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TBCB General Discussions Talk about the new boxing sim, Title Bout.

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Old 07-28-2004, 10:06 PM   #1 (permalink)
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More on Overhaul of Cuts for TBCB/TBRP

As promised, I am reporting in on some upcoming changes that we plan on testing and then, if all goes well, implementing in the way cuts are handled, etc.

It's a massive overhaul and should prove to be, oh, about 200% better than the current system. It's one of those things that when it hits you and you start designing it, you think "why didn't I come up with this before"?

The basis is this:

1. Fourteen potential cut locations
2. Cut locations in sync with righty vs. righty, lefty vs. lefty, righty vs lefty
3. Each cut will be rated for its difficulty to close depending upon location
4. Each cut will be rated for its potential to end a fight
5. Each cut will be rated for its chance to be reopened
6. Each cut will be rated for severity (trickle to gusher!)
7. A cut man's rating will have a much greater affect on closing a cut
8. Stoppage of a fight as a result of a cut will be determined by location, severity, continual bleeding, and type of referee.
9. Location and severity will be keys to determining in-fight boxer performance

To elaborate a bit:

A fighter who has a bad cut on his cheekbone will be much less affected than if it were on his eyelid. On the other hand, a cut that's just seeping, even if it's above the eye will have a negligible effect, if any at all.

A generic cut man might have trouble completely stopping the bleeding on a basic cut, where a highly rated cut man might be able to halt the bleeding on a serious cut. A generic cut man may have no chance to even slow down a gushing wound where a great cut man will at least be able to reduce a gushing wound to a trickle.

While there will still be a chance that a freakishly bad cut will result in an immediate stoppage, the likelihood will be reduced dramatically. Cuts that worsen as a fight progresses are more likely, again depending upon location, lead to a stoppage.

Being forced to work on multiple cuts between rounds will reduce the effectiveness of all corner men . . .unless you simply choose to ignore one or more of them!

Cuts inside the mouth or torn lips will be virtually impossible to stop from bleeding completely. However, those cut will seldom if ever be the direct cause of a TKO. Indirectly, however, those cuts - if not at least slowed - will result in a lot of blood being swallowed and will have an appropriate affect on a fighter's performance - with factors like round of occurance, severity, etc. weighing in.

A cut that has occured will have a much greater chance of being reopened, as opposed to a new cut occuring. Again, location and severity will have a lot to say about just how much greater a chance. For example, a very small cut outside the eyebrow of a fighter and completely closed by a skilled cornerman might have a very small chance of reopening, especially if it's on the "off side" of the fighter's face. A cut right on a fighter's eyebrow will have a strong chance of reopening (instead of a new cut appearing) due to its position on the eye's orbital bone.

Well, there's a sneak peek at our plans to deal with the cut issues that have surfaced in the game. After tackling this, I'll be redoing the swelling routines and tying swelling amounts and severity in with cuts as well. Obviously, cuts have a tendency to produce swelling around them; just as obvious, swollen flesh is more likely to cut!

That's it for now. Hope you like what you're hearing.
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Old 07-28-2004, 11:25 PM   #2 (permalink)
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I came to this game because the Trunzo name was associated with it. I remembered the Title Bout of Avalon Hill fame. The helping nature of those who read the posts have been icing the cake. Thank you for a fantastic product and excellent support. As long as you can promise I can't be indicted I just might go for the Role Playing game. Thank you to all who have helped me in the past and who will probably have to help me again.

Fred
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Old 07-28-2004, 11:49 PM   #3 (permalink)
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Love the attention to detail.



This can only make things better for an already great game.

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Old 07-29-2004, 02:48 AM   #4 (permalink)
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Sounds fantastic Jim, hope the testing goes well. Now about that article you promised for Cornerwork...

Mark
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Old 07-29-2004, 03:40 AM   #5 (permalink)
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That sounds really, really cool........well done!! Not only can I hardly wait for this, but I am already excited about the swelling too. Thanks, Jim.

Jeff
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Old 07-29-2004, 04:58 AM   #6 (permalink)
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Just curious would these changes be implamented in a patch or in TBCB2 and TBRP?
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Old 07-29-2004, 05:52 AM   #7 (permalink)
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Gotta take me hat off to Jim and Tom and say after all these years the guys never rest on their laurels.
Thks for always striivng to make the game that extra bit more realistic and fun.

This cut/swelling overhaul is going to make that aspect of the game SO much better.
Thks Jim for going back to the basics of the problem to prosuce something that will enhance the game so much.

Rgds
Dean
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Old 07-29-2004, 08:40 AM   #8 (permalink)
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Jim's Thread title was "More on Overhaul of Cuts for TBCB/TBRP ", so I'm hoping this will be implemented for TBCB first. It all sounds bloody marvelous and I can hardly wait. Got my Endswell in a bucket of ice already!

Three cheers for Jim Trunzo!
Huzzah!
Huzzah!
Huzzah!

Buddy
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Old 07-29-2004, 09:10 AM   #9 (permalink)
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I'm glad cuts are being addressed, but I think there really needs to be an option to prevent fights from being stopped by cuts. I've had 30-0 boxers loose fights in the first round due to a cut cause by a punch. I even had a champion loose a title fight that he was completely dominating in the last 10 seconds of the final round due to a cut. I also want to note that I got these results after I made all of my fighters cut resistence the best possible using the best possible cut man. It's very frustrating having my best fighters with all these anomalies in their records.
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Old 07-29-2004, 08:50 PM   #10 (permalink)
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In real life, just about anything can happen in a boxing ring. A champ losing his title because of a bad cut is not unheard of. Still, it is not common, and I think Jim's tweaking will lessen the chance of that happening in the game.

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Old 07-29-2004, 09:06 PM   #11 (permalink)
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yeah, I agree, but it wouldn't hurt to have that as an option in the fight options. If something weird is going to happed I'd rather it be a shocking KO by a feather-fisted contender than from a phantom punch in the first round causing a gastly cut. I forgot to mention I had a fight stopped in the 1st round on cuts where no punches were even recorded in the commentary. I really should have saved some of these humorous results.
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Old 08-01-2004, 11:39 PM   #12 (permalink)
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Have we found out yet - will this be done as a patch ?
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Old 08-07-2004, 10:39 AM   #13 (permalink)
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Is this going to be in the next patch for TBCB, or has Jim been reprimanded for speaking out of turn?

Inquiring minds want to know...
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Last edited by Cap : 08-07-2004 at 10:41 AM.
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