, the first number is the pct for a "Boxer" the 2nd is the pct for a "Slugger)
First two rounds of the fight - 5% / 20%
middle rounds - 10% / 15%
Final two rounds needs KO to win - 80% / 90%
Final two rounds winning - opponent stamina = 0 - 20% / 60%

+1
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Old 06-23-2008, 01:51 PM   #10 (permalink)
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+1
Agree ... hopefully Andreas will have the time for fully implement something like this.
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