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Old 08-11-2013, 08:27 AM   #1
Cap
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Fighter Creation: Conditioning?

This is addressed mainly to guys who rate fighters, especially Ice Tea and Jackyle.

I remember seeing something somewhere that explained what the ratings were and what they meant in some detail, but can't find it now.

With respect to Conditioning, what impact do the diferent numbers have? I recall that 1 was near perfect and 12 was a fighter who comes totally unprepared, but what about the grades in between? [Seems to me 8 or 9 was a fighter like Jack Sharkey who might be considered bipolar today; hot one fight and mind not with it in the next.]

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Old 08-11-2013, 09:25 AM   #2
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Quote:
Originally Posted by Cap View Post
I remember seeing something somewhere that explained what the ratings were and what they meant in some detail, but can't find it now.

Cap
This might be it, Condition: The Effects

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Old 08-11-2013, 11:21 AM   #3
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This might be it, Condition: The Effects

So, is there a percentage drop of effectiveness for each category? I've found something hidden amongst my pile of documents that shows the following:

1. 10%
2. 20%
3. 30%
4-8. 35%
9. 40% (head case)
10. 30%
11. 50%
12. 70%

The question here is, are these the fight condition ratings or the ones each fighter is permanently rated under; the bar rating. Or are they the same? If each fighter is already rated for conditioning when created, how different are the conditioning affects when actually fighting?

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Old 08-11-2013, 11:37 AM   #4
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Quote:
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1. 10%
2. 20%
3. 30%
4-8. 35%
9. 40% (head case)
10. 30%
11. 50%
12. 70%
Those percentages you refer to are the chance of the boxers condition being as such.

So 12 - "Needs Paycheck" = 70% chance of negative effects on ratings when condition check is run.

Quote:
Originally Posted by Cap View Post
The question here is, are these the fight condition ratings or the ones each fighter is permanently rated under; the bar rating. Or are they the same? If each fighter is already rated for conditioning when created, how different are the conditioning affects when actually fighting?

Cap
Don't think any doubling of effects takes place.

When creating boxer, you select conditioning valve - this gives percent for simulation to check against before going into Pre-Fight Conditioning & Anlaysis.

If you select the condition yourself on creating a bout you are eliminating the need for the above process as you're telling the simulation exactly what condition the boxer will be in.

That's my understanding of it, if other opinions be interested to hear them.

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Old 08-11-2013, 12:17 PM   #5
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Found this just now to cloud things up:

Conditioning Ratings

The following table lists the twelve possible conditions that can be assigned to a fighter and explains their general function within the boxing simulation. While OOTP Developments does not make public its official algorithms, this table also provides an approximate percentage of the time when no ratings will be affected to give a better feel for the ramifications of each condition assigned. Be aware that the attributes affected will differ, depending upon the problem being experienced by the fighter. For example, a fighter who has weight problems may be penalized in the area of Endurance, where a fighter who is having managerial problems, might be penalized via his CF rating because mentally, he simply isn't ready to fight.

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Old 08-11-2013, 12:23 PM   #6
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It would be handy if someone could assign an example of a fighter who should be assigned each condition. I'd assume Rocky Marciano, for example, would be a No.1, as he was a real gym-rat when it came to training. It's trickier to assign negative conditions as some real fighters and/or their relatives, may take offence.

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Old 08-11-2013, 03:05 PM   #7
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Quote:
Originally Posted by Cap View Post
It would be handy if someone could assign an example of a fighter who should be assigned each condition. I'd assume Rocky Marciano, for example, would be a No.1, as he was a real gym-rat when it came to training. It's trickier to assign negative conditions as some real fighters and/or their relatives, may take offence.

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The problem are the differences between manual's description and actual simulation effects.

Understand putting Marciano as "Top Condition", but from 1953 untill his retirement I would from the description put Marciano as "Inactive Fighter."

This is not a reflect of his training, but ring performance.

Yet if I did select "Inactive Fighter" it would have no effect in simulation.

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Old 08-11-2013, 03:34 PM   #8
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Here's the two merged.

1 = Near Perfect -- Top Condition
2 = Well Conditioned -- Over Trained
3 = Borderline Condition -- Under Trained
4 = Weight Problems -- Broke Training Regularly
5 = Party Animal -- Inactive Fighter
6 = Aging, Inconsistent Veteran -- Aging and Inconsistent
7= Inactive Fighter -- Badly Overweight
8 = Fights Too Frequently -- Fights Too Frequently
9 = Head Case -- Emotional Problems
10 = Malcontent -- Lacks Focus
11 = Physical and Mental Problems -- Completely Unprepared
12 = Seldom if Ever Trains -- Needs Paycheck

Here's two examples of how I use the condition rating according to the manual:

Mike Tyson
85 - Near Perfect (1)
86 - Near Perfect (1)
89 - Party Animal (5)
95 - Borderline Condition (3)
97 - Head Case (9)
02 - Malcontent (10)

Roberto Duran
68 - Near Perfect (1)
71 - Weight Problems (4)
78 - Borderline Condition (3)
80 - Party Animal (5)
86 - Inactive Fighter (7)
89 - Aging, Inconsistent Veteran (6)

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Old 08-11-2013, 04:07 PM   #9
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So it's not a simple matter of setting a fighter's condition rating on creation, even if he's an historical fighter? It must be the only rating that might be changed from fight to fight, unless this has somehow been altered through the different versions by different programmers from the original intent. I've never really given that rating much thought as I had come to assume that it had minimal affect on performance and would be superceded anyway by the pre-fight conditioning check.

This might be one aspect of the ratings that might be re-examined in any possible future edition of the game. I'd like to see something that reflected the usual performance of individual fighters. As in the case of Buster Douglas having trouble staying in shape or Earl Walls being razor sharp in one fight and distracted in another. Oliver McCaul seemed one who had mental health issues and Oscar Bonavena had a reputation for enjoying a good time a wee bit too often.

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