Jump to the web site's main pagePurchase the games online and start to play in a few minutes!
Latest News: OOTP PATCH 9.2.2 released! - OOTP 9 RELEASED! - Title Bout Championship Boxing 2.5 Released! - OOTP 2007 receives Editors Choice Award from PC Gamer - Inside the Park Baseball Patch 1.03 released, DEMO now available

Click here to download Out of the Park Baseball 9!
Search the web
Search this site

Go Back   OOTP Developments Forums > Title Bout Championship Boxing > TBCB General Discussions
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

TBCB General Discussions Talk about the new boxing sim, Title Bout.

Reply
 
LinkBack Thread Tools Search this Thread Display Modes
Old 04-02-2005, 12:19 PM   #1 (permalink)
Minors (Single A)
 
Join Date: Jun 2002
Location: Cheyenne, WY
Posts: 82
Questions From Prospective Buyer

I'm considering buying this game, but before I do I have a couple of questions I would appreciate someone's help with. First off, I'm a devoted OOTP enthusiast who loves the idea of an evolving fictional universe. Having browsed the forum I know there are plenty of fictional fighters available but no career mode for this version. Is there a means to age your fighter to simulate career progression/decline? How cumbersome and effective is it? Thanks in advance to anyone who takes the time to answer my inquiries.
marklaker is offline   Reply With Quote
Old 04-02-2005, 03:21 PM   #2 (permalink)
All Star Reserve
 
Join Date: Jul 2003
Posts: 711
You can "age" a fighter by changing his Career Stage setting (Beginning, Pre-Prime, Prime, Post-Prime & End). It is very easy to do through a drop-down menu and it does have a significant effect on your fighter.

You have to make the change manually for each fighter, so you can't do a bulk Career Stage change. However, if (like in my universe) your fighters are all ageing at different times that's not really an issue.

Of course, it's a one-size-fits-all adjustment to the fighter's ratings. If you're using historical fighters it doesn't attempt to replicate the individual fighter's actual career arc. Instead, the program takes a fighter's Prime ratings and makes a standard adjustment downward from there depending on the Career Stage you choose.

I have been using the Career Stage setting to age my fighters since the game came out & have been pleased with the function.
maxx is offline   Reply With Quote
Old 04-02-2005, 04:54 PM   #3 (permalink)
All Star Starter
 
meade95's Avatar
 
Join Date: Jul 2003
Posts: 1,784
Doesn't the career stage (pre-prime, prime, post prime, end) only work if one is fighting out of the "retired" side of the game? -

Meaning when using "active fighters" who are labeled as "post-prime" ....this label of "post-prime".... doesn't effect their ratings additionally (to what their ratings currently show)....does it? - (meaning they fight using what their current ratings show.....there is no decline "tweak" added to those ratings.....correct?) -

That is what my take on this was -

That if one wanted to use the career stage you had to set your universe to fight out of the "retired" stage not the "active" stage -

Last edited by meade95 : 04-02-2005 at 04:58 PM.
meade95 is offline   Reply With Quote
Old 04-02-2005, 06:14 PM   #4 (permalink)
All Star Reserve
 
Join Date: Jul 2003
Posts: 711
Yeah, your fighters have to be set to Retired and Prime for the career stage function to work properly. If you're creating a universe of entirely fictional fighters it's no problem b/c you set them at Retired/Prime to begin with [Marklaker: "retired" doesn't mean the fighter will be retired within your universe, it's just a designation the game uses to show whether a real-life fighter is currently active or retired in the real world].

Using the active "real" fighters in the game creates the much discussed issue of having to retire all of them and adjust any non-Primes to Prime. The game provides an easy -- although historically very inaccurate -- way to do this on a global basis. Otherwise, you have to make the Prime adjustment by hand.

Last edited by maxx : 04-02-2005 at 06:16 PM.
maxx is offline   Reply With Quote
Old 04-02-2005, 09:27 PM   #5 (permalink)
Minors (Single A)
 
Join Date: Jun 2002
Location: Cheyenne, WY
Posts: 82
Thanks so much for your assistance. Let me make sure I have it right....when I import the fictional fighters I set them all to retired + whatever stage I want them to be in at that moment (i.e., prime, post prime, etc.). Correct?


Thansk again, Maxx!
marklaker is offline   Reply With Quote
Old 04-03-2005, 12:01 AM   #6 (permalink)
Hall Of Famer
 
javier_83's Avatar
 
Join Date: Nov 2003
Posts: 2,369
yes the best aprt is that in the options section you can put all the figthers on retired
javier_83 is offline   Reply With Quote
Old 04-03-2005, 01:20 AM   #7 (permalink)
All Star Reserve
 
Join Date: Jul 2003
Posts: 711
If you're creating fictional fighters -- or importing them from elsewhere -- you start by having their "Era" set to Retired and their "Career Stage" set to Prime. By designating the Era as Retired, the game automatically adds a second category under the Career Stage called "Default to Use." The Default to Use category has a drop-down menu you use to designate the actual career stage the game will use for the fighter when running a sim.

If you plan on using the fighters that come with the game, they come in 2 categories. First, there are fighters that in real life are retired. In the game, they're already set to Retired/Prime. All you need to do is adjust the Default to Use category. Second, there are fighters that in real life are active. For those, you have to retire them all and -- for any fighters who are not currently in their prime -- adjust the ratings to Prime. It's this latter adjustment that causes the most headaches. The game will do it for you with the simple click of a button or two, but the the results are not historically accurate at all. To do it all by hand, though, would be quite a task (personally, I use the game's function and readjust some of the most egregious ratings because -- for my universe -- I like using real fighters but ease of use and functionality takes priority over historical accuracy).

So, when running an ageing universe using Career Stages as the ageing mechanism, your Era is always set to Retired, your Career Stage is always set to Prime, and your Default to Use is manually adjusted to reflect the fighter's current level (beginning, pre-prime, etc.).

To get a feel for how all this works, you might try downloading the demo.

Good luck.
maxx is offline   Reply With Quote
Old 04-03-2005, 02:56 AM   #8 (permalink)
Banned
 
mh2365's Avatar
 
Join Date: Dec 2001
Location: louisville
Posts: 14,963
Warnings: 2
Well this is something I did not know. I thought if they were set at active then the Career stage still mattered in the fight. If it doesn't then that definately effects my universe as I set the fighters currently being used to active.
mh2365 is offline   Reply With Quote
Old 04-03-2005, 04:59 AM   #9 (permalink)
All Star Reserve
 
Join Date: Jul 2003
Posts: 711
If the fighter is set as Active, the game will use the actual ratings you see on the rating screen when simming the fight. It will not make any adjustment regardless of how you designate career stage.

For example, if you pit Active/Prime Floyd Mayweather against Arturo Gatti then Mayweather will win approximately 62% of the time. Keep Mayweather Active but change his Career Stage to End and he still wins about 62% of the time. No change. This is because the game does not apply its Career Stage calculation to Active fighters and instead assumes that the actual values on the ratings page reflect the fighter's current career stage abilities.

Retire Mayweather and switch him to End, though, and Gatti wins about 95% of the time. Huge turnaround. Here, the game assumes that the values on the ratings page represent the fighter at his Prime and so it must adjust those ratings to reflect the different career stages you choose. In this case, Mayweather becomes a human punching bag.

So, if you're going to age fighters based on Career Stage, it only works if the Active fighters are switched to Retired and their ratings are adjusted to Prime.
maxx is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 08:49 PM.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Copyright © 2008 Out of the Park Developments