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Old 12-25-2004, 09:28 PM   #1 (permalink)
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Crash when exporting to .tbdx

While trying to clean up my universe, I have watched helplessly as the game has crashed twice now when I try to export a fighter to a .tbdx file.

In both cases the fighter had a large number of bouts. Johnny King, for example, has a career record of 119-27-2 (56). If I try to export him, the game crashes and leaves a 0 byte file with his name on it in the Exchange file.

Perhaps a contributing cause is the size of my history data file--over 75,000 KB at last count.

Any suggestions?
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Old 12-28-2004, 11:21 AM   #2 (permalink)
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I have not had this happen but have been concerned about what the upper limits with this software are. I currently have about 6,500 rated fighters and 4,000 or so stiffs and tomato cans in my universe. It would be great to hear from the developement team if there are problems with upper limits to both file size (perhaps David's problem) and number of files.

Thanks,

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Old 01-04-2005, 09:21 AM   #3 (permalink)
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Quote:
Originally Posted by CONN CHRIS
I have not had this happen but have been concerned about what the upper limits with this software are. I currently have about 6,500 rated fighters and 4,000 or so stiffs and tomato cans in my universe. It would be great to hear from the developement team if there are problems with upper limits to both file size (perhaps David's problem) and number of files.

Thanks,

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Old 01-06-2005, 06:22 AM   #4 (permalink)
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Quote:
Originally Posted by CONN CHRIS
I have not had this happen but have been concerned about what the upper limits with this software are. I currently have about 6,500 rated fighters and 4,000 or so stiffs and tomato cans in my universe. It would be great to hear from the developement team if there are problems with upper limits to both file size (perhaps David's problem) and number of files.

Thanks,

CONN
There are NO know problems with the number of fighters or with the number of history records. Only the amount of RAM in your computer is the limit.

The number of history records determines the size of the file history.dat in your database. This file can only get too big when you're simming and saving millions of bouts - and which universe would make sense with so many bouts? If you experience this, it would probably help to use multiple databases instead of a single one.

The folder /Bouts/History/ contains a file for each bouts that has been saved. These files CAN BE DELETED without any problems. When you try to open a bout in TB, it will check whether the bout log file exists, and if not, it will just display an info message. So delete those files if you want too, and it will most likely save a lot of disk space!
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Old 01-06-2005, 08:02 AM   #5 (permalink)
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Andreas,

By definition, the problem I've described is now <i>known</i>. I am running version 1.6 of the game under Windows XP on a 2.66 GHz Dell with 256 MB of RAM.

Just did an experiment to see if I could reduplicate the crash. Copied the default database. Opened the autoscheduler. Selected Benny Leonard (my favorite fighter of all time). Scheduled 999 bouts for him. (He finished 960-30-8 with 535 stoppages.)

Then I tried to export his fighter record. Crash! The database contained no other fights besides Leonard's. The history file was only 888 KB.

You are saying, Andreas, that the problem--now known--is the fault of my 256 MB of RAM?
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Old 01-06-2005, 08:27 AM   #6 (permalink)
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Please try another experiment to find the problem: copy the default database and export the fighter record without any bouts fought. If that works, schedule a single bout and try again.

If nothing works, try version 1.9.0
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Old 01-06-2005, 08:37 AM   #7 (permalink)
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Andreas,

I'll try it, but I am not sure that I see the point of it. Usually I encounter no problem in exporting a fighter's record. (Anticipating another recommendation of yours, I split my universe into two databases, active and retired.) But the largest records that I have been able to export were fighters with 112-18-6 and 111-18-4 careers respectively.

The next highest number of wins in my universe, 118-23-0, caused the crash.
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Old 01-06-2005, 08:41 AM   #8 (permalink)
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So it looks like a problem with having not enough RAM... well, XP with 256 MB RAM is problematic anyway... of course the game shouldn't crash. I need to change the way it writes the export file. Thanks for the info!
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Old 01-06-2005, 08:43 AM   #9 (permalink)
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Just tried a different experiment, autoscheduling 141 bouts for Benny Leonard in my default-copied database. That's the smallest number, as mentioned above, that caused the crash in my historical universe.

Benny finished 128-10-2, but I couldn't export his record. I should add that, if I delete the bouts from the fighter's history, then I can export the record. (Nor am I saving the bout logs.)
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Old 01-06-2005, 03:12 PM   #10 (permalink)
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My guys usually have no more than 50 fights tops, then I retire them to the RETIREES group and reset their histories/stats. I can see where this may be a big problem for some gamers in the community.
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Old 01-14-2005, 04:27 PM   #11 (permalink)
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Andreas,

The problem continues to occur, despite my taking your advice. I have increased my computer's RAM to 768 MB. And I have updated to Version 1.8.

When I try to export a large fighter record, though, the game continues to crash.

The most recent culprit is the Alabama Kid, who just retired with an 86-36-17 (28) record. Although he has no bout logs saved, he crashes the game when I try to export his record after setting his Performance Points to zero.

A zero K reccord is left in the Exchange folder, and the game goes boom!
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Old 01-18-2005, 08:26 AM   #12 (permalink)
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Have you been able to fix this on your own David or has Andreas resonded directly to you?
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Old 01-18-2005, 08:32 AM   #13 (permalink)
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Neither, Chris. Have you experienced the problem? Anyone else?

It really makes no sense to split up our universes to make them manageable. Imagine having to do the same in Out of the Park Baseball. You'd end up with Babe Ruth and Hank Aaron in separate encyclopedias.

Or, what is worse--if Cap's suggestion is the right one--you'd have the first half of Ruth's career in one place, and the second half in another.

Andreas's recommendation to boost the memory on my computer was an excellent one. The history file loads far more quickly now. So the increased memory has had a clear effect. Not, however, on exporting large fighter records.
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Old 01-18-2005, 08:57 AM   #14 (permalink)
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I have not yet had the same problem David as I do not yet have any files that large within my game. I am however concerned that I may one day experience a similar problem. My concern at the moment is that your problem seems to be laying fallow. This should be a concern to everyone as they may one day experience problems and desire some assistance.

I must say however that this software seems to be remarkably free of bugs.

Chris
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Old 01-18-2005, 09:07 AM   #15 (permalink)
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Amen to that, Chris. I too am concerned with the export problem, precisely because the game has never crashed on me in any other connection.
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Old 01-18-2005, 09:10 AM   #16 (permalink)
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The problem will be fixed in TB2. I will change the way TB is compiling the export file.
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Old 01-18-2005, 06:19 PM   #17 (permalink)
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Tb2, Tb2 when is it coming out?
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Old 01-18-2005, 10:13 PM   #18 (permalink)
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Many thanks, Andreas. I can live with the problem till then. (Nice to know, too, that it has been acknowledged as a problem.)

I'd like to repeat my recommendation about compiling the fighter histories as discrete bits of data rather than one huge file, but you know better than I, quite obviously, what will work best for the game.
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