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Old 01-10-2009, 12:14 PM   #21 (permalink)
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Matchmaking/Scheduling

I have mucked about with the auto scheduler for years now without it quite giving me the logic/story potential needed for a proper universe imo.

So ive been thinking about how I want to do my match making and ive come up with a system that hopefully includes all the reasons fights actually take place.

Bear with me its a long post.

First of all each fighter is randomly checked to see if they are active that month. (pls see following activity system post).

Once all active fighters in a division are known then we check the monthof the year to see what kind of fights are being scheduled that month. There are five distinct types of fights and fight months they are as follows.
REGIONAL, INTERNATIONAL, MONEY, GRUDGE and lastly TUNE UPS.

This is what they mean.

REGIONAL
At the start of my universe, due to there being only a small amount of countries present, i have split the world into three regions.
America - Covering both Canada and the US at the moment.
Britain - Covering Great Britain and Ireland.
Australia - Covering obviously fighters from Oz.

Now as the universe expands and goes foward in time I wil lintroduce more regions when they are needed such as Europe, South America etc.

During a regional fight month each fighter active will simply fight the next highest fighter in performance points within their own region. If one is not available they will not fight.

MONEY
Using my previous work on a fighters popularity. On a money fight month the most popular active fighter that month will simply fight the next most popular and so on until all active fighters have been matched.

TUNE UPS
In tune up months the highest available fighter in performance points will fight the lowest available and so on until again all fighters active that month are matched.

GRUDGE
In grudge months the highest active fighter that month in performance points must fight the next highest rated fighter that they have previously met. If none are available they will not fight that month.

INTERNATIONAL
In international fight months available fighters fight within their own special groupings that I have placed them in as follows.

Superstar group - fighters rated overall 12+
Championship group - fighters rated overall 10-11.
Contender group - fighters rated overall 7-9.
Minor Contender group - fighters rated overall 6.
Gatekeeper group - fighters rated overall 5.
Trial Horse group - fighters rated overall 3-4.
Journeymen group - fighters rated overall 1-2.
Club Fighter group - fighters rated overall 0.
Beginner group - fighters rated 0-2 with less than 20 fights.
Top Prospect group - fighters rated 3+ with less than 20 fights.

each active fighter that month starting with the superstar group fights the next highest rated fighter performance points wise within his own group. If no other fighter within his own group is available he will then fight the highest ranked fighter in the group below.

Top Prospects and Beginners are matched differently.

The highest rated top prospect in PP is matched with the lowest available fighter in first the beginner group, then if none are available the club, then journemen, then trial horse groups.

The remaining beginner active fighters are then matched against themselves, then journeymen and trial horses.

The Top Prospects and Beginners are always found opponents first in these months them the superstar group and down.

Once Beginners and top proespects have 20 bouts they are then moved into the relevent group depending on their overall rating.

The diary month by month for a year of matchmaking is as follows.

January - Regional
February - International
March - Money
April - Grudge
May - Regional
June - International
July - Money
August - Tune Up
September - Regional
October - International
November - Money
December - Grudge

This system has many origins in many other replays by you guys, I have taken stuff from all over the place and ammended it so thk you very much.
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Old 01-10-2009, 12:49 PM   #22 (permalink)
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Lol, yo mick is fine long as it dosent become yo Adrian!
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Old 01-10-2009, 02:34 PM   #23 (permalink)
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Racism

I want to quickly touch on quite a sensitive subject. We all know that in boxing's long history there was quite terrible racism practised in many ways.

I want my universe to be free of any such thing as a color bar but at the same time I do want to tip my hat at the great ethnic/racial rivalries created by racism in times gone by.

The great amount of times Langford, Wills, Jeannette and McVey fought each other springs instantly to mind.

Do you guys reading think it would be in bad taste and generally a bad idea to put in maybe a scheduling catergory built to reflect these rivalries in the time period im simulating. We already have a skin color catergory for fighters.

I dont want to offend anyone or to spoil anyones reading of the replay in an form which is why im asking the question, is that acceptable to you guys or not?

I would like to simulate in a small way the rivalries and great match ups it created rather than any reduction of opporunity in the simulation for any fighter based on race, creed or nationality.
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Old 01-10-2009, 05:06 PM   #24 (permalink)
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Being a "what if" universe, I'd go without the color bar....as in "what if" there was no color bar in those days, who would have really been the champion. But that's just me...can't speak for the others..lol
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Old 01-11-2009, 07:59 AM   #25 (permalink)
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Championship Shots

For determining who gains shots at the world title I want to model both in more detail and more randomly how those shots are gained.

When it is determined the world champion will be active that month and the championship defended, who gains a shot at the title is determned by rolling a dice on the following table.

1. Number One Contender
2. Number One Contender
3. Best Contender Available
4. Most Popular Fighter
5. Winner of Elimination Tourney of Four Fighters Rated in the Top Ten.
6. Highest Rated Who Has Defeated or Drawn With Champion
7. Commissions Choice (My Wildcard Choice)
8. Most Popular Fighter Currently Rated Outside the Top Twenty
9. Retired Former Champion of My Choice.
10. Current Champ From Division Below
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Old 01-11-2009, 08:10 AM   #26 (permalink)
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Weight Classes

At the moment im starting with Heavyweight in 1880, but next year im hoping to introduce middleweight if i can find enough fighters to get up to 100. and then I want to slowly introduce divisions until we get to the classic eight.

Im not planning on ever having any other divisions active and will fol those guys into the division above and ammending there stats with a simple formula of

Control Factors -1
Hitting Power - 1
Chin vs Knockdown, Knockout & Recovery +1

But thats such a long time away that its not going to impact me for a long time.
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Old 01-11-2009, 08:25 AM   #27 (permalink)
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Activity

my activity rules take from various guys universes here.

the basic concept is that each fighter has a percentage chance of fighting depending on their conditioning rating, this was the only way i could see of not having inactive rated guys fight all the time!

the base chances are as follows and note I want a very active universe.

1 Near perfect 90%
2 Well conditioned 80%
3 Borderline condition 70%
4 Weight problems 60%
5 Party animal 70%
6 Aging inconsistent vet 50%
7 Inactive 30%
8 Fights too frequently 100%
9 Headcase 70%
10 Malcontent 60%
11 Physical and mental problems 40%
12 Seldom if ever trains 80%

This base system is changed for fighters with certain events come up in the game as follows.

1. Each month a fighter is inactive his base chance of fighting in the next month is increased by a culmalative 10%
2. After each KO defeat a fighter must automatically rest one month.
3. After each TKO defeat a fighter must automatically rest two months.
4. Fighters in the Beginning and Top Prospect group increase their chances of fighting each month by 20%
5. World champions decrease there chances of fighting each month by 20%
6. Once a fighter has had an aging effect applied to him in his career his chances of fighting each month are reduced by 10%.

So with this system its possible some fighters may fight up to twelve times a year. But much more likely they will be fighting between 3-8 times a year, which should be perfect.

I will be downloading a random number generator to assist me with all these checks.
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Old 01-11-2009, 08:56 AM   #28 (permalink)
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Aging - Beginning and Pre Prime Stages

Im really not happy with the beginning and pre prime stages in the new version of the game, imo, it makes young fighters way to vulnrable to unrealistic losses and i also have problems with the aging system within the game.

It's ok as a starting point but is very random and does not take into account any of the universes results and history for a fighter.

So firstly, im going to use my own formula for reducing beginning and pre prime ratings based on what I think is a realistic assumption of what should be affected.

here they are

Beginning Stage

Intellect -2
Control Factors -2
Knockdown, Knockout, Recovery +1
Endurance -2
Defense -2
Hitting Power -1
Punching -2
Counter Punching -2

Pre Prime

Intelect -1
Control Factors -1
Knockdown, Knockout, Recovery +1
Endurance -1

Married to this will be an experiance system which decides when a fighter moves from beginning to pre prime then to prime rather than the games system. It works as follows.

The fighter must gain 75 experiance points to move from beginning to pre prime and then another 75 for a total of 150 to move from pre prime to prime.

The fighter gains experiance points as follows

1. You x5 the fighters ammended intelligence number and this is given to the fighter as a starting bonus for how quickly he "learns within the ring"
2. the fighters trainer if he has one adds his training average to the total
3. The fighter then gains experiance points from his fights results as follows.
Stoppage Loss +2 points
Stoppage Win +3 points
Unanimous Decision loss +5 points
Unanimous Decision win +10 points
Majority or Split Decision Loss +10 points
Majority or Split Decision Win +15 points
Draw +15 points

As you can now have multiplerecords for a fighter I will create beginning and pre prime ratings for them and move between them when the experiance point total dictates they move.
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Old 01-11-2009, 07:16 PM   #29 (permalink)
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Aging Part Two - Post Prime & End Veteran Stages

Ok much like the early stages of a fighters career I want to simulate in detail why a fighter is aging withing the universe due to age or results.

So a fighter will gain "aging points" from three factors.

A) From a fighters first fight in the universe aging points are accumalated and tracked from his results as follows.

Each TKO loss 30 points
Each KO loss 20 points
Each DQ win or loss 2 points
Each UN Loss 6 points
Each Split or Majority Loss 5 points
Each Draw 4 points
Each Split or Maj Win 3 points
Each UN Win 2 points
Each Stoppage Win 1 point

B) Once a fighter hits the age of 3o he accumalates more aging points each calender year that he stays fighting automatically as follows.

1. Near perfect 5 points
2. Well conditioned 10 points
3. borderline condition 20 points
4. Weight problems 40 points
5. Party animal 50 points
6. Aging inconsistent veteran 60 points
7 Inactive fighter 40 points
8 Fights too frequently 60 points
9 Headcase 30 points
10 Malcontent 20 points
11 Physical and mental problems 60 points
12 Seldom if ever trains 75 points

The Above points are added to the fighters ongoing Aging point total from knockdowns, TKO's etc to form an ongoing total.

Aging points are checked once at the start of each year and act like a percentage chance of a aging effect taking place.
For example if a fighter had 60 aging points he would have a 60% chance of an aging effect being applied to him that year.
Please note aging points can go over 100. In this case he receives an automatic aging effect and you check again to see if he receives a second aging effect that year. For example if a fighter had 130 aging points he receives one aging effect automatically then has a 30% chance of receiving a second effect that year.
If a fighter rolls between 95-100 on his aging check he automatically LOSES 100 aging points. This is to simulate fighters such as Archie Moore, Joe Brown and Jersey Joe Walcott who sometimes seem to defy the aging process.
Lastly each time a fighter suffers a KO or TKO he has to make an immediate aging check over and above the normal yearly check.
This means if a fighter starts to loss by stoppage regularly his physical decline can become very rapid indeed.

I downloaded the vast majority of these aging rules years ago but not sure of the original source.
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Old 01-11-2009, 07:48 PM   #30 (permalink)
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Aging Part Three - Aging Effects

Once a fighter has generated an aging effect we refer to the following table to see the effect.

Percentage Chance Description Effect
1-10 Slowing Down Both Control Factors -1
11-20 Reactions Affected Punches Landed -2 Defense -2
21-30 Reactions Badly Gone Punches Landed -4 Defense -4
31-35 Loss of Power Hitting Power -1
36-40 Cant Finish Hitting Power -1 Killer Instinct -3
41-45 Punch Resistance Fading Knockdown, Knockout, Recovery +1
46-50 Punch Resistance Badly Gone Knockdown, Knockout, Recovery +2
51-55 Scar Tissue Accumulating Cut Resistance +2
56-60 Tiring Badly Endurance -2
61-65 Jaded Absorb Punishment +1 Endurance -1 Aggressiveness -1
66-70 Legs Have Gone Both Control Factors -1, Clinching +4 Defense +2
71-75 Cant Do It In The Gym Conditioning Rating Now 6
76-80 Shot Control Factors -2 Knockdown, Knockout, Recovery +2,
Defense +4, Punches Landed -4
81-85 Lease of Life Punches Landed +2 Hitting Power +1
86-90 Wily Old Experienced Fox Both Control Factors +1 Intelligence +2
Fight On Ropes -1
91-95 Strategy Master All Strategies Plus One
96-100 Seasoned Technician Counter Punching +4 Stance Becomes
Left Handed Punches Missed -2
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Old 01-11-2009, 08:01 PM   #31 (permalink)
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Retirements

Once a fighter has had an aging effect applied to him, I create a new rating for him called "veteran" once he has a veteran rating he is subject to this simple retirment rule.

If he ever loses five bouts in a row, he is forcibly retired by the commission.

Simple as that.
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Old 01-11-2009, 09:34 PM   #32 (permalink)
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Interesting aging but it sounds like an awful lot of work.
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Old 01-11-2009, 10:02 PM   #33 (permalink)
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Interesting aging but it sounds like an awful lot of work.
That is always the toughest part when running a uni. Setting everything up.

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Old 01-11-2009, 10:43 PM   #34 (permalink)
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Quote:
Originally Posted by bear View Post
That is always the toughest part when running a uni. Setting everything up.

bear
Im really enjoying it, I have my 100 fighters now and am currently going through aging the ones who are over 30 by 1880. Guys like Mace and Heehan have been reduced to a pale shadow of themselves.
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Old 01-12-2009, 12:08 AM   #35 (permalink)
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Announcement of the Olympic Teams 1880

The Olympics is being held in January 1880 and five countries have decided to enter the United States of America, Great Britain, Australia, Ireland and Canada.

The Olympic teams have been chosen as follows.

USA
John L Sullivan, Charles AC Smith, Jake Kilrain, Captain James Dalton

GB
Charley Mitchell, Joe Goss, Professor William Miller, Billy Madden

Australia
Larry Foley, Bill Farnan, Peter Newton, Abe Hickey

Canada
John J Dwyer, George Godfrey

Ireland
Mike Cleary, Paddy Ryan
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