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| TBCB General Discussions Talk about the new boxing sim, Title Bout. |
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#81 (permalink) |
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Minors (Single A)
Join Date: Dec 2008
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[QUOTE=Lee;2823335]I actually think it is more of a time issue for Andreas. He was basically coding TB himself for free when time permitted, but now with OOTP basically beginning development of the next version immedicately after the latest release is patched he is right back to work on it. Of course money still plays into it since OOTP is the money maker, but again, if he wasn't programming 8-10 hours a day on the Baseball, he would be spending a few hours a week on TB.[QUOTE=Lee;2823335]
What do we have to do to convince his bosses to let him program OOTP for say 5-6 hrs a day and code TB for an hour or two a day? I know wishful thinking. Last edited by Mugsy; 09-21-2009 at 01:48 PM. |
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#83 (permalink) | |
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Bat Boy
Join Date: Aug 2006
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Quote:
I don't come by the forum very often and just looked in to see whether there was any development news and I am very sad to see that this franchise might have run it's course. I love the game and I have had a version available since 2004, looking back this is the only game I have ever bought that I have never uninstalled and that I always return to. As someone who spent 15 years in C++ commercial development, business applications not games, I have to agree with the above poster that it is extremely unlikely that anyone will take this on for free. I never met a free developer and don't expect to find one soon. If the developer really as not got the time nor money to proceed with a version 3.0 then it probably is the end. I think that to develop a v3.0 which had a chance of selling the entire game, especially the interface, would require a major overhaul and that takes time and money. As I see it there are a couple of possible alternatives. If TBCB's developer really does think this game as run its course in terms of being able to generate income then they could make it open source and perhaps a few of us with development experience could take it up. I am not sure this is all that viable and with the small user base there might not be the programming experience this would require. The other option would be to allow us to mod the game heavily. For this we would just need to have access to the file formats for all of the game data files. I for one, if I had the required information, would not mind spending some of my spare time on creating mods to enhance the gameplay. I tend to roleplay my games taking the part of a gym and steering a stable of fighters to glory, or not. It would definitely be possible to create a modern interface allowing more complicated scheduling and bout arranging. Now I have started thinking about it, it would be almost possible to update the game completely with external mods and use TBCB as just the fight engine. Anyway if this really is the end of the game it is good to see that a lot of other people have had as much enjoyment from it as myself. I made 3 payments over the course of the years for TBCB and in game terms it is the best investment I have ever made. |
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#84 (permalink) | |
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Hall Of Famer
Join Date: Aug 2002
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Cap
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#87 (permalink) |
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All Star Starter
Join Date: Mar 2004
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Hmm, no it was on this for sure - maybe I didn't click submit? Too bad cause it took me sometime to write it. Im more relieved that I wasn't edited. It's all good.
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runs a 4.4 40.. |
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#88 (permalink) |
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Minors (Rookie Ball)
Join Date: Nov 2009
Location: Carlton, Nottingham - 5 mins down the road from Frochy!
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The way I see it, it's time for someone else to man up and get something started on this. I've had enough waiting around, and since the code will never be released, it's time for someone to DIY.
First and foremost, I have next to NO programming experience. I do however have 20+ years experience in using computers, and 5+ years experience Technical Support in a business environment. (i.e, I'm not dumb, I know my way around a keyboard and am familiar with programming concepts....just not familiar with the actual art of programming!). I'm going to try and (attempt) to get something kickstarted. Whether it be something that I start that someone else (more talented) finishes, or whether its something I start and finish to a satisfactory standard. I'd be happy either way. I'm not going to even attempt to get into this at C++ level. I intend to start with basic idea's and concepts using VisualBasic. I have no experience with VisualBasic but I have too much time on my hands, so there is every chance I can make fast ground. At the moment, the idea itself for an RPG element is still being kicked around in my head. Right now at this moment in time I'm thinking along two different design philosophies, either of which could work in reality: 1) The first option is to come up with a standalone RPG module that does not have anything to do with TBCB and does not physically connect to it with code. However, you would still need to rely on TBCB for results of matchups (and other misc data), the results of which you would then feed manually back into the standalone RPG element. That way, you would have to run TBCB and the Management Element seperately and at the same time, but it would be a good way to do things as TBCB already has a good fight engine in place. 2) The other way of doing this, is to do away with TBCB altogether and come up with a fight engine from scratch that would be incorporated into the Management Element as one piece of software (i.e, a complete game in its own right). This is the more time consuming option and I'm not sure my limited ability would stretch to this. I'm exploring both ideas right now (and they are just idea's at this stage) plus I'm willing to explore any and all idea's layed down by anyone else. I'm particularly interested in getting in touch with Kosh Naranek as he seems to have some programming expertise behind him. Maybe we could work together on this project? Or maybe he could give me some (much needed) advice. Nobody should expect miracles, and nobody should expect a result any time too quickly. Projects like this often take weeks/months just in the planning stage and thats even before you start writing even the most basic of code for the thing. Just think of this project as being in the discussion stages right now. And I know what you're thinking. This guy's got nothing, no experience, no skills, nothing......and you're right. But the way I see it is I'm all you got right now. Who knows, maybe I can just get this thing started, get it lifted off the ground, and maybe someone way more suitable will come by after some time, be inspired, and take it off my hands and to the next level. All I know is that someone has got to make a start at something, and big things usually tend to start small. (oaks from acorns and all that). If there is anyone out there willing to lend a hand with advice (preferably) someone with programming experience, and practical VisualBasic experience. I just thought I'd let you lot know that there is at least one person who is actively working to get something going. Like I said, dont expect fast results and dont expect miracles. I'm just the guy that plants the acorn, fate is the thing that will make it grow or die. |
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#89 (permalink) |
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Minors (Triple A)
Join Date: Nov 2008
Location: Liverpool, England
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Funnily enough I had a similar idea to Cobra. An RPG/manager module probably isn't going to happen anytime soon, if at all. So why don't the guys on here try and come up with some ideas and try and create one. There are enough guys on here who are clever enough and come up with good ideas for the game so why not? A sort of community project if you like.
I envisage getting something working on paper and then maybe using a program like Excel or Visual Basic to get the computer to do the bulk of the work. A bit like Jas80's "new way of universing" program in Excel. So the route I would go down is to have something that works in tandem with TBCB, rather than try and start something new with a new engine, which is rather ambitious I feel. I have a few ideas kicking around in my head, if you want to pm me Cobra (or anyone else for that matter!) then please feel free to do so. Would anyone else be interested in getting involved in this kind of project? |
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#90 (permalink) |
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All Star Starter
Join Date: Nov 2007
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It would be fantastic if someone would take the time to create a Boxing Management game. I know i have loads of ideas. Options on fights, purses, reputations (fighterwise, countrywise, stylewise), a ratings set with some other things included like footwork, blocks, hand speed, accuracy, ratings for the different punches and all this instead of the cryptic things we have now. I could go on forever.
It would really be great.
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http://www.ootpdevelopments.com/boar...d.php?t=159471 Last edited by aaaaaaaaa; 11-30-2009 at 06:57 AM. |
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#91 (permalink) | |
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Minors (Rookie Ball)
Join Date: Nov 2009
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#92 (permalink) | |
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Minors (Triple A)
Join Date: Nov 2008
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#93 (permalink) |
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Hall Of Famer
Join Date: Aug 2002
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Well, here it is almost Christmas 2009 and nae a word frae Andreas about oor wee game!
This dinna bodes weil for Title Bout The Movie! Cap
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#94 (permalink) |
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All Star Reserve
Join Date: Oct 2002
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Someone call Golden Boy and get them to invest, they're buying up everything anyway. So what if the finished product is called "Golden Boy Championship Boxing".
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#95 (permalink) |
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Hall Of Famer
Join Date: Aug 2002
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Have any of this forum's moderators heard from Andreas lately?
Cap
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"...There were Giants in Those Days.." |
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#97 (permalink) | |
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Hall Of Famer
Join Date: Aug 2002
Location: Large Province in God's Country
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Quote:
Cap
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"...There were Giants in Those Days.." |
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#99 (permalink) | |
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Hall Of Famer
Join Date: Aug 2002
Location: Large Province in God's Country
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Thanked 81x in 60 posts
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Quote:
Cap
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"...There were Giants in Those Days.." |
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#100 (permalink) | |
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Global Moderator
Join Date: Oct 2004
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Quote:
Sure, about some tech questions that were raised and a few other tangential items. He is around but still knee-deep in OOTP I'd imagine. |
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